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Expected:
Some way to optionally tell if the player-emitted tracer hitscan rays failed to collide with any monster-Thing, and if so how many, and how much of it is due to the bug. Debug overlay that helps guess in advance if the bug is going to activate.
Actual:
Although there's ways to deduce this - a lot of it is guessed and it's kind of confusing, especially since the game is fast-paced.
Possible Solutions:
a debug cheat that you'd have to type on keyboard, such as maybe "showray" that would maybe give you some debug info to make more sense of the blockmap bug
maybe printing the number of missed rays or something
maybe %128 coordinates shown if that helps
maybe showing the Thing X hitboxes
maybe the ray could be drawn, in different colour if it misses
Why?
sometimes not being sure if missing due to skill or due to the bug, and if it's the bug then what's a good way to avoid it, in a way that you can kinda see what's going on
since the blockmap bug is kept in, the idea is to try to interactively understand better how it works in practice and what can be done about it
idea is to use this hypothetical debug info and to then use the experience in normal play
this may not be feasible or useful at all, and I get that it's kinda pedantic, just wondering if this would be good and how it could work, if at all. maybe it's not a good idea, apologies in advance
you can already sort of check the grid by pressing Tab for the map, then pressing g and o, guess you can already try to figure it out that way. not sure I get it still how to apply it in practice even though it's been explained, I'm sorry, I'll re-read it again
The text was updated successfully, but these errors were encountered:
Expected:
Some way to optionally tell if the player-emitted tracer hitscan rays failed to collide with any monster-Thing, and if so how many, and how much of it is due to the bug. Debug overlay that helps guess in advance if the bug is going to activate.
Actual:
Although there's ways to deduce this - a lot of it is guessed and it's kind of confusing, especially since the game is fast-paced.
Possible Solutions:
%128
coordinates shown if that helpsWhy?
Extra:
Tab
for the map, then pressingg
ando
, guess you can already try to figure it out that way. not sure I get it still how to apply it in practice even though it's been explained, I'm sorry, I'll re-read it againThe text was updated successfully, but these errors were encountered: