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Nonexistent function 'get_packet_script' in base 'Godot.MultiplayerPeerExtension' #22
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What version of godot? It is trying to access a method that does not exist. |
Godot 4.2.2 |
Ran into the same problem; the (unmerged) C# bindings map to
This got rid of all the errors for me, but the client is crashing without error a few seconds after calling |
Regarding the above issue with the game crashing after calling
and ran the .console.exe via the command line. With that I see that upon creating the client, I get the below error:
It seems C# doesn't like something in the GDExtension... Godot 4.2.2 mono |
Game crashes with
but only after creating a host and having a user join twice.
I am using the C# wrapper (modified slightly to match the latest 0.1.1 create_host and create_client functions)
I am on Windows.
I use GodotSteam to create the lobby and when I receive the OnLobbyCreate event I create and set the peer. I have no issues doing that and the engine does not complain.
Steam does show that I am in a lobby that is joinable.
When connecting with the client nothing happens. Steam properly registers that the client is joining and is calling the code that calls create_client.
if I have the client then close the game and re-join the lobby the engine then crashes with the above error.
At no point is any of the peer or server connection/disconnection signals on MultiplayerApi ever called. in gd or C#.
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