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Cargo.toml
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Cargo.toml
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[package]
name = "bevy"
version = "0.14.0-dev"
edition = "2021"
categories = ["game-engines", "graphics", "gui", "rendering"]
description = "A refreshingly simple data-driven game engine and app framework"
exclude = ["assets/", "tools/", ".github/", "crates/", "examples/wasm/assets/"]
homepage = "https://bevyengine.org"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/bevyengine/bevy"
documentation = "https://docs.rs/bevy"
rust-version = "1.77.0"
[workspace]
exclude = [
"benches",
"crates/bevy_derive/compile_fail",
"crates/bevy_ecs/compile_fail",
"crates/bevy_reflect/compile_fail",
"tools/compile_fail_utils",
]
members = [
"crates/*",
"examples/mobile",
"tools/ci",
"tools/build-templated-pages",
"tools/build-wasm-example",
"tools/example-showcase",
"errors",
]
[workspace.lints.clippy]
type_complexity = "allow"
doc_markdown = "warn"
manual_let_else = "warn"
undocumented_unsafe_blocks = "warn"
redundant_else = "warn"
match_same_arms = "warn"
semicolon_if_nothing_returned = "warn"
ptr_as_ptr = "warn"
ptr_cast_constness = "warn"
ref_as_ptr = "warn"
[workspace.lints.rust]
unsafe_op_in_unsafe_fn = "warn"
missing_docs = "warn"
unsafe_code = "deny"
[lints]
workspace = true
[features]
default = [
"animation",
"bevy_asset",
"bevy_audio",
"bevy_color",
"bevy_gilrs",
"bevy_scene",
"bevy_winit",
"bevy_core_pipeline",
"bevy_pbr",
"bevy_gltf",
"bevy_render",
"bevy_sprite",
"bevy_text",
"bevy_ui",
"multi-threaded",
"png",
"hdr",
"vorbis",
"x11",
"bevy_gizmos",
"android_shared_stdcxx",
"tonemapping_luts",
"default_font",
"webgl2",
"sysinfo_plugin",
]
# Force dynamic linking, which improves iterative compile times
dynamic_linking = ["dep:bevy_dylib", "bevy_internal/dynamic_linking"]
# Enables system information diagnostic plugin
sysinfo_plugin = ["bevy_internal/sysinfo_plugin"]
# Provides animation functionality
bevy_animation = ["bevy_internal/bevy_animation", "bevy_color"]
# Provides asset functionality
bevy_asset = ["bevy_internal/bevy_asset"]
# Provides audio functionality
bevy_audio = ["bevy_internal/bevy_audio"]
# Provides shared color types and operations
bevy_color = ["bevy_internal/bevy_color"]
# Provides cameras and other basic render pipeline features
bevy_core_pipeline = [
"bevy_internal/bevy_core_pipeline",
"bevy_asset",
"bevy_render",
]
# Plugin for dynamic loading (using [libloading](https://crates.io/crates/libloading))
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
# Adds gamepad support
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
# [glTF](https://www.khronos.org/gltf/) support
bevy_gltf = ["bevy_internal/bevy_gltf", "bevy_asset", "bevy_scene", "bevy_pbr"]
# Adds PBR rendering
bevy_pbr = [
"bevy_internal/bevy_pbr",
"bevy_asset",
"bevy_render",
"bevy_core_pipeline",
]
# Provides rendering functionality
bevy_render = ["bevy_internal/bevy_render", "bevy_color"]
# Provides scene functionality
bevy_scene = ["bevy_internal/bevy_scene", "bevy_asset"]
# Provides sprite functionality
bevy_sprite = [
"bevy_internal/bevy_sprite",
"bevy_render",
"bevy_core_pipeline",
"bevy_color",
]
# Provides text functionality
bevy_text = ["bevy_internal/bevy_text", "bevy_asset", "bevy_sprite"]
# A custom ECS-driven UI framework
bevy_ui = [
"bevy_internal/bevy_ui",
"bevy_core_pipeline",
"bevy_text",
"bevy_sprite",
"bevy_color",
]
# winit window and input backend
bevy_winit = ["bevy_internal/bevy_winit"]
# Adds support for rendering gizmos
bevy_gizmos = ["bevy_internal/bevy_gizmos", "bevy_color"]
# Provides a collection of developer tools
bevy_dev_tools = ["bevy_internal/bevy_dev_tools"]
# Tracing support, saving a file in Chrome Tracing format
trace_chrome = ["trace", "bevy_internal/trace_chrome"]
# Tracing support, exposing a port for Tracy
trace_tracy = ["trace", "bevy_internal/trace_tracy"]
# Tracing support, with memory profiling, exposing a port for Tracy
trace_tracy_memory = [
"trace",
"bevy_internal/trace_tracy",
"bevy_internal/trace_tracy_memory",
]
# Tracing support
trace = ["bevy_internal/trace"]
# Save a trace of all wgpu calls
wgpu_trace = ["bevy_internal/wgpu_trace"]
# EXR image format support
exr = ["bevy_internal/exr"]
# HDR image format support
hdr = ["bevy_internal/hdr"]
# PNG image format support
png = ["bevy_internal/png"]
# TGA image format support
tga = ["bevy_internal/tga"]
# JPEG image format support
jpeg = ["bevy_internal/jpeg"]
# BMP image format support
bmp = ["bevy_internal/bmp"]
# WebP image format support
webp = ["bevy_internal/webp"]
# Basis Universal compressed texture support
basis-universal = ["bevy_internal/basis-universal"]
# DDS compressed texture support
dds = ["bevy_internal/dds"]
# KTX2 compressed texture support
ktx2 = ["bevy_internal/ktx2"]
# PNM image format support, includes pam, pbm, pgm and ppm
pnm = ["bevy_internal/pnm"]
# For KTX2 supercompression
zlib = ["bevy_internal/zlib"]
# For KTX2 supercompression
zstd = ["bevy_internal/zstd"]
# FLAC audio format support
flac = ["bevy_internal/flac"]
# MP3 audio format support
mp3 = ["bevy_internal/mp3"]
# OGG/VORBIS audio format support
vorbis = ["bevy_internal/vorbis"]
# WAV audio format support
wav = ["bevy_internal/wav"]
# MP3 audio format support (through minimp3)
minimp3 = ["bevy_internal/minimp3"]
# AAC audio format support (through symphonia)
symphonia-aac = ["bevy_internal/symphonia-aac"]
# AAC, FLAC, MP3, MP4, OGG/VORBIS, and WAV audio formats support (through symphonia)
symphonia-all = ["bevy_internal/symphonia-all"]
# FLAC audio format support (through symphonia)
symphonia-flac = ["bevy_internal/symphonia-flac"]
# MP4 audio format support (through symphonia)
symphonia-isomp4 = ["bevy_internal/symphonia-isomp4"]
# OGG/VORBIS audio format support (through symphonia)
symphonia-vorbis = ["bevy_internal/symphonia-vorbis"]
# WAV audio format support (through symphonia)
symphonia-wav = ["bevy_internal/symphonia-wav"]
# Enable serialization support through serde
serialize = ["bevy_internal/serialize"]
# Enables multithreaded parallelism in the engine. Disabling it forces all engine tasks to run on a single thread.
multi-threaded = ["bevy_internal/multi-threaded"]
# Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.
async-io = ["bevy_internal/async-io"]
# Wayland display server support
wayland = ["bevy_internal/wayland"]
# X11 display server support
x11 = ["bevy_internal/x11"]
# Enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
# Enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
# Enable animation support, and glTF animation loading
animation = ["bevy_internal/animation", "bevy_animation"]
# Enable using a shared stdlib for cxx on Android
android_shared_stdcxx = ["bevy_internal/android_shared_stdcxx"]
# Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in
detailed_trace = ["bevy_internal/detailed_trace"]
# Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method on your `Camera2dBundle` or `Camera3dBundle`.
tonemapping_luts = ["bevy_internal/tonemapping_luts", "ktx2", "zstd"]
# Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)
accesskit_unix = ["bevy_internal/accesskit_unix"]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_internal/glam_assert"]
# Enable assertions in debug builds to check the validity of parameters passed to glam
debug_glam_assert = ["bevy_internal/debug_glam_assert"]
# Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase
default_font = ["bevy_internal/default_font"]
# Enable support for shaders in GLSL
shader_format_glsl = ["bevy_internal/shader_format_glsl"]
# Enable support for shaders in SPIR-V
shader_format_spirv = ["bevy_internal/shader_format_spirv"]
# Enable support for transmission-related textures in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs
pbr_transmission_textures = ["bevy_internal/pbr_transmission_textures"]
# Enable support for multi-layer material textures in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs
pbr_multi_layer_material_textures = [
"bevy_internal/pbr_multi_layer_material_textures",
]
# Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.
webgl2 = ["bevy_internal/webgl"]
# Enable support for WebGPU in Wasm. When enabled, this feature will override the `webgl2` feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.
webgpu = ["bevy_internal/webgpu"]
# Enables the built-in asset processor for processed assets.
asset_processor = ["bevy_internal/asset_processor"]
# Enables watching the filesystem for Bevy Asset hot-reloading
file_watcher = ["bevy_internal/file_watcher"]
# Enables watching in memory asset providers for Bevy Asset hot-reloading
embedded_watcher = ["bevy_internal/embedded_watcher"]
# Enable stepping-based debugging of Bevy systems
bevy_debug_stepping = ["bevy_internal/bevy_debug_stepping"]
# Enables the meshlet renderer for dense high-poly scenes (experimental)
meshlet = ["bevy_internal/meshlet"]
# Enables processing meshes into meshlet meshes for bevy_pbr
meshlet_processor = ["bevy_internal/meshlet_processor"]
# Enable support for the ios_simulator by downgrading some rendering capabilities
ios_simulator = ["bevy_internal/ios_simulator"]
[dependencies]
bevy_internal = { path = "crates/bevy_internal", version = "0.14.0-dev", default-features = false }
# WASM does not support dynamic linking.
[target.'cfg(not(target_family = "wasm"))'.dependencies]
bevy_dylib = { path = "crates/bevy_dylib", version = "0.14.0-dev", default-features = false, optional = true }
[dev-dependencies]
rand = "0.8.0"
rand_chacha = "0.3.1"
ron = "0.8.0"
flate2 = "1.0"
serde = { version = "1", features = ["derive"] }
bytemuck = "1.7"
# Needed to poll Task examples
futures-lite = "2.0.1"
crossbeam-channel = "0.5.0"
argh = "0.1.12"
thiserror = "1.0"
[[example]]
name = "hello_world"
path = "examples/hello_world.rs"
doc-scrape-examples = true
[package.metadata.example.hello_world]
hidden = true
# 2D Rendering
[[example]]
name = "bloom_2d"
path = "examples/2d/bloom_2d.rs"
doc-scrape-examples = true
[package.metadata.example.bloom_2d]
name = "2D Bloom"
description = "Illustrates bloom post-processing in 2d"
category = "2D Rendering"
wasm = true
[[example]]
name = "move_sprite"
path = "examples/2d/move_sprite.rs"
doc-scrape-examples = true
[package.metadata.example.move_sprite]
name = "Move Sprite"
description = "Changes the transform of a sprite"
category = "2D Rendering"
wasm = true
[[example]]
name = "2d_viewport_to_world"
path = "examples/2d/2d_viewport_to_world.rs"
doc-scrape-examples = true
[package.metadata.example.2d_viewport_to_world]
name = "2D Viewport To World"
description = "Demonstrates how to use the `Camera::viewport_to_world_2d` method"
category = "2D Rendering"
wasm = true
[[example]]
name = "rotation"
path = "examples/2d/rotation.rs"
doc-scrape-examples = true
[package.metadata.example.rotation]
name = "2D Rotation"
description = "Demonstrates rotating entities in 2D with quaternions"
category = "2D Rendering"
wasm = true
[[example]]
name = "mesh2d"
path = "examples/2d/mesh2d.rs"
doc-scrape-examples = true
[package.metadata.example.mesh2d]
name = "Mesh 2D"
description = "Renders a 2d mesh"
category = "2D Rendering"
wasm = true
[[example]]
name = "mesh2d_manual"
path = "examples/2d/mesh2d_manual.rs"
doc-scrape-examples = true
[package.metadata.example.mesh2d_manual]
name = "Manual Mesh 2D"
description = "Renders a custom mesh \"manually\" with \"mid-level\" renderer apis"
category = "2D Rendering"
wasm = true
[[example]]
name = "mesh2d_vertex_color_texture"
path = "examples/2d/mesh2d_vertex_color_texture.rs"
doc-scrape-examples = true
[package.metadata.example.mesh2d_vertex_color_texture]
name = "Mesh 2D With Vertex Colors"
description = "Renders a 2d mesh with vertex color attributes"
category = "2D Rendering"
wasm = true
[[example]]
name = "2d_shapes"
path = "examples/2d/2d_shapes.rs"
doc-scrape-examples = true
[package.metadata.example.2d_shapes]
name = "2D Shapes"
description = "Renders simple 2D primitive shapes like circles and polygons"
category = "2D Rendering"
wasm = true
[[example]]
name = "custom_gltf_vertex_attribute"
path = "examples/2d/custom_gltf_vertex_attribute.rs"
doc-scrape-examples = true
[package.metadata.example.custom_gltf_vertex_attribute]
name = "Custom glTF vertex attribute 2D"
description = "Renders a glTF mesh in 2D with a custom vertex attribute"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite"
path = "examples/2d/sprite.rs"
doc-scrape-examples = true
[package.metadata.example.sprite]
name = "Sprite"
description = "Renders a sprite"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_animation"
path = "examples/2d/sprite_animation.rs"
doc-scrape-examples = true
[package.metadata.example.sprite_animation]
name = "Sprite Animation"
description = "Animates a sprite in response to an event"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_flipping"
path = "examples/2d/sprite_flipping.rs"
doc-scrape-examples = true
[package.metadata.example.sprite_flipping]
name = "Sprite Flipping"
description = "Renders a sprite flipped along an axis"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_sheet"
path = "examples/2d/sprite_sheet.rs"
doc-scrape-examples = true
[package.metadata.example.sprite_sheet]
name = "Sprite Sheet"
description = "Renders an animated sprite"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_tile"
path = "examples/2d/sprite_tile.rs"
doc-scrape-examples = true
[package.metadata.example.sprite_tile]
name = "Sprite Tile"
description = "Renders a sprite tiled in a grid"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_slice"
path = "examples/2d/sprite_slice.rs"
doc-scrape-examples = true
[package.metadata.example.sprite_slice]
name = "Sprite Slice"
description = "Showcases slicing sprites into sections that can be scaled independently via the 9-patch technique"
category = "2D Rendering"
wasm = true
[[example]]
name = "text2d"
path = "examples/2d/text2d.rs"
doc-scrape-examples = true
[package.metadata.example.text2d]
name = "Text 2D"
description = "Generates text in 2D"
category = "2D Rendering"
wasm = true
[[example]]
name = "texture_atlas"
path = "examples/2d/texture_atlas.rs"
doc-scrape-examples = true
[package.metadata.example.texture_atlas]
name = "Texture Atlas"
description = "Generates a texture atlas (sprite sheet) from individual sprites"
category = "2D Rendering"
wasm = false
[[example]]
name = "transparency_2d"
path = "examples/2d/transparency_2d.rs"
doc-scrape-examples = true
[package.metadata.example.transparency_2d]
name = "Transparency in 2D"
description = "Demonstrates transparency in 2d"
category = "2D Rendering"
wasm = true
[[example]]
name = "pixel_grid_snap"
path = "examples/2d/pixel_grid_snap.rs"
doc-scrape-examples = true
[package.metadata.example.pixel_grid_snap]
name = "Pixel Grid Snapping"
description = "Shows how to create graphics that snap to the pixel grid by rendering to a texture in 2D"
category = "2D Rendering"
wasm = true
[[example]]
name = "bounding_2d"
path = "examples/2d/bounding_2d.rs"
doc-scrape-examples = true
[package.metadata.example.bounding_2d]
name = "2D Bounding Volume Intersections"
description = "Showcases bounding volumes and intersection tests"
category = "2D Rendering"
wasm = true
[[example]]
name = "wireframe_2d"
path = "examples/2d/wireframe_2d.rs"
doc-scrape-examples = true
[package.metadata.example.wireframe_2d]
name = "2D Wireframe"
description = "Showcases wireframes for 2d meshes"
category = "2D Rendering"
wasm = false
# 3D Rendering
[[example]]
name = "3d_scene"
path = "examples/3d/3d_scene.rs"
doc-scrape-examples = true
[package.metadata.example.3d_scene]
name = "3D Scene"
description = "Simple 3D scene with basic shapes and lighting"
category = "3D Rendering"
wasm = true
[[example]]
name = "3d_shapes"
path = "examples/3d/3d_shapes.rs"
doc-scrape-examples = true
[package.metadata.example.3d_shapes]
name = "3D Shapes"
description = "A scene showcasing the built-in 3D shapes"
category = "3D Rendering"
wasm = true
[[example]]
name = "3d_viewport_to_world"
path = "examples/3d/3d_viewport_to_world.rs"
doc-scrape-examples = true
[package.metadata.example.3d_viewport_to_world]
name = "3D Viewport To World"
description = "Demonstrates how to use the `Camera::viewport_to_world` method"
category = "3D Rendering"
wasm = true
[[example]]
name = "animated_material"
path = "examples/3d/animated_material.rs"
doc-scrape-examples = true
[package.metadata.example.animated_material]
name = "Animated Material"
description = "Shows how to animate material properties"
category = "3D Rendering"
wasm = true
[[example]]
name = "generate_custom_mesh"
path = "examples/3d/generate_custom_mesh.rs"
doc-scrape-examples = true
[package.metadata.example.generate_custom_mesh]
name = "Generate Custom Mesh"
description = "Simple showcase of how to generate a custom mesh with a custom texture"
category = "3D Rendering"
wasm = true
[[example]]
name = "anti_aliasing"
path = "examples/3d/anti_aliasing.rs"
doc-scrape-examples = true
[package.metadata.example.anti_aliasing]
name = "Anti-aliasing"
description = "Compares different anti-aliasing methods"
category = "3D Rendering"
wasm = false
[[example]]
name = "atmospheric_fog"
path = "examples/3d/atmospheric_fog.rs"
doc-scrape-examples = true
[package.metadata.example.atmospheric_fog]
name = "Atmospheric Fog"
description = "A scene showcasing the atmospheric fog effect"
category = "3D Rendering"
wasm = true
[[example]]
name = "fog"
path = "examples/3d/fog.rs"
doc-scrape-examples = true
[package.metadata.example.fog]
name = "Fog"
description = "A scene showcasing the distance fog effect"
category = "3D Rendering"
wasm = true
[[example]]
name = "auto_exposure"
path = "examples/3d/auto_exposure.rs"
doc-scrape-examples = true
[package.metadata.example.auto_exposure]
name = "Auto Exposure"
description = "A scene showcasing auto exposure"
category = "3D Rendering"
wasm = false
[[example]]
name = "blend_modes"
path = "examples/3d/blend_modes.rs"
doc-scrape-examples = true
[package.metadata.example.blend_modes]
name = "Blend Modes"
description = "Showcases different blend modes"
category = "3D Rendering"
wasm = true
[[example]]
name = "lighting"
path = "examples/3d/lighting.rs"
doc-scrape-examples = true
[package.metadata.example.lighting]
name = "Lighting"
description = "Illustrates various lighting options in a simple scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "lines"
path = "examples/3d/lines.rs"
doc-scrape-examples = true
[package.metadata.example.lines]
name = "Lines"
description = "Create a custom material to draw 3d lines"
category = "3D Rendering"
wasm = true
[[example]]
name = "ssao"
path = "examples/3d/ssao.rs"
doc-scrape-examples = true
[package.metadata.example.ssao]
name = "Screen Space Ambient Occlusion"
description = "A scene showcasing screen space ambient occlusion"
category = "3D Rendering"
wasm = false
[[example]]
name = "spotlight"
path = "examples/3d/spotlight.rs"
doc-scrape-examples = true
[package.metadata.example.spotlight]
name = "Spotlight"
description = "Illustrates spot lights"
category = "3D Rendering"
wasm = true
[[example]]
name = "bloom_3d"
path = "examples/3d/bloom_3d.rs"
doc-scrape-examples = true
[package.metadata.example.bloom_3d]
name = "3D Bloom"
description = "Illustrates bloom configuration using HDR and emissive materials"
category = "3D Rendering"
wasm = true
[[example]]
name = "deferred_rendering"
path = "examples/3d/deferred_rendering.rs"
doc-scrape-examples = true
[package.metadata.example.deferred_rendering]
name = "Deferred Rendering"
description = "Renders meshes with both forward and deferred pipelines"
category = "3D Rendering"
wasm = true
[[example]]
name = "load_gltf"
path = "examples/3d/load_gltf.rs"
doc-scrape-examples = true
[package.metadata.example.load_gltf]
name = "Load glTF"
description = "Loads and renders a glTF file as a scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "motion_blur"
path = "examples/3d/motion_blur.rs"
doc-scrape-examples = true
[package.metadata.example.motion_blur]
name = "Motion Blur"
description = "Demonstrates per-pixel motion blur"
category = "3D Rendering"
wasm = false
[[example]]
name = "tonemapping"
path = "examples/3d/tonemapping.rs"
doc-scrape-examples = true
[package.metadata.example.tonemapping]
name = "Tonemapping"
description = "Compares tonemapping options"
category = "3D Rendering"
wasm = true
[[example]]
name = "orthographic"
path = "examples/3d/orthographic.rs"
doc-scrape-examples = true
[package.metadata.example.orthographic]
name = "Orthographic View"
description = "Shows how to create a 3D orthographic view (for isometric-look in games or CAD applications)"
category = "3D Rendering"
wasm = true
[[example]]
name = "parenting"
path = "examples/3d/parenting.rs"
doc-scrape-examples = true
[package.metadata.example.parenting]
name = "Parenting"
description = "Demonstrates parent->child relationships and relative transformations"
category = "3D Rendering"
wasm = true
[[example]]
name = "pbr"
path = "examples/3d/pbr.rs"
doc-scrape-examples = true
[package.metadata.example.pbr]
name = "Physically Based Rendering"
description = "Demonstrates use of Physically Based Rendering (PBR) properties"
category = "3D Rendering"
wasm = true
[[example]]
name = "parallax_mapping"
path = "examples/3d/parallax_mapping.rs"
doc-scrape-examples = true
[package.metadata.example.parallax_mapping]
name = "Parallax Mapping"
description = "Demonstrates use of a normal map and depth map for parallax mapping"
category = "3D Rendering"
wasm = true
[[example]]
name = "render_to_texture"
path = "examples/3d/render_to_texture.rs"
doc-scrape-examples = true
[package.metadata.example.render_to_texture]
name = "Render to Texture"
description = "Shows how to render to a texture, useful for mirrors, UI, or exporting images"
category = "3D Rendering"
wasm = true
[[example]]
name = "shadow_biases"
path = "examples/3d/shadow_biases.rs"
doc-scrape-examples = true
[package.metadata.example.shadow_biases]
name = "Shadow Biases"
description = "Demonstrates how shadow biases affect shadows in a 3d scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "shadow_caster_receiver"
path = "examples/3d/shadow_caster_receiver.rs"
doc-scrape-examples = true
[package.metadata.example.shadow_caster_receiver]
name = "Shadow Caster and Receiver"
description = "Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "skybox"
path = "examples/3d/skybox.rs"
doc-scrape-examples = true
[package.metadata.example.skybox]
name = "Skybox"
description = "Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats."
category = "3D Rendering"
wasm = false
[[example]]
name = "spherical_area_lights"
path = "examples/3d/spherical_area_lights.rs"
doc-scrape-examples = true
[package.metadata.example.spherical_area_lights]
name = "Spherical Area Lights"
description = "Demonstrates how point light radius values affect light behavior"
category = "3D Rendering"
wasm = true
[[example]]
name = "split_screen"
path = "examples/3d/split_screen.rs"
doc-scrape-examples = true
[package.metadata.example.split_screen]
name = "Split Screen"
description = "Demonstrates how to render two cameras to the same window to accomplish \"split screen\""
category = "3D Rendering"
wasm = true
[[example]]
name = "texture"
path = "examples/3d/texture.rs"
doc-scrape-examples = true
[package.metadata.example.texture]
name = "Texture"
description = "Shows configuration of texture materials"
category = "3D Rendering"
wasm = true
[[example]]
name = "transparency_3d"
path = "examples/3d/transparency_3d.rs"
doc-scrape-examples = true
[package.metadata.example.transparency_3d]
name = "Transparency in 3D"
description = "Demonstrates transparency in 3d"
category = "3D Rendering"
wasm = true
[[example]]
name = "transmission"
path = "examples/3d/transmission.rs"
doc-scrape-examples = true
[package.metadata.example.transmission]
name = "Transmission"
description = "Showcases light transmission in the PBR material"
category = "3D Rendering"
wasm = true
[[example]]
name = "two_passes"
path = "examples/3d/two_passes.rs"
doc-scrape-examples = true
[package.metadata.example.two_passes]
name = "Two Passes"
description = "Renders two 3d passes to the same window from different perspectives"
category = "3D Rendering"
wasm = true
[[example]]
name = "update_gltf_scene"
path = "examples/3d/update_gltf_scene.rs"
doc-scrape-examples = true
[package.metadata.example.update_gltf_scene]
name = "Update glTF Scene"
description = "Update a scene from a glTF file, either by spawning the scene as a child of another entity, or by accessing the entities of the scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "vertex_colors"
path = "examples/3d/vertex_colors.rs"
doc-scrape-examples = true
[package.metadata.example.vertex_colors]
name = "Vertex Colors"
description = "Shows the use of vertex colors"
category = "3D Rendering"
wasm = true
[[example]]
name = "wireframe"
path = "examples/3d/wireframe.rs"
doc-scrape-examples = true
[package.metadata.example.wireframe]
name = "Wireframe"
description = "Showcases wireframe rendering"
category = "3D Rendering"
wasm = false
[[example]]
name = "irradiance_volumes"
path = "examples/3d/irradiance_volumes.rs"
doc-scrape-examples = true
[package.metadata.example.irradiance_volumes]
name = "Irradiance Volumes"