diff --git a/concepts/bit-strings/about.md b/concepts/bit-strings/about.md index f6ae566c3..95f738b38 100644 --- a/concepts/bit-strings/about.md +++ b/concepts/bit-strings/about.md @@ -2,7 +2,7 @@ Working with binary data can be tricky, so Gleam provides a `BitString` type and accompanying syntax to construct and to pattern match on binary data. -Bit string literals are defined using the `<<>>` syntax. When defining a bit string literal, it is defined in segments. Each segment has a value and and annotation, separated by a `:`. The annotation specifies how many bits will be used to encode the value, and can be omitted completely, which will default to a 8-bit integer value. +Bit string literals are defined using the `<<>>` syntax. When defining a bit string literal, it is defined in segments. Each segment has a value and annotation, separated by a `:`. The annotation specifies how many bits will be used to encode the value, and can be omitted completely, which will default to a 8-bit integer value. ```gleam // This defines a bit string with three segments of a single bit each diff --git a/concepts/bit-strings/introduction.md b/concepts/bit-strings/introduction.md index f6ae566c3..95f738b38 100644 --- a/concepts/bit-strings/introduction.md +++ b/concepts/bit-strings/introduction.md @@ -2,7 +2,7 @@ Working with binary data can be tricky, so Gleam provides a `BitString` type and accompanying syntax to construct and to pattern match on binary data. -Bit string literals are defined using the `<<>>` syntax. When defining a bit string literal, it is defined in segments. Each segment has a value and and annotation, separated by a `:`. The annotation specifies how many bits will be used to encode the value, and can be omitted completely, which will default to a 8-bit integer value. +Bit string literals are defined using the `<<>>` syntax. When defining a bit string literal, it is defined in segments. Each segment has a value and annotation, separated by a `:`. The annotation specifies how many bits will be used to encode the value, and can be omitted completely, which will default to a 8-bit integer value. ```gleam // This defines a bit string with three segments of a single bit each diff --git a/exercises/concept/dna-encoding/.docs/introduction.md b/exercises/concept/dna-encoding/.docs/introduction.md index bb9ec15d6..814976738 100644 --- a/exercises/concept/dna-encoding/.docs/introduction.md +++ b/exercises/concept/dna-encoding/.docs/introduction.md @@ -4,7 +4,7 @@ Working with binary data can be tricky, so Gleam provides a `BitString` type and accompanying syntax to construct and to pattern match on binary data. -Bit string literals are defined using the `<<>>` syntax. When defining a bit string literal, it is defined in segments. Each segment has a value and and annotation, separated by a `:`. The annotation specifies how many bits will be used to encode the value, and can be omitted completely, which will default to a 8-bit integer value. +Bit string literals are defined using the `<<>>` syntax. When defining a bit string literal, it is defined in segments. Each segment has a value and annotation, separated by a `:`. The annotation specifies how many bits will be used to encode the value, and can be omitted completely, which will default to a 8-bit integer value. ```gleam // This defines a bit string with three segments of a single bit each