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This is a medium-ish release, with a ton of community contributions especially in the bugfix realm!
Features
Added ability to configure image wrapping on ex.ImageSource with the new ex.ImageWrapping.Clamp (default), ex.ImageWrapping.Repeat, and ex.ImageWrapping.Mirror.
Added pointer event support to ex.TileMap's and individual ex.Tile's
Added pointer event support to ex.IsometricMap's and individual ex.IsometricTile's
Added useAnchor parameter to ex.GraphicsGroup to allow users to opt out of anchor based positioning, if set to false all graphics members
will be positioned with the top left of the graphic at the actor's position.
Fixed issue where ex.TileMap culling did not work properly when using fixed updates lower than refresh rate
Fixed incomplete types for font options in ex.FontSource().toFont(options)
Fixed issue with ex.Loader start button position when using CSS transforms
Fixed issue where adding scenes with the same name did not work when it was previously removed
Fixed issue when WebGL context lost occurs where there was no friendly output to the user
Fixed issue where HiDPI scaling could accidentally scale past the 4k mobile limit, if the context would scale too large it will now attempt to recover by backing off.
Fixed issue where logo was sometimes not loaded during ex.Loader
Fixed issue where unbounded containers would grow infinitely when using the following display modes:
DisplayMode.FillContainer
DisplayMode.FitContainer
DisplayMode.FitContainerAndFill
DisplayMode.FitContainerAndZoom
Fixed issue where ex.ParticleEmitter z-index did not propagate to particles
Fixed incongruent behavior as small scales when setting transform.scale = v and transform.scale.setTo(x, y)
Fixed ex.coroutine TypeScript type to include yielding undefined
Fixed issue where Firefox on Linux would throw an error when using custom Materials due to unused attributes caused by glsl compiler optimization.
Fixed issue where start transition did not work properly if deferred
Fixed issue where transitions did not cover the whole screen if camera was zoomed
Fixed issue where Color.toHex() produced invalid strings if the channel values are negative or fractional, or if the alpha channel was different than 1
Changed
Significant 2x performance improvement to image drawing in Excalibur
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This is a medium-ish release, with a ton of community contributions especially in the bugfix realm!
Features
ex.ImageSource
with the newex.ImageWrapping.Clamp
(default),ex.ImageWrapping.Repeat
, andex.ImageWrapping.Mirror
.ex.TileMap
's and individualex.Tile
'sex.IsometricMap
's and individualex.IsometricTile
'suseAnchor
parameter toex.GraphicsGroup
to allow users to opt out of anchor based positioning, if set to false all graphics memberswill be positioned with the top left of the graphic at the actor's position.
ex.coroutine
overloads, you need not pass engine as long as you are in an Excalibur lifecycleex.coroutine
overloads, you need not pass engine as long as you are in an Excalibur lifecycleex.coroutine
timing parameter to schedule when they are updatedGraphicsComponent.bounds
which will report the world bounds of the graphic if applicable!ex.Vector.EQUALS_EPSILON
to configure theex.Vector.equals(v)
thresholdFixed
ex.TileMap
culling did not work properly when using fixed updates lower than refresh rateex.FontSource().toFont(options)
ex.Loader
start button position when using CSS transformsex.Loader
DisplayMode.FillContainer
DisplayMode.FitContainer
DisplayMode.FitContainerAndFill
DisplayMode.FitContainerAndZoom
ex.ParticleEmitter
z-index did not propagate to particlestransform.scale = v
andtransform.scale.setTo(x, y)
ex.coroutine
TypeScript type to include yieldingundefined
Color.toHex()
produced invalid strings if the channel values are negative or fractional, or if the alpha channel was different than 1Changed
ex.Loader
viewport/resolution internal configurationRaw Changes
What's Changed
New Contributors
Full Changelog: v0.29.1...v0.29.2
This discussion was created from the release Excalibur v0.29.2 Release.
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