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Another small release! A few bug fixes and some enhancements to materials!
water-material.mp4
Materials
2 new uniforms
u_screen_texture
- This is the texture of the screen right before the material draw callu_time_ms
- This is the milliseconds since page navigation (performance.now()
under the hood)2 new attribute/varyings
a_screenuv
- The vertex attribute corresponding to the screen uv relative to the current graphicv_screenuv
- The fragment varying corresponding to the screen uv relative to the current graphicFinally there is a new convenience api for updating shader values in materials.
.update(shader => {...})
What's Changed
Full Changelog: v0.28.3...v0.28.4
This discussion was created from the release Excalibur v0.28.4 Release.
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