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Fail compile: DexArchiveMergerException unable to merge dex #740

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mts88 opened this issue Jan 12, 2018 · 8 comments
Closed

Fail compile: DexArchiveMergerException unable to merge dex #740

mts88 opened this issue Jan 12, 2018 · 8 comments

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@mts88
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mts88 commented Jan 12, 2018

Hello to everyone, I have some problem compiling the App on Android, after installing react-native-fcm.
My error is

Execution failed for task :app:transformDexArchiveWithExternalLibsDexMergerForDebug.
> com.android.builder.dexing.DexArchiveMergerException: Unable to merge dex

Env:
RN 0.48.4
react-native-fcm: 11.2.0
Im using a Samsung Galaxy S7 and obviously my app not running

this is my app/build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = true

android {
    compileSdkVersion 26
    buildToolsVersion '26.0.2'
    defaultConfig {
        applicationId "com.reactnative.app"
        minSdkVersion 22
        targetSdkVersion 26
        versionCode 1
        versionName "1.0"
        multiDexEnabled true
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
        release {
            storeFile file(MYAPP_RELEASE_STORE_FILE)
            storePassword MYAPP_RELEASE_STORE_PASSWORD
            keyAlias MYAPP_RELEASE_KEY_ALIAS
            keyPassword MYAPP_RELEASE_KEY_PASSWORD
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-fbsdk')
    compile project(':react-native-android-location-services-dialog-box')
    compile project(':react-native-image-picker')
    compile project(':react-native-maps')
    /*compile (project(':react-native-maps')){
        exclude group: 'com.google.android.gms'
    }*/
    compile project(':react-native-fcm')
    compile project(':react-native-vector-icons')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
    compile "com.android.support:exifinterface:26.+"
    /*compile ("com.google.android.gms:play-services-base:11.8.0") {
        force = true;
    }
    compile ("com.google.android.gms:play-services-maps:11.8.0") {
        force = true;
    }
    compile ("com.google.android.gms:play-services-gcm:11.8.0") {
        force = true;
    }*/
    compile ('com.google.firebase:firebase-core:11.8.0') {
        force = true;
    }
    /*compile ('com.google.firebase:firebase-messaging:11.8.0') {
        force = true;
    }*/
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

apply plugin: 'com.google.gms.google-services'

and this is build.gradle

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:3.0.1'
        classpath 'com.google.gms:google-services:3.1.1'
        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}

allprojects {
    repositories {
        mavenLocal()
        jcenter()
        maven {
            url 'https://maven.google.com'
        }
        maven {
            // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
    }
}

thanks for your help.

@mts88 mts88 closed this as completed Jan 15, 2018
@petarivanovv9
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Hi @CicciMTS, how did you fix the problem?

@mts88
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mts88 commented Jan 31, 2018

I added in build.gradle

android {
    defaultConfig {
       multiDexEnabled true
    }
}

and

configurations.all {
    resolutionStrategy.eachDependency { DependencyResolveDetails details ->
        if (details.requested.group == 'com.google.android.gms' 
            && ( (details.requested.name == 'play-services-base') || (details.requested.name == 'play-services-maps') ) ) {            
            details.useVersion '11.8.0'
        }
    }
}

Hope to help.

NB: details.useVersion is the play-services version of my gradle.

@whck6
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whck6 commented Apr 10, 2018

I added in gradle.properties

googlePlayServicesVersion=11.+

@NicholasBoccuzzi
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NicholasBoccuzzi commented Aug 15, 2018

@mts88 I riffed off of your

configurations.all {
    resolutionStrategy.eachDependency { DependencyResolveDetails details ->
        if (details.requested.group == 'com.google.android.gms' 
            && ( (details.requested.name == 'play-services-base') || (details.requested.name == 'play-services-maps') ) ) {            
            details.useVersion '11.8.0'
        }
    }
}

and used

configurations.all {
    resolutionStrategy.eachDependency { DependencyResolveDetails details ->
        if (details.requested.group == 'com.google.android.gms'
            && ((details.requested.name == 'play-services-auth') ) ) {
            details.useVersion '16.0.0'
        }
    }
}

Couldn't have done it without your example, so thank you.

@gniyonge
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Thanks worked too!

@LeoUrushi
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@NicholasBoccuzzi
@mts88
Thanks! This got rid of the error message. It says "build successful" at last.
But when I go to the Android emulator, it says "Unfortunately, [App Name] has stopped.

@haideralishah
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haideralishah commented Jun 21, 2019

@NicholasBoccuzzi
@mts88
Thanks! This got rid of the error message. It says "build successful" at last.
But when I go to the Android emulator, it says "Unfortunately, [App Name] has stopped.

@NicholasBoccuzzi @mts88
Same issue here any Solution ?

@kaelwebdev
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I use these two commands:
cordova plugin add cordova-plugin-androidx
cordova plugin add cordova-plugin-androidx-adapter
then
ionic cordova build android
ref: https://stackoverflow.com/questions/60717441/ionic-4-execution-failed-for-task-apptransformdexarchivewithexternallibsdex
this worked for me =)

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