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When building a block in a place that's red in the minimap (recently destroyed), the build menu could start from ruined block (if building where a forcefield was destroyed, the menu would automatically start in the forcefield field instead of default Hull
The text was updated successfully, but these errors were encountered:
I've thought about that, I was uncertain if it would confuse people if the construction menu sometimes opened up to a different starting position unexpectedly, but it would be very easy to add
There are other things I think I still need to add to the minimap that would be helpful, like cursor position, perhaps. I also I'm unsure about when the red indicators should disappear from the minimap, so currently I leave them shaded until the end of the level.
When building a block in a place that's red in the minimap (recently destroyed), the build menu could start from ruined block (if building where a forcefield was destroyed, the menu would automatically start in the forcefield field instead of default Hull
The text was updated successfully, but these errors were encountered: