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Click "use" button on [prize L3] GoatONG boost, nothing seems to happen.
Checking the console, I see:
Uncaught TypeError: b.Has is not a function
at Molpy.Has (castle.js?v=1:1292:19)
at Molpy.GoatONG (boosts.js?v=1:8937:22)
at HTMLInputElement.onclick (castle.html:1:7)
Molpy.Has @ castle.js?v=1:1292
Molpy.GoatONG @ boosts.js?v=1:8937
onclick @ castle.html:1
checking the code under GoatONG's function definition, it seems to check for the presence of Shark of Sparking with Molpy.Has() rather than Molpy.Got(). I think .Has() usually checks for stuff while .Got() is typically used to check for boosts. Not sure if this line was meant to check with .Got() or instead check for something else, like sharks.
The text was updated successfully, but these errors were encountered:
Click "use" button on [prize L3] GoatONG boost, nothing seems to happen.
Checking the console, I see:
Uncaught TypeError: b.Has is not a function
at Molpy.Has (castle.js?v=1:1292:19)
at Molpy.GoatONG (boosts.js?v=1:8937:22)
at HTMLInputElement.onclick (castle.html:1:7)
Molpy.Has @ castle.js?v=1:1292
Molpy.GoatONG @ boosts.js?v=1:8937
onclick @ castle.html:1
checking the code under GoatONG's function definition, it seems to check for the presence of Shark of Sparking with Molpy.Has() rather than Molpy.Got(). I think .Has() usually checks for stuff while .Got() is typically used to check for boosts. Not sure if this line was meant to check with .Got() or instead check for something else, like sharks.
The text was updated successfully, but these errors were encountered: