- Initial French translation of the manual (still rough and in need of revision by a native speaker)
- The minimum required Qt version is now 6.5.
- Removed dependency on qml6-module-qt-labs-settings (on Debian).
- itstool is no longer required during the normal build process, (see comment in pentobi/help/create-translations)
- Fixed display problems in help window in some situations.
- Workaround for a Qt bug that made window disappear on some platforms when returning from fullscreen.
- Fixed menu text rendering issues on newer versions of KDE.
- Don't ask for continuing computer move anymore if computer is to play in current position after program startup.
- Don't support magic MIME type detection on Unix anymore, which was not reliable anyway and not working if installed via Flatpak.
- Workaround for QTBUG-119198 (Disabled menu item indistinguishable from enabled one).
- Compile QML sources into executable, which avoids problems of QML cache sometimes not being updated if installed via Flatpak.
- Fixed formatting of written game files.
- Improved visibility of analysis graph lines in theme System.
- Minor fixes.
- Removed GNOME thumbnailer and man pages, which didn't work anyway if installed via Flatpak. Use --help or --help-all to list the command line options for pentobi.
- Removed rarely used menu item Export Ascii Art.
- Enable only menu item Save As but not Save if game has no filename yet.
- Don't refuse to open SGF files with non-SGF text after tree (e.g. files that were corrupted on Android by bug fixed in version 23.1).
- Fixed rendering issues in help viewer on Android with Qt 6.5.
- Don't use Qt.labs.platform anymore. This replaces the run-time dependency on qml6-module-qt-labs-platform by qml6-module-qtcore (on Debian).
- Overwriting game file on Android with shorter file created corrupted file.
- Use native file dialogs on Linux to make loading and saving of games work with flatpak. This adds a run-time dependency on package qml6-module-qtquick-dialogs (on Debian).
- Prefix MIME config and icons with io.sourceforge.pentobi, such that registering Pentobi as an app for its game files works with flatpak.
- Removed option to disable animations.
- Removed menu item Open Clipboard.
- Require C++ compiler with C++20 support.
- Minimum required Qt version is now 6.4
- Removed custom CMake module to find path of Docbook XSL and let the local XML catalog do the mapping between URL and path.
- Don't initialize move number dialog with current move but show it as placeholder text.
- Don't require device with touchscreen on Android.
- Fixed game analysis hanging on some platforms.
- Don't use custom menu implementation, which caused problems in dark mode on Android and KDE 5. As a consequence, shortcuts are no longer shown on the menu but documented in the Pentobi manual.
- Made navigation links in help viewer part of the scrollable page to avoid a bug in Qt that made the text sometimes disappear if a navigation link was pressed with a scrolled page.
- Help window shortcuts stopped working after mouse click with Qt 6.4.
- Use Material style on Android.
- Android status and navigation bar colors now fit theme background.
- Busy indicator was not visible on Android if animations were disabled.
- Dropped support for Qt 5 (minimum required Qt version is now 6.2).
- Removed support for KDE thumbnailer.
- Minimum required CMake version is now 3.19.
- Don't use transparent background in thumbnails, which is displayed as a checkerboard in recent Gnome versions.
- Fixed removal of no longer existing files from recent files menu.
- Don't enforce compilation option -Wall to avoid false-positve array-bounds warnings with GCC.
- Use native file dialogs on Windows.
- Other minor fixes.
- New help viewer implementation, which includes DocBook files in the resources. This avoids using an external browser, which did not work with all installation directories on Ubuntu 21.10 because Firefox and Chromium have restricted access to local files, or using WebView, which is not supported on all Linux architectures or in Qt 6.0/6.1.
- Fixed visibility of labels on Callisto 1x1-piece in dark theme.
- Fixed rendering issues on Android with Qt 6.3.0.
- Several fixes to make Pentobi work on Windows (see https://github.com/lwchkg/pentobi/releases)
- Fixed detection of loaded files or autosaved games modified by another application.
- More general workaround to avoid crashes with Qt 5.15 related to storing QDateTime in QSettings.
- Workarounds for bugs in Qt 6.2 that sometimes caused wrong positions of unplayed pieces.
- Install user manual to /usr/share/doc to better conform to the GNU standard directories and because Firefox and Chromium on Ubuntu 21.10 have no permissions to open files in /usr/share/help.
- Support for compiling Android app with Qt >=6.2.
- Install application and mimetype bitmap icons for multiple sizes.
- Show error message if launching web browser failed.
- Minimum required CMake version is now 3.18.
- Workaround to reduce the likelihood of crashes with Qt 5.15 related to storing QDateTime in QSettings.
- Dialog for starting rated game was not shown after accepting a dialog to discard current game.
- Tuned landscape layout on Android for 16:10 tablets.
- Avoid deprecated mimetypes tag in AppStream file.
- Avoid warnings with Qt 6 caused by deprecated signal handler syntax.
- The minimum required Qt version is now 5.15.
- Support compilation with Qt 6.
- The desktop version now always displays the manual with an external browser, which removes the dependency on the Qt WebView library and the compilation option PENTOBI_OPEN_HELP_EXTERNALLY.
- The Qt SVG library is no longer needed.
- Loading game files in encodings other than UTF-8 is no longer supported.
- Enabled Fusion style on desktop again now that QTBUG-77107 no longer appears in newer Fedora versions.
- Saving games on Android now uses the Storage Access Framework instead of legacy external storage, which supports building the app with target SDK version 30 (Android 11) and adds support for cloud-based storage.
- Enabled support for landscape orientation on Android.
- Migrated build system for Android app from qmake to CMake.
- Support for different comment showing modes (Always/As Needed/Never) on Android.
- Remaining pieces on Android are now always shown in order to play even in game variants where a player plays two colors.
- Require GNU gettext >=0.19.6, which has built-in support for AppData, such that the appstream package is no longer needed for compilation (issue #11).
- Added missing include that broke the compilation with GCC 11 (Debian bug 984290).
- Complete Russian translation of the manual.
- Added workaround for QTBUG-85449, which made the Android app crash on exit on some Huawei devices.
- Avoid unnecessary dependency on QtQml QML module (see also Debian bug 973855).
- Added explicit dependency on metainfo.its in pentobi/unix/CMakeLists.txt.
- Aborting computer play with the Stop button did not work reliably when the computer played multiple colors at low levels.
- Russian translation of most of the manual.
- Made opening of recent rated games from rating dialog work again.
- New Russian UI translation (thanks to Viktor Erukhin)
- Back key now needs to be pressed twice to exit Android app to avoid unintentional exit with gesture navigation on newer Android versions.
- Better visual feedback of button presses on newer Android devices.
- Added workaround for white single-pixel line visible on some Android devices when switching fullscreen mode (QTBUG-55600).
- Added requestLegacyExternalStorage to Android manifest, which supports saving files if compiled with target SDK version 29 (Android 10).
- Menu shortcuts are no longer supported.
- Fixed truncated submenu in desktop version with Qt 5.15.
- Updated bugtracker link.
- Fixed compilation with Qt 5.15.
- Updated AndroidManifest.xml for usage with Qt 5.15.
- HTML manual generation failed with older versions of DocBook XSL.
- The minimum required Qt version is now 5.12.
- Experimental support for landscape orientation on Android (not enabled by default yet, see comment in GameViewMobile.qml).
- Fixed crash if application was closed while game analysis was running.
- Added missing include that broke the compilation with GCC 10 if compiled with PENTOBI_BUILD_GTP=1.
- Don't use Fusion style on desktop anymore because it is currently broken on some Linux distributions (QTBUG-77107).
- Added more search hints for location of DocBook XSL.
- New Spanish translation (thanks to Francisco Zamorano).
- Support for different analysis speeds on Android (only fast and normal speed).
- Added more search hints for location of DocBook XSL.
- PENTOBI_OPEN_HELP_EXTERNALLY will no longer be set automatically if Qt5WebView is not found, but must be set explicitly to avoid that it is accidentally used if the Qt5WebView package exists on the platform but has not been installed.
- New Game button and menu item were not enabled if no moves were played but an analysis graph existed (e.g. after analyzing a game and then undoing all moves).
- Clear autosaved analysis if autosaved game corresponded to a file that no longer exists.
- Move generation hung if a move generation using search was aborted and the next move generation used the opening book.
- Added search hint for DocBook XSL for compilation on OpenSUSE.
- Small increase in playing strength, mainly in Callisto and Classic.
- The user manual, desktop entry, AppData, MIME info and manpages are now translatable (GitHub issue #6). See INSTALL for the new build-time dependencies.
- New UI translation: Simplified Chinese (thanks to Cherry)
- Show message if move generation fails, which can happen in certain setup positions.
- Recommend that Blokus SGF files start with the GM property and reduced the maximum pattern offset for automatic MIME type detection to reduce the probability of false positives.
- The compiler now needs to support C++17.
- The SVG to bitmap conversions at build time are now done using LibRsvg instead of a custom compiled Qt-based build helper to make cross-compilation easier.
- The MetaInfo file for the KDE thumbnailer was removed as current software installations GUIs do not show addons anyway.
- Renamed build option PENTOBI_BUILD_TESTS to BUILD_TESTING for compatibility with CTest.
- KDE thumbnailer crashed with unhandled exception on certain invalid Blokus SGF files.
- Piece in GembloQ could temporarily disappear if the rotate backward button was hit quickly multiple times.
- Piece could become stuck partially flipped if orientation change was triggered while last animation was still running.
- Current file name was not cleared and button New Game not enabled after opening a file from clipboard.
- Comment scrolling did not always work.
- Avoid jumping of splashscreen icon on Android.
- Shared MIME Info was missing a pattern for detecting Classic 3-player game files independent of the file extension.
- The Android version now interactively asks for permission when opening or saving a game if storage permission has not yet been granted.
- Development tool twogtp did not resolve ties as a win for the second player in two-player Callisto.
- Disabled QtQuickCompiler for desktop version to avoid the need for recompilation after upgrading the Qt libraries (see also Ubuntu bug #1824560).
- As a workaround for platforms without support for Qt5WebView, Pentobi can now be built such that the help is displayed in an external web browser. This option will automatically be used if Qt5WebView is not found or if the cmake option -DPENTOBI_OPEN_HELP_EXTERNALLY=ON is used. Note that this requires that a web browser is installed.
- The help files are no longer compiled into the resources but installed again in DATAROOTDIR/help.
- Fixed keyboard navigation in file dialog.
- Status message was not shown after successful Export/ASCII Art and Android Media Scanner was not informed to make the saved file immediately visible to MTP-connected devices.
- Changed new-game icon, which looked too much like a ratings/bookmarks icon.
- Fixed compilation on systems without sys/sysctl.h header.
- Enabled QML compiler again, now that QTBUG-70976 has been fixed, which broke translations in Qt 5.12 beta releases.
- Changed android.app_extract_android_style in Android manifest from none to minimal, which is recommended for Quick Controls 2 apps (see QTBUG-69810 and comments in QTBUG-71902)
- Fixed alignment issues of pieces on board if high-DPI scaling is used.
- The desktop version of Pentobi now uses the same QtQuick-based GUI as the Android version, which makes the desktop version support all features of the Android version like piece animations, dark and light themes and more of the state saved between sessions (e.g. position in game tree, modifications to loaded file, current analysis)
- The minimum required Qt version is now 5.11 also for the desktop version. See INSTALL for the new run-time and compile-time dependencies.
- The installation directory /usr/share/pentobi does not exist anymore. The translations, opening books and user manual are compiled as resources into the binary executable.
- New themes optimized for colorblindness.
- New appearance option in desktop mode that handles the comment visibility after a position change.
- New context menu to go to any played move on board or edit its annotation.
- Additional warning dialogs to reduce the likelihood that an autosaved game is lost, for example because it was changed by another instance of Pentobi.
- The computer level is now set in the computer colors dialog. It is no longer stored in the settings separately for each game variant.
- The visibility of the move number and variation information in the status bar can now be configured in the appearance dialog and is off by default.
- New toolbar button to stop computer play or game analysis.
- Play and undo buttons now support autorepeat.
- Reintroduced forward10/backward10 toolbuttons on desktop.
- New shortcut keys for moving the selected piece in larger steps on the board.
- New menu item Recent Files/Clear List.
- The locations and file format for the rated game history is not compatible with Pentobi 15.0, the rating history will be lost.
- New shortcut Ctrl+Shift+H, which behaves like Find Move (Ctrl+H) but iterates backwards through the list of legal moves.
- The game analysis now always contains a value for the position after the last move, which is useful for analyzing unfinished games.
- The Android version now shows an error before open/save if permission to access storage have not been granted.
- Android: color dot of the color to play is no longer surrounded by a border because the color to play is already indicated by having its unplayed pieces at the top.
- The translation source strings for menu items and actions no longer use an ampersand to mark a mnemonic but a separate translation string for the mnemonic.
- Fixed bugs in handling AE (add empty) SGF property.
- Picking up a piece from board in setup mode sometimes switched piece instances in game variants with multiple instances per piece.
- Workaround for a bug that made the analysis graph only partially visible on Android low-density devices (QTBUG-69102)
- Program could hang or crash if quit during running game analysis.
- Board was not updated if it became empty after opening a file failed.
- Running computer move was not aborted after opening a file failed.
- Disable menu item Analyze Game if game has no moves.
- Show a meaningful error message if startup fails due to low memory.
- Show a warning if current game has unsaved changes before opening a file from clipboard.
- Changed text color on purple pieces to white to make it more readable.
- Game info was not updated after loading a file.
- Rating dialog did not show game variant in Callisto (2 players, 4 colors)
- Don't crash if game analysis stored in settings was not valid.
- Game was not marked as modified after changing move annotation.
- New UI translations: French, Norsk bokmål (thanks to Allan Nordhøy)
- Added a workaround for a compiler issue with GCC 7/8, which slowed down the startup time of Pentobi.
- Disable menu item "Keep Only Position" if board is empty.
- The minimum required Qt version is now 5.11.
- Games table in rating dialog did not show the correct level used.
- Saved files should now immediately be visible from computers connecting with the Android device via MTP (might not work on all devices).
- An error message is now shown when an invalid loaded SGF file causes a problem later (e.g. invalid move property value in a side variation).
- Fixed a potential race condition during move generation.
- Reduced maximum memory usage to a quarter instead of a third of the total system memory.
- Made unit tests work again.
- Migrated QML files from Qt 5.6 to Qt >=5.7.
- The binary translation files are now automatically created by the qmake project file.
- Increased playing strength in almost all game variants (except for Nexos), especially in Trigon, GembloQ and Callisto.
- Duo now uses the colors purple/orange.
- Junior now uses the colors green/orange.
- File format: accept whitespaces before and after property identifiers.
- Minimum required Qt version is now 5.6.
- Bugfix: dot indicating color to play in orientation selector was not always updated correctly after loading a file of a different game variant.
- Bugfix: added missing include that broke compilation on FreeBSD 11.
- Fixed some crashes that could be triggered by invalid SGF files.
- Callisto: selected piece was wrongly rendered as one-piece in some situations if partially outside board.
- Fixed Leave Fullscreen button positioning if multiple screens exist.
- Window close button did not work in message dialogs with detailed text.
- Ctrl-W now closes application.
- Use reverse-domain file names for appstream and desktop file.
- Removed no longer needed workaround for disabling appstreamtest added by KDECMakeSettings.
- Displayed game variant was not changed when loading a file of a different game variant with SGF errors.
- New game variant GembloQ.
- New game subvariant Callisto Two-Player Four-Color.
- Slightly increased playing strength in Callisto, Trigon and Nexos.
- New menu item Game/Open From Clipboard.
- The engine now uses up to 8 threads (instead of 4) by default if the CPU has enough hardware threads.
- Support for SGF file encodings other than ISO-8859-1 and UTF-8.
- Install AppData file to /usr/share/metainfo instead of /usr/share/appdata.
- Added AppStream file for the KDE thumbnailer.
- Disabled AppStream tests added by KDECMakeSettings that are broken in some versions of KDE and made the project tests fail.
- The compilation now requires CMake >=3.1.0.
- The Android version now supports most features of the desktop version, including comments, move annotations, setup positions, game analysis (only a very fast mode) and rated games. The playing levels are still restricted to 1-7 because the top levels would be too slow on mobile devices.
- Current game position, associated file name and file modification status are now remembered between sessions.
- Opened games now show the initial instead of the last position if the initial position contains either a setup or a comment.
- Game/Find Move now behaves like in the desktop version and will cycle through all legal moves if called repeatedly.
- Added a light theme in addition to the default dark theme.
- New menu item View/Fullscreen to make better use of small-screen displays.
- Bugfix: game variant Junior erroneously used level set for Classic.
- The minimum required Android version is now 4.1.
- Added patterns for Nexos and Callisto SGF files to MIME type specification for detecting them independently of the file ending.
- Game info properties were not removed from file if the corresponding text in the game info dialog was deleted.
- New Game/Save As was not enabled if no move had been played but game was modified by editing the comment in the root node or the game info.
- Fixed a race condition in updating the analysis window that could cause a crash while a game analysis was running.
- Game analysis progress dialog was not closed if analysis was canceled.
- Toolbuttons were too small on very high DPI devices.
- Open/Save did not show error message on failure.
- Loading a file with a setup position in Nexos did not always work correctly or could cause a crash.
- SGF files for two-player Callisto did not use B/W properties as documented but 1/2 as in multi-player variants. Files written by Pentobi 12.0 can still be read and will be converted if saved again.
- Compilation on Windows is no longer tested or supported.
- Keep Only Position and Keep Only Subtree did not work correctly in Nexos and in multi-player Callisto.
- Delete All Variations did not mark the file as modified.
- Missing semicolon in desktop entry file (bug #12).
- Fixed ambiguous shortcut overload.
- Saving a file will now remember the directory and use it as a default for file dialogs.
- New game variant Callisto.
- Thinking time of level 7 (the highest level supported on Android) was increased in most game variants to better match the CPU speed of typical mobile hardware.
- Starting points are no longer shown after color played its first piece.
- The compilation now requires at least Qt 5.2.
- High-DPI scaling is now automatically used if compiled with Qt 5.6.
- Setting Move Marking to Last now only marks the last move even if the computer played several moves in a row.
- Icon for undo did not have a high-DPI version.
- Option --verbose was broken on Windows.
- The compilation now requires Qt 5.6.
- Support for game variant Nexos.
- New menu items Edit/Delete All Variations, Edit/Next Color, View/Animate Pieces, Help/About.
- Actions with buttons in action bar are no longer shown in menu.
- Forward/backward buttons now support autorepeat.
- Fixed crash that could occur when switching game variants while a piece was selected.
- Level set for game variant Classic3 was ignored, instead the level set for Classic was used.
- Move generation was not properly aborted if some Edit menu items were selected while the computer was thinking.
- Slightly increased playing strength, mainly in Trigon.
- The compilation requires now at least Qt 5.1 and GCC 4.9 or MSVC 2015.
- The score display now shows stars at scores that contain bonuses.
- New game variant Nexos (2 or 4 players).
- If a piece is removed from the board in setup mode, it will now become the selected piece.
- The command line option --memory was replaced by --maxlevel, which reduces the needed memory and removes higher levels from the menu.
- The memory requirements are now 1 GB minimum, 4 GB recommended for playing level 9.
- Added an application metadata file on Linux according to the AppStream specification from freedesktop.org. Added a 64x64 app icon but no longer an xpm icon (Debian AppStream Guidelines).
- Message dialog about discarding unsaved current game was not shown if a file was loaded by clicking on a game in the rating dialog.
- Last move marking did not work anymore after after interrupting a computer move generation and then using Undo Move.
- Autosaving unfinished games did not work if game was finished first but then made unfinished again with Undo Move.
- Selecting pieces in setup mode did no longer work if no legal moves were left, even if setup mode is also intended to be used for setting up illegal positions (e.g. for Blokus art).
- Initial support for loading/saving, variations and game tree navigation.
- The piece area now has enough room for all pieces of one color. It also removes rows that become empty and orders the colors such that the color to play is always on top.
- Action buttons and menu items are now only shown if the action is enabled in the current position.
- New toolbar button for Undo Move.
- Annotations are now also appended to the move number in the status line.
- Don't show move number in status line if no moves have been played.
- Show an error message instead of the crash dialog if the startup fails due to low memory.
- The Windows installer is now built with Qt 5 and dynamic libraries.
- New action bar button for Undo Move.
- Reduced memory requirements. A meaningful error message is now shown if the startup fails due to low memory.
- Workaround for a bug that made the back button no longer exit the app after the computer color dialog was shown (QTBUG-48456).
- Faster startup.
- Changed snapping behavior of the piece area to make it easier to flick vertically between colors with multiple movements on small screens.
- Increased playing strength and more opening variety in Trigon.
- The Backward10/Forward10 toolbar buttons were replaced by autorepeat functionality of the Backward/Forward buttons.
- The last move is now by default marked with a dot instead of a number.
- The compilation now requires at least GCC 4.8 and CMake 3.0.2.
- On Linux, the manual is now installed in $PREFIX/share/help according to the freedesktop.org help specification.
- The KDE thumbnailer plugin can now be compiled with KDE Frameworks 5.
- Better support for high resolution displays if compiled with Qt 5.1 or newer and environment variable QT_DEVICE_PIXEL_RATIO is used.
- The Pentobi help browser now uses a larger font on Windows
- Regional language subvariants en_GB, en_CA are no longer supported.
- Fixed a build failure when generating the PNG icons from the SVG sources if the path contained non-ASCII characters.
- Fixed failure to open a file given as a command line argument to pentobi (including the case when Pentobi is used as a handler for blksgf files in file browsers) if the path contained non-ASCII characters.
- Changed the file dialog filter for "All files" from . to * such that really all files are shown even if they have no file ending. Added an "All files" filter to the Export/ASCII Art file dialog.
- Remembering the playing level separately for each game variant did not work if the game variant was implicitly changed by opening a file.
- "View/Move Numbers/Last" did not behave correctly after all colors were enabled in the Computer Colors dialog while a move generation was running.
- Fixed build failure with MSVC if MinGW was not also installed (because windres.exe was used)
- Newly supported game variant Classic for 3 players, in which the players take turns playing the fourth color.
- Increased playing strength, mainly in game variant Trigon.
- There are now 9 levels and the playing strength increases more evenly with the level. Ratings in rated games are still comparable to previous versions of Pentobi apart from Trigon at lower levels because Trigon starts now with a higher playing strength at level 1.
- The computer is now better at playing moves that maximize the score as long as they do not lead into riskier positions.
- The computer now remembers the playing level separately for each game variant and restores it when the game variant is changed.
- Player ratings now change faster if less than 30 rated games have been played, and slower afterwards.
- The mouse wheel can no longer be used for game navigation because it was too easy to trigger accidentally while playing a game. This also fixes the bug that the game navigation with the mouse wheel was not disabled in rated games and the game could not be continued after that because the play button is disabled in rated games.
- It is no longer possible to select and play a piece while the computer is thinking, the thinking must be aborted first with Computer/Stop.
- Bugfix: program crashed if computer colors dialog was opened and closed with OK while computer was thinking.
- Experimental support for Android. The Android version supports only a subset of the features of the desktop version and only playing levels 1 to 7. There are still known issues with the user interface due to bugs in Qt for Android. The Android version is currently only available as an APK file for devices with an ARMv7 CPU from the download section of http://pentobi.sourceforge.net
- Fixed remaining link errors on some platforms (Debian bug #759852)
- Fixed link error on some platforms if Pentobi is compiled with PENTOBI_BUILD_TESTS (Debian bug #759852)
- Slightly improved some icons and use icons from theme for more menu items
- Increased playing strength, especially in game variant Trigon.
- Improved performance on multi-core CPUs: Previously, the move generation was faster on multi-core CPUs but there was a small drop in playing strength compared to the same playing level on a single-core CPU. This effect has been reduced.
- New toolbar button for starting a rated game.
- The interface is now more locked down during rated games, for example it is no longer possible to change the computer colors or take back a move during a rated game.
- The menu item "Computer Colors" was moved from the Game to the Computer menu.
- The source code no longer compiles with MSVC 2012 but requires MSVC 2013 because a larger subset of C++11 features is used.
- The source code distribution now uses xz instead of gzip for compression.
- The PNG versions of the icons are no longer included in the source code but generated at build time from the SVG icons by a small Qt-based helper program. This adds a build time dependency on QtSvg.
- A XPM icon is now installed to share/pixmaps.
- The configure option USE_BOOST_THREAD is no longer supported. For building with MinGW, a version of MinGW with support for std::thread is now required (e.g. from mingwbuilds.sf.net).
- Hyphens used as minus signs in manpage (bug #9)
- Added keywords section to desktop entry to silence lintian warning (bug #10)
- Fixed a compilation error with GCC 4.8.2 on PowerPC (and other big-endian systems)
- Fixed wrong arguments to update-mime-database/update-desktop-database when running "make post-install"
- Improved a blurry menu item icon
- Fixed a compilation warning about a missing translation
- Reduced the sizes of the generated and installed translation files.
- Fixed a compilation error on 64-bit Linux with X32 ABI
- Fixed a compilation error with Cygwin
- Fixed the version string. The released file pentobi-7.0.tar.gz was erroneously built from git version c5247c56 just before the version tagged with v7.0 and contained the version string 6.UNKNOWN
- The color played by the human in rated games is now randomly assigned
- The mouse wheel is now disabled while the computer is thinking
- Support for compilation with version 5 of the Qt libraries (see INSTALL for details)
- Slightly increased playing strength at higher levels (mainly in game variant Duo)
- The default settings in game variants with more than two players are now that the human plays the first color and the computer all other colors
- Fixed a crash that could occur if the window was put in fullscreen mode by a method of the window manager (e.g. title bar menu on KDE) and then returned to normal mode by a different method (e.g. pressing Escape)
- Increased playing strength at higher levels. The search algorithm used for move generation is now parallelized and can take advantage of multi-core CPUs (up to 4 cores). There is a new playing level 8, which has a 2 GHz dual-core CPU or faster as the recommended system requirement.
- New menu item Toolbar Text to configure the toolbar button appearance independent of the system settings
- More SGF game info properties (event, round, time) were added to the game info dialog
- The source code now requires at least GCC 4.7 (because a larger subset of C++11 features is used)
- The CMake module GNUInstallDirs is now used for setting the installation directories on Unix. Note that the defaults for bindir and datadir are now CMAKE_INSTALL_PREFIX/bin and CMAKE_INSTALL_PREFIX/share instead of CMAKE_INSTALL_PREFIX/games and CMAKE_INSTALL_PREFIX/share/games. They can be changed by setting CMAKE_INSTALL_BINDIR and CMAKE_INSTALL_DATADIR (bug #7)
- The source code no longer depends on the Boost libraries. However, it is still possible to use Boost.Thread instead of std::thread by configuring with USE_BOOST_THREAD=ON (e.g. needed on MinGW GCC 4.7, which has no functional implementation of std::thread)
- Thumbnailer registration for blksgf files is no longer supported for Gnome 2
- Small increase in overall playing strength at higher levels in all game variants (especially Trigon)
- The computer now knows about the possibility of rotational-symmetric tied games in game variant Trigon Two-Player (like it already knew in the variants Duo and Junior) and will prevent the second player from enforcing such a tie
- If the move generation takes longer than 10 seconds, the maximum remaining time is now shown in the status bar
- Removed less frequently used buttons (Open, Save) from the tool bar
- Re-organized menu bar
- The menu bar and tool bar are no longer shown in fullscreen mode
- Avoided some window flickering at startup
- Setting the computer color for Red with the computer colors dialog did not work for game variant Trigon Three-Player
- Disable Undo menu item when it is not applicable
- Fixed an assertion at end of move generation in Trigon Three-Player if Pentobi was compiled in debug mode
- Fixed crash when opening game info dialog in game variants Classic Two-Player or Trigon Two-Player
- Result of rated game was counted wrongly in four-color/two-player game variants if the first player had a higher score than the second player but the first color a lower score than the second color.
- Fixed potential crash if Undo, Truncate or Truncate Children is selected while the computer is thinking.
- Automatic continuing of computer play did not work in some cases if the computer was thinking while the Computer Color dialog was used.
- New menu item "Beginning of Branch"
- The rating dialog now also shows the best previous rating and has a button to reset the rating
- A thumbnail plugin for KDE can be built by using the CMake option -DPENTOBI_BUILD_KDE_THUMBNAILER=ON
- Replaced the icons with less colorful ones. All icons are now licensed under the GPLv3+ and include SVG sources. No icons from the Tango icon set are used anymore.
- Fixed a bug in version 3.0 in the replacement of obsolete move properties in old files that corrupted files in game variants with 3 or 4 colors.
- New functionality to compute a player rating for the user by playing rated games against the computer
- Different options for speed of game analysis
- New menu item "Play Single Move" to make the computer play a move without changing the colors played by the computer
- The mouse wheel can now be used to navigate in the current variation if no piece is selected
- Files written by older versions of Pentobi that use a deprecated format for move properties are now automatically converted to the current format on write
- Bugfix: File was erroneously marked as modified if a multiline comment was shown and the platform that was used to create the file had Windows-style end of line convention and the platform on which the file was shown had Unix-style.
- Fixed the corruption of non-ASCII characters in game files on some platforms.
- Fixed a case where the program froze instead of showing an error on certain syntax errors in the SGF file.
- Fixed duplicate menu shortcut in German translation
- Fixed too high floating point tolerance in unit tests.
- No more popup messages if a color has no more moves; instead, score points of this color are underlined (feature request #3431031)
- Newly supported game variant Junior
- Improved playing strength. Number of levels increased to 7. Level 7 is about the same speed as the old level 6 but stronger.
- New game analysis function that shows a graph with the estimated value of each position in a game (menu item "Computer/Analyze Game")
- Support for setup properties in blksgf files (note that files with setup properties cannot be read by older versions of Pentobi). A new setup mode can be used to create files that start with a setup position including positions that cannot occur in real games (e.g. for puzzles or Blokus art)
- New menu items for editing the game tree: "Delete All Variations", "Keep Only Position", "Keep Only Subtree", "Move Variation Up/Down", "Truncate Children"
- Variations are now displayed by appending a letter to the move number instead of underlining
- Added a toolbar button for fast selection of the computer colors without having to use the window menu.
- User manual is no longer compiled into the resources of the executable but installed in the installation data directory
- Open a console for stderr output on Windows if Pentobi is invoked with option --verbose
- New option --memory to make Pentobi run on systems with low memory at the cost of reduced playing strength.
- Use standard icons from theme
- Bugfix: program sometimes hung or crashed when generating a move in early game Trigon positions especially when there were no legal moves with any of the large pieces
- Bugfix: file modified marker was not set on certain changes (Make Main Variation, comment changed)
- Bugfix: game info dialog showed wrong player labels in Trigon and Trigon Three-Player * Minor other bugfixes in the code
- Reverted the change that used the SVG icon for setting the window icon because it created an unwanted dependency on the Qt SVG plugin.
- Made Save menu item and tool button active if game is modified even if no file name is associated with the current game
- Made the code compile without warnings with GCC -Wunused
- Made "make post-install" continue even if some commands fail.
- File is now immediately visible in Recent Files menu after saving under a new name.
- Fixed several cases where the program crashed instead of showing an error message if the opened file was invalid. The error message now also has a Show Details button to show the reason why the file could not be loaded.
- Fixed a bug that distorted the position values reported with --verbose if a subtree from a previous search was reused
- Fixed exception in tools/twogtp/analyze.py if option -r was used
- Minor fixes in computer player engine
- Added explaining label to computer color dialog because window title is not visible in all L&F's
- Accept pass moves (empty value) in files. Although the current Blokus SGF documentation does not specify if they should be allowed, they might be used in the future and are used in files written by early (unreleased) versions of Pentobi
- Extended the file format documentation by a hint how to put blksgf files on web servers
- Smaller icons for piece manipulation buttons
- Fixed computation of the font bounding box in the score display
- Set option -std=c++0x in CMakeLists.txt if compiler is CLang
- Removed duplicate pentobi.png in directories data and src/pentobi; The file pentobi.svg was moved from data to src/pentobi and is now used for setting the window icon of Pentobi
- Support for game variant Trigon Three-Player
- Change directory for autosave file to use AppData (on Windows) or XDG_DATA_HOME (on other systems)
- Changed Back to Main Variation to go to the last move in the main variation that had a variation, not to the last position in the main variation
- Changed variation string in status bar to contain information about the move numbers at the branching points
- Fixed small rendering errors
- New menu item Find Next Comment
- Added chapters about the main window and menu items to the user manual
- Fix bug: computer color dialog did not set colors correctly in game variant Trigon
- Show error message instead of crashing if the SGF file contains invalid move properties
- Lowered the required version of the Boost libraries in CMakeLists.txt from 1.45 to 1.40 such that Pentobi can be compiled on Debian 6.0. Note: some versions of Boost cause compilation errors if used with certain versions of GCC and option -std=c++0x (e.g. the combinations GCC 4.4/Boost 1.40 in Ubuntu 10.04 and GCC 4.4/Boost 1.42 in Debian 6.0 work but the combination GCC 4.5/Boost 1.42 in Ubuntu 11.04 causes errors).
- Changed installation directories according to Filesystem Hierarchy Standard (/usr/bin to /usr/games, /usr/share to /usr/share/games)
- New CMake option PENTOBI_REGISTER_GNOME2_THUMBNAILER for disabling the installation of files for registering the Pentobi thumbnailer on Gnome 2
- Install man pages for pentobi and pentobi-thumbnailer on Unix systems
- Support for the game variants Trigon and Trigon Two-Player
- Fixed saving/opening files if file name contained non-ASCII characters and the system used an encoding other than Latin1
- The score numbers now show the total player and color scores instead of on-board and bonus points separately (feature request #3431039)
- New menu item "Edit/Select Next Color" that allows to enter moves independent of the color to play on the board (feature request #3441299)
- Slightly changed file format to use single-valued move properties as used in other games supported by SGF. Files written by Pentobi 0.2 can still be read.
- German translation
- Display sum score for both player colors in game variant Classic Two-Player
- Slightly changed file format to conform to the proposed version 5 of SGF that requires digits for move properties in multi-player games. Files written by Pentobi 0.1 can still be read.
- Support for move annotation symbols
- Store and edit additional game information (player names, date)
- New menu items Ten Moves Backward/Forward, Go to Move, Undo Move
- Underline move numbers if there are alternative variations
- Show move number, total number of moves and current variation in status bar
- Faster play in higher levels, especially of opening moves
- Make thumbnailer for Blokus files work under Gnome 3
- Fix broken compilation with GCC 4.6.1 (bug #3420555)
- Initial release.