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Entropy : Zero
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1upD committed Mar 24, 2019
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13 changes: 13 additions & 0 deletions README
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Entropy : Zero

This repository contains the code for the modification Entropy : Zero.
https://store.steampowered.com/app/714070/Entropy__Zero/

The manhack weapon was originally created by the Half-Life 2: Short Stories Team for Human Error and modified for Entropy : Zero. All other E:Z code changes were originally made by Breadman AKA John Richardson. They have been adapted with preprocessor directives "EZ" and "EZ1" to prevent conflicts with the original Source SDK 2013 code.

To set up a mod for Entropy : Zero, run the batch script sp/src/createentropyzeroproject.bat. This will use VPC to generate your solution file, entropyzero.sln. (Visual Studio 2013 must be installed to use this project)

Compiled mod binaries will be placed in game/mod_ez1/bin. To install your E:Z mod, copy mod_ez1 to your Steam/SteamApps/sourcemods directory.

Please see the Source SDK 2013 license below:

SOURCE 1 SDK LICENSE

Source SDK Copyright(c) Valve Corp.
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1 change: 1 addition & 0 deletions sp/game/mod_ez1/cfg/chapter1.cfg
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map az_intro
1 change: 1 addition & 0 deletions sp/game/mod_ez1/cfg/chapter2.cfg
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map az_c2_1
1 change: 1 addition & 0 deletions sp/game/mod_ez1/cfg/chapter3.cfg
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map az_c3_1
1 change: 1 addition & 0 deletions sp/game/mod_ez1/cfg/chapter4.cfg
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map az_c4_1
249 changes: 249 additions & 0 deletions sp/game/mod_ez1/cfg/skill.cfg
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// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health "35"

// Barney
sk_barney_health "35"

// Bullseye
sk_bullseye_health "35"

// Bullsquid
//sk_bullsquid_health "120"
//sk_bullsquid_dmg_bite "15"
//sk_bullsquid_dmg_whip "25"

// Citizen
sk_citizen_health "80"

// Combine Soldier
sk_combine_s_health "50"
sk_combine_s_kick "10"

// Combine Guard
sk_combine_guard_health "70"
sk_combine_guard_kick "15"

// strider
sk_strider_health "350"
sk_strider_num_missiles1 "5"
sk_strider_num_missiles2 "7"
sk_strider_num_missiles3 "7"

// Headcrab
sk_headcrab_health "10"
sk_headcrab_melee_dmg "5"

// Fast Headcrab
sk_headcrab_fast_health "10"

// Poison Headcrab
sk_headcrab_poison_health "35"

// Houndeye
//sk_houndeye_health "80"
//sk_houndeye_dmg_blast "25"

// Manhack
sk_manhack_health "300"
sk_manhack_melee_dmg "150"

// Metropolice
sk_metropolice_health "90"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock "10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health "30"
sk_scanner_dmg_dive "25"

// Stalker
sk_stalker_health "50"
sk_stalker_melee_dmg "5"

// Vortigaunt
sk_vortigaunt_health "100"
sk_vortigaunt_dmg_claw "10"
sk_vortigaunt_dmg_rake "25"
sk_vortigaunt_dmg_zap "10"
sk_vortigaunt_armor_charge "30"

// Zombie
sk_zombie_health "100"
sk_zombie_dmg_one_slash "50"
sk_zombie_dmg_both_slash "55"

// Poison Zombie
sk_zombie_poison_health "250"
sk_zombie_poison_dmg_spit "20"

//Antlion
sk_antlion_health "30"
sk_antlion_swipe_damage "5"
sk_antlion_jump_damage "5"

//Antlion Guard
sk_antlionguard_health "500"
sk_antlionguard_dmg_charge "20"
sk_antlionguard_dmg_shove "10"

//Antlion Grub
//sk_antliongrub_health "5"

//Ichthyosaur
sk_ichthyosaur_health "200"
sk_ichthyosaur_melee_dmg "8"

// Combine Gunship
sk_gunship_burst_size "15"
sk_gunship_health_increments "5"
sk_npc_dmg_gunship "40"
sk_npc_dmg_gunship_to_plr "3"

// Combine Helicopter
sk_npc_dmg_helicopter "6"
sk_npc_dmg_helicopter_to_plr "3"
sk_helicopter_grenadedamage "30"
sk_helicopter_grenaderadius "275"
sk_helicopter_grenadeforce "55000"

// Combine Dropship
sk_npc_dmg_dropship "2"

// Combine APC
sk_apc_health "750"

// Hunter
sk_hunter_health "2000"


// =================
// WEAPONS
// =================

sk_plr_dmg_ar2 "16"
sk_npc_dmg_ar2 "16"
sk_max_ar2 "110"
sk_max_ar2_altfire "3"

sk_plr_dmg_alyxgun "5"
sk_npc_dmg_alyxgun "3"
sk_max_alyxgun "150"

sk_plr_dmg_pistol "12"
sk_npc_dmg_pistol "7"
sk_max_pistol "150"

sk_plr_dmg_smg1 "13"
sk_npc_dmg_smg1 "5"
sk_max_smg1 "225"

sk_plr_dmg_buckshot "18"
sk_npc_dmg_buckshot "13"
sk_max_buckshot "30"

sk_plr_dmg_rpg_round "200"
sk_npc_dmg_rpg_round "50"
sk_max_rpg_round "3"

sk_plr_dmg_smg1_grenade "130"
sk_npc_dmg_smg1_grenade "130"
sk_max_smg1_grenade "3"
sk_smg1_grenade_radius "250"

//sk_plr_dmg_gauss "25"
//sk_plr_max_dmg_gauss "30"

sk_plr_dmg_sniper_round "20"
sk_npc_dmg_sniper_round "100"
sk_max_sniper_round "30"

sk_plr_dmg_357 "40"
sk_npc_dmg_357 "30"
sk_max_357 "12"

sk_plr_dmg_crossbow "100"
sk_npc_dmg_crossbow "10"
sk_max_crossbow "10"

sk_plr_dmg_airboat "3"
sk_npc_dmg_airboat "3"

//sk_dmg_sniper_penetrate_plr "10"
//sk_dmg_sniper_penetrate_npc "100"

sk_plr_dmg_grenade "150"
sk_npc_dmg_grenade "150"
sk_max_grenade "5"

sk_plr_dmg_crowbar "10"
sk_npc_dmg_crowbar "5"

sk_plr_dmg_stunstick "10"
sk_npc_dmg_stunstick "40" // Kill a citizen in one hit

//sk_plr_dmg_satchel "150"
//sk_npc_dmg_satchel "75"
//sk_satchel_radius "150"

// Mortar Synth projectile
//sk_dmg_energy_grenade "2"
//sk_energy_grenade_radius "100"

sk_dmg_homer_grenade "20"
sk_homer_grenade_radius "100"

// Bullsquid spit
//sk_dmg_spit_grenade "5"
//sk_spit_grenade_radius "50"

//sk_plr_dmg_tripmine "150"
//sk_npc_dmg_tripmine "125"
//sk_tripmine_radius "200"

sk_plr_dmg_fraggrenade "125"
sk_npc_dmg_fraggrenade "75"
sk_fraggrenade_radius "250"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "75"
sk_suitcharger_citadel "500"
sk_suitcharger_citadel_maxarmor "200"
sk_battery "10"
sk_healthcharger "50"
sk_healthkit "20"
sk_healthvial "5"

// Combine balls
sk_combineball_seek_angle "15"
sk_combineball_guidefactor "1.0"

// NPC damage adjusters
sk_npc_head "60"
sk_npc_chest "2"
sk_npc_stomach "2"
sk_npc_arm "2"
sk_npc_leg "2"

// player damage adjusters
sk_player_head "2.2"
sk_player_chest "1.5"
sk_player_stomach "1.5"
sk_player_arm "1"
sk_player_leg "1"

// Allies
sk_ally_regen_time "0.2"

// Jeep
sk_max_gauss_round "30"
15 changes: 15 additions & 0 deletions sp/game/mod_ez1/cfg/skill_episodic.cfg
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// zombine
sk_zombie_soldier_health "150"

// Episodic APC - Experimental
sk_apc_missile_damage "50"

// Antlion air attack
sk_antlion_air_attack_dmg "10"

// Antlion worker
sk_antlion_worker_spit_speed "600"
sk_antlion_worker_health "60"

// advisor
sk_advisor_health "1000"
2 changes: 2 additions & 0 deletions sp/game/mod_ez1/cfg/skill_manifest.cfg
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exec skill.cfg
exec skill_episodic.cfg
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