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First publish
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emipa606 committed Aug 11, 2021
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236 changes: 236 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
.vs/

# Roslyn cache directories
*.ide/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

#NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding addin-in
.JustCode

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
_NCrunch_*
.*crunch*.local.xml

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# If using the old MSBuild-Integrated Package Restore, uncomment this:
#!**/packages/repositories.config

# Windows Azure Build Output
csx/
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
*.mdf
*.ldf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings

# Microsoft Fakes
FakesAssemblies/

# =========================
# Operating System Files
# =========================

# OSX
# =========================

.DS_Store
.AppleDouble
.LSOverride

# Thumbnails
._*

# Files that might appear on external disk
.Spotlight-V100
.Trashes

# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

# Windows
# =========================

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
*.msi
*.msm
*.msp

# Windows shortcuts
*.lnk

# Rimworld specific
_PublisherPlus.xml
lastrun.log
Binary file added 1.1/Assemblies/SM7_Shield.dll
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94 changes: 94 additions & 0 deletions 1.1/Defs/RecipeDefs/Recipes.xml
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<RecipeDef>
<defName>ATPP_Make_SM7MechRotaryCannon</defName>
<label>make a Rotary Cannon</label>
<description>Make a Rotary Cannon weapon.</description>
<jobString>Make a Rotary Cannon.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>200</count>
</li>
<li>
<filter>
<thingDefs>
<li>Uranium</li>
</thingDefs>
</filter>
<count>5.0</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<MechRotaryCannon>1</MechRotaryCannon>
</products>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_Machining</soundWorking>
<workAmount>25500</workAmount>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<fixedIngredientFilter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</fixedIngredientFilter>
<workSkill>Intellectual</workSkill>
<skillRequirements>
<Crafting>12</Crafting>
<Intellectual>10</Intellectual>
</skillRequirements>
<researchPrerequisite>ATPP_ResearchSM7</researchPrerequisite>
<recipeUsers>
<li>AndroidPartsTable</li>
</recipeUsers>
</RecipeDef>
<RecipeDef>
<defName>Make_MechKnife</defName>
<label>make a Mech Blade</label>
<description>Make a Mech Blade weapon.</description>
<jobString>Make a Mech Blade.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>50</count>
</li>
</ingredients>
<products>
<MeleeWeapon_MechKnife>1</MeleeWeapon_MechKnife>
</products>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_Machining</soundWorking>
<workAmount>15000</workAmount>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<fixedIngredientFilter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</fixedIngredientFilter>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>ATPP_ResearchSM7</researchPrerequisite>
<recipeUsers>
<li>AndroidPartsTable</li>
</recipeUsers>
</RecipeDef>
</Defs>
47 changes: 47 additions & 0 deletions 1.1/Defs/SoundDefs/Weapons.xml
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>RotaryCannon</defName>
<context>MapOnly</context>
<eventNames />
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Weapons/RotaryCannon</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>35</min>
<max>50</max>
</volumeRange>
<pitchRange>
<min>0.85</min>
<max>1.05</max>
</pitchRange>
<distRange>
<min>0</min>
<max>40</max>
</distRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<maxVoices>2</maxVoices>
<maxSimultaneous>1</maxSimultaneous>
<defName>RotaryCannonSpin</defName>
<context>MapOnly</context>
<eventNames />
<subSounds>
<li>
<onCamera>True</onCamera>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Weapons/RotaryCannonSpin</clipFolderPath>
</li>
</grains>
<volumeRange>10~30</volumeRange>
</li>
</subSounds>
</SoundDef>
</Defs>
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