Releases: emilyploszaj/trinkets
Releases · emilyploszaj/trinkets
[1.16] Trinkets 2.6.3
Fixes
- Added missing
trinkets.slot.chest.backpack
translation key. - Fixed slot group frame rendering over held item.
[1.16] Trinkets 2.6.2
[1.16] Trinkets 2.6.1
Fixes
- Attributes will correctly use translation keys
[1.16] Trinkets 2.6.0
NOTE: This release has breaking API changes
Fixes
- Trinket slot names wouldn't translate occasionally
- API names
Trinket
andTrinketItem
were swapped
[1.16] Trinkets 2.5.0
NOTE: This release contains breaking API changes
Updated to 1.16
Changes
- Trinket slot names now use a lang file rather than assuming based on identifier.
API Changes
- 🦀
ITrinket
is dead 🦀 - The base interface for trinkets is now
Trinket
- The suggested base class for trinkets is now
TrinketItem
, this will automatically handle right click and dispenser equipping behavior
[1.15.2] Trinkets 2.4.2
Updated to 1.15.2
Additions
- Hovering over a trinket will display what slots it can be put in.
- Hovering over a trinket will display what attributes it provides, and, if varying, in what slots.
Changes
ITrinket.tick()
is now called on both the server and the client, fixing #15
[1.15.1] Trinkets 2.4.1
Additions
- Slots now each have a callback to validate items (allowing for vanilla items in trinket slots if desired).
- Slots can now disable being a target for quick moving (aka shift clicking) for slots that accept many non-trinket items.
[1.15.1] Trinkets 2.4.0
Updated to 1.15.1
Additions
- Trinkets in unavailable slots will be re-equipped, placed into the player's inventory, or dropped onto the ground on load.
Fixes
- Fixed #11.
API Changes
ITrinket
'stranslate
methods have been updated to work properly with 1.15 rendering.
[1.15] Trinkets 2.3.0
Updated to 1.15
API Changes
ITrinket.render(String slot, PlayerEntityModel<AbstractClientPlayerEntity> model, AbstractClientPlayerEntity player, float headYaw, float headPitch)
has been updated toITrinket.render(String slot, MatrixStack matrixStack, VertexConsumerProvider vertexConsumer, int light, PlayerEntityModel<AbstractClientPlayerEntity> model, AbstractClientPlayerEntity player, float headYaw, float headPitch)
for 1.15