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Installation

The instructions here are for Linux and MacOS. For installation on Windows, see these separate installation instructions.

Currently there are two installation methods:

  1. building from the source code and editing PYTHONPATH.
  2. using pip install to build and testing using nox. A pip package to install directly does not exist yet.

Summary

In a nutshell:

./install.sh  # Needed to run once and when major changes are released.
./build_and_run_tests.sh  # Run this every-time you need to rebuild.
  1. Install system packages (e.g. cmake) and download some dependencies. Only needs to be run once or if you enable some new conditional dependencies (see specific section below).

    ./install.sh
  2. Install your Python dependencies, e.g. in Python 3 using virtualenv:

    virtualenv -p python3 venv
    source venv/bin/activate

    Use deactivate to quit the virtual environment.

    pip should be installed once and upgraded:

    curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py
    # Install pip deps as your user. Do not use the system's pip.
    python3 get-pip.py --user
    pip3 install --upgrade pip --user
    pip3 install --upgrade setuptools testresources --user
    
  3. This sections differs depending on the installation procedure:

    Building and testing from source

    pip3 install -r requirements.txt
    ./open_spiel/scripts/build_and_run_tests.sh

    Building and testing using PIP

    python3 -m pip install .
    pip install nox
    nox -s tests

    Optionally, use pip install -e to install in editable mode, which will allow you to skip this pip install step if you edit any Python source files. If you edit any C++ files, you will have to rerun the install command.

  4. Only when building from source:

    # For the python modules in open_spiel.
    export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>
    # For the Python bindings of Pyspiel
    export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python

    to ./venv/bin/activate or your ~/.bashrc to be able to import OpenSpiel from anywhere.

To make sure OpenSpiel works on the default configurations, we do use the python3 command and not python (which still defaults to Python 2 on modern Linux versions).

Running the first example

In the build directory, running examples/example will prints out a list of registered games and the usage. Now, let’s play game of Tic-Tac-Toe with uniform random players:

examples/example --game=tic_tac_toe

Detailed steps

Configuration conditional dependencies

See open_spiel/scripts/global_variables.sh to configure the conditional dependencies. See also the Developer Guide.

Installing system-wide dependencies

See install.sh for the required packages and cloned repositories.

Installing Python dependencies

Using a virtualenv to install python dependencies is highly recommended. For more information see: https://packaging.python.org/guides/installing-using-pip-and-virtual-environments/

Install dependencies (Python 3):

virtualenv -p python3 venv
source venv/bin/activate
pip3 install -r requirements.txt

Alternatively, although not recommended, you can install the Python dependencies system-wide with:

pip3 install --upgrade -r requirements.txt

Building and running tests

Make sure that the virtual environment is still activated.

By default, Clang C++ compiler is used (and potentially installed by install.sh).

Build and run tests (Python 3):

mkdir build
cd build
CXX=clang++ cmake -DPython_TARGET_VERSION=3.6 -DCMAKE_CXX_COMPILER=${CXX} ../open_spiel
make -j$(nproc)
ctest -j$(nproc)

The CMake variable Python_TARGET_VERSION is used to specify a Python version. Any Python library found with CMake modules FindPython2/FindPython3 that agrees with the major version and is at least as high for minor version and patch number is accepted. If the variable is not set, the FindPython module is used: it builds for Python 3 if both Python 2 and Python 3 are available. In the two examples above, CMake will search for Python 2 and accept any version >= 2.7 or search for Python 3 and accept any version >= 3.6.

One can run an example of a game running (in the build/ folder):

./examples/example --game=tic_tac_toe

Setting Your PYTHONPATH environment variable

To be able to import the Python code (both the C++ binding pyspiel and the rest) from any location, you will need to add to your PYTHONPATH the root directory and the open_spiel directory.

When using a virtualenv, the following should be added to <virtualenv>/bin/activate. For a system-wide install, ddd it in your .bashrc or .profile.

# For the python modules in open_spiel.
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>
# For the Python bindings of Pyspiel
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python