The instructions here are for Linux and MacOS. For installation on Windows, see these separate installation instructions.
Currently there are two installation methods:
- building from the source code and editing
PYTHONPATH
. - using
pip install
to build and testing using nox. A pip package to install directly does not exist yet.
In a nutshell:
./install.sh # Needed to run once and when major changes are released.
./build_and_run_tests.sh # Run this every-time you need to rebuild.
-
Install system packages (e.g. cmake) and download some dependencies. Only needs to be run once or if you enable some new conditional dependencies (see specific section below).
./install.sh
-
Install your Python dependencies, e.g. in Python 3 using
virtualenv
:virtualenv -p python3 venv source venv/bin/activate
Use
deactivate
to quit the virtual environment.pip
should be installed once and upgraded:curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py # Install pip deps as your user. Do not use the system's pip. python3 get-pip.py --user pip3 install --upgrade pip --user pip3 install --upgrade setuptools testresources --user
-
This sections differs depending on the installation procedure:
Building and testing from source
pip3 install -r requirements.txt ./open_spiel/scripts/build_and_run_tests.sh
Building and testing using PIP
python3 -m pip install . pip install nox nox -s tests
Optionally, use
pip install -e
to install in editable mode, which will allow you to skip thispip install
step if you edit any Python source files. If you edit any C++ files, you will have to rerun the install command. -
Only when building from source:
# For the python modules in open_spiel. export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel> # For the Python bindings of Pyspiel export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python
to
./venv/bin/activate
or your~/.bashrc
to be able to import OpenSpiel from anywhere.
To make sure OpenSpiel works on the default configurations, we do use the
python3
command and not python
(which still defaults to Python 2 on modern
Linux versions).
In the build
directory, running examples/example
will prints out a list of
registered games and the usage. Now, let’s play game of Tic-Tac-Toe with uniform
random players:
examples/example --game=tic_tac_toe
See open_spiel/scripts/global_variables.sh
to configure the conditional
dependencies. See also the Developer Guide.
See install.sh
for the required packages and cloned repositories.
Using a virtualenv
to install python dependencies is highly recommended. For
more information see:
https://packaging.python.org/guides/installing-using-pip-and-virtual-environments/
Install dependencies (Python 3):
virtualenv -p python3 venv
source venv/bin/activate
pip3 install -r requirements.txt
Alternatively, although not recommended, you can install the Python dependencies system-wide with:
pip3 install --upgrade -r requirements.txt
Make sure that the virtual environment is still activated.
By default, Clang C++ compiler is used (and potentially installed by
install.sh
).
Build and run tests (Python 3):
mkdir build
cd build
CXX=clang++ cmake -DPython_TARGET_VERSION=3.6 -DCMAKE_CXX_COMPILER=${CXX} ../open_spiel
make -j$(nproc)
ctest -j$(nproc)
The CMake variable Python_TARGET_VERSION
is used to specify a Python version.
Any Python library found with CMake modules FindPython2/FindPython3 that agrees
with the major version and is at least as high for minor version and patch
number is accepted. If the variable is not set, the FindPython module is used:
it builds for Python 3 if both Python 2 and Python 3 are available. In the two
examples above, CMake will search for Python 2 and accept any version >= 2.7 or
search for Python 3 and accept any version >= 3.6.
One can run an example of a game running (in the build/
folder):
./examples/example --game=tic_tac_toe
To be able to import the Python code (both the C++ binding pyspiel
and the
rest) from any location, you will need to add to your PYTHONPATH the root
directory and the open_spiel
directory.
When using a virtualenv, the following should be added to
<virtualenv>/bin/activate
. For a system-wide install, ddd it in your .bashrc
or .profile
.
# For the python modules in open_spiel.
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>
# For the Python bindings of Pyspiel
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python