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sdl3webgpu.h
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sdl3webgpu.h
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/**
* This is an extension of SDL3 for WebGPU, abstracting away the details of
* OS-specific operations.
*
* This file is part of the "Learn WebGPU for C++" book.
* https://eliemichel.github.io/LearnWebGPU
*
* MIT License
* Copyright (c) 2022-2024 Elie Michel and the wgpu-native authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _sdl3_webgpu_h_
#define _sdl3_webgpu_h_
#include <webgpu/webgpu.h>
#include <SDL3/SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Get a WGPUSurface from a SDL3 window.
*/
WGPUSurface SDL_GetWGPUSurface(WGPUInstance instance, SDL_Window* window);
#ifdef __cplusplus
}
#endif
#endif // _sdl3_webgpu_h_