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MDD.cs
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MDD.cs
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using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
namespace mapf;
/// <summary>
/// A compact representation of all the paths to the goal of a given agent that are of a given cost and length
/// </summary>
public class MDD
{
public LinkedList<MDDNode>[] levels;
private int agentNum;
private int mddNum;
private int numOfAgents;
public readonly int cost;
public ProblemInstance problem;
public enum PruningDone : int
{
EVERYTHING = 0,
NOTHING = 1,
SOME = 2
}
protected bool supportPruning;
/// <summary>
/// Builds an MDD by first performing a BFS from start_pos to the agent's goal,
/// then deleting all nodes which don't lead to the goal at the given cost.
/// </summary>
/// <param name="mddNum"></param>
/// <param name="agentNum"></param>
/// <param name="start_pos"></param>
/// <param name="cost">The MDD must be of this cost</param>
/// <param name="numOfLevels">
/// The MDD must be of this number of levels, not counting level zero.
/// If higher than cost, the extra levels will be WAITs at the goal.
/// </param>
/// <param name="numOfAgents">Used for initializng coexistence lists</param>
/// <param name="instance"></param>
/// <param name="ignoreConstraints"></param>
/// <param name="supportPruning"></param>
public MDD(int mddNum, int agentNum, Move start_pos, int cost, int numOfLevels, int numOfAgents,
ProblemInstance instance, bool ignoreConstraints = false, bool supportPruning = true, ISet<TimedMove> reserved = null,
ISet<CbsConstraint> constraints = null, ISet<CbsConstraint> positiveConstraints = null)
{ // numOfLevels >= cost
this.problem = instance;
this.mddNum = mddNum;
this.agentNum = agentNum;
this.numOfAgents = numOfAgents;
this.cost = cost;
this.levels = new LinkedList<MDDNode>[numOfLevels + 1];
this.supportPruning = supportPruning;
Dictionary<int, TimedMove>[] mustConstraints = null;
if (ignoreConstraints == false && constraints != null && constraints.Count != 0)
{
this.queryConstraint = new CbsConstraint();
this.queryConstraint.queryInstance = true;
}
if (ignoreConstraints == false && positiveConstraints != null && positiveConstraints.Count != 0)
{
// TODO: Code dup with A_Star's constructor
mustConstraints = new Dictionary<int, TimedMove>[positiveConstraints.Max(con => con.GetTimeStep()) + 1]; // To have index MAX, array needs MAX + 1 places.
foreach (CbsConstraint con in positiveConstraints)
{
int timeStep = con.GetTimeStep();
if (mustConstraints[timeStep] == null)
mustConstraints[timeStep] = new Dictionary<int, TimedMove>();
mustConstraints[timeStep][con.agentNum] = con.move;
}
}
var perLevelClosedList = new Dictionary<MDDNode, MDDNode>();
var toDelete = new List<MDDNode>();
for (int i = 0; i < levels.Length; i++)
{
levels[i] = new LinkedList<MDDNode>();
}
MDDNode root = new MDDNode(new TimedMove(start_pos, 0), numOfAgents, this, supportPruning); // Root
LinkedListNode<MDDNode> llNode = new LinkedListNode<MDDNode>(root);
root.setMyNode(llNode);
llNode.Value.startOrGoal = true;
levels[0].AddFirst(llNode);
for (int i = 0; i < numOfLevels; i++) // For each level, populate the _next_ level
{
int heuristicBound = cost - i - 1; // We want g+h <= cost, so h <= cost-g. -1 because it's the bound of the _children_.
if (heuristicBound < 0)
heuristicBound = 0;
// Go over each MDDNode in this level
foreach (MDDNode currentMddNode in levels[i]) // Since we're not deleting nodes in this method, we can use the simpler iteration method :)
{
List<MDDNode> children = this.GetAllChildren(currentMddNode, heuristicBound, numOfAgents,
constraints, mustConstraints, reserved);
if (children.Count == 0) // Heuristic wasn't perfect because of constraints, illegal moves or other reasons
toDelete.Add(currentMddNode);
foreach (MDDNode child in children)
{
MDDNode toAdd = child; // The compiler won't let me assign to the foreach variable...
if (perLevelClosedList.ContainsKey(child))
{
toAdd = perLevelClosedList[child];
}
else
{
perLevelClosedList.Add(toAdd, toAdd);
llNode = new LinkedListNode<MDDNode>(toAdd);
toAdd.setMyNode(llNode);
levels[i + 1].AddLast(llNode);
}
currentMddNode.addChild(toAdd); // forward edge
toAdd.addParent(currentMddNode); // backward edge
}
}
perLevelClosedList.Clear();
}
foreach (MDDNode goal in levels[numOfLevels]) // The goal may be reached in more than one direction
{
goal.startOrGoal = true;
}
foreach (MDDNode remove in toDelete)
{
remove.delete();
}
}
public MDD(MDD other, CbsConstraint newConstraint)
: this(other)
{
List<MDDNode> toDelete = new List<MDDNode>();
foreach (MDDNode mddNode in this.levels[newConstraint.time])
{
if (newConstraint.move.Equals(mddNode.move))
toDelete.Add(mddNode);
}
Trace.Assert(toDelete.Count > 0);
foreach (MDDNode mddNode in toDelete)
mddNode.delete();
}
public MDD(MDD other, ISet<TimedMove> reserved) : this(other)
{
ISet<int> times_of_reservations = reserved.Select(move => move.time).ToHashSet();
var toDelete = new List<MDDNode>();
foreach (int time in times_of_reservations)
{
foreach (MDDNode mddNode in this.levels[time])
{
if (mddNode.move.IsColliding(reserved))
toDelete.Add(mddNode);
}
foreach (MDDNode mddNode in toDelete)
mddNode.delete();
toDelete.Clear();
}
}
public MDD(MDD other)
{
this.problem = other.problem;
this.mddNum = other.mddNum;
this.agentNum = other.agentNum;
this.numOfAgents = other.numOfAgents;
this.cost = other.cost;
this.supportPruning = other.supportPruning;
if (other.levels == null)
{
this.levels = null;
return;
}
this.levels = new LinkedList<MDDNode>[other.levels.Length];
int numOfLevels = other.levels.Length - 1; // Level zero not counted
for (int i = 0; i < levels.Length; i++)
{
levels[i] = new LinkedList<MDDNode>();
}
Dictionary<MDDNode, MDDNode> originals = new Dictionary<MDDNode, MDDNode>();
Dictionary<MDDNode, MDDNode> copies = new Dictionary<MDDNode, MDDNode>();
MDDNode copiedRoot = new MDDNode(new TimedMove(other.levels[0].First.Value.move),
numOfAgents, this, supportPruning); // Root
LinkedListNode<MDDNode> llNode = new LinkedListNode<MDDNode>(copiedRoot);
copiedRoot.setMyNode(llNode);
llNode.Value.startOrGoal = true;
levels[0].AddFirst(llNode);
originals.Add(copiedRoot, other.levels[0].First.Value);
copies.Add(other.levels[0].First.Value, copiedRoot);
for (int i = 0; i < numOfLevels; i++) // For each level, populate the _next_ level
{
foreach (MDDNode copiedNode in levels[i])
{
foreach (MDDNode originalChildNode in originals[copiedNode].children)
{
MDDNode copiedChild;
if (copies.ContainsKey(originalChildNode) == false)
{
copiedChild = new MDDNode(originalChildNode.move, numOfLevels, this, supportPruning);
originals.Add(copiedChild, originalChildNode);
copies.Add(originalChildNode, copiedChild);
llNode = new LinkedListNode<MDDNode>(copiedChild);
copiedChild.setMyNode(llNode);
levels[i + 1].AddLast(llNode);
}
else
copiedChild = copies[originalChildNode];
copiedNode.addChild(copiedChild); // forward edge
copiedChild.addParent(copiedNode); // backward edge
}
}
}
originals.Clear();
copies.Clear();
foreach (MDDNode goal in levels[numOfLevels]) // The goal may be reached in more than one direction
{
goal.startOrGoal = true;
}
this.queryConstraint = other.queryConstraint;
}
/// <summary>
/// Just an optimization
/// </summary>
private CbsConstraint queryConstraint;
/// <summary>
/// Returns all the children of a given MDD node that have a heuristic estimate that is not larger than the given heuristic bound.
/// </summary>
/// <param name="parent"></param>
/// <param name="heuristicBound">The heuristic estimate of the returned children must be lower than or equal to the bound</param>
/// <param name="numOfAgents">The number of agents in the MDD node</param>
/// <param name="constraints"></param>
/// <param name="mustConstraints"></param>
/// <param name="reserved"></param>
/// <returns>A list of relevant MDD nodes</returns>
private List<MDDNode> GetAllChildren(MDDNode parent, int heuristicBound, int numOfAgents,
ISet<CbsConstraint> constraints, Dictionary<int, TimedMove>[] mustConstraints,
ISet<TimedMove> reserved)
{
var children = new List<MDDNode>();
foreach (TimedMove move in parent.move.GetNextMoves())
{
if (this.problem.IsValid(move) &&
(reserved == null || move.IsColliding(reserved) == false) &&
this.problem.GetSingleAgentOptimalCost(this.agentNum, move) <= heuristicBound) // Only nodes that can reach the goal
// in the given cost according to the heuristic.
{
if (constraints != null && constraints.Count != 0)
{
queryConstraint.Init(agentNum, move);
if (constraints.Contains(queryConstraint))
continue;
}
if (mustConstraints != null && move.time < mustConstraints.Length && // There may be a constraint on the timestep
// of the generated node
mustConstraints[move.time] != null &&
mustConstraints[move.time].ContainsKey(this.agentNum)) // This agent has a must constraint for this time step
{
if (mustConstraints[move.time][this.agentNum].Equals(move) == false)
continue;
}
MDDNode child = new MDDNode(move, numOfAgents, this, this.supportPruning);
children.Add(child);
}
}
return children;
}
/// <summary>
/// Match and prune MDD according to another MDD.
/// </summary>
/// <param name="other"></param>
/// <param name="checkTriples">If true, use the "3E" method.</param>
/// <returns>How much pruning was done, and by how much the matchCounter should be incremented</returns>
public (PruningDone, int) SyncMDDs(MDD other, bool checkTriples)
{
int matchCounter = 0;
PruningDone pruningDone = PruningDone.NOTHING;
if (this.levels == null || other.levels == null) // Either of the MDDs was already completely pruned already
return (PruningDone.EVERYTHING, matchCounter);
// Cheaply find the coexisting nodes on level zero - all nodes coexist because agent starting points never collide
var coexistingNodesForLevelZero = new HashSet<MDDNode>() { other.levels[0].First.Value };
levels[0].First.Value.SetCoexistingNodes(coexistingNodesForLevelZero, other.mddNum);
for (int i = 1; i < levels.Length; i++)
{
LinkedListNode<MDDNode> linkedListNode = levels[i].First;
while (linkedListNode != null && linkedListNode.List != null)
{
var node = linkedListNode.Value;
linkedListNode = linkedListNode.Next; // Must be before any potential deletions!
var coexistingForNode = new HashSet<MDDNode>();
// Go over all the node's parents and test their coexisting nodes' children for coexistance with this node
LinkedListNode<MDDNode> parentLinkedListNode = node.parents.First;
while (parentLinkedListNode != null)
{
var parent = parentLinkedListNode.Value;
bool validParent = false;
foreach (MDDNode parentCoexistingNode in parent.coexistingNodesFromOtherMdds[other.mddNum])
{
foreach (MDDNode childOfParentCoexistingNode in parentCoexistingNode.children)
{
if (node.move.IsColliding(childOfParentCoexistingNode.move) == false)
{
if (checkTriples == false ||
node.IsCoexistingWithOtherMDDs(childOfParentCoexistingNode, other.mddNum)) // The "3" part
{
validParent = true;
if (coexistingForNode.Add(childOfParentCoexistingNode))
matchCounter++;
}
}
else
{
}
}
}
parentLinkedListNode = parentLinkedListNode.Next; // Must be before any potential deletions!
if (!validParent)
{
node.removeParent(parent); // And continue up the levels if necessary
pruningDone = PruningDone.SOME;
}
}
node.SetCoexistingNodes(coexistingForNode, other.mddNum);
if (node.getCoexistingNodesCount(other.mddNum) == 0)
{
node.delete();
pruningDone = PruningDone.SOME;
}
}
if (levels == null || levels[0].Count == 0)
{
return (PruningDone.EVERYTHING, matchCounter);
}
}
return (pruningDone, matchCounter);
}
// TODO: Make a Combine method to multiply with another MDD.
public int getMddNum()
{
return mddNum;
}
public int getAgentNum()
{
return mddNum;
}
public void DebugPrint()
{
Debug.WriteLine($"MDD for agent {this.agentNum}, {this.levels.Length} steps, cost {this.cost}:");
for (int j = 0; j < levels.Count(); j++)
{
Debug.WriteLine($"Level {j}, {levels[j].Count} nodes:");
foreach (MDDNode node in levels[j])
{
Debug.Write($"Node {node}");
Debug.Write(" children: ");
foreach (MDDNode child in node.children)
{
Debug.Write($"{child}, ");
}
Debug.Write(" parents: ");
foreach (MDDNode parent in node.parents)
{
Debug.Write($"{parent}, ");
}
Debug.Write(" coexist: ");
int i = 0;
foreach (HashSet<MDDNode> coexistingNodesFromOtherMdds in node.coexistingNodesFromOtherMdds)
{
Debug.Write($" for agents - {i++}");
foreach (MDDNode coexistingNode in coexistingNodesFromOtherMdds)
{
Debug.Write($"{coexistingNode}) ");
}
}
}
}
Debug.WriteLine("------");
}
public enum LevelNarrowness
{
WIDTH_1,
ONE_LOCATION_MULTIPLE_DIRECTIONS,
NOT_NARROW // Implied, not put in the level narrowness dictionary to save space
}
public Dictionary<int, LevelNarrowness> getLevelNarrownessValues()
{
var narrownessValues = new Dictionary<int, LevelNarrowness>();
for (int i = 0; i < this.levels.Count(); i++)
{
Move firstNode = levels[i].First.Value.move.GetMoveWithoutDirection();
if (this.levels[i].Count == 1)
{
narrownessValues.Add(i, LevelNarrowness.WIDTH_1);
}
else if (this.levels[i].All(node => node.move.Equals(firstNode)))
{
narrownessValues.Add(i, LevelNarrowness.ONE_LOCATION_MULTIPLE_DIRECTIONS);
}
}
return narrownessValues;
}
}
[DebuggerDisplay("{move}")]
public class MDDNode
{
public TimedMove move;
public LinkedList<MDDNode> children; // LinkedList because we need to delete items from the middle
public LinkedList<MDDNode> parents;
public HashSet<MDDNode>[] coexistingNodesFromOtherMdds;
public MDD mdd;
LinkedListNode<MDDNode> myNode;
public bool startOrGoal;
public bool isBeingDeleted;
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString()
{
return this.move.ToString();
}
public MDDNode(TimedMove move, int numOfAgents, MDD mdd, bool supportPruning = true)
{
this.move = move;
this.mdd = mdd;
children = new LinkedList<MDDNode>();
parents = new LinkedList<MDDNode>();
if (supportPruning)
{
coexistingNodesFromOtherMdds = new HashSet<MDDNode>[numOfAgents];
for (int i = 0; i < numOfAgents; i++)
{
coexistingNodesFromOtherMdds[i] = new HashSet<MDDNode>(5); // Each level is small
}
}
}
public void delete()
{
if (this.isBeingDeleted)
return;
this.isBeingDeleted = true;
// Remove this node from its MDD level
var myLevel = myNode.List; // Once a node is removed from a list it no longer has access to it
myNode.List.Remove(myNode);
if (this.mdd.levels != null && myLevel.Count == 0) // This node's level of the MDD is now empty
{
this.mdd.levels = null; // Signal that the process of deleting nodes can be stopped early
return;
}
LinkedListNode<MDDNode> toDeleteFrom = parents.First;
LinkedListNode<MDDNode> nextToDeleteFrom;
while (toDeleteFrom != null && this.mdd.levels != null)
{
nextToDeleteFrom = toDeleteFrom.Next;
toDeleteFrom.Value.children.Remove(this);
toDeleteFrom.Value.deleteIfOrphanOrChildless();
toDeleteFrom = nextToDeleteFrom;
}
toDeleteFrom = children.First;
while (toDeleteFrom != null && this.mdd.levels != null)
{
nextToDeleteFrom = toDeleteFrom.Next;
toDeleteFrom.Value.parents.Remove(this);
toDeleteFrom.Value.deleteIfOrphanOrChildless();
toDeleteFrom = nextToDeleteFrom;
}
}
public void deleteIfOrphanOrChildless()
{
Trace.Assert(this.isBeingDeleted == false, "unexpected");
if (!this.startOrGoal)
{
if (parents.Count == 0 || children.Count == 0)
{
this.delete();
}
}
else
{
if (parents.Count == 0 && children.Count == 0) // A goal node has no children to begin with, a start node has no parents.
{
this.delete();
}
}
}
/// <summary>
/// Checks if given MDD node coexists with all nodes from earlier checked MDDs that were
/// previously found to coexist with this node.
/// Assumes before MDDs i,j are checked for coexistence, all MDDs k such that i < k < j
/// were checked.
/// Assumes this MDD was built with pruning support.
/// </summary>
/// <param name="toCheck"></param>
/// <param name="otherAgentIndex"></param>
/// <returns></returns>
public bool IsCoexistingWithOtherMDDs(MDDNode toCheck, int otherAgentIndex)
{
Trace.Assert(toCheck.mdd.getMddNum() == otherAgentIndex, "unexpected");
for (int i = this.mdd.getMddNum() + 1 ; i < otherAgentIndex; i++)
{
bool ans = false;
foreach (MDDNode coexistingNode in this.coexistingNodesFromOtherMdds[i])
{
if (coexistingNode.coexistingNodesFromOtherMdds[toCheck.mdd.getMddNum()].Contains(toCheck))
{
ans = true;
break;
}
}
if (!ans)
return false;
}
return true;
}
public void removeParent(MDDNode parent)
{
parent.children.Remove(this);
this.parents.Remove(parent);
parent.deleteIfOrphanOrChildless();
this.deleteIfOrphanOrChildless();
}
public void addParent(MDDNode parent)
{
parents.AddLast(parent);
}
public void addChild(MDDNode child)
{
children.AddLast(child);
}
public void SetCoexistingNodes(HashSet<MDDNode> coexistingNodes, int mddNum)
{
Trace.Assert(coexistingNodes.All(node => node.mdd.getMddNum() == mddNum), "unexpected");
this.coexistingNodesFromOtherMdds[mddNum] = coexistingNodes;
}
public void setMyNode(LinkedListNode<MDDNode> node)
{
this.myNode = node;
}
public int getVertexIndex()
{
return move.x * this.mdd.problem.GetMaxY() + move.y;
}
/// <summary>
/// Only uses the move
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
unchecked
{
return move.GetHashCode();
}
}
/// <summary>
/// Only uses the move
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public override bool Equals(object obj)
{
if (obj == null)
return false;
MDDNode comp = (MDDNode)obj;
return this.move.Equals(comp.move); //if there is a bug return the level compare
// Behavior change: used to not compare the direction
}
public int getCoexistingNodesCount(int otherAgent)
{
return coexistingNodesFromOtherMdds[otherAgent].Count;
}
}