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SimpleModelEntity.cpp
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SimpleModelEntity.cpp
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/*
* Copyright (C) 2014 Eduardo Pinho (enet4mikeenet AT gmail.com)
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, subject to the
* following conditions:
*
* The above copyright notice and this permission notice shall
* be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
* KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "SimpleModelEntity.h"
#include <GL/gl.h>
using namespace giselle;
using namespace scene;
using namespace model;
using namespace math;
SimpleModelEntity::SimpleModelEntity( const Model& model,
const Vector4f& pos, const Vector4f& ang, const std::list<Entity*> & children )
: Entity(pos,ang,children)
, model(model)
{
}
SimpleModelEntity::~SimpleModelEntity()
{
}
SimpleModelEntity::SimpleModelEntity(const SimpleModelEntity& other)
: Entity(other)
, model(other.model)
{
}
void SimpleModelEntity::render(Renderer& renderer) const
{
renderer.passMaterial(this->model.getMaterial()); // pass this model's material
renderer.drawModel(model); //draw the model
}