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libsolarus-Mudora

A Solarus Lua Library for common Zelda-based game entities and other things. It is the bridge between the language of the engine and the language of game design.


Table of Contents

  1. Usage
  2. Entities

2.1 Arrow 2.2 Slippery Ice


1 Usage

The Lua files contained are most easily used as a git submodule (in a git-maintained project). Place the submodule where you would like to, and call it from your quest.


2 Entities

The following entities are currently implemented: Arrow -> builtin/arrow.lua Slippery Ice -> other/slip_ice.lua


2.1 Arrow

The arrow has the properties max_dist, speed, and angle. They can be set or returned using setter and getter functions. The only event defined is on_update(), which moves the arrow.


2.2 Slippery Ice

Slippery Ice slides the hero or a block if either walks into it. It uses collision testing and hero states to acomplish this.

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A Solarus Lua Library for common game entities and other things.

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