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Cut induced throw and spin induced throw #107

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st4ycool opened this issue Jan 15, 2024 · 4 comments
Closed

Cut induced throw and spin induced throw #107

st4ycool opened this issue Jan 15, 2024 · 4 comments
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enhancement New feature or request

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@st4ycool
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st4ycool commented Jan 15, 2024

Hey hey. As I noticed, there is no deflection on a cue ball, when I try maximum side spin.

I recreated this setup: https://youtu.be/h_x1XPqVBIM?t=90
and got totally different results.

I want to contribute, but I am terrible with physics. Could you give a direction on where to start from?

edit: sorry title is a little bit misleading.
Originally I wanted to ask about this part: https://youtu.be/h_x1XPqVBIM?t=490

@ekiefl
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ekiefl commented Jan 21, 2024

Currently there is no cut-induced throw, spin-induced throw, or cue deflection from off-center hits.

If you want to contribute, you should read this markdown file. If you're terrible with physics, that might be a problem, but all pull requests are welcome!

@ekiefl ekiefl added the enhancement New feature or request label Jan 21, 2024
@st4ycool
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@ekiefl so nicely written manual! Thank you. But what about cut-induced throw, spin-induced throw, or cue deflection from off-center hits, how do you evaluate their complexity? Which one will be the easiest to start from?

@ekiefl
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ekiefl commented Jan 24, 2024

Deflection is probably easiest.

Rather than using a physically derived model, you could write a heuristic based model that feels right. The more side spin, the more deflection.

@ekiefl
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ekiefl commented Oct 15, 2024

Cut- and spin-induced throw was introduced in #153 and cue ball deflection (squirt) was introduced in #139 🥳

@ekiefl ekiefl closed this as completed Oct 15, 2024
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