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mux.go
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mux.go
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package nps_mux
import (
"errors"
"io"
"log"
"math"
"net"
"os"
"sync/atomic"
"time"
)
const (
muxPingFlag uint8 = iota
muxNewConnOk
muxNewConnFail
muxNewMsg
muxNewMsgPart
muxMsgSendOk
muxNewConn
muxConnClose
muxPingReturn
muxPing int32 = -1
maximumSegmentSize = poolSizeWindow
maximumWindowSize = 1 << 27 // 1<<31-1 TCP slide window size is very large,
// we use 128M, reduce memory usage
)
type Mux struct {
latency uint64 // we store latency in bits, but it's float64
net.Listener
conn net.Conn
connMap *connMap
newConnCh chan *conn
id int32
closeChan chan struct{}
IsClose bool
counter *latencyCounter
bw *bandwidth
pingCh chan []byte
pingCheckTime uint32 // we check the ping per 5s
pingCheckThreshold uint32
connType string
writeQueue priorityQueue
newConnQueue connQueue
}
func NewMux(c net.Conn, connType string, pingCheckThreshold int) *Mux {
//c.(*net.TCPConn).SetReadBuffer(0)
//c.(*net.TCPConn).SetWriteBuffer(0)
fd, err := getConnFd(c)
if err != nil {
log.Println(err)
}
var checkThreshold uint32
if pingCheckThreshold <= 0 {
if connType == "kcp" {
checkThreshold = 20
} else {
checkThreshold = 60
}
} else {
checkThreshold = uint32(pingCheckThreshold)
}
m := &Mux{
conn: c,
connMap: NewConnMap(),
id: 0,
closeChan: make(chan struct{}, 1),
newConnCh: make(chan *conn),
bw: NewBandwidth(fd),
IsClose: false,
connType: connType,
pingCh: make(chan []byte),
pingCheckThreshold: checkThreshold,
counter: newLatencyCounter(),
}
m.writeQueue.New()
m.newConnQueue.New()
//read session by flag
m.readSession()
//ping
m.ping()
m.writeSession()
return m
}
func (s *Mux) NewConn() (*conn, error) {
if s.IsClose {
return nil, errors.New("the mux has closed")
}
conn := NewConn(s.getId(), s)
//it must be Set before send
s.connMap.Set(conn.connId, conn)
s.sendInfo(muxNewConn, conn.connId, nil)
//Set a timer timeout 120 second
timer := time.NewTimer(time.Minute * 2)
defer timer.Stop()
select {
case <-conn.connStatusOkCh:
return conn, nil
case <-timer.C:
}
return nil, errors.New("create connection fail,the server refused the connection")
}
func (s *Mux) Accept() (net.Conn, error) {
if s.IsClose {
return nil, errors.New("accpet error,the mux has closed")
}
conn := <-s.newConnCh
if conn == nil {
return nil, errors.New("accpet error,the conn has closed")
}
return conn, nil
}
func (s *Mux) Addr() net.Addr {
return s.conn.LocalAddr()
}
func (s *Mux) sendInfo(flag uint8, id int32, data interface{}) {
if s.IsClose {
return
}
var err error
pack := muxPack.Get()
err = pack.Set(flag, id, data)
if err != nil {
muxPack.Put(pack)
log.Println("mux: New Pack err", err)
_ = s.Close()
return
}
s.writeQueue.Push(pack)
return
}
func (s *Mux) writeSession() {
go func() {
for {
if s.IsClose {
break
}
pack := s.writeQueue.Pop()
if s.IsClose {
break
}
//if pack.flag == muxNewMsg || pack.flag == muxNewMsgPart {
// if pack.length >= 100 {
// log.Println("write session id", pack.id, "\n", string(pack.content[:100]))
// } else {
// log.Println("write session id", pack.id, "\n", string(pack.content[:pack.length]))
// }
//}
err := pack.Pack(s.conn)
muxPack.Put(pack)
if err != nil {
log.Println("mux: Pack err", err)
_ = s.Close()
break
}
}
}()
}
func (s *Mux) ping() {
go func() {
now, _ := time.Now().UTC().MarshalText()
s.sendInfo(muxPingFlag, muxPing, now)
// send the ping flag and Get the latency first
ticker := time.NewTicker(time.Second * 5)
defer ticker.Stop()
for {
if s.IsClose {
break
}
select {
case <-ticker.C:
}
if atomic.LoadUint32(&s.pingCheckTime) > s.pingCheckThreshold {
log.Println("mux: ping time out, checktime", s.pingCheckTime, "threshold", s.pingCheckThreshold)
_ = s.Close()
// more than limit times not receive the ping return package,
// mux conn is damaged, maybe a packet drop, close it
break
}
now, _ = time.Now().UTC().MarshalText()
s.sendInfo(muxPingFlag, muxPing, now)
atomic.AddUint32(&s.pingCheckTime, 1)
}
return
}()
go func() {
var now time.Time
var data []byte
for {
if s.IsClose {
break
}
select {
case data = <-s.pingCh:
atomic.StoreUint32(&s.pingCheckTime, 0)
case <-s.closeChan:
break
}
_ = now.UnmarshalText(data)
latency := time.Now().UTC().Sub(now).Seconds()
if latency > 0 {
atomic.StoreUint64(&s.latency, math.Float64bits(s.counter.Latency(latency)))
// convert float64 to bits, store it atomic
//log.Println("ping", math.Float64frombits(atomic.LoadUint64(&s.latency)))
}
if cap(data) > 0 && !s.IsClose {
windowBuff.Put(data)
}
}
}()
}
func (s *Mux) readSession() {
go func() {
var connection *conn
for {
if s.IsClose {
break
}
connection = s.newConnQueue.Pop()
if s.IsClose {
break // make sure that is closed
}
s.connMap.Set(connection.connId, connection) //it has been Set before send ok
s.newConnCh <- connection
s.sendInfo(muxNewConnOk, connection.connId, nil)
}
}()
go func() {
var pack *muxPackager
var l uint16
var err error
for {
if s.IsClose {
return
}
pack = muxPack.Get()
s.bw.StartRead()
if l, err = pack.UnPack(s.conn); err != nil {
log.Println("mux: read session unpack from connection err", err)
_ = s.Close()
break
}
s.bw.SetCopySize(l)
//if pack.flag == muxNewMsg || pack.flag == muxNewMsgPart {
// if pack.length >= 100 {
// log.Printf("read session id %d pointer %p\n%v", pack.id, pack.content, string(pack.content[:100]))
// } else {
// log.Printf("read session id %d pointer %p\n%v", pack.id, pack.content, string(pack.content[:pack.length]))
// }
//}
switch pack.flag {
case muxNewConn: //New connection
connection := NewConn(pack.id, s)
s.newConnQueue.Push(connection)
continue
case muxPingFlag: //ping
s.sendInfo(muxPingReturn, muxPing, pack.content)
windowBuff.Put(pack.content)
continue
case muxPingReturn:
s.pingCh <- pack.content
continue
}
if connection, ok := s.connMap.Get(pack.id); ok && !connection.isClose {
switch pack.flag {
case muxNewMsg, muxNewMsgPart: //New msg from remote connection
err = s.newMsg(connection, pack)
if err != nil {
log.Println("mux: read session connection New msg err", err)
_ = connection.Close()
}
continue
case muxNewConnOk: //connection ok
connection.connStatusOkCh <- struct{}{}
continue
case muxNewConnFail:
connection.connStatusFailCh <- struct{}{}
continue
case muxMsgSendOk:
if connection.isClose {
continue
}
connection.sendWindow.SetSize(pack.window)
continue
case muxConnClose: //close the connection
connection.closingFlag = true
connection.receiveWindow.Stop() // close signal to receive window
continue
}
} else if pack.flag == muxConnClose {
continue
}
muxPack.Put(pack)
}
}()
}
func (s *Mux) newMsg(connection *conn, pack *muxPackager) (err error) {
if connection.isClose {
err = io.ErrClosedPipe
return
}
//insert into queue
if pack.flag == muxNewMsgPart {
err = connection.receiveWindow.Write(pack.content, pack.length, true, pack.id)
}
if pack.flag == muxNewMsg {
err = connection.receiveWindow.Write(pack.content, pack.length, false, pack.id)
}
return
}
func (s *Mux) Close() (err error) {
if s.IsClose {
return errors.New("the mux has closed")
}
s.IsClose = true
log.Println("close mux")
s.connMap.Close()
//s.connMap = nil
s.closeChan <- struct{}{}
close(s.newConnCh)
// while target host close socket without finish steps, conn.Close method maybe blocked
// and tcp status change to CLOSE WAIT or TIME WAIT, so we close it in other goroutine
_ = s.conn.SetDeadline(time.Now().Add(time.Second * 5))
go s.conn.Close()
s.release()
return
}
func (s *Mux) release() {
for {
pack := s.writeQueue.TryPop()
if pack == nil {
break
}
if pack.basePackager.content != nil {
windowBuff.Put(pack.basePackager.content)
}
muxPack.Put(pack)
}
for {
connection := s.newConnQueue.TryPop()
if connection == nil {
break
}
connection = nil
}
s.writeQueue.Stop()
s.newConnQueue.Stop()
}
//Get New connId as unique flag
func (s *Mux) getId() (id int32) {
//Avoid going beyond the scope
if (math.MaxInt32 - s.id) < 10000 {
atomic.StoreInt32(&s.id, 0)
}
id = atomic.AddInt32(&s.id, 1)
if _, ok := s.connMap.Get(id); ok {
return s.getId()
}
return
}
type bandwidth struct {
readBandwidth uint64 // store in bits, but it's float64
readStart time.Time
lastReadStart time.Time
bufLength uint32
fd *os.File
calcThreshold uint32
}
func NewBandwidth(fd *os.File) *bandwidth {
return &bandwidth{fd: fd}
}
func (Self *bandwidth) StartRead() {
if Self.readStart.IsZero() {
Self.readStart = time.Now()
}
if Self.bufLength >= Self.calcThreshold {
Self.lastReadStart, Self.readStart = Self.readStart, time.Now()
Self.calcBandWidth()
}
}
func (Self *bandwidth) SetCopySize(n uint16) {
Self.bufLength += uint32(n)
}
func (Self *bandwidth) calcBandWidth() {
t := Self.readStart.Sub(Self.lastReadStart)
bufferSize, err := sysGetSock(Self.fd)
if err != nil {
log.Println(err)
Self.bufLength = 0
return
}
if Self.bufLength >= uint32(bufferSize) {
atomic.StoreUint64(&Self.readBandwidth, math.Float64bits(float64(Self.bufLength)/t.Seconds()))
// calculate the whole socket buffer, the time meaning to fill the buffer
} else {
Self.calcThreshold = uint32(bufferSize)
}
// socket buffer size is bigger than bufLength, so we don't calculate it
Self.bufLength = 0
}
func (Self *bandwidth) Get() (bw float64) {
// The zero value, 0 for numeric types
bw = math.Float64frombits(atomic.LoadUint64(&Self.readBandwidth))
if bw <= 0 {
bw = 0
}
return
}
const counterBits = 4
const counterMask = 1<<counterBits - 1
func newLatencyCounter() *latencyCounter {
return &latencyCounter{
buf: make([]float64, 1<<counterBits, 1<<counterBits),
headMin: 0,
}
}
type latencyCounter struct {
buf []float64 //buf is a fixed length ring buffer,
// if buffer is full, New value will replace the oldest one.
headMin uint8 //head indicate the head in ring buffer,
// in meaning, slot in list will be replaced;
// min indicate this slot value is minimal in list.
// we delineate the effective range with three times the minimum latency
// average of effective latency for all current data as a mux latency
}
func (Self *latencyCounter) unpack(idxs uint8) (head, min uint8) {
head = (idxs >> counterBits) & counterMask
// we Set head is 4 bits
min = idxs & counterMask
return
}
func (Self *latencyCounter) pack(head, min uint8) uint8 {
return head<<counterBits |
min&counterMask
}
func (Self *latencyCounter) add(value float64) {
head, min := Self.unpack(Self.headMin)
Self.buf[head] = value
if head == min {
min = Self.minimal()
//if head equals min, means the min slot already be replaced,
// so we need to find another minimal value in the list,
// and change the min indicator
}
if Self.buf[min] > value {
min = head
}
head++
Self.headMin = Self.pack(head, min)
}
func (Self *latencyCounter) minimal() (min uint8) {
var val float64
var i uint8
for i = 0; i < counterMask; i++ {
if Self.buf[i] > 0 {
if val > Self.buf[i] {
val = Self.buf[i]
min = i
}
}
}
return
}
func (Self *latencyCounter) Latency(value float64) (latency float64) {
Self.add(value)
latency = Self.countSuccess()
return
}
const lossRatio = 3
func (Self *latencyCounter) countSuccess() (successRate float64) {
var i, success uint8
_, min := Self.unpack(Self.headMin)
for i = 0; i < counterMask; i++ {
if Self.buf[i] <= lossRatio*Self.buf[min] && Self.buf[i] > 0 {
success++
successRate += Self.buf[i]
}
}
// counting all the data in the ring buf, except zero
successRate = successRate / float64(success)
return
}