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moveTowards(source: Tile, target: Tile): Tile; returns a tile you could move an army to from the source tile, to move towards the target tile. Basically naive path finding.
getClosestArmy(tile, player): Tile; returns the tile which is closest to the target tile, and occupied by one of your armies
UI:
Game ended view
Start/stop game buttons
AI picker
Game speed control
Full featured human player interface
AI's:
Passive (doesn't do anything)
Random
Turtle
Rush
Thief (tries to steal the win by rushing to capture points)
Swarm (prioritizes spawn points over capture points)
King of the hill (prioritizes controlling the major spawn point)
...come up with more
The text was updated successfully, but these errors were encountered:
Engine:
Rules
AI utilities:
moveTowards(source: Tile, target: Tile): Tile
; returns a tile you could move an army to from the source tile, to move towards the target tile. Basically naive path finding.getClosestArmy(tile, player): Tile
; returns the tile which is closest to the target tile, and occupied by one of your armiesUI:
AI's:
The text was updated successfully, but these errors were encountered: