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bnk.bt
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bnk.bt
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struct BKHD
{
uint version;
uint id;
byte unknown[sectionLength-8];
};
struct DIDX
{
struct ENTRY
{
uint id;
uint offset;
uint length;
} entry[sectionLength / sizeof(ENTRY)];
};
struct DATA_Track(int size)
{
byte data[size];
};
struct DATA
{
local int i;
local int offset = 0;
for(i = 0; i < sizeof(didx.entry) / sizeof(ENTRY); i++)
{
FSkip(didx.entry[i].offset - offset); // Skip buffer/alignment region
DATA_Track track(didx.entry[i].length);
offset = didx.entry[i].length;
}
};
enum <ubyte> HIRC_EntryType
{
Settings = 1,
Sound = 2,
EventAction = 3,
Event = 4,
RandomOrSequenceContainer = 5,
SwitchContainer = 6,
ActorMixer = 7,
AudioBus = 8,
BlendContainer = 9,
MusicSegment = 10,
MusicTrack = 11,
MusicSwitchContainer = 12,
MusicPlaylistContainer = 13,
Attenuation = 14,
DialogueEvent = 15,
MotionBus = 16,
MotionFx = 17,
Effect = 18,
Unknown = 19,
AuxiliaryBus = 20
};
enum <uint> HIRC_Sound_StorageType
{
Embedded = 0,
Streamed = 1,
StreamedPrefetched = 2
};
enum <ubyte> HIRC_Sound_SoundType
{
SFX = 0,
Voice = 1
};
struct HIRC_UNK
{
uint length;
byte data[length];
};
struct HIRC_Settings
{
uint length;
byte data[length];
};
struct HIRC_Sound
{
uint length;
uint id;
uint _unknown;
HIRC_Sound_StorageType state;
uint audioId;
uint sourceId;
HIRC_Sound_SoundType soundType;
byte data[length - 21];
};
enum <ubyte> HIRC_EventActionScope
{
SwitchOrTrigger = 1,
Global = 2,
GameObject = 3,
State = 4,
All = 5,
AllExcept = 6
};
enum <ubyte> HIRC_EventActionType
{
Stop = 1,
Pause = 2,
Resume = 3,
Play = 4,
Trigger = 5,
Mute = 6,
UnMute = 7,
SetVoicePitch = 8,
ResetVoicePitch = 9,
SetVpoceVolume = 10,
ResetVoiceVolume = 11,
SetBusVolume = 12,
ResetBusVolume = 13,
SetVoiceLowPassFilter = 14,
ResetVoiceLowPassFilter = 15,
EnableState = 16,
DisableState = 17,
SetState = 18,
SetGameParameter = 19,
ResetGameParameter = 20,
SetSwitch = 21,
ToggleBypass = 22,
ResetBypassEffect = 23,
Break = 24,
Seek = 25
};
enum <ubyte> HIRC_EventActionParameterType
{
Delay = 0x0E,
ParamPlay = 0x0F,
Probability = 0x10
};
struct HIRC_EventAction
{
uint length;
uint id;
HIRC_EventActionScope scope;
HIRC_EventActionType actionType;
uint gameObjectId;
byte _null<hidden=true>;
byte parameterCount;
HIRC_EventActionParameterType parameterTypes[parameterCount];
byte parameters[parameterCount];
byte _null<hidden=true>;
if (actionType == 12) // Set State
{
uint stateGroupId;
uint stateId;
}
else if (actionType == 19) // Set Switch
{
uint switchGroupId;
uint groupId;
}
else
{
byte _unknown[length - 13 - (sizeof(byte) * parameterCount * 2)];
}
};
struct HIRC_Event
{
uint length;
uint id;
if (bankVersion >= 134)
byte actionCount;
else
uint actionCount;
uint actionIds[actionCount];
};
struct HIRC_RandomOrSequenceContainer
{
uint length;
byte data[length];
};
struct HIRC_SwitchContainer
{
uint length;
byte data[length];
};
struct HIRC_ActorMixer
{
uint length;
byte data[length];
};
struct HIRC_AudioBus
{
uint length;
byte data[length];
};
struct HIRC_BlendContainer
{
uint length;
byte data[length];
};
struct HIRC_MusicSegment
{
uint length;
byte data[length];
};
struct HIRC_MusicTrack
{
uint length;
byte data[length];
};
struct HIRC_MusicSwitchContainer
{
uint length;
byte data[length];
};
struct HIRC_MusicPlaylistContainer
{
uint length;
byte data[length];
};
struct HIRC_Attenuation
{
uint length;
byte data[length];
};
struct HIRC_DialogueEvent
{
uint length;
byte data[length];
};
struct HIRC_MotionBus
{
uint length;
byte data[length];
};
struct HIRC_MotionFx
{
uint length;
byte data[length];
};
struct HIRC_Effect
{
uint length;
byte data[length];
};
struct HIRC_Unknown
{
uint length;
byte data[length];
};
struct HIRC_AuxiliaryBus
{
uint length;
byte data[length];
};
struct HIRC
{
local uint i = 0;
uint count;
for( i = 0; i < count; i++ )
{
HIRC_EntryType type<hidden=true>;
switch(type)
{
case Settings:
HIRC_Settings entry<name="Settings">;
break;
case Sound:
HIRC_Sound entry<name="Sound">;
break;
case EventAction:
HIRC_EventAction entry<name="EventAction">;
break;
case Event:
HIRC_Event entry<name="Event">;
break;
case RandomOrSequenceContainer:
HIRC_RandomOrSequenceContainer entry<name="RandomOrSequenceContainer">;
break;
case SwitchContainer:
HIRC_SwitchContainer entry<name="SwitchContainer">;
break;
case ActorMixer:
HIRC_ActorMixer entry<name="ActorMixer">;
break;
case AudioBus:
HIRC_AudioBus entry<name="AudioBus">;
break;
case BlendContainer:
HIRC_BlendContainer entry<name="BlendContainer">;
break;
case MusicSegment:
HIRC_MusicSegment entry<name="MusicSegment">;
break;
case MusicTrack:
HIRC_MusicTrack entry<name="MusicTrack">;
break;
case MusicSwitchContainer:
HIRC_MusicSwitchContainer entry<name="MusicSwitchContainer">;
break;
case MusicPlaylistContainer:
HIRC_MusicPlaylistContainer entry<name="MusicPlaylistContainer">;
break;
case Attenuation:
HIRC_Attenuation entry<name="Attenuation">;
break;
case DialogueEvent:
HIRC_DialogueEvent entry<name="DialogueEvent">;
break;
case MotionBus:
HIRC_MotionBus entry<name="MotionBus">;
break;
case MotionFx:
HIRC_MotionFx entry<name="MotionFx">;
break;
case Effect:
HIRC_Effect entry<name="Effect">;
break;
case Unknown:
HIRC_Unknown entry<name="Unknown">;
break;
case AuxiliaryBus:
HIRC_AuxiliaryBus entry<name="AuxiliaryBus">;
break;
default:
HIRC_UNK entry<name="UNKNOWN">;
break;
}
}
};
struct STID_ENTRY
{
uint id;
ubyte length;
char name[length];
};
struct STID
{
uint one;
uint count;
STID_ENTRY entries[count]<optimize=false>;
};
struct UNK
{
byte data[sectionLength];
};
local char magic[4];
local uint sectionLength;
local uint bankVersion;
while(!FEof())
{
magic = ReadString(FTell(), 4);
FSkip(4);
sectionLength = ReadUInt();
FSkip(4);
switch(magic)
{
case "BKHD":
BKHD bkhd;
bankVersion = bkhd.version;
break;
case "DIDX":
DIDX didx;
break;
case "DATA":
DATA data;
break;
case "HIRC":
HIRC hirc;
break;
case "STID":
STID stid;
break;
default:
UNK unk;
break;
}
}