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If the number of register is very big, when something posts an event, the thread may be slow, even makes the whole game crashed.
So: "New" a independent thread for the event bus, add "synchronized" key word in methods.
The text was updated successfully, but these errors were encountered:
If the number of register is very big, when something posts an event, the thread may be slow, even makes the whole game crashed.
So: "New" a independent thread for the event bus, add "synchronized" key word in methods.
The text was updated successfully, but these errors were encountered: