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Beacon.h
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Beacon.h
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/**************************************************************
* Copyright (c) 2010-2013, Dynamic Network Services, Inc.
* Jake Montgomery ([email protected]) & Tom Daly ([email protected])
* Distributed under the FreeBSD License - see LICENSE
***************************************************************/
/**
The main bfdd-beacon application.
*/
#pragma once
#include "Session.h"
#include "threads.h"
#include "hash_map.h"
#include "RecvMsg.h"
#include "SockAddr.h"
#include <deque>
#include <vector>
#include <set>
#include <list>
struct sockaddr_in;
class Socket;
class Scheduler;
class Beacon
{
public:
Beacon();
~Beacon();
/**
* Start the beacon.
*
* @param controlPorts [in] - A list of address and port combinations on which
* to listen for control commands.
* @param listenAddrs [in] - A list of address on which to listen for new BDF
* sessions. 'ANY' is allowed.
*
*
* @return - false on failure
*/
bool Run(const std::list<SockAddr> &controlPorts, const std::list<IpAddr> &listenAddrs);
typedef void (*OperationCallback)(Beacon *beacon, void *userdata);
/**
* Queue up a shutdown.
*
* @Note can be called from any thread.
*
*/
void RequestShutdown();
/**
* Checks a shutdown has been requested and is pending.
*
* @Note can be called from any thread.
*
* @return bool
*/
bool IsShutdownRequested();
/**
* Queues a callback to occur on the main thread so that the beacon and sessions
* can be freely accessed. Be aware that the callback code will be blocking all
* BFD activity, so keep it brief. In addition, Check IsShutdownRequested() in
* your callback and exit as soon as possible if a shutdown was requested.
*
* @Note can be called from any thread.
*
* @param callback [in] - The callback.
* @param userdata [in]- The user data.
* @param waitForCompletion [in] - Should this thread sleep until the callback
* has been executed?
*
* @return bool - false if the operation was not queued because a shutdown had
* already been requested or memory failure.
*/
bool QueueOperation(OperationCallback callback, void *userdata, bool waitForCompletion);
/**
* Starts an active session for the given system. If there is already a session
* for the given system then this currently does nothing.
*
* TODO: should change an existing session from passive to active?
*
* @Note can only on the main thread.
*
* @param remoteAddr [in] - remote address.
* @param localAddr [in]- address on which to receive and send packets. .
*
* @return bool - false on failure. If there is already a session, then this
* returns true.
*/
bool StartActiveSession(const IpAddr &remoteAddr, const IpAddr &localAddr);
/**
* Allows us to accept connections from the given ip address.
*
* @Note can be called only on the main thread.
*
* @throw - yes.
*
*/
void AllowPassiveIP(const IpAddr &addr);
/**
* Stops us from accepting new connections from the given ip address.
* If AllowAllPassiveConnections() is enabled, then this is ignored.
*
* If there is already an active session for this IP, then it is not effected.
*
* @Note can be called only on the main thread.
*
*/
void BlockPassiveIP(const IpAddr &addr);
/**
* Allow or disallow accepting every invitation.
*
* @Note can be called only on the main thread.
*
* @param allow
*/
void AllowAllPassiveConnections(bool allow);
/**
* Find Session by discriminator.
*
* @Note can be called only on the main thread.
*
* @return Session* - NULL on failure
*/
Session* FindSessionId(uint32_t id);
/**
* Find Session by remote and local ip.
*
* @Note can be called only on the main thread.
*
* @param remoteAddr [in] - Port ignored
* @param localAddr [in] - Port ignored
*
* @return Session* - NULL on failure
*/
Session* FindSessionIp(const IpAddr &remoteAddr, const IpAddr &localAddr);
/**
* Clears and fill the vector with all the sessions.
*
* @Note can be called only on the main thread.
*
* @throw - yes
*
* @param outList
*/
void GetSessionIdList(std::vector<uint32_t> &outList);
/**
* Will delete the session.
*
* @Note can be called only on the main thread.
*
* Session must be from this beacon.
*/
void KillSession(Session *session);
/**
* Sets the DectectMulti for future sessions.
*
* @Note can be called only on the main thread.
*/
void SetDefMulti(uint8_t val);
/**
* Sets the 'default' DesiredMinTXInterval state variable for future sessions.
*
* @Note can be called only on the main thread.
*/
void SetDefMinTxInterval(uint32_t val);
/**
* Sets the 'default' RequiredMinTXInterval state variable for future sessions.
*
* @Note can be called only on the main thread.
*/
void SetDefMinRxInterval(uint32_t val);
/**
* Changes the default C bit value on for future sessions.
*
* @Note can be called only on the main thread.
*/
void SetDefControlPlaneIndependent(bool cpi);
/**
* Enables or disables a workaround that allows fast Up->AdminDown->Up
* transitions.
*
* @Note can be called only on the main thread.
*
* @param enable
*/
void SetDefAdminUpPollWorkaround(bool enable);
private:
void makeListenSocket(const IpAddr &listenAddr, Socket &outSocket);
static void handleListenSocketCallback(int socket, void *userdata);
void handleListenSocket(Socket &socket);
static void handleSelfMessageCallback(int sigId, void *userdata) { reinterpret_cast<Beacon *>(userdata)->handleSelfMessage(sigId);}
void handleSelfMessage(int sigId);
uint32_t makeUniqueDiscriminator();
bool triggerSelfMessage();
Session* addSession(const IpAddr &remoteAddr, const IpAddr &localAddr);
Session* findInSourceMap(const IpAddr &remoteAddr, const IpAddr &localAddr);
private:
struct SourceMapKey
{
SourceMapKey(IpAddr remoteAddr, IpAddr localAddr) : remoteAddr(remoteAddr), localAddr(localAddr) { }
IpAddr remoteAddr;
IpAddr localAddr;
bool operator==(const SourceMapKey &other) const { return remoteAddr == other.remoteAddr && localAddr == other.localAddr;}
struct hasher
{size_t operator ()(const SourceMapKey &me) const { return me.remoteAddr.hash() + me.localAddr.hash();}
};
};
typedef hash_map<uint32_t, class Session *>::Type DiscMap;
typedef DiscMap::iterator DiscMapIt;
typedef hash_map<SourceMapKey, class Session *, SourceMapKey::hasher>::Type SourceMap;
typedef SourceMap::iterator SourceMapIt;
typedef hash_map<uint32_t, class Session *>::Type IdMap;
typedef IdMap::iterator IdMapIt;
// Used to queue up operation
struct PendingOperation
{
inline PendingOperation() : callback(NULL) { }
OperationCallback callback;
void *userdata;
bool completed;
class WaitCondition *waitCondition; // lock with m_paramsLock
};
typedef std::deque<Beacon::PendingOperation *> OperationQueue;
// All items in this block are used only in the Scheduler thread, so no
// locking needed
//
Scheduler *m_scheduler; // This is only valid after Run() is called.
RecvMsg m_packet;
DiscMap m_discMap; // Your Discriminator -> Session
IdMap m_IdMap; // Human readable session id -> Session
SourceMap m_sourceMap; // ip/ip -> Session
std::set<IpAddr, IpAddr::LessClass> m_allowedPassiveIP;
bool m_allowAnyPassiveIP;
bool m_strictPorts; // Should incoming ports be limited as described in draft-ietf-bfd-v4v6-1hop-11.txt
Session::InitialParams m_initialSessionParams;
// These items are set at startup, so no locking is needed.
int m_selfSignalId;
// m_paramsLock locks the parameters that can be adjusted externally. All items
// in this block are protected by this lock.
//
QuickLock m_paramsLock;
bool m_shutownRequested;
OperationQueue m_operations;
};