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Comments: Fast, Constant Time Sphere Indexing, Part 1 #18
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Cool article! Minor suggestion for less distracting colors:
It makes the outlines around the cyan and green triangles easier to see. (I generated the values with python code and then tweaking)
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Ahh, thanks for trying this out but I think I prefer the original colours. <scrolls up> My eyes! 🙈 I think I'll add your colours 😄 |
Interesting problem. After playing around a bit I came up with this pleasantly simple method: https://www.shadertoy.com/view/MlVfzG |
Good job! You hit on the exact method I'll be covering in part 2 😃 It's very similar to Octahedron Normal Encoding, which was how I stumbled on it myself. (code here: https://gist.github.com/dwilliamson/efe4c2e09ad0c223be8e) |
Yup, that looks like the business. I've always wondered why people didn't use octahedral environment mappings more. |
very nice!!! good job) |
cool |
http://donw.io/post/sphere-indexing/
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