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Grid.elm
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module App.View.Grid exposing
( InitOptions
, Message(..)
, Msg
, State
, fromGrid
, init
, subscriptions
, update
, view
)
import Animation exposing (Animation)
import App.Data.Grid as Grid exposing (Grid)
import App.Data.Tile as Tile exposing (Tile)
import App.Data.Tile.Value as Value exposing (Value)
import App.Lib.Ease as Ease
import App.View.Message as Message
import Browser.Events as BE
import Html as H
import Html.Attributes as HA
import Html.Keyed as HK
-- STATE
type State
= State
{ clock : Animation.Clock
, moveDuration : Float
, animatedTiles : List AnimatedTile
}
type alias AnimatedTile =
{ factor : Animation
, tile : Tile
}
fromGrid : Grid -> State
fromGrid grid =
init
{ tiles = Grid.toTiles grid
, moveDuration = 100
}
type alias InitOptions =
{ tiles : List Tile
, moveDuration : Float
}
init : InitOptions -> State
init { tiles, moveDuration } =
State
{ clock = 0
, moveDuration = moveDuration
, animatedTiles = List.map (toAnimatedTile moveDuration) tiles
}
toAnimatedTile : Float -> Tile -> AnimatedTile
toAnimatedTile moveDuration tile =
{ factor =
Animation.animation 0
|> Animation.duration moveDuration
|> Animation.ease Ease.inOut
, tile = tile
}
-- UPDATE
type Msg
= Tick Animation.TimeDelta
update : Msg -> State -> State
update msg (State state) =
case msg of
Tick dt ->
State { state | clock = state.clock + dt }
-- SUBSCRIPTIONS
subscriptions : Sub Msg
subscriptions =
BE.onAnimationFrameDelta Tick
-- VIEW
type Message msg
= NoMessage
| GameOverMessage (Message.GameOverOptions msg)
| WinMessage (Message.WinOptions msg)
view : Message msg -> State -> H.Html msg
view message (State { clock, moveDuration, animatedTiles }) =
H.div
[ HA.class "grid"
]
[ H.node "style"
[]
[ H.text <| ":root { --grid-tile-move-duration: " ++ String.fromFloat moveDuration ++ "ms;" ++ " }"
]
, H.div [ HA.class "grid__background" ]
[ H.div [ HA.class "grid__cells" ]
[ H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
, H.div [ HA.class "grid__cell" ] []
]
, viewGridTiles clock animatedTiles
, case message of
NoMessage ->
H.text ""
GameOverMessage options ->
H.div [ HA.class "grid__message" ]
[ Message.viewGameOver options ]
WinMessage options ->
H.div [ HA.class "grid__message" ]
[ Message.viewWin options ]
]
]
viewGridTiles : Animation.Clock -> List AnimatedTile -> H.Html msg
viewGridTiles clock =
HK.node "div" [ HA.class "grid_tiles" ] << List.map (viewGridTile clock)
viewGridTile : Animation.Clock -> AnimatedTile -> ( String, H.Html msg )
viewGridTile clock { factor, tile } =
let
k =
String.fromFloat <| Animation.animate clock factor
{ kind, id, value, from, to } =
Tile.toInfo tile
( fromRow, fromCol ) =
from
( toRow, toCol ) =
to
( fromLeft, fromTop ) =
( "(" ++ String.fromInt fromCol ++ " * var(--grid-gap) + " ++ String.fromInt (fromCol - 1) ++ " * var(--tile-size)" ++ ")"
, "(" ++ String.fromInt fromRow ++ " * var(--grid-gap) + " ++ String.fromInt (fromRow - 1) ++ " * var(--tile-size)" ++ ")"
)
( toLeft, toTop ) =
( "(" ++ String.fromInt toCol ++ " * var(--grid-gap) + " ++ String.fromInt (toCol - 1) ++ " * var(--tile-size)" ++ ")"
, "(" ++ String.fromInt toRow ++ " * var(--grid-gap) + " ++ String.fromInt (toRow - 1) ++ " * var(--tile-size)" ++ ")"
)
( left, top ) =
( "calc(" ++ fromLeft ++ " + " ++ k ++ " * " ++ "(" ++ toLeft ++ " - " ++ fromLeft ++ "))"
, "calc(" ++ fromTop ++ " + " ++ k ++ " * " ++ "(" ++ toTop ++ " - " ++ fromTop ++ "))"
)
in
( String.fromInt id
, H.div
[ HA.class "grid__tile"
, HA.style "left" left
, HA.style "top" top
, HA.style "will-change" "left, top"
]
[ viewTile kind value ]
)
viewTile : String -> Value -> H.Html msg
viewTile kind value =
let
valueAsString =
Value.toString value
valueAsInt =
Value.toInt value
valueClassName =
(++) "tile--" <|
if valueAsInt <= 2048 then
valueAsString
else if valueAsInt <= 8192 then
"super-1"
else if valueAsInt <= 65536 then
"super-2"
else
"super-3"
in
H.div
[ HA.class "tile"
, HA.class <| "tile--" ++ kind
, HA.class valueClassName
]
[ H.div [ HA.class "tile__value" ] [ H.text valueAsString ] ]