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Because USD's Hydra's StreamGL renderer does not currently support GeomSubset, you can trivially exported textured geometry from this exporter that current usdview w/Hydra doesn't render correctly (i.e. no texture). In many cases, there are single faces (with two sides) that are using GeomSubset, but it's really not a subset, it's the whole thing.
In that case, we should omit doing the material as a subset and just apply the material to the whole mesh.
The text was updated successfully, but these errors were encountered:
Because USD's Hydra's StreamGL renderer does not currently support GeomSubset, you can trivially exported textured geometry from this exporter that current usdview w/Hydra doesn't render correctly (i.e. no texture). In many cases, there are single faces (with two sides) that are using GeomSubset, but it's really not a subset, it's the whole thing.
In that case, we should omit doing the material as a subset and just apply the material to the whole mesh.
The text was updated successfully, but these errors were encountered: