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Materials should be in their own layer #10

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drwave opened this issue Sep 5, 2018 · 0 comments
Open

Materials should be in their own layer #10

drwave opened this issue Sep 5, 2018 · 0 comments

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@drwave
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drwave commented Sep 5, 2018

In order to correctly represent face color from SketchUp in USD, I really need to make a Material to do this. Best practice seems to indicate that I should have a shader graph at the top of the scene that can serve as a fallback to map displayColor to the color3f inputs:diffuseColor and float inputs:opacity to displayOpacity.

For debugging, and just general clarity, I should write these to their own layer.

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