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whiterock06b.txt
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whiterock06b.txt
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6B-1:
To - Infernal Drazzt
Pass - Celestial Onway
Through - Terran Ixt
My - Common* My
Portal - Abyssal Derangshu
Insert - Undercommon Stang
The - Draconic Yar
Key - Elven* Maeron
In - Auran Bub
My - Aquan Een
Maw - Ignan Flambran
Runes in Dwarven, encoded.
IQ-5 to decode
Stone Door Golem
SM +1
ST 22 HP 30 thr 2d sw 4d
DX 1
IQ 5
HT 12
DR 10 / 5 vs. cr
Brawling-12
Immune to magic (except rock to mud = slow, stone to flesh negates DR)
Flesh to Stone-16 1/day R-HT
Bite (12) Reach C, 2d cr
Slam (12) Reach 1, 6d cr (knockback!)
DX check to jump through open door immediately after slam
Failure: Trapped, 6d cr per second. Escape-4 to get out.
6B-2:
Loras
Vision-2 to spot Dawning Sun holy sumbol around his neck.
ST 10 HP 25
DX 12 Will 19
IQ 19 Per 16
HT 11 FP 15
BS 5.75
Move 5
Dodge 8
DR 10, 6 vs. cr and magic
Immune to cold, electricity, polymorph, mind control
Magery-6
Most spells at 23, except flashy attack spells
Most mental skills at 20+
Brawling-16
Touch attack (16) Reach C, damage 1d+6 ignoring DR, Will-2 for half
HT-2 or paralyzed
Boots of Levitation
Bracers of Armor, +4 to DR
Ring of Protection, +2 to DR
Headband of Intellect, +2 to IQ
Quill of Dictation
Most languages
Caryatid Columns (4)
ST 14 HP 20 thr 1d sw 2d
DX 10 Will 10
IQ 3 Per 9
HT 11 FP 11
BS 5.25
Move 5
Dodge 8 + 3
Parry 10 + 3
Block 10 + 3
DR 8
Any weapon that strikes column must make HT+1 check or shatter
Immune to most magic, but slain by rock to mud, stone to flesh, stone shape
(Resist those at +2)
Broadsword-15
Shield-15
Broadsword (15) Reach 1, Damage 2d+1 cut, Parry 10
Large Shield DB 3
Shield Wall Training
Lorus requires a book or interesting magic item he doesn't have, or information
from History-6 for each research topic. (Same for copying spells from his
spellbook.)
6B-4:
Research-8 and several hours to find a particular book without help from libractus.
Diplomacy-4, Fast-Talk-8, or unique magic item to get Lorus to help with research.
Otherwise:
Info about Aquil'iya: History / Research / Hidden Lore -4
How to activate Acqui'ita: -8
Sleep of Ages spell: -10
Info about White Roc: -4
Command words for White Roc: -10
Clockwork Academy: +0
Understanding the constructs: -6, and must read Gnomish
Sphinx Empire: -6
Shadowcrown: -10
Star Arms: -8
Mysterious Tower: -10
Drow family history: -7
Tomb under Porthmeor: Architecture -8
Door Golems: -6
6B-5:
3 crystal balls, 1 with True Seeing
stands, tapestries. All valuable but hard to steal.
6B-6:
3 Wizard Locks, Skill 20
Alchemy lab, drafting tools, etc.
Will-3 trap on each spellbook
6B-7:
Lots of maps, many valuable.