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Implement/invent alternative AI behaviour. #7

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dpc opened this issue Apr 17, 2014 · 0 comments
Open

Implement/invent alternative AI behaviour. #7

dpc opened this issue Apr 17, 2014 · 0 comments

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@dpc
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dpc commented Apr 17, 2014

Right now there is only one simple AI, that is used for all types of creatures: the one that will chase player as long as it sees them a and attack when close enough.

Implementing alternative AIs, or at least figuring out interesting behavior patterns is necessary. This is somewhat dependent on #5, because the behavior should match the game theme.

@dpc dpc added this to the 0.1 - Make it interesting! milestone Sep 3, 2014
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