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Right now there is only one simple AI, that is used for all types of creatures: the one that will chase player as long as it sees them a and attack when close enough.
Implementing alternative AIs, or at least figuring out interesting behavior patterns is necessary. This is somewhat dependent on #5, because the behavior should match the game theme.
The text was updated successfully, but these errors were encountered:
Right now there is only one simple AI, that is used for all types of creatures: the one that will chase player as long as it sees them a and attack when close enough.
Implementing alternative AIs, or at least figuring out interesting behavior patterns is necessary. This is somewhat dependent on #5, because the behavior should match the game theme.
The text was updated successfully, but these errors were encountered: