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Fix Firebase version to avoid compilation freeze on iOS #460
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<pod name="Firebase/Performance" spec="6.28.1"/> | ||
<pod name="Firebase/RemoteConfig" spec="6.28.1"/> | ||
<pod name="Firebase/InAppMessaging" spec="6.28.1"/> | ||
<pod name="Firebase/Firestore" spec="6.28.1"/> |
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This pre-compiled version of Firestore needs to be kept as it significantly reduces build times
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This pre-compiled version of Firestore needs to be kept as it significantly reduces build times
The pre-compiler firestore version freeze the ios compilation on my side.
Ionic:
Ionic CLI : 6.10.1 (/usr/local/lib/node_modules/@ionic/cli)
Ionic Framework : @ionic/angular 5.2.3
@angular-devkit/build-angular : 0.1000.3
@angular-devkit/schematics : 10.0.3
@angular/cli : 10.0.3
@ionic/angular-toolkit : 2.2.0
Cordova:
Cordova CLI : 9.0.0 ([email protected])
Cordova Platforms : android 8.1.0, electron 1.1.1, ios 5.1.1
Cordova Plugins : cordova-plugin-ionic-keyboard 2.2.0, cordova-plugin-ionic-webview 4.2.1, (and 8 other plugins)
Utility:
cordova-res (update available: 0.15.1) : 0.14.0
native-run : 1.0.0
System:
ios-deploy : 1.10.0
ios-sim : 8.0.2
NodeJS : v12.16.1 (/usr/local/bin/node)
npm : 6.13.4
OS : macOS Catalina
Xcode : Xcode 11.6 Build version 11E708
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The example project builds fine for me with [email protected]
in Xcode 11.5 and Xcode 12.0 Beta 2.
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I follow the readme :
git clone https://github.com/dpa99c/cordova-plugin-firebasex-test.git && cd cordova-plugin-firebasex-test
npm install
cordova platform add ios
cordova run ios
I obtain a build failed on the same step i'm freeze on my project :
PhaseScriptExecution [CP]\ Copy\ Pods\ Resources /Users/damienblanchet/Library/Developer/Xcode/DerivedData/FirebaseTest-cqjrdjtdzlwcmiehwgvhhflbbajx/Build/Intermediates.noindex/FirebaseTest.build/Debug-iphonesimulator/FirebaseTest.build/Script-71CBF5A57D83BC59C2384146.sh (in target 'FirebaseTest' from project 'FirebaseTest')
cd /Users/damienblanchet/Sources/cordova-plugin-firebasex-test/platforms/ios
/bin/sh -c /Users/damienblanchet/Library/Developer/Xcode/DerivedData/FirebaseTest-cqjrdjtdzlwcmiehwgvhhflbbajx/Build/Intermediates.noindex/FirebaseTest.build/Debug-iphonesimulator/FirebaseTest.build/Script-71CBF5A57D83BC59C2384146.sh
/Users/damienblanchet/Sources/cordova-plugin-firebasex-test/platforms/ios/Pods/FirebaseFirestore/FirebaseFirestore/Resources/gRPCCertificates-Cpp.bundle
error: Resource "/Users/damienblanchet/Library/Developer/Xcode/DerivedData/FirebaseTest-cqjrdjtdzlwcmiehwgvhhflbbajx/Build/Products/Debug-iphonesimulator/FirebaseInAppMessaging/InAppMessagingDisplayResources.bundle" not found. Run 'pod install' to update the copy resources script.
** BUILD FAILED **
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You are right, I applied the modifications of this paragraph and I got a build success. I will investigate on my side to try to identify the issue
Fixed in |
@dpa99c
cordova plugin lists are below.
After remove cordova-plugin-firebasex plugin, I can see build succeed.. |
@Younghun-Jung Yes I have the same problem when trying to build with the command line (using [email protected]). The build just hangs. It looks like it may be a cocoapods issue that others have reported elsewhere: https://sugeul.github.io/2020-06-02-xcodebuild-hang-on-CP-Prepare-artifacts/ Unfortunately there doesn't seem to be any official fix available at this point. I have tried editing the generated "Pods--artifacts.sh file and changing this line: I can then run cordova build ios and it works. However, as this is a generated file, my change will get overwritten any time cordova recreates the project. I may consider trying to come up with a cordova hook to do this edit automatically ... but hoping somebody else has a better idea. |
I upgraded to CocoaPods latest beta, 1.10.0.beta.2 with |
PR Type
What kind of change does this PR introduce?
PR Checklist
For bug fixes / features, please check if your PR fulfills the following requirements:
What is the purpose of this PR?
Fix Firebase version to avoid compilation freeze on iOS
Does this PR introduce a breaking change?
What testing has been done on the changes in the PR?
resolve freeze issue on ios compilation
What testing has been done on existing functionality?
Other information