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StreamReader.cs
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StreamReader.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Buffers;
using System.Buffers.Binary;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace System.IO
{
// This class implements a TextReader for reading characters to a Stream.
// This is designed for character input in a particular Encoding,
// whereas the Stream class is designed for byte input and output.
public class StreamReader : TextReader
{
// StreamReader.Null is threadsafe.
public static new readonly StreamReader Null = new NullStreamReader();
// Using a 1K byte buffer and a 4K FileStream buffer works out pretty well
// perf-wise. On even a 40 MB text file, any perf loss by using a 4K
// buffer is negated by the win of allocating a smaller byte[], which
// saves construction time. This does break adaptive buffering,
// but this is slightly faster.
private const int DefaultBufferSize = 1024; // Byte buffer size
private const int DefaultFileStreamBufferSize = 4096;
private const int MinBufferSize = 128;
private readonly Stream _stream;
private Encoding _encoding = null!; // only null in NullStreamReader where this is never used
private Decoder _decoder = null!; // only null in NullStreamReader where this is never used
private readonly byte[] _byteBuffer = null!; // only null in NullStreamReader where this is never used
private char[] _charBuffer = null!; // only null in NullStreamReader where this is never used
private int _charPos;
private int _charLen;
// Record the number of valid bytes in the byteBuffer, for a few checks.
private int _byteLen;
// This is used only for preamble detection
private int _bytePos;
// This is the maximum number of chars we can get from one call to
// ReadBuffer. Used so ReadBuffer can tell when to copy data into
// a user's char[] directly, instead of our internal char[].
private int _maxCharsPerBuffer;
/// <summary>True if the writer has been disposed; otherwise, false.</summary>
private bool _disposed;
// We will support looking for byte order marks in the stream and trying
// to decide what the encoding might be from the byte order marks, IF they
// exist. But that's all we'll do.
private bool _detectEncoding;
// Whether we must still check for the encoding's given preamble at the
// beginning of this file.
private bool _checkPreamble;
// Whether the stream is most likely not going to give us back as much
// data as we want the next time we call it. We must do the computation
// before we do any byte order mark handling and save the result. Note
// that we need this to allow users to handle streams used for an
// interactive protocol, where they block waiting for the remote end
// to send a response, like logging in on a Unix machine.
private bool _isBlocked;
// The intent of this field is to leave open the underlying stream when
// disposing of this StreamReader. A name like _leaveOpen is better,
// but this type is serializable, and this field's name was _closable.
private readonly bool _closable; // Whether to close the underlying stream.
// We don't guarantee thread safety on StreamReader, but we should at
// least prevent users from trying to read anything while an Async
// read from the same thread is in progress.
private Task _asyncReadTask = Task.CompletedTask;
private void CheckAsyncTaskInProgress()
{
// We are not locking the access to _asyncReadTask because this is not meant to guarantee thread safety.
// We are simply trying to deter calling any Read APIs while an async Read from the same thread is in progress.
if (!_asyncReadTask.IsCompleted)
{
ThrowAsyncIOInProgress();
}
}
[DoesNotReturn]
private static void ThrowAsyncIOInProgress() =>
throw new InvalidOperationException(SR.InvalidOperation_AsyncIOInProgress);
// StreamReader by default will ignore illegal UTF8 characters. We don't want to
// throw here because we want to be able to read ill-formed data without choking.
// The high level goal is to be tolerant of encoding errors when we read and very strict
// when we write. Hence, default StreamWriter encoding will throw on error.
private StreamReader()
{
Debug.Assert(this is NullStreamReader);
_stream = Stream.Null;
_closable = true;
}
public StreamReader(Stream stream)
: this(stream, true)
{
}
public StreamReader(Stream stream, bool detectEncodingFromByteOrderMarks)
: this(stream, Encoding.UTF8, detectEncodingFromByteOrderMarks, DefaultBufferSize, false)
{
}
public StreamReader(Stream stream, Encoding encoding)
: this(stream, encoding, true, DefaultBufferSize, false)
{
}
public StreamReader(Stream stream, Encoding encoding, bool detectEncodingFromByteOrderMarks)
: this(stream, encoding, detectEncodingFromByteOrderMarks, DefaultBufferSize, false)
{
}
// Creates a new StreamReader for the given stream. The
// character encoding is set by encoding and the buffer size,
// in number of 16-bit characters, is set by bufferSize.
//
// Note that detectEncodingFromByteOrderMarks is a very
// loose attempt at detecting the encoding by looking at the first
// 3 bytes of the stream. It will recognize UTF-8, little endian
// unicode, and big endian unicode text, but that's it. If neither
// of those three match, it will use the Encoding you provided.
//
public StreamReader(Stream stream, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize)
: this(stream, encoding, detectEncodingFromByteOrderMarks, bufferSize, false)
{
}
public StreamReader(Stream stream, Encoding? encoding = null, bool detectEncodingFromByteOrderMarks = true, int bufferSize = -1, bool leaveOpen = false)
{
if (stream == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.stream);
}
if (!stream.CanRead)
{
throw new ArgumentException(SR.Argument_StreamNotReadable);
}
if (bufferSize == -1)
{
bufferSize = DefaultBufferSize;
}
else if (bufferSize <= 0)
{
throw new ArgumentOutOfRangeException(nameof(bufferSize), SR.ArgumentOutOfRange_NeedPosNum);
}
_stream = stream;
_encoding = encoding ??= Encoding.UTF8;
_decoder = encoding.GetDecoder();
if (bufferSize < MinBufferSize)
{
bufferSize = MinBufferSize;
}
_byteBuffer = new byte[bufferSize];
_maxCharsPerBuffer = encoding.GetMaxCharCount(bufferSize);
_charBuffer = new char[_maxCharsPerBuffer];
_detectEncoding = detectEncodingFromByteOrderMarks;
// If the preamble length is larger than the byte buffer length,
// we'll never match it and will enter an infinite loop. This
// should never happen in practice, but just in case, we'll skip
// the preamble check for absurdly long preambles.
int preambleLength = encoding.Preamble.Length;
_checkPreamble = preambleLength > 0 && preambleLength <= bufferSize;
_closable = !leaveOpen;
}
public StreamReader(string path)
: this(path, true)
{
}
public StreamReader(string path, bool detectEncodingFromByteOrderMarks)
: this(path, Encoding.UTF8, detectEncodingFromByteOrderMarks, DefaultBufferSize)
{
}
public StreamReader(string path, Encoding encoding)
: this(path, encoding, true, DefaultBufferSize)
{
}
public StreamReader(string path, Encoding encoding, bool detectEncodingFromByteOrderMarks)
: this(path, encoding, detectEncodingFromByteOrderMarks, DefaultBufferSize)
{
}
public StreamReader(string path, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize)
: this(ValidateArgsAndOpenPath(path, encoding, bufferSize), encoding, detectEncodingFromByteOrderMarks, bufferSize, leaveOpen: false)
{
}
public StreamReader(string path, FileStreamOptions options)
: this(path, Encoding.UTF8, true, options)
{
}
public StreamReader(string path, Encoding encoding, bool detectEncodingFromByteOrderMarks, FileStreamOptions options)
: this(ValidateArgsAndOpenPath(path, encoding, options), encoding, detectEncodingFromByteOrderMarks, DefaultBufferSize)
{
}
private static Stream ValidateArgsAndOpenPath(string path, Encoding encoding, FileStreamOptions options)
{
ArgumentException.ThrowIfNullOrEmpty(path);
ArgumentNullException.ThrowIfNull(encoding);
ArgumentNullException.ThrowIfNull(options);
if ((options.Access & FileAccess.Read) == 0)
{
throw new ArgumentException(SR.Argument_StreamNotReadable, nameof(options));
}
return new FileStream(path, options);
}
private static Stream ValidateArgsAndOpenPath(string path, Encoding encoding, int bufferSize)
{
ArgumentException.ThrowIfNullOrEmpty(path);
ArgumentNullException.ThrowIfNull(encoding);
if (bufferSize <= 0)
{
throw new ArgumentOutOfRangeException(nameof(bufferSize), SR.ArgumentOutOfRange_NeedPosNum);
}
return new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read, DefaultFileStreamBufferSize);
}
public override void Close()
{
Dispose(true);
}
protected override void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
_disposed = true;
// Dispose of our resources if this StreamReader is closable.
if (_closable)
{
try
{
// Note that Stream.Close() can potentially throw here. So we need to
// ensure cleaning up internal resources, inside the finally block.
if (disposing)
{
_stream.Close();
}
}
finally
{
_charPos = 0;
_charLen = 0;
base.Dispose(disposing);
}
}
}
public virtual Encoding CurrentEncoding => _encoding;
public virtual Stream BaseStream => _stream;
// DiscardBufferedData tells StreamReader to throw away its internal
// buffer contents. This is useful if the user needs to seek on the
// underlying stream to a known location then wants the StreamReader
// to start reading from this new point. This method should be called
// very sparingly, if ever, since it can lead to very poor performance.
// However, it may be the only way of handling some scenarios where
// users need to re-read the contents of a StreamReader a second time.
public void DiscardBufferedData()
{
CheckAsyncTaskInProgress();
_byteLen = 0;
_charLen = 0;
_charPos = 0;
// in general we'd like to have an invariant that encoding isn't null. However,
// for startup improvements for NullStreamReader, we want to delay load encoding.
if (_encoding != null)
{
_decoder = _encoding.GetDecoder();
}
_isBlocked = false;
}
public bool EndOfStream
{
get
{
ThrowIfDisposed();
CheckAsyncTaskInProgress();
if (_charPos < _charLen)
{
return false;
}
// This may block on pipes!
int numRead = ReadBuffer();
return numRead == 0;
}
}
public override int Peek()
{
ThrowIfDisposed();
CheckAsyncTaskInProgress();
if (_charPos == _charLen)
{
if (_isBlocked || ReadBuffer() == 0)
{
return -1;
}
}
return _charBuffer[_charPos];
}
public override int Read()
{
ThrowIfDisposed();
CheckAsyncTaskInProgress();
if (_charPos == _charLen)
{
if (ReadBuffer() == 0)
{
return -1;
}
}
int result = _charBuffer[_charPos];
_charPos++;
return result;
}
public override int Read(char[] buffer, int index, int count)
{
ArgumentNullException.ThrowIfNull(buffer);
if (index < 0 || count < 0)
{
throw new ArgumentOutOfRangeException(index < 0 ? nameof(index) : nameof(count), SR.ArgumentOutOfRange_NeedNonNegNum);
}
if (buffer.Length - index < count)
{
throw new ArgumentException(SR.Argument_InvalidOffLen);
}
return ReadSpan(new Span<char>(buffer, index, count));
}
public override int Read(Span<char> buffer) =>
GetType() == typeof(StreamReader) ? ReadSpan(buffer) :
base.Read(buffer); // Defer to Read(char[], ...) if a derived type may have previously overridden it
private int ReadSpan(Span<char> buffer)
{
ThrowIfDisposed();
CheckAsyncTaskInProgress();
int charsRead = 0;
// As a perf optimization, if we had exactly one buffer's worth of
// data read in, let's try writing directly to the user's buffer.
bool readToUserBuffer = false;
int count = buffer.Length;
while (count > 0)
{
int n = _charLen - _charPos;
if (n == 0)
{
n = ReadBuffer(buffer.Slice(charsRead), out readToUserBuffer);
}
if (n == 0)
{
break; // We're at EOF
}
if (n > count)
{
n = count;
}
if (!readToUserBuffer)
{
new Span<char>(_charBuffer, _charPos, n).CopyTo(buffer.Slice(charsRead));
_charPos += n;
}
charsRead += n;
count -= n;
// This function shouldn't block for an indefinite amount of time,
// or reading from a network stream won't work right. If we got
// fewer bytes than we requested, then we want to break right here.
if (_isBlocked)
{
break;
}
}
return charsRead;
}
public override string ReadToEnd()
{
ThrowIfDisposed();
CheckAsyncTaskInProgress();
// Call ReadBuffer, then pull data out of charBuffer.
StringBuilder sb = new StringBuilder(_charLen - _charPos);
do
{
sb.Append(_charBuffer, _charPos, _charLen - _charPos);
_charPos = _charLen; // Note we consumed these characters
ReadBuffer();
} while (_charLen > 0);
return sb.ToString();
}
public override int ReadBlock(char[] buffer, int index, int count)
{
ArgumentNullException.ThrowIfNull(buffer);
if (index < 0 || count < 0)
{
throw new ArgumentOutOfRangeException(index < 0 ? nameof(index) : nameof(count), SR.ArgumentOutOfRange_NeedNonNegNum);
}
if (buffer.Length - index < count)
{
throw new ArgumentException(SR.Argument_InvalidOffLen);
}
ThrowIfDisposed();
CheckAsyncTaskInProgress();
return base.ReadBlock(buffer, index, count);
}
public override int ReadBlock(Span<char> buffer)
{
if (GetType() != typeof(StreamReader))
{
// Defer to Read(char[], ...) if a derived type may have previously overridden it.
return base.ReadBlock(buffer);
}
int i, n = 0;
do
{
i = ReadSpan(buffer.Slice(n));
n += i;
} while (i > 0 && n < buffer.Length);
return n;
}
// Trims n bytes from the front of the buffer.
private void CompressBuffer(int n)
{
Debug.Assert(_byteLen >= n, "CompressBuffer was called with a number of bytes greater than the current buffer length. Are two threads using this StreamReader at the same time?");
byte[] byteBuffer = _byteBuffer;
_ = byteBuffer.Length; // allow JIT to prove object is not null
new ReadOnlySpan<byte>(byteBuffer, n, _byteLen - n).CopyTo(byteBuffer);
_byteLen -= n;
}
private void DetectEncoding()
{
Debug.Assert(_byteLen >= 2, "Caller should've validated that at least 2 bytes were available.");
byte[] byteBuffer = _byteBuffer;
_detectEncoding = false;
bool changedEncoding = false;
ushort firstTwoBytes = BinaryPrimitives.ReadUInt16LittleEndian(byteBuffer);
if (firstTwoBytes == 0xFFFE)
{
// Big Endian Unicode
_encoding = Encoding.BigEndianUnicode;
CompressBuffer(2);
changedEncoding = true;
}
else if (firstTwoBytes == 0xFEFF)
{
// Little Endian Unicode, or possibly little endian UTF32
if (_byteLen < 4 || byteBuffer[2] != 0 || byteBuffer[3] != 0)
{
_encoding = Encoding.Unicode;
CompressBuffer(2);
changedEncoding = true;
}
else
{
_encoding = Encoding.UTF32;
CompressBuffer(4);
changedEncoding = true;
}
}
else if (_byteLen >= 3 && firstTwoBytes == 0xBBEF && byteBuffer[2] == 0xBF)
{
// UTF-8
_encoding = Encoding.UTF8;
CompressBuffer(3);
changedEncoding = true;
}
else if (_byteLen >= 4 && firstTwoBytes == 0 && byteBuffer[2] == 0xFE && byteBuffer[3] == 0xFF)
{
// Big Endian UTF32
_encoding = new UTF32Encoding(bigEndian: true, byteOrderMark: true);
CompressBuffer(4);
changedEncoding = true;
}
else if (_byteLen == 2)
{
_detectEncoding = true;
}
// Note: in the future, if we change this algorithm significantly,
// we can support checking for the preamble of the given encoding.
if (changedEncoding)
{
_decoder = _encoding.GetDecoder();
int newMaxCharsPerBuffer = _encoding.GetMaxCharCount(byteBuffer.Length);
if (newMaxCharsPerBuffer > _maxCharsPerBuffer)
{
_charBuffer = new char[newMaxCharsPerBuffer];
}
_maxCharsPerBuffer = newMaxCharsPerBuffer;
}
}
// Trims the preamble bytes from the byteBuffer. This routine can be called multiple times
// and we will buffer the bytes read until the preamble is matched or we determine that
// there is no match. If there is no match, every byte read previously will be available
// for further consumption. If there is a match, we will compress the buffer for the
// leading preamble bytes
private bool IsPreamble()
{
if (!_checkPreamble)
{
return false;
}
return IsPreambleWorker(); // move this call out of the hot path
bool IsPreambleWorker()
{
Debug.Assert(_checkPreamble);
ReadOnlySpan<byte> preamble = _encoding.Preamble;
Debug.Assert(_bytePos < preamble.Length, "_compressPreamble was called with the current bytePos greater than the preamble buffer length. Are two threads using this StreamReader at the same time?");
int len = Math.Min(_byteLen, preamble.Length);
for (int i = _bytePos; i < len; i++)
{
if (_byteBuffer[i] != preamble[i])
{
_bytePos = 0; // preamble match failed; back up to beginning of buffer
_checkPreamble = false;
return false;
}
}
_bytePos = len; // we've matched all bytes up to this point
Debug.Assert(_bytePos <= preamble.Length, "possible bug in _compressPreamble. Are two threads using this StreamReader at the same time?");
if (_bytePos == preamble.Length)
{
// We have a match
CompressBuffer(preamble.Length);
_bytePos = 0;
_checkPreamble = false;
_detectEncoding = false;
}
return _checkPreamble;
}
}
internal virtual int ReadBuffer()
{
_charLen = 0;
_charPos = 0;
if (!_checkPreamble)
{
_byteLen = 0;
}
bool eofReached = false;
do
{
if (_checkPreamble)
{
Debug.Assert(_bytePos <= _encoding.Preamble.Length, "possible bug in _compressPreamble. Are two threads using this StreamReader at the same time?");
int len = _stream.Read(_byteBuffer, _bytePos, _byteBuffer.Length - _bytePos);
Debug.Assert(len >= 0, "Stream.Read returned a negative number! This is a bug in your stream class.");
if (len == 0)
{
eofReached = true;
break;
}
_byteLen += len;
}
else
{
Debug.Assert(_bytePos == 0, "bytePos can be non zero only when we are trying to _checkPreamble. Are two threads using this StreamReader at the same time?");
_byteLen = _stream.Read(_byteBuffer, 0, _byteBuffer.Length);
Debug.Assert(_byteLen >= 0, "Stream.Read returned a negative number! This is a bug in your stream class.");
if (_byteLen == 0)
{
eofReached = true;
break;
}
}
// _isBlocked == whether we read fewer bytes than we asked for.
// Note we must check it here because CompressBuffer or
// DetectEncoding will change byteLen.
_isBlocked = (_byteLen < _byteBuffer.Length);
// Check for preamble before detect encoding. This is not to override the
// user supplied Encoding for the one we implicitly detect. The user could
// customize the encoding which we will loose, such as ThrowOnError on UTF8
if (IsPreamble())
{
continue;
}
// If we're supposed to detect the encoding and haven't done so yet,
// do it. Note this may need to be called more than once.
if (_detectEncoding && _byteLen >= 2)
{
DetectEncoding();
}
Debug.Assert(_charPos == 0 && _charLen == 0, "We shouldn't be trying to decode more data if we made progress in an earlier iteration.");
_charLen = _decoder.GetChars(_byteBuffer, 0, _byteLen, _charBuffer, 0, flush: false);
} while (_charLen == 0);
if (eofReached)
{
// EOF has been reached - perform final flush.
// We need to reset _bytePos and _byteLen just in case we hadn't
// finished processing the preamble before we reached EOF.
Debug.Assert(_charPos == 0 && _charLen == 0, "We shouldn't be looking for EOF unless we have an empty char buffer.");
_charLen = _decoder.GetChars(_byteBuffer, 0, _byteLen, _charBuffer, 0, flush: true);
_bytePos = 0;
_byteLen = 0;
}
return _charLen;
}
// This version has a perf optimization to decode data DIRECTLY into the
// user's buffer, bypassing StreamReader's own buffer.
// This gives a > 20% perf improvement for our encodings across the board,
// but only when asking for at least the number of characters that one
// buffer's worth of bytes could produce.
// This optimization, if run, will break SwitchEncoding, so we must not do
// this on the first call to ReadBuffer.
private int ReadBuffer(Span<char> userBuffer, out bool readToUserBuffer)
{
_charLen = 0;
_charPos = 0;
if (!_checkPreamble)
{
_byteLen = 0;
}
bool eofReached = false;
int charsRead = 0;
// As a perf optimization, we can decode characters DIRECTLY into a
// user's char[]. We absolutely must not write more characters
// into the user's buffer than they asked for. Calculating
// encoding.GetMaxCharCount(byteLen) each time is potentially very
// expensive - instead, cache the number of chars a full buffer's
// worth of data may produce. Yes, this makes the perf optimization
// less aggressive, in that all reads that asked for fewer than AND
// returned fewer than _maxCharsPerBuffer chars won't get the user
// buffer optimization. This affects reads where the end of the
// Stream comes in the middle somewhere, and when you ask for
// fewer chars than your buffer could produce.
readToUserBuffer = userBuffer.Length >= _maxCharsPerBuffer;
do
{
Debug.Assert(charsRead == 0);
if (_checkPreamble)
{
Debug.Assert(_bytePos <= _encoding.Preamble.Length, "possible bug in _compressPreamble. Are two threads using this StreamReader at the same time?");
int len = _stream.Read(_byteBuffer, _bytePos, _byteBuffer.Length - _bytePos);
Debug.Assert(len >= 0, "Stream.Read returned a negative number! This is a bug in your stream class.");
if (len == 0)
{
eofReached = true;
break;
}
_byteLen += len;
}
else
{
Debug.Assert(_bytePos == 0, "bytePos can be non zero only when we are trying to _checkPreamble. Are two threads using this StreamReader at the same time?");
_byteLen = _stream.Read(_byteBuffer, 0, _byteBuffer.Length);
Debug.Assert(_byteLen >= 0, "Stream.Read returned a negative number! This is a bug in your stream class.");
if (_byteLen == 0)
{
eofReached = true;
break;
}
}
// _isBlocked == whether we read fewer bytes than we asked for.
// Note we must check it here because CompressBuffer or
// DetectEncoding will change byteLen.
_isBlocked = (_byteLen < _byteBuffer.Length);
// Check for preamble before detect encoding. This is not to override the
// user supplied Encoding for the one we implicitly detect. The user could
// customize the encoding which we will loose, such as ThrowOnError on UTF8
// Note: we don't need to recompute readToUserBuffer optimization as IsPreamble
// doesn't change the encoding or affect _maxCharsPerBuffer
if (IsPreamble())
{
continue;
}
// On the first call to ReadBuffer, if we're supposed to detect the encoding, do it.
if (_detectEncoding && _byteLen >= 2)
{
DetectEncoding();
// DetectEncoding changes some buffer state. Recompute this.
readToUserBuffer = userBuffer.Length >= _maxCharsPerBuffer;
}
Debug.Assert(charsRead == 0 && _charPos == 0 && _charLen == 0, "We shouldn't be trying to decode more data if we made progress in an earlier iteration.");
if (readToUserBuffer)
{
charsRead = _decoder.GetChars(new ReadOnlySpan<byte>(_byteBuffer, 0, _byteLen), userBuffer, flush: false);
}
else
{
charsRead = _decoder.GetChars(_byteBuffer, 0, _byteLen, _charBuffer, 0, flush: false);
_charLen = charsRead; // Number of chars in StreamReader's buffer.
}
} while (charsRead == 0);
if (eofReached)
{
// EOF has been reached - perform final flush.
// We need to reset _bytePos and _byteLen just in case we hadn't
// finished processing the preamble before we reached EOF.
Debug.Assert(charsRead == 0 && _charPos == 0 && _charLen == 0, "We shouldn't be looking for EOF unless we have an empty char buffer.");
if (readToUserBuffer)
{
charsRead = _decoder.GetChars(new ReadOnlySpan<byte>(_byteBuffer, 0, _byteLen), userBuffer, flush: true);
}
else
{
charsRead = _decoder.GetChars(_byteBuffer, 0, _byteLen, _charBuffer, 0, flush: true);
_charLen = charsRead; // Number of chars in StreamReader's buffer.
}
_bytePos = 0;
_byteLen = 0;
}
_isBlocked &= charsRead < userBuffer.Length;
return charsRead;
}
// Reads a line. A line is defined as a sequence of characters followed by
// a carriage return ('\r'), a line feed ('\n'), or a carriage return
// immediately followed by a line feed. The resulting string does not
// contain the terminating carriage return and/or line feed. The returned
// value is null if the end of the input stream has been reached.
//
public override string? ReadLine()
{
ThrowIfDisposed();
CheckAsyncTaskInProgress();
if (_charPos == _charLen)
{
if (ReadBuffer() == 0)
{
return null;
}
}
var vsb = new ValueStringBuilder(stackalloc char[256]);
do
{
// Look for '\r' or \'n'.
ReadOnlySpan<char> charBufferSpan = _charBuffer.AsSpan(_charPos, _charLen - _charPos);
Debug.Assert(!charBufferSpan.IsEmpty, "ReadBuffer returned > 0 but didn't bump _charLen?");
int idxOfNewline = charBufferSpan.IndexOfAny('\r', '\n');
if (idxOfNewline >= 0)
{
string retVal;
if (vsb.Length == 0)
{
retVal = new string(charBufferSpan.Slice(0, idxOfNewline));
}
else
{
retVal = string.Concat(vsb.AsSpan(), charBufferSpan.Slice(0, idxOfNewline));
vsb.Dispose();
}
char matchedChar = charBufferSpan[idxOfNewline];
_charPos += idxOfNewline + 1;
// If we found '\r', consume any immediately following '\n'.
if (matchedChar == '\r')
{
if (_charPos < _charLen || ReadBuffer() > 0)
{
if (_charBuffer[_charPos] == '\n')
{
_charPos++;
}
}
}
return retVal;
}
// We didn't find '\r' or '\n'. Add it to the StringBuilder
// and loop until we reach a newline or EOF.
vsb.Append(charBufferSpan);
} while (ReadBuffer() > 0);
return vsb.ToString();
}
public override Task<string?> ReadLineAsync() =>
ReadLineAsync(default).AsTask();
/// <summary>
/// Reads a line of characters asynchronously from the current stream and returns the data as a string.
/// </summary>
/// <param name="cancellationToken">The token to monitor for cancellation requests.</param>
/// <returns>A value task that represents the asynchronous read operation. The value of the <c>TResult</c>
/// parameter contains the next line from the stream, or is <see langword="null" /> if all of the characters have been read.</returns>
/// <exception cref="ArgumentOutOfRangeException">The number of characters in the next line is larger than <see cref="int.MaxValue"/>.</exception>
/// <exception cref="ObjectDisposedException">The stream reader has been disposed.</exception>
/// <exception cref="InvalidOperationException">The reader is currently in use by a previous read operation.</exception>
/// <example>
/// The following example shows how to read and print all lines from the file until the end of the file is reached or the operation timed out.
/// <code lang="C#">
/// using CancellationTokenSource tokenSource = new (TimeSpan.FromSeconds(1));
/// using StreamReader reader = File.OpenText("existingfile.txt");
///
/// string line;
/// while ((line = await reader.ReadLineAsync(tokenSource.Token)) is not null)
/// {
/// Console.WriteLine(line);
/// }
/// </code>
/// </example>
/// <remarks>
/// If this method is canceled via <paramref name="cancellationToken"/>, some data
/// that has been read from the current <see cref="Stream"/> but not stored (by the
/// <see cref="StreamReader"/>) or returned (to the caller) may be lost.
/// </remarks>
public override ValueTask<string?> ReadLineAsync(CancellationToken cancellationToken)
{
// If we have been inherited into a subclass, the following implementation could be incorrect
// since it does not call through to Read() which a subclass might have overridden.
// To be safe we will only use this implementation in cases where we know it is safe to do so,
// and delegate to our base class (which will call into Read) when we are not sure.
if (GetType() != typeof(StreamReader))
{
return base.ReadLineAsync(cancellationToken);
}
ThrowIfDisposed();
CheckAsyncTaskInProgress();
Task<string?> task = ReadLineAsyncInternal(cancellationToken);
_asyncReadTask = task;
return new ValueTask<string?>(task);
}
private async Task<string?> ReadLineAsyncInternal(CancellationToken cancellationToken)
{
if (_charPos == _charLen && (await ReadBufferAsync(cancellationToken).ConfigureAwait(false)) == 0)
{
return null;
}
string retVal;
char[]? arrayPoolBuffer = null;
int arrayPoolBufferPos = 0;
do
{
char[] charBuffer = _charBuffer;
int charLen = _charLen;
int charPos = _charPos;
// Look for '\r' or \'n'.
Debug.Assert(charPos < charLen, "ReadBuffer returned > 0 but didn't bump _charLen?");
int idxOfNewline = charBuffer.AsSpan(charPos, charLen - charPos).IndexOfAny('\r', '\n');
if (idxOfNewline >= 0)
{
if (arrayPoolBuffer is null)
{
retVal = new string(charBuffer, charPos, idxOfNewline);
}
else
{
retVal = string.Concat(arrayPoolBuffer.AsSpan(0, arrayPoolBufferPos), charBuffer.AsSpan(charPos, idxOfNewline));
ArrayPool<char>.Shared.Return(arrayPoolBuffer);
}
charPos += idxOfNewline;
char matchedChar = charBuffer[charPos++];
_charPos = charPos;
// If we found '\r', consume any immediately following '\n'.
if (matchedChar == '\r')
{
if (charPos < charLen || (await ReadBufferAsync(cancellationToken).ConfigureAwait(false)) > 0)
{
if (_charBuffer[_charPos] == '\n')
{
_charPos++;
}
}
}
return retVal;
}
// We didn't find '\r' or '\n'. Add the read data to the pooled buffer
// and loop until we reach a newline or EOF.
if (arrayPoolBuffer is null)
{
arrayPoolBuffer = ArrayPool<char>.Shared.Rent(charLen - charPos + 80);
}
else if ((arrayPoolBuffer.Length - arrayPoolBufferPos) < (charLen - charPos))
{
char[] newBuffer = ArrayPool<char>.Shared.Rent(checked(arrayPoolBufferPos + charLen - charPos));
arrayPoolBuffer.AsSpan(0, arrayPoolBufferPos).CopyTo(newBuffer);
ArrayPool<char>.Shared.Return(arrayPoolBuffer);
arrayPoolBuffer = newBuffer;
}
charBuffer.AsSpan(charPos, charLen - charPos).CopyTo(arrayPoolBuffer.AsSpan(arrayPoolBufferPos));
arrayPoolBufferPos += charLen - charPos;
}
while (await ReadBufferAsync(cancellationToken).ConfigureAwait(false) > 0);
if (arrayPoolBuffer is not null)
{
retVal = new string(arrayPoolBuffer, 0, arrayPoolBufferPos);
ArrayPool<char>.Shared.Return(arrayPoolBuffer);
}
else
{
retVal = string.Empty;
}
return retVal;
}
public override Task<string> ReadToEndAsync() => ReadToEndAsync(default);