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Perf.Deep.cs
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Perf.Deep.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Buffers;
using BenchmarkDotNet.Attributes;
using MicroBenchmarks;
namespace System.Text.Json.Tests
{
[BenchmarkCategory(Categories.Libraries, Categories.JSON)]
public class Perf_Deep
{
private static readonly byte[] ExtraArrayUtf8 = Encoding.UTF8.GetBytes("ExtraArray");
private const int DataSize = 100_000;
private const int Depth = 500;
private ArrayBufferWriter<byte> _arrayBufferWriter;
private string[] _propertyNames;
private byte[][] _propertyNamesUtf8;
private int[] _numberArrayValues;
private string[] _stringArrayValues;
[Params(true, false)]
public bool Formatted;
[Params(true, false)]
public bool SkipValidation;
[GlobalSetup]
public void Setup()
{
// the "WriteDeepUtf16" benchmark can report up to x4 more time when MemoryRandmization is enabled
// this is due to having new _arrayBufferWriter every time and allocating a lot of memory
// so we don't always allocate a new instance
_arrayBufferWriter ??= new ArrayBufferWriter<byte>();
var random = new Random(42);
_propertyNames = new string[Depth];
_propertyNamesUtf8 = new byte[Depth][];
_numberArrayValues = new int[DataSize];
_stringArrayValues = new string[DataSize];
for (int i = 0; i < Depth; i++)
{
_propertyNames[i] = "abcde" + i.ToString();
_propertyNamesUtf8[i] = Encoding.UTF8.GetBytes(_propertyNames[i]);
}
for (int i = 0; i < DataSize; i++)
{
int value = random.Next(-10000, 10000);
_numberArrayValues[i] = value;
_stringArrayValues[i] = value.ToString();
}
}
[Benchmark]
[MemoryRandomization]
public void WriteDeepUtf8()
{
_arrayBufferWriter.Clear();
using (var json = new Utf8JsonWriter(_arrayBufferWriter, new JsonWriterOptions { Indented = Formatted, SkipValidation = SkipValidation }))
{
json.WriteStartObject();
for (int i = 0; i < Depth; i++)
{
json.WriteStartObject(_propertyNamesUtf8[i]);
}
json.WriteStartArray(ExtraArrayUtf8);
for (int i = 0; i < DataSize; i++)
{
json.WriteStringValue(_stringArrayValues[i]);
json.WriteNumberValue(_numberArrayValues[i]);
}
json.WriteEndArray();
for (int i = 0; i < Depth; i++)
{
json.WriteEndObject();
}
json.WriteEndObject();
json.Flush();
}
}
[Benchmark]
[MemoryRandomization]
public void WriteDeepUtf16()
{
_arrayBufferWriter.Clear();
using (var json = new Utf8JsonWriter(_arrayBufferWriter, new JsonWriterOptions { Indented = Formatted, SkipValidation = SkipValidation }))
{
json.WriteStartObject();
for (int i = 0; i < Depth; i++)
{
json.WriteStartObject(_propertyNames[i]);
}
json.WriteStartArray("ExtraArray");
for (int i = 0; i < DataSize; i++)
{
json.WriteStringValue(_stringArrayValues[i]);
json.WriteNumberValue(_numberArrayValues[i]);
}
json.WriteEndArray();
for (int i = 0; i < Depth; i++)
{
json.WriteEndObject();
}
json.WriteEndObject();
json.Flush();
}
}
}
}