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Revisit and modernize compiler build process #12370
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having a single palet.lock would theoretically (outside msft) be simpler but there are probably plenty of reasons why this needs to be handled with msbuild and eng/scripts making it obscure versus:
for dead code in VS Editor, I suggest we remove it if it can't be called at runtime. |
Yeah, we, unfortunately, have to use Arcade and scripts.
We'll need to check it, but after some discussions, it's likely that we'll have to use at least some of it for old-style projects. |
@vzarytovskii how would one do this? I've been fighting with Proto a lot the past couple of days. |
Hi @vzarytovskii, any thoughts on this? |
No not yet, I, personally, am having second thoughts on this. Proto compiler might be (is) a good quality gate. |
That sounds very reasonable. The Proto compiler does catch things earlier on sometimes.
That would be a great experience to be able to do that. |
Probably not, other than test it once it's ready. |
Not relevant anymore (or rather done). We can already build |
We need to:
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