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[Proposal]: Extensions #5497
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I prefer using public extension Foo of int : IA, IB, IC, ...
{
...
} Otherwise it will be too confusing if you are extending an interface: public extension Foo : IA, IB, IC { } vs public extension Foo of IA : IB, IC { }
|
I'm curious as to how the team weighs the relative benefits between "roles" and "extension implementation". It feels that without some additional effort in the runtime the two are somewhat incompatible with each other, so if those differences can't be reconciled which of the features might the team lean towards? Personally, I find extension implementation much more exciting than roles, but that's just my opinion. |
@hez2010 public extension Foo for IA : IB, IC { } |
Who gave you an early preview of my notes? They're up now, discussion at #5500. |
Here's a scenario that will be great fun to try to accommodate in the design: interface IFoo { }
interface IBar { }
class Thing { }
public extension FooThing for Thing : IFoo { }
public extension BarThing for Thing : IBar { }
void Frob<T>(T t) where T : IFoo, IBar { }
Frob(new Thing()); On an unrelated bikeshedding note, what about using the existing reserved keywords |
@sab39 Given, as you've mentioned, how similar these two concepts are. I too am looking for a good syntactic way to convey that similarity, with a clear way to do indicate in which way they differ. Thanks for the |
I'm not sure if I should re-post my comments from the discussion here?
This is complicated, but doable using current constraints of the framework. An anonymous type can be generated: class <mangled>Thing_IFoo_IBar : IFoo, IBar
{
internal <mangled>Thing_IFoo_IBar(Thing thing) { this._thing = thing; }
readonly Thing _thing;
void IFoo.Foo() { ... } // these member(s) are copied from, or call into, FooThing
void IBar.Bar() { ... } // these member(s) are copied from, or call into, BarThing
}
Frob(new <mangled>Thing_IFoo_IBar(new Thing())); The same can be done for generic types, etc. Yes, it's complicated, but unlike roles, it's very possible. |
This was just one example. It's not the main motivation. We discussed in the LDM that there were definitely plenty of scenarios where you'd still want adapters in a strongly typed way that would be sensible. |
@TahirAhmadov That works, more or less, for the specific example I gave, but what if |
If it's not the main motivation, surely it shouldn't be the one discussed in the OP, should it? |
The OP is simply showing a demonstration. This is a broad topic and we need to spend a ton more time on it prior to even getting close to a place where we could write something up that was fully fleshed out and chock full of examples and whatnot. |
The |
Back with .NET Framework, I've often ran into situations where i wanted a The only thing I don't quite get is why we need two keywords here, |
That's the thing, it would be very interesting to see an example which would demonstrate how |
That's fine. It's something we're working on at this moment '-). The point was raised and was something we intend to get to and write more on. I def don't want us to get the impression that it's just for that. Thanks! |
Roles feel like they need a validator method, something that is invoked to by the "implicit conversion" to ensure that the underlying object can fill in that role. I'm not even sure the conversion should be implicit. I'm sure it will be annoying to do stuff like |
Hmm, that almost makes it sound like you want Extension DUs... |
I don't want them to be a DU per se, it's more similar to getting an |
@orthoxerox F# has a feature Partial Active Patterns which looks somewhat like your idea. |
C# isn't the only language on CoreCLR, without runtime support how would you expect roles to be defined and used in other languages? Other languages don't recognize the mangled anonymous class. |
The pseudocode I wrote was specifically for extensions, not roles. class Thing { }
interface IFoo { void Foo(); }
extension FooThing: Thing, IFoo { void Foo() { ... } }
void Frob(IFoo foo) { }
// this line:
Frob(new Thing());
// is compiled to this:
class <mangled>Thing_IFoo : IFoo
{
internal <mangled>Thing_IFoo(Thing thing) { this._thing = thing; }
readonly Thing _thing;
void IFoo.Foo() { ... } // these member(s) are copied from, or call into, FooThing
}
Frob(new <mangled>Thing_IFoo(new Thing())); |
I also want to voice that I wish there would be some keyword being reused instead of casting new keyword Or Aside from that I have nothing against, and fully support this issue |
Keywords can be introduced as contextual keywords so it can be made not to introduce breaking changes. |
@hez2010 I know there is no breaking change but it still should be the last option to introduce any new keyword. If there would be any possible for composite or reuse then we should |
I found the idea of |
I don't get why I'll just copy/paste my comment from the other post so something like this: // Customer.cs
namespace Data;
public extension Customer : DataObject // Wrapper type
{
public string Name => this["Name"].AsString();
public string Address => this["Address"].AsString();
public IEnumerable<Order> Orders => this["Orders"].AsEnumerable();
}
// JsonDataObject.cs
namespace Data;
using JsonLibrary;
public extension JsonDataObject : DataObject // Extension type
{
public string ToJson() { … this … }
public static T FromJson<T>(string json) { … }
}
// Program.cs / Main method
using Data;
using Data.JsonDataObject; // Importing a specific extension type
using Data.*; // Importing all extensions types in the namespace Data
var customer = customer.FromJson<Customer>(args[0]);
WriteLine(customer.ToJson()); |
Would this be allowed under roles? role Foo<T> : T
where T : ISomeInterface
{
} or would we be forced to directly extend the interface and bring in boxing conversions all over the place as we implicitly cast back and forth in a generic function? |
Thinking about it, I imagine this happening: class Thing { }
interface IFoo { void Foo(); }
// the following line
public extension FooThing: Thing, IFoo { void Foo() { ... } }
// is compiled to:
// these attributes are once per assembly, similar to NRT attributes
class ExtensionTypeAttribute { public ExtensionTypeAttribute(params Type[] types) { ... } ... }
class ExtensionInstanceMemberAttribute { }
class ExtensionStaticMemberAttribute { }
// the actual extension becomes:
[ExtensionType(typeof(Thing), typeof(IFoo))]
public static class FooThing
{
[ExtensionInstanceMember]
public static void Foo(Thing @this) { ... }
}
void Frob(IFoo foo) { }
// this line:
Frob(new Thing());
// is compiled to this:
class <mangled>Thing_IFoo : IFoo
{
internal <mangled>Thing_IFoo(Thing thing) { this._thing = thing; }
readonly Thing _thing;
void IFoo.Foo() { FooThing.Foo(this._thing); }
}
Frob(new <mangled>Thing_IFoo(new Thing())); |
I mean, you could almost certainly write this, even without explicit support for adding new enum members (whether you should is another question): public implicit extension ConsoleColorExtensions for ConsoleColor
{
public const ConsoleColor NewColor = (ConsoleColor)71;
} |
I have a problem. To avoid the extension of vector 2D affecting vector 3D, we should specify the type of extension to be applied. |
This is probably further down the line but I think this could solve record custom equality for lists, public implicit extension EnumerableEquitableExtension<T> : IEquitable<IEnumerable<T>> for IEnumerable<T>
where T : IEquitable<T>
{
public bool Equals(IEnumerable<T> other) => this.SequenceEqual(other);
} That's assuming |
I don't imagine that it could? Given that property is already compiled there's nowhere for the extension binding to occur. You'd need some kind of runtime registry of extensions (or implementations) per type, I'd think. However, if the goal was specifically to support that for equality comparison of the fields of a record, the language could have always supported mechanisms to provide custom equality comparers, it's just something that the language team intentionally didn't want to do. I don't see this as a way to backdoor that decision, given I think it'd be a much messier approach. |
I think that's a question of its own. If these interfaces are supported by |
I doubt it. |
Agreed. If you want a custom |
My point was that this is not about EqualityComparer specifically. Extending |
I totally agree, it is an interesting conversation. The real question is can it be done efficiently without effectively making all type checks that much more expensive. I assume it wouldn't affect already compiled code, but maybe the compiler could emit additional type checks for extensions that are in scope? // given
public interface IFoo { }
public extension Int32FooExtension for int : IFoo { }
object o = 123;
// then
if (o is IFoo foo) { }
// lowers to
if (o is IFoo foo) {
// already is IFoo
}
// otherwise enumerate extensions in scope that implement IFoo
if (o is int $temp) {
IFoo foo = new Int32FooExtension($temp);
} |
In Rust there's a whole concept of trait objects to support this by capturing anything about the trait impl at the time of assignment. Generic contraints are different because the information is available statically so naturally there's no performance penalty if used that way, otherwise you get a complete different codegen. |
Well, there can be a penalty. It just depends on if it's ok where that penalty happens. In rust, this penalty often happens at initial compile time, as well as with potentially huge code-size explosion. That's often the right tradeoff for users, but it's not universally so. A lot of people have a distaste about runtime costs. But practically speaking, it's usually totally ok, and extremely high perf code doesn't care anyways, since it's not using tehse operations to begin with as even the stock behavior today is too costly for them. |
I'm against implicit extensions affecting EqualityComparer.Default. That feels like spooky action at a distance. Only explicit extensions or extensions used as type parameters should affect it. Okay: EqualityComparer<ExplicitExtension>.Default
EqualityComparer<ImplicitExtension>.Default
EqualityComparer<T>.Default // where an extension is used as the type argument Not okay: EqualityComparer<BaseType>.Default |
I don't know a whole lot about Rust but reading a bit about implementation and coherence it seems Rust also forbids the ability to provide an implementation for an external trait to an external type. So this kind of behavior wouldn't be permitted in Rust anyway, and that is intentional so that you cannot change the meaning of existing code. It also prevents the problem of having multiple implementations for the same trait to the same type. That's a very different design from extensions where the point of extension implementations would be to extend external types, and extensions can be scoped by namespace. The idea of extensions affecting the runtime behavior of code is certainly an interesting conversation to have, but I think there are several cans of worms there. |
Is that possible to use extension to create COM/WinRT wrapper? // Such as we have a COM interface.
[GeneratedComInterface, Guid("70C65787-A406-49A8-938C-CE8CBBD26421")]
public partial interface IInterface
{
void Method();
}
// And we have a class in some place.
public class Class
{
public void Method()
{
// do something...
}
}
#if Expect
// Then we can use extension to implement COM/WinRT interface for the class.
[GeneratedComClass]
public partial extension CoClass for Class : IInterface;
#else
// Which should write like this now.
[GeneratedComClass]
public partial class CoClass(Class inner) : IInterface
{
public void Method() => inner.Method();
}
#endif Now I need to write like this: https://github.com/wherewhere/SelfCOMServer/blob/main/SelfCOMServer/Common/RemoteProcess.cs [GeneratedComClass]
public partial extension class CoClass for Class : IInterface; |
I'm begging you to ditch the syntactic abomination that is the most recent extensions proposal — this is the ugliest syntax I could possibly imagine for this feature: public static class Extensions
{
extension<T>
{
public bool (List<T>).IsEmpty => this.Count == 0;
}
} What the heck is the point of the enclosing class?! Why introduce a million nesting levels?!?! This is aesthetically horrendous. Compare it with this: public extension Extensions<T>(List<T>)
{
public bool IsEmpty => this.Count == 0;
} Is there any sane human being that could look at these examples and be like "yep the first one looks so much more intuitive"? Update: Please, for the love of god, consider this proposal instead. |
I suggest you check out the discussion here: The design space for extension It lays out the problems with the extension type syntax, the concerns that the language team are trying to address and a variety of different forms of syntax that are an attempt to address it. Many of these proposals are explorations in the design to see how the concerns can be addressed, and the reason for wanting to enclose extensions within a separate class is explicitly discussed. |
Before I read the latest proposal, I had been thinking about the syntax options for extensions and this was what I suspected the outcome would be. To me it makes sense. Consider:
On top of that, you should pick a syntax that might work everywhere, even top-level or in method bodies. This might not be the prettiest syntax, but it is the most general syntax that simply works everywhere that makes sense. You would eventually converge on this type of syntax, be it That being said, I 100% expect the development to go with shortcuts that make using this syntax easier. Compare the I am sure this will be the case, if not in the same version of C# that gets the general syntax, then in the one after that. To be fair though, I do feel unsure about the parentheses in public static class Extensions
{
public extension<T>(List<T>) bool IsEmpty => this.Count == 0;
} Having a single unified syntax that works for members, for classes, and for scopes would be a major win. |
I wonder why not keeping a syntax similar to the one currently used by extension methods: public static class Extension {
extensions<T>(this List<T> source) {
bool IsEmpty => source.Count == 0;
}
} I like |
@HaloFour The reasons provided for the current abomination would be rectified by this new proposal. |
Add some generics. |
public extension<TSource> Enumerable(IEnumerable<TSource> source)
{
public bool All(Func<TSource, bool> predicate);
} |
That's a possibility. I have suggested that whatever syntax could be applied in different scopes, from a single member, to groups of members, to all of the members declared within a type, etc. A separate clause also has the advantage of being declared within another member, and I, personally, think that extension implementation could be compelling for allowing hyper-localized extensions that could capture state. Only supporting it at the type level comes with the issue of having to declare potentially many types to capture the design space we already have. Is that better? That's extremely subjective. I don't find a level of indentation to be onerous, the IDE is doing that for me anyway. |
This appears to just be bike shedding on collapsing syntactic forms. Something virtually every design member I've heard from seems fine with. As I've mentioned many times now. We are not doing the bikeshedding portion currently. We are deciding on core capabilities and semantics. Syntactic pleasantries come last. We have to start though with a STRAWMAN syntax that clearly delineates all the capabilities we want and answers all the questions on every complex case without confusion (like how do different generics merge) |
And as I've mentioned, my feeling is that virtually all of the ldm is on board with that. But it's not an area of focus now because it doesn't change anything fundamentally. That's just syntactic sugar for later. We need to be dealing with the vet hard problems around semantics, compat, etc. first. Also, personally, I very much want this. For example, I definitely have extensions and non-extensions side by side today. Being forced to group these separately is a downside for me. So while I am totally fine with higher level grouping constructs, I still want to be able to apply things at an individual (or small group) level. |
I'm confused by something in the recent Unified Extensions proposal: (#8665) Given this sample: public static class NullableExtensions
{
extension([NotNullWhen(false)] string? text)
{
public bool IsNullOrEmpty => text is null or [];
}
} It seems odd to me to have nullability attributes on the reciever rather than on the method. I would have expected something more like: public static class NullableExtensions
{
extension(string? text)
{
[this: NotNullWhen(false)]
public bool IsNullOrEmpty => text is null or [];
}
} Otherwise, are there additional restrictions on the methods inside the extension scope? What would the following mean, or would it become a warning/error? public static class NullableExtensions
{
extension([NotNullWhen(false)] string? text)
{
public object Foo => throw null!; // doesn't return a bool
public void Foo => throw null!; // doesn't return anything
}
} |
This exactly matches existing extension methods. The return value tells you the state of the receiver value on exit. |
Yes, but on current extension methods you would put it on a method that returns bool, not on a scope containing methods which may or may not return bool. Though with that said, there is nothing stopping you from writing the following at the moment: using System.Diagnostics.CodeAnalysis;
public static class C
{
public static void M([NotNullWhen(false)] this object? x) {
throw null!;
}
} But it does also seem odd to me to force users of the new extension syntax to group methods by their nullability state, rather than any other logical grouping. |
Or something like this public static class NullableExtensions
{
extension([NotNullWhen(false)] string? text)
{
public bool IsNull => return this == null;
public bool IsNotNull => return this != null;
}
} Now what I think something like this is much better (if there actually was public static class NullableExtensions
{
extension(string? text)
{
[this: NotNullWhen(false)]
public bool IsNull => return this == null;
[this: NotNullWhen(true)]
public bool IsNotNull => return this != null;
}
} |
This issue was moved to a discussion.
You can continue the conversation there. Go to discussion →
Discussed in #5496
Originally posted by MadsTorgersen November 30, 2021
Extensions
LDM Meetings
https://github.com/dotnet/csharplang/blob/main/meetings/2021/LDM-2021-12-01.md#roles-and-extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2022/LDM-2022-08-31.md#roles
https://github.com/dotnet/csharplang/blob/main/meetings/2022/LDM-2022-09-26.md#roles--extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2023/LDM-2023-02-22.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2023/LDM-2023-12-11.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-02-28.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-06-12.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-06-26.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-07-22.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-09-18.md#extensions-naming
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-09-30.md
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-10-02.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-10-07.md
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-10-09.md
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-10-14.md
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-10-30.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-11-13.md#extensions
https://github.com/dotnet/csharplang/blob/main/meetings/2024/LDM-2024-11-20.md#extensions
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