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color.go
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color.go
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/*
* Copyright 2018 Johannes Donath <[email protected]>
* and other copyright owners as documented in the project's IP log.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package sstv
import (
"image/color"
)
func convertRGB(color color.Color) (float64, float64, float64) {
r, g, b, _ := color.RGBA()
return float64(r>>8) / float64(256),
float64(g>>8) / float64(256),
float64(b>>8) / float64(256)
}
func convertYUV(color color.Color) (byte, byte, byte) {
r, g, b, _ := color.RGBA()
rf := float64(int(r) >> 8)
gf := float64(int(g) >> 8)
bf := float64(int(b) >> 8)
y := clamp(16.0 + (.003906 * ((65.738 * rf) + (129.057 * gf) + (25.064 * bf))))
u := clamp(128.0 + (.003906 * ((-37.945 * rf) + (-74.494 * gf) + (112.439 * bf))))
v := clamp(128.0 + (.003906 * ((112.439 * rf) + (-94.154 * gf) + (-18.285 * bf))))
return byte(y), byte(u), byte(v)
}
func clamp(input float64) float64 {
if input < 0 {
return 0
}
if input > 255 {
return 255
}
return input
}