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Metallic and roughness #9

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emackey opened this issue May 7, 2017 · 3 comments
Closed

Metallic and roughness #9

emackey opened this issue May 7, 2017 · 3 comments

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@emackey
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emackey commented May 7, 2017

Hi! I tried drag-and-drop of the Metal-Rough Spheres sample model in Chrome 57, and I got a result that doesn't look like the metal/rough channels are in use.

threejs_metalrough_notright

Is this a known issue? I would expect the model to behave more like this.

metalRoughScreenshot

@donmccurdy
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@emackey thanks for this test model! i'd been thinking other test models looked plastic-ey, and this seems to confirm that pretty clearly.. the metal/rough texture is being sent to THREE.MeshStandardMaterial at least, but I'm not sure yet why it isn't applied correctly. Will look into this more.

@donmccurdy
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Looks like this issue has been fixed in recent updates to GLTF2Loader and/or three.js r85, I've updated the viewer.

screen shot 2017-05-07 at 6 09 48 pm

@emackey
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emackey commented May 8, 2017

Wow Don that was fast! But I have another coming your way in a minute... 😈 👼 #10

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