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Metallic and roughness #9
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@emackey thanks for this test model! i'd been thinking other test models looked plastic-ey, and this seems to confirm that pretty clearly.. the metal/rough texture is being sent to THREE.MeshStandardMaterial at least, but I'm not sure yet why it isn't applied correctly. Will look into this more. |
3 tasks
Wow Don that was fast! But I have another coming your way in a minute... 😈 👼 #10 |
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Hi! I tried drag-and-drop of the Metal-Rough Spheres sample model in Chrome 57, and I got a result that doesn't look like the metal/rough channels are in use.
Is this a known issue? I would expect the model to behave more like this.
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