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Limited support for multiple UVs (TEXCOORD_0, TEXCOORD_1, ...) #36

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donmccurdy opened this issue Nov 14, 2022 · 1 comment
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@donmccurdy
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Per a downstream limitation in three.js (mrdoob/three.js#12608), this viewer cannot support assigning textures to UV sets arbitrarily. Currently:

  • occlusionTexture (AO) always uses the 2nd UV set, TEXCOORD_1
  • all other textures always use the 1st UV set, TEXCOORD_0

If the 3D model specifies anything other than this, it will be ignored here and the result will appear incorrect.

@donmccurdy
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Blocked on mrdoob/three.js#12608.

@donmccurdy donmccurdy closed this as not planned Won't fix, can't repro, duplicate, stale Mar 7, 2023
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