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Building for macOS
macOS Sierra (10.12) or newer is required to build Dolphin.
Xcode is required to build Dolphin. It can be installed from the Mac App Store or from Apple's Developer portal.
After Xcode has been downloaded and installed, the active developer directory must be set with the following command:
sudo xcode-select -s /path/to/Xcode.app/Contents/Developer
Note: Make sure you have the correct version of Xcode installed with the macOS SDK for your OS version. Specifically, macOS 10.13 runs up to Xcode 10, and Xcode 10 only has the macOS 14 SDK. You can download other versions of Xcode and extract the macOS SDK to add to your existing Xcode installation if needed.
Install Qt5 from the qt.io website
The offline installer can be found here. https://www.qt.io/offline-installers
When it comes to selecting components to install, select the Qt prebuilt components for MacOS.
Export your Qt5_DIR to the folder in your Qt installation with Qt5Config.cmake in it ( this is usually /<your_Qt_installation_folder>/<Qt_version>/clang_64/lib/cmake/Qt5 ) by entering in terminal export Qt5_DIR=<path to Qt5Config>
Append the Qt5_DIR to your PATH with export PATH=$PATH:$Qt5_DIR
If you plan to rebuild Dolphin in the future you'll probably want to update Qt5_DIR and PATH in your .bash_profile as well.
- Using double quotes:
echo "export Qt5_DIR=$Qt5_DIR" >> ~/.bash_profile
- Using single quotes:
echo 'export PATH=$PATH:$Qt5_DIR' >> ~/.bash_profile
To checkout Dolphin's source:
git clone https://github.com/dolphin-emu/dolphin ~/dolphin-emu
cd ./dolphin-emu
Pull the git submodules (required for mGBA integration)
git submodule update --init
Download and install CMake if you don't have it.
To build with CMake (optionally verbose):
mkdir -p build
cd build
cmake ..
make
The -j
option can be passed to make
in order to compile multiple objects at once.
A good rule of thumb is number of CPU cores plus one. For example, on a quad core CPU make -j5
would be a good choice. To use all threads available, run make -j$(nproc)
.
You can execute cmake -L
to view the options that Dolphin's CMake environment supports, as well as their current and possible settings.
If you have any problems compiling, use the verbose option (make VERBOSE=1
) to give more detail. If you report a problem, at a minimum include the last screen-full of lines.
To have CMake specify a macOS SDK, add the following flags when calling CMake. Replace 10.XX with the macOS version number. The default location for Xcode to store the macOS SDK is: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
-DCMAKE_OSX_SYSROOT=<path_to_SDK>/MacOSX10.XX.sdk/ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.XX
Ninja is a replacement for Make which is a bit faster for a Dolphin-sized project and is worth considering if you intend to rebuild frequently.
After installing it, pass -G Ninja
to CMake and use 'ninja' instead of 'make' (note that ninja is -j
by default).
By default, Clang won't show color diagnostics when not invoked from a TTY, and Ninja buffers compiler output through a pipe to avoid interleaving issues. To fix this, pass to CMake:
-DCMAKE_CXX_FLAGS="-Xclang -fcolor-diagnostics"
After Dolphin is compiled, the .app bundle will be located at dolphin-emu/build/Binaries/Dolphin.app
. This can be copied to Applications if desired.
Or to run directly from the build folder:
open ./dolphin-emu/build/Binaries/Dolphin.app
All you need to do to update to the latest Dolphin revision is the following:
cd ./dolphin-emu
git pull origin
cd build
cmake .. && make
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