diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.java index fa347e0f2543..d6fc236771be 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.java @@ -280,9 +280,6 @@ public static void rumble(int padID, double state) public static native void SetMotionSensorsEnabled(boolean accelerometerEnabled, boolean gyroscopeEnabled); - // Angle is in radians and should be non-negative - public static native double GetInputRadiusAtAngle(int emu_pad_id, int stick, double angle); - /** * Gets the Dolphin version string. * diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/InputOverrider.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/InputOverrider.java new file mode 100644 index 000000000000..6596c8dd914f --- /dev/null +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/InputOverrider.java @@ -0,0 +1,84 @@ +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.dolphinemu.dolphinemu.features.input.model; + +public final class InputOverrider +{ + public static final class ControlId + { + public static final int GCPAD_A_BUTTON = 0; + public static final int GCPAD_B_BUTTON = 1; + public static final int GCPAD_X_BUTTON = 2; + public static final int GCPAD_Y_BUTTON = 3; + public static final int GCPAD_Z_BUTTON = 4; + public static final int GCPAD_START_BUTTON = 5; + public static final int GCPAD_DPAD_UP = 6; + public static final int GCPAD_DPAD_DOWN = 7; + public static final int GCPAD_DPAD_LEFT = 8; + public static final int GCPAD_DPAD_RIGHT = 9; + public static final int GCPAD_L_DIGITAL = 10; + public static final int GCPAD_R_DIGITAL = 11; + public static final int GCPAD_L_ANALOG = 12; + public static final int GCPAD_R_ANALOG = 13; + public static final int GCPAD_MAIN_STICK_X = 14; + public static final int GCPAD_MAIN_STICK_Y = 15; + public static final int GCPAD_C_STICK_X = 16; + public static final int GCPAD_C_STICK_Y = 17; + + public static final int WIIMOTE_A_BUTTON = 18; + public static final int WIIMOTE_B_BUTTON = 19; + public static final int WIIMOTE_ONE_BUTTON = 20; + public static final int WIIMOTE_TWO_BUTTON = 21; + public static final int WIIMOTE_PLUS_BUTTON = 22; + public static final int WIIMOTE_MINUS_BUTTON = 23; + public static final int WIIMOTE_HOME_BUTTON = 24; + public static final int WIIMOTE_DPAD_UP = 25; + public static final int WIIMOTE_DPAD_DOWN = 26; + public static final int WIIMOTE_DPAD_LEFT = 27; + public static final int WIIMOTE_DPAD_RIGHT = 28; + public static final int WIIMOTE_IR_X = 29; + public static final int WIIMOTE_IR_Y = 30; + + public static final int NUNCHUK_C_BUTTON = 31; + public static final int NUNCHUK_Z_BUTTON = 32; + public static final int NUNCHUK_STICK_X = 33; + public static final int NUNCHUK_STICK_Y = 34; + + public static final int CLASSIC_A_BUTTON = 35; + public static final int CLASSIC_B_BUTTON = 36; + public static final int CLASSIC_X_BUTTON = 37; + public static final int CLASSIC_Y_BUTTON = 38; + public static final int CLASSIC_ZL_BUTTON = 39; + public static final int CLASSIC_ZR_BUTTON = 40; + public static final int CLASSIC_PLUS_BUTTON = 41; + public static final int CLASSIC_MINUS_BUTTON = 42; + public static final int CLASSIC_HOME_BUTTON = 43; + public static final int CLASSIC_DPAD_UP = 44; + public static final int CLASSIC_DPAD_DOWN = 45; + public static final int CLASSIC_DPAD_LEFT = 46; + public static final int CLASSIC_DPAD_RIGHT = 47; + public static final int CLASSIC_L_DIGITAL = 48; + public static final int CLASSIC_R_DIGITAL = 49; + public static final int CLASSIC_L_ANALOG = 50; + public static final int CLASSIC_R_ANALOG = 51; + public static final int CLASSIC_LEFT_STICK_X = 52; + public static final int CLASSIC_LEFT_STICK_Y = 53; + public static final int CLASSIC_RIGHT_STICK_X = 54; + public static final int CLASSIC_RIGHT_STICK_Y = 55; + } + + public static native void registerGameCube(int controllerIndex); + + public static native void registerWii(int controllerIndex); + + public static native void unregisterGameCube(int controllerIndex); + + public static native void unregisterWii(int controllerIndex); + + public static native void setControlState(int controllerIndex, int control, double state); + + public static native void clearControlState(int controllerIndex, int control); + + // Angle is in radians and should be non-negative + public static native double getGateRadiusAtAngle(int emuPadId, int stick, double angle); +} diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/IntSetting.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/IntSetting.java index 8685c20a9037..11fc2a0046f4 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/IntSetting.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/IntSetting.java @@ -40,8 +40,7 @@ public enum IntSetting implements AbstractIntSetting InputOverlayPointer.MODE_FOLLOW), MAIN_DOUBLE_TAP_BUTTON(Settings.FILE_DOLPHIN, Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS, - "DoubleTapButton", - InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(InputOverlayPointer.DOUBLE_TAP_A)), + "DoubleTapButton", NativeLibrary.ButtonType.WIIMOTE_BUTTON_A), SYSCONF_LANGUAGE(Settings.FILE_SYSCONF, "IPL", "LNG", 0x01), SYSCONF_SOUND_MODE(Settings.FILE_SYSCONF, "IPL", "SND", 0x01), diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.java index 3f5c1de39f02..7af1c09dfa83 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.java @@ -138,6 +138,15 @@ public void onPause() super.onPause(); } + @Override + public void onDestroy() + { + if (mInputOverlay != null) + mInputOverlay.onDestroy(); + + super.onDestroy(); + } + @Override public void onDetach() { diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlay.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlay.java index e7e817d223f4..07bd95495c20 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlay.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlay.java @@ -26,9 +26,10 @@ import android.widget.Toast; import org.dolphinemu.dolphinemu.NativeLibrary; -import org.dolphinemu.dolphinemu.NativeLibrary.ButtonState; import org.dolphinemu.dolphinemu.NativeLibrary.ButtonType; import org.dolphinemu.dolphinemu.R; +import org.dolphinemu.dolphinemu.features.input.model.InputOverrider; +import org.dolphinemu.dolphinemu.features.input.model.InputOverrider.ControlId; import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting; import org.dolphinemu.dolphinemu.features.settings.model.IntSetting; import org.dolphinemu.dolphinemu.features.settings.model.Settings; @@ -64,6 +65,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener private Rect mSurfacePosition = null; private boolean mIsFirstRun = true; + private boolean mGameCubeRegistered = false; + private boolean mWiiRegistered = false; private boolean mIsInEditMode = false; private InputOverlayDrawableButton mButtonBeingConfigured; private InputOverlayDrawableDpad mDpadBeingConfigured; @@ -158,12 +161,26 @@ public void initTouchPointer() int doubleTapButton = IntSetting.MAIN_DOUBLE_TAP_BUTTON.getIntGlobal(); if (getConfiguredControllerType() != InputOverlay.OVERLAY_WIIMOTE_CLASSIC && - doubleTapButton == InputOverlayPointer.DOUBLE_TAP_CLASSIC_A) + doubleTapButton == ButtonType.CLASSIC_BUTTON_A) { - doubleTapButton = InputOverlayPointer.DOUBLE_TAP_A; + doubleTapButton = ButtonType.WIIMOTE_BUTTON_A; } - overlayPointer = new InputOverlayPointer(mSurfacePosition, doubleTapButton, + int doubleTapControl = ControlId.WIIMOTE_A_BUTTON; + switch (doubleTapButton) + { + case ButtonType.WIIMOTE_BUTTON_A: + doubleTapControl = ControlId.WIIMOTE_A_BUTTON; + break; + case ButtonType.WIIMOTE_BUTTON_B: + doubleTapControl = ControlId.WIIMOTE_B_BUTTON; + break; + case ButtonType.WIIMOTE_BUTTON_2: + doubleTapControl = ControlId.WIIMOTE_TWO_BUTTON; + break; + } + + overlayPointer = new InputOverlayPointer(mSurfacePosition, doubleTapControl, IntSetting.MAIN_IR_MODE.getIntGlobal(), BooleanSetting.MAIN_IR_ALWAYS_RECENTER.getBooleanGlobal()); } @@ -218,8 +235,11 @@ public boolean onTouch(View v, MotionEvent event) button.setPressedState(true); button.setTrackId(event.getPointerId(pointerIndex)); pressed = true; - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), - ButtonState.PRESSED); + InputOverrider.setControlState(0, button.getControl(), 1.0); + + int analogControl = getAnalogControlForTrigger(button.getControl()); + if (analogControl >= 0) + InputOverrider.setControlState(0, analogControl, 1.0); } break; case MotionEvent.ACTION_UP: @@ -228,8 +248,12 @@ public boolean onTouch(View v, MotionEvent event) if (button.getTrackId() == event.getPointerId(pointerIndex)) { button.setPressedState(false); - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), - ButtonState.RELEASED); + InputOverrider.setControlState(0, button.getControl(), 0.0); + + int analogControl = getAnalogControlForTrigger(button.getControl()); + if (analogControl >= 0) + InputOverrider.setControlState(0, analogControl, 0.0); + button.setTrackId(-1); } break; @@ -270,8 +294,7 @@ public boolean onTouch(View v, MotionEvent event) { if (!dpadPressed[i]) { - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i), - ButtonState.RELEASED); + InputOverrider.setControlState(0, dpad.getControl(i), 0.0); } } // Press buttons @@ -279,8 +302,7 @@ public boolean onTouch(View v, MotionEvent event) { if (dpadPressed[i]) { - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i), - ButtonState.PRESSED); + InputOverrider.setControlState(0, dpad.getControl(i), 1.0); } } setDpadState(dpad, dpadPressed[0], dpadPressed[1], dpadPressed[2], dpadPressed[3]); @@ -294,8 +316,7 @@ public boolean onTouch(View v, MotionEvent event) for (int i = 0; i < 4; i++) { dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT); - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i), - ButtonState.RELEASED); + InputOverrider.setControlState(0, dpad.getControl(i), 0.0); } dpad.setTrackId(-1); } @@ -310,27 +331,17 @@ public boolean onTouch(View v, MotionEvent event) if (joystick.getTrackId() != -1) pressed = true; } - int[] axisIDs = joystick.getAxisIDs(); - float[] axises = joystick.getAxisValues(); - for (int i = 0; i < 4; i++) - { - NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisIDs[i], axises[i]); - } + InputOverrider.setControlState(0, joystick.getXControl(), joystick.getX()); + InputOverrider.setControlState(0, joystick.getYControl(), -joystick.getY()); } // No button/joystick pressed, safe to move pointer if (!pressed && overlayPointer != null) { overlayPointer.onTouch(event); - float[] axes = overlayPointer.getAxisValues(); - - for (int i = 0; i < 4; i++) - { - NativeLibrary - .onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, ButtonType.WIIMOTE_IR_UP + i, - axes[i]); - } + InputOverrider.setControlState(0, ControlId.WIIMOTE_IR_X, overlayPointer.getX()); + InputOverrider.setControlState(0, ControlId.WIIMOTE_IR_Y, -overlayPointer.getY()); } invalidate(); @@ -381,7 +392,7 @@ public boolean onTouchWhileEditing(MotionEvent event) if (mButtonBeingConfigured == button) { // Persist button position by saving new place. - saveControlPosition(mButtonBeingConfigured.getId(), + saveControlPosition(mButtonBeingConfigured.getLegacyId(), mButtonBeingConfigured.getBounds().left, mButtonBeingConfigured.getBounds().top, controller, orientation); mButtonBeingConfigured = null; @@ -419,7 +430,7 @@ public boolean onTouchWhileEditing(MotionEvent event) if (mDpadBeingConfigured == dpad) { // Persist button position by saving new place. - saveControlPosition(mDpadBeingConfigured.getId(0), + saveControlPosition(mDpadBeingConfigured.getLegacyId(), mDpadBeingConfigured.getBounds().left, mDpadBeingConfigured.getBounds().top, controller, orientation); mDpadBeingConfigured = null; @@ -452,7 +463,7 @@ public boolean onTouchWhileEditing(MotionEvent event) case MotionEvent.ACTION_POINTER_UP: if (mJoystickBeingConfigured != null) { - saveControlPosition(mJoystickBeingConfigured.getId(), + saveControlPosition(mJoystickBeingConfigured.getLegacyId(), mJoystickBeingConfigured.getBounds().left, mJoystickBeingConfigured.getBounds().top, controller, orientation); mJoystickBeingConfigured = null; @@ -464,6 +475,40 @@ public boolean onTouchWhileEditing(MotionEvent event) return true; } + public void onDestroy() + { + unregisterControllers(); + } + + private void unregisterControllers() + { + if (mGameCubeRegistered) + InputOverrider.unregisterGameCube(0); + + if (mWiiRegistered) + InputOverrider.unregisterWii(0); + + mGameCubeRegistered = false; + mWiiRegistered = false; + } + + private int getAnalogControlForTrigger(int control) + { + switch (control) + { + case ControlId.GCPAD_L_DIGITAL: + return ControlId.GCPAD_L_ANALOG; + case ControlId.GCPAD_R_DIGITAL: + return ControlId.GCPAD_R_ANALOG; + case ControlId.CLASSIC_L_DIGITAL: + return ControlId.CLASSIC_L_ANALOG; + case ControlId.CLASSIC_R_DIGITAL: + return ControlId.CLASSIC_R_ANALOG; + default: + return -1; + } + } + private void setDpadState(InputOverlayDrawableDpad dpad, boolean up, boolean down, boolean left, boolean right) { @@ -500,61 +545,70 @@ private void addGameCubeOverlayControls(String orientation) if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_0.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_a, - R.drawable.gcpad_a_pressed, ButtonType.BUTTON_A, orientation)); + R.drawable.gcpad_a_pressed, ButtonType.BUTTON_A, ControlId.GCPAD_A_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_1.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_b, - R.drawable.gcpad_b_pressed, ButtonType.BUTTON_B, orientation)); + R.drawable.gcpad_b_pressed, ButtonType.BUTTON_B, ControlId.GCPAD_B_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_2.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_x, - R.drawable.gcpad_x_pressed, ButtonType.BUTTON_X, orientation)); + R.drawable.gcpad_x_pressed, ButtonType.BUTTON_X, ControlId.GCPAD_X_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_3.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_y, - R.drawable.gcpad_y_pressed, ButtonType.BUTTON_Y, orientation)); + R.drawable.gcpad_y_pressed, ButtonType.BUTTON_Y, ControlId.GCPAD_Y_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_4.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_z, - R.drawable.gcpad_z_pressed, ButtonType.BUTTON_Z, orientation)); + R.drawable.gcpad_z_pressed, ButtonType.BUTTON_Z, ControlId.GCPAD_Z_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_5.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_start, - R.drawable.gcpad_start_pressed, ButtonType.BUTTON_START, orientation)); + R.drawable.gcpad_start_pressed, ButtonType.BUTTON_START, ControlId.GCPAD_START_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_6.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_l, - R.drawable.gcpad_l_pressed, ButtonType.TRIGGER_L, orientation)); + R.drawable.gcpad_l_pressed, ButtonType.TRIGGER_L, ControlId.GCPAD_L_DIGITAL, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_7.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_r, - R.drawable.gcpad_r_pressed, ButtonType.TRIGGER_R, orientation)); + R.drawable.gcpad_r_pressed, ButtonType.TRIGGER_R, ControlId.GCPAD_R_DIGITAL, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_8.getBooleanGlobal()) { overlayDpads.add(initializeOverlayDpad(getContext(), R.drawable.gcwii_dpad, R.drawable.gcwii_dpad_pressed_one_direction, R.drawable.gcwii_dpad_pressed_two_directions, - ButtonType.BUTTON_UP, ButtonType.BUTTON_DOWN, - ButtonType.BUTTON_LEFT, ButtonType.BUTTON_RIGHT, orientation)); + ButtonType.BUTTON_UP, ControlId.GCPAD_DPAD_UP, ControlId.GCPAD_DPAD_DOWN, + ControlId.GCPAD_DPAD_LEFT, ControlId.GCPAD_DPAD_RIGHT, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_9.getBooleanGlobal()) { overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range, R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed, ButtonType.STICK_MAIN, - orientation)); + ControlId.GCPAD_MAIN_STICK_X, ControlId.GCPAD_MAIN_STICK_Y, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_GC_10.getBooleanGlobal()) { overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range, - R.drawable.gcpad_c, R.drawable.gcpad_c_pressed, ButtonType.STICK_C, orientation)); + R.drawable.gcpad_c, R.drawable.gcpad_c_pressed, ButtonType.STICK_C, + ControlId.GCPAD_C_STICK_X, ControlId.GCPAD_C_STICK_Y, orientation)); } } @@ -563,45 +617,52 @@ private void addWiimoteOverlayControls(String orientation) if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_0.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_a, - R.drawable.wiimote_a_pressed, ButtonType.WIIMOTE_BUTTON_A, orientation)); + R.drawable.wiimote_a_pressed, ButtonType.WIIMOTE_BUTTON_A, ControlId.WIIMOTE_A_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_1.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_b, - R.drawable.wiimote_b_pressed, ButtonType.WIIMOTE_BUTTON_B, orientation)); + R.drawable.wiimote_b_pressed, ButtonType.WIIMOTE_BUTTON_B, ControlId.WIIMOTE_B_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_2.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_one, - R.drawable.wiimote_one_pressed, ButtonType.WIIMOTE_BUTTON_1, orientation)); + R.drawable.wiimote_one_pressed, ButtonType.WIIMOTE_BUTTON_1, + ControlId.WIIMOTE_ONE_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_3.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_two, - R.drawable.wiimote_two_pressed, ButtonType.WIIMOTE_BUTTON_2, orientation)); + R.drawable.wiimote_two_pressed, ButtonType.WIIMOTE_BUTTON_2, + ControlId.WIIMOTE_TWO_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_4.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_plus, - R.drawable.wiimote_plus_pressed, ButtonType.WIIMOTE_BUTTON_PLUS, orientation)); + R.drawable.wiimote_plus_pressed, ButtonType.WIIMOTE_BUTTON_PLUS, + ControlId.WIIMOTE_PLUS_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_5.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_minus, - R.drawable.wiimote_minus_pressed, ButtonType.WIIMOTE_BUTTON_MINUS, orientation)); + R.drawable.wiimote_minus_pressed, ButtonType.WIIMOTE_BUTTON_MINUS, + ControlId.WIIMOTE_MINUS_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_6.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_home, - R.drawable.wiimote_home_pressed, ButtonType.WIIMOTE_BUTTON_HOME, orientation)); + R.drawable.wiimote_home_pressed, ButtonType.WIIMOTE_BUTTON_HOME, + ControlId.WIIMOTE_HOME_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_7.getBooleanGlobal()) { overlayDpads.add(initializeOverlayDpad(getContext(), R.drawable.gcwii_dpad, R.drawable.gcwii_dpad_pressed_one_direction, R.drawable.gcwii_dpad_pressed_two_directions, - ButtonType.WIIMOTE_UP, ButtonType.WIIMOTE_DOWN, - ButtonType.WIIMOTE_LEFT, ButtonType.WIIMOTE_RIGHT, orientation)); + ButtonType.WIIMOTE_UP, ControlId.WIIMOTE_DPAD_UP, ControlId.WIIMOTE_DPAD_DOWN, + ControlId.WIIMOTE_DPAD_LEFT, ControlId.WIIMOTE_DPAD_RIGHT, orientation)); } } @@ -610,18 +671,21 @@ private void addNunchukOverlayControls(String orientation) if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_8.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.nunchuk_c, - R.drawable.nunchuk_c_pressed, ButtonType.NUNCHUK_BUTTON_C, orientation)); + R.drawable.nunchuk_c_pressed, ButtonType.NUNCHUK_BUTTON_C, ControlId.NUNCHUK_C_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_9.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.nunchuk_z, - R.drawable.nunchuk_z_pressed, ButtonType.NUNCHUK_BUTTON_Z, orientation)); + R.drawable.nunchuk_z_pressed, ButtonType.NUNCHUK_BUTTON_Z, ControlId.NUNCHUK_Z_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_WII_10.getBooleanGlobal()) { overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range, R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed, - ButtonType.NUNCHUK_STICK, orientation)); + ButtonType.NUNCHUK_STICK, ControlId.NUNCHUK_STICK_X, ControlId.NUNCHUK_STICK_Y, + orientation)); } } @@ -630,82 +694,97 @@ private void addClassicOverlayControls(String orientation) if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_0.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_a, - R.drawable.classic_a_pressed, ButtonType.CLASSIC_BUTTON_A, orientation)); + R.drawable.classic_a_pressed, ButtonType.CLASSIC_BUTTON_A, ControlId.CLASSIC_A_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_1.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_b, - R.drawable.classic_b_pressed, ButtonType.CLASSIC_BUTTON_B, orientation)); + R.drawable.classic_b_pressed, ButtonType.CLASSIC_BUTTON_B, ControlId.CLASSIC_B_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_2.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_x, - R.drawable.classic_x_pressed, ButtonType.CLASSIC_BUTTON_X, orientation)); + R.drawable.classic_x_pressed, ButtonType.CLASSIC_BUTTON_X, ControlId.CLASSIC_X_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_3.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_y, - R.drawable.classic_y_pressed, ButtonType.CLASSIC_BUTTON_Y, orientation)); + R.drawable.classic_y_pressed, ButtonType.CLASSIC_BUTTON_Y, ControlId.CLASSIC_Y_BUTTON, + orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_4.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_plus, - R.drawable.wiimote_plus_pressed, ButtonType.CLASSIC_BUTTON_PLUS, orientation)); + R.drawable.wiimote_plus_pressed, ButtonType.CLASSIC_BUTTON_PLUS, + ControlId.CLASSIC_PLUS_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_5.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_minus, - R.drawable.wiimote_minus_pressed, ButtonType.CLASSIC_BUTTON_MINUS, orientation)); + R.drawable.wiimote_minus_pressed, ButtonType.CLASSIC_BUTTON_MINUS, + ControlId.CLASSIC_MINUS_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_6.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_home, - R.drawable.wiimote_home_pressed, ButtonType.CLASSIC_BUTTON_HOME, orientation)); + R.drawable.wiimote_home_pressed, ButtonType.CLASSIC_BUTTON_HOME, + ControlId.CLASSIC_HOME_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_7.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_l, - R.drawable.classic_l_pressed, ButtonType.CLASSIC_TRIGGER_L, orientation)); + R.drawable.classic_l_pressed, ButtonType.CLASSIC_TRIGGER_L, + ControlId.CLASSIC_L_DIGITAL, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_8.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_r, - R.drawable.classic_r_pressed, ButtonType.CLASSIC_TRIGGER_R, orientation)); + R.drawable.classic_r_pressed, ButtonType.CLASSIC_TRIGGER_R, + ControlId.CLASSIC_R_DIGITAL, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_9.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_zl, - R.drawable.classic_zl_pressed, ButtonType.CLASSIC_BUTTON_ZL, orientation)); + R.drawable.classic_zl_pressed, ButtonType.CLASSIC_BUTTON_ZL, + ControlId.CLASSIC_ZL_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_10.getBooleanGlobal()) { overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_zr, - R.drawable.classic_zr_pressed, ButtonType.CLASSIC_BUTTON_ZR, orientation)); + R.drawable.classic_zr_pressed, ButtonType.CLASSIC_BUTTON_ZR, + ControlId.CLASSIC_ZR_BUTTON, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_11.getBooleanGlobal()) { overlayDpads.add(initializeOverlayDpad(getContext(), R.drawable.gcwii_dpad, R.drawable.gcwii_dpad_pressed_one_direction, R.drawable.gcwii_dpad_pressed_two_directions, - ButtonType.CLASSIC_DPAD_UP, ButtonType.CLASSIC_DPAD_DOWN, - ButtonType.CLASSIC_DPAD_LEFT, ButtonType.CLASSIC_DPAD_RIGHT, orientation)); + ButtonType.CLASSIC_DPAD_UP, ControlId.CLASSIC_DPAD_UP, ControlId.CLASSIC_DPAD_DOWN, + ControlId.CLASSIC_DPAD_LEFT, ControlId.CLASSIC_DPAD_RIGHT, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_12.getBooleanGlobal()) { overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range, R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed, - ButtonType.CLASSIC_STICK_LEFT, orientation)); + ButtonType.CLASSIC_STICK_LEFT, ControlId.CLASSIC_LEFT_STICK_X, + ControlId.CLASSIC_LEFT_STICK_Y, orientation)); } if (BooleanSetting.MAIN_BUTTON_TOGGLE_CLASSIC_13.getBooleanGlobal()) { overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range, R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed, - ButtonType.CLASSIC_STICK_RIGHT, orientation)); + ButtonType.CLASSIC_STICK_RIGHT, ControlId.CLASSIC_RIGHT_STICK_X, + ControlId.CLASSIC_RIGHT_STICK_Y, orientation)); } } public void refreshControls() { + unregisterControllers(); + // Remove all the overlay buttons from the HashSet. overlayButtons.removeAll(overlayButtons); overlayDpads.removeAll(overlayDpads); @@ -734,6 +813,8 @@ public void refreshControls() break; case EMULATED_GAMECUBE_CONTROLLER: + InputOverrider.registerGameCube(0); + mGameCubeRegistered = true; addGameCubeOverlayControls(orientation); break; @@ -746,20 +827,28 @@ public void refreshControls() switch (getConfiguredControllerType()) { case OVERLAY_GAMECUBE: + InputOverrider.registerGameCube(0); + mGameCubeRegistered = true; addGameCubeOverlayControls(orientation); break; case OVERLAY_WIIMOTE: case OVERLAY_WIIMOTE_SIDEWAYS: + InputOverrider.registerWii(0); + mWiiRegistered = true; addWiimoteOverlayControls(orientation); break; case OVERLAY_WIIMOTE_NUNCHUK: + InputOverrider.registerWii(0); + mWiiRegistered = true; addWiimoteOverlayControls(orientation); addNunchukOverlayControls(orientation); break; case OVERLAY_WIIMOTE_CLASSIC: + InputOverrider.registerWii(0); + mWiiRegistered = true; addClassicOverlayControls(orientation); break; @@ -768,6 +857,7 @@ public void refreshControls() } } } + mIsFirstRun = false; invalidate(); } @@ -891,11 +981,12 @@ private static String getYKey(int sharedPrefsId, int controller, String orientat * @param context The current {@link Context}. * @param defaultResId The resource ID of the {@link Drawable} to get the {@link Bitmap} of (Default State). * @param pressedResId The resource ID of the {@link Drawable} to get the {@link Bitmap} of (Pressed State). - * @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents. + * @param legacyId Legacy identifier for the button the InputOverlayDrawableButton represents. + * @param control Control identifier for the button the InputOverlayDrawableButton represents. * @return An {@link InputOverlayDrawableButton} with the correct drawing bounds set. */ private static InputOverlayDrawableButton initializeOverlayButton(Context context, - int defaultResId, int pressedResId, int buttonId, String orientation) + int defaultResId, int pressedResId, int legacyId, int control, String orientation) { // Resources handle for fetching the initial Drawable resource. final Resources res = context.getResources(); @@ -907,7 +998,7 @@ private static InputOverlayDrawableButton initializeOverlayButton(Context contex // Decide scale based on button ID and user preference float scale; - switch (buttonId) + switch (legacyId) { case ButtonType.BUTTON_A: case ButtonType.WIIMOTE_BUTTON_B: @@ -961,12 +1052,13 @@ private static InputOverlayDrawableButton initializeOverlayButton(Context contex final Bitmap pressedStateBitmap = resizeBitmap(context, BitmapFactory.decodeResource(res, pressedResId), scale); final InputOverlayDrawableButton overlayDrawable = - new InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId); + new InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, legacyId, + control); // The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay. // These were set in the input overlay configuration menu. - int drawableX = (int) sPrefs.getFloat(getXKey(buttonId, controller, orientation), 0f); - int drawableY = (int) sPrefs.getFloat(getYKey(buttonId, controller, orientation), 0f); + int drawableX = (int) sPrefs.getFloat(getXKey(legacyId, controller, orientation), 0f); + int drawableY = (int) sPrefs.getFloat(getYKey(legacyId, controller, orientation), 0f); int width = overlayDrawable.getWidth(); int height = overlayDrawable.getHeight(); @@ -989,20 +1081,22 @@ private static InputOverlayDrawableButton initializeOverlayButton(Context contex * @param defaultResId The {@link Bitmap} resource ID of the default sate. * @param pressedOneDirectionResId The {@link Bitmap} resource ID of the pressed sate in one direction. * @param pressedTwoDirectionsResId The {@link Bitmap} resource ID of the pressed sate in two directions. - * @param buttonUp Identifier for the up button. - * @param buttonDown Identifier for the down button. - * @param buttonLeft Identifier for the left button. - * @param buttonRight Identifier for the right button. + * @param legacyId Legacy identifier for the up button. + * @param upControl Control identifier for the up button. + * @param downControl Control identifier for the down button. + * @param leftControl Control identifier for the left button. + * @param rightControl Control identifier for the right button. * @return the initialized {@link InputOverlayDrawableDpad} */ private static InputOverlayDrawableDpad initializeOverlayDpad(Context context, int defaultResId, int pressedOneDirectionResId, int pressedTwoDirectionsResId, - int buttonUp, - int buttonDown, - int buttonLeft, - int buttonRight, + int legacyId, + int upControl, + int downControl, + int leftControl, + int rightControl, String orientation) { // Resources handle for fetching the initial Drawable resource. @@ -1015,7 +1109,7 @@ private static InputOverlayDrawableDpad initializeOverlayDpad(Context context, // Decide scale based on button ID and user preference float scale; - switch (buttonUp) + switch (legacyId) { case ButtonType.BUTTON_UP: scale = 0.2375f; @@ -1046,12 +1140,12 @@ private static InputOverlayDrawableDpad initializeOverlayDpad(Context context, final InputOverlayDrawableDpad overlayDrawable = new InputOverlayDrawableDpad(res, defaultStateBitmap, pressedOneDirectionStateBitmap, pressedTwoDirectionsStateBitmap, - buttonUp, buttonDown, buttonLeft, buttonRight); + legacyId, upControl, downControl, leftControl, rightControl); // The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay. // These were set in the input overlay configuration menu. - int drawableX = (int) sPrefs.getFloat(getXKey(buttonUp, controller, orientation), 0f); - int drawableY = (int) sPrefs.getFloat(getYKey(buttonUp, controller, orientation), 0f); + int drawableX = (int) sPrefs.getFloat(getXKey(legacyId, controller, orientation), 0f); + int drawableY = (int) sPrefs.getFloat(getYKey(legacyId, controller, orientation), 0f); int width = overlayDrawable.getWidth(); int height = overlayDrawable.getHeight(); @@ -1074,11 +1168,14 @@ private static InputOverlayDrawableDpad initializeOverlayDpad(Context context, * @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds). * @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around). * @param pressedResInner Resource ID for the pressed inner image of the joystick. - * @param joystick Identifier for which joystick this is. + * @param legacyId Legacy identifier (ButtonType) for which joystick this is. + * @param xControl Control identifier for the X axis. + * @param yControl Control identifier for the Y axis. * @return the initialized {@link InputOverlayDrawableJoystick}. */ private static InputOverlayDrawableJoystick initializeOverlayJoystick(Context context, - int resOuter, int defaultResInner, int pressedResInner, int joystick, String orientation) + int resOuter, int defaultResInner, int pressedResInner, int legacyId, int xControl, + int yControl, String orientation) { // Resources handle for fetching the initial Drawable resource. final Resources res = context.getResources(); @@ -1100,13 +1197,13 @@ private static InputOverlayDrawableJoystick initializeOverlayJoystick(Context co // The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay. // These were set in the input overlay configuration menu. - int drawableX = (int) sPrefs.getFloat(getXKey(joystick, controller, orientation), 0f); - int drawableY = (int) sPrefs.getFloat(getYKey(joystick, controller, orientation), 0f); + int drawableX = (int) sPrefs.getFloat(getXKey(legacyId, controller, orientation), 0f); + int drawableY = (int) sPrefs.getFloat(getYKey(legacyId, controller, orientation), 0f); // Decide inner scale based on joystick ID float innerScale; - if (joystick == ButtonType.STICK_C) + if (legacyId == ButtonType.STICK_C) { innerScale = 1.833f; } @@ -1124,7 +1221,7 @@ private static InputOverlayDrawableJoystick initializeOverlayJoystick(Context co // Send the drawableId to the joystick so it can be referenced when saving control position. final InputOverlayDrawableJoystick overlayDrawable = new InputOverlayDrawableJoystick(res, bitmapOuter, bitmapInnerDefault, - bitmapInnerPressed, outerRect, innerRect, joystick); + bitmapInnerPressed, outerRect, innerRect, legacyId, xControl, yControl); // Need to set the image's position overlayDrawable.setPosition(drawableX, drawableY); diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableButton.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableButton.java index 83e97cc31a51..d997da94bf46 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableButton.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableButton.java @@ -18,8 +18,9 @@ */ public final class InputOverlayDrawableButton { - // The ID identifying what type of button this Drawable represents. - private int mButtonType; + // The legacy ID identifying what type of button this Drawable represents. + private int mLegacyId; + private int mControl; private int mTrackId; private int mPreviousTouchX, mPreviousTouchY; private int mControlPositionX, mControlPositionY; @@ -35,28 +36,33 @@ public final class InputOverlayDrawableButton * @param res {@link Resources} instance. * @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable. * @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable. - * @param buttonType Identifier for this type of button. + * @param legacyId Legacy identifier (ButtonType) for this type of button. + * @param control Control ID for this type of button. */ public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap, - Bitmap pressedStateBitmap, int buttonType) + Bitmap pressedStateBitmap, int legacyId, int control) { mTrackId = -1; mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap); mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap); - mButtonType = buttonType; + mLegacyId = legacyId; + mControl = control; mWidth = mDefaultStateBitmap.getIntrinsicWidth(); mHeight = mDefaultStateBitmap.getIntrinsicHeight(); } /** - * Gets this InputOverlayDrawableButton's button ID. - * - * @return this InputOverlayDrawableButton's button ID. + * Gets this InputOverlayDrawableButton's legacy button ID. */ - public int getId() + public int getLegacyId() + { + return mLegacyId; + } + + public int getControl() { - return mButtonType; + return mControl; } public void setTrackId(int trackId) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableDpad.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableDpad.java index 755ed7e2ff9e..6542609ca02c 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableDpad.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableDpad.java @@ -18,8 +18,9 @@ */ public final class InputOverlayDrawableDpad { - // The ID identifying what type of button this Drawable represents. - private int[] mButtonType = new int[4]; + // The legacy ID identifying what type of button this Drawable represents. + private int mLegacyId; + private int[] mControls = new int[4]; private int mTrackId; private int mPreviousTouchX, mPreviousTouchY; private int mControlPositionX, mControlPositionY; @@ -47,17 +48,15 @@ public final class InputOverlayDrawableDpad * @param defaultStateBitmap {@link Bitmap} of the default state. * @param pressedOneDirectionStateBitmap {@link Bitmap} of the pressed state in one direction. * @param pressedTwoDirectionsStateBitmap {@link Bitmap} of the pressed state in two direction. - * @param buttonUp Identifier for the up button. - * @param buttonDown Identifier for the down button. - * @param buttonLeft Identifier for the left button. - * @param buttonRight Identifier for the right button. + * @param legacyId Legacy identifier (ButtonType) for the up button. + * @param upControl Control identifier for the up button. + * @param downControl Control identifier for the down button. + * @param leftControl Control identifier for the left button. + * @param rightControl Control identifier for the right button. */ - public InputOverlayDrawableDpad(Resources res, - Bitmap defaultStateBitmap, - Bitmap pressedOneDirectionStateBitmap, - Bitmap pressedTwoDirectionsStateBitmap, - int buttonUp, int buttonDown, - int buttonLeft, int buttonRight) + public InputOverlayDrawableDpad(Resources res, Bitmap defaultStateBitmap, + Bitmap pressedOneDirectionStateBitmap, Bitmap pressedTwoDirectionsStateBitmap, + int legacyId, int upControl, int downControl, int leftControl, int rightControl) { mTrackId = -1; mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap); @@ -67,10 +66,11 @@ public InputOverlayDrawableDpad(Resources res, mWidth = mDefaultStateBitmap.getIntrinsicWidth(); mHeight = mDefaultStateBitmap.getIntrinsicHeight(); - mButtonType[0] = buttonUp; - mButtonType[1] = buttonDown; - mButtonType[2] = buttonLeft; - mButtonType[3] = buttonRight; + mLegacyId = legacyId; + mControls[0] = upControl; + mControls[1] = downControl; + mControls[2] = leftControl; + mControls[3] = rightControl; } public void draw(Canvas canvas) @@ -127,14 +127,17 @@ public void draw(Canvas canvas) } } + public int getLegacyId() + { + return mLegacyId; + } + /** - * Gets one of the InputOverlayDrawableDpad's button IDs. - * - * @return the requested InputOverlayDrawableDpad's button ID. + * Gets one of the InputOverlayDrawableDpad's control IDs. */ - public int getId(int direction) + public int getControl(int direction) { - return mButtonType[direction]; + return mControls[direction]; } public void setTrackId(int trackId) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableJoystick.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableJoystick.java index 0e4e1f33f5bf..d580df7349a7 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableJoystick.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayDrawableJoystick.java @@ -12,7 +12,7 @@ import android.graphics.drawable.BitmapDrawable; import android.view.MotionEvent; -import org.dolphinemu.dolphinemu.NativeLibrary; +import org.dolphinemu.dolphinemu.features.input.model.InputOverrider; import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting; /** @@ -21,10 +21,12 @@ */ public final class InputOverlayDrawableJoystick { - private final int[] axisIDs = {0, 0, 0, 0}; - private final float[] axises = {0f, 0f}; + private float mCurrentX = 0.0f; + private float mCurrentY = 0.0f; private int trackId = -1; - private final int mJoystickType; + private final int mJoystickLegacyId; + private final int mJoystickXControl; + private final int mJoystickYControl; private int mControlPositionX, mControlPositionY; private int mPreviousTouchX, mPreviousTouchY; private final int mWidth; @@ -47,16 +49,17 @@ public final class InputOverlayDrawableJoystick * @param bitmapInnerPressed {@link Bitmap} which represents the pressed inner movable part of the joystick. * @param rectOuter {@link Rect} which represents the outer joystick bounds. * @param rectInner {@link Rect} which represents the inner joystick bounds. - * @param joystick Identifier for which joystick this is. + * @param legacyId Legacy identifier (ButtonType) for which joystick this is. + * @param xControl The control which the x value of the joystick will be written to. + * @param yControl The control which the y value of the joystick will be written to. */ public InputOverlayDrawableJoystick(Resources res, Bitmap bitmapOuter, Bitmap bitmapInnerDefault, - Bitmap bitmapInnerPressed, Rect rectOuter, Rect rectInner, int joystick) + Bitmap bitmapInnerPressed, Rect rectOuter, Rect rectInner, int legacyId, int xControl, + int yControl) { - axisIDs[0] = joystick + 1; - axisIDs[1] = joystick + 2; - axisIDs[2] = joystick + 3; - axisIDs[3] = joystick + 4; - mJoystickType = joystick; + mJoystickLegacyId = legacyId; + mJoystickXControl = xControl; + mJoystickYControl = yControl; mOuterBitmap = new BitmapDrawable(res, bitmapOuter); mDefaultStateInnerBitmap = new BitmapDrawable(res, bitmapInnerDefault); @@ -76,13 +79,13 @@ public InputOverlayDrawableJoystick(Resources res, Bitmap bitmapOuter, Bitmap bi } /** - * Gets this InputOverlayDrawableJoystick's button ID. + * Gets this InputOverlayDrawableJoystick's legacy ID. * - * @return this InputOverlayDrawableJoystick's button ID. + * @return this InputOverlayDrawableJoystick's legacy ID. */ - public int getId() + public int getLegacyId() { - return mJoystickType; + return mJoystickLegacyId; } public void draw(Canvas canvas) @@ -125,7 +128,7 @@ public boolean TrackEvent(MotionEvent event) { pressed = true; mPressedState = false; - axises[0] = axises[1] = 0.0f; + mCurrentX = mCurrentY = 0.0f; mOuterBitmap.setAlpha(mOpacity); mBoundsBoxBitmap.setAlpha(0); setVirtBounds(new Rect(mOrigBounds.left, mOrigBounds.top, mOrigBounds.right, @@ -153,10 +156,8 @@ public boolean TrackEvent(MotionEvent event) maxX -= getVirtBounds().centerX(); touchY -= getVirtBounds().centerY(); maxY -= getVirtBounds().centerY(); - final float AxisX = touchX / maxX; - final float AxisY = touchY / maxY; - axises[0] = AxisY; - axises[1] = AxisX; + mCurrentX = touchX / maxX; + mCurrentY = touchY / maxY; SetInnerBounds(); } @@ -193,36 +194,40 @@ public void onConfigureTouch(MotionEvent event) } } + public float getX() + { + return mCurrentX; + } + + public float getY() + { + return mCurrentY; + } - public float[] getAxisValues() + public int getXControl() { - float[] joyaxises = {0f, 0f, 0f, 0f}; - joyaxises[1] = Math.min(axises[0], 1.0f); - joyaxises[0] = Math.min(axises[0], 0.0f); - joyaxises[3] = Math.min(axises[1], 1.0f); - joyaxises[2] = Math.min(axises[1], 0.0f); - return joyaxises; + return mJoystickXControl; } - public int[] getAxisIDs() + public int getYControl() { - return axisIDs; + return mJoystickYControl; } private void SetInnerBounds() { - double y = axises[0]; - double x = axises[1]; + double x = mCurrentX; + double y = mCurrentY; double angle = Math.atan2(y, x) + Math.PI + Math.PI; double radius = Math.hypot(y, x); - double maxRadius = NativeLibrary.GetInputRadiusAtAngle(0, mJoystickType, angle); + double maxRadius = InputOverrider.getGateRadiusAtAngle(0, mJoystickXControl, angle); if (radius > maxRadius) { y = maxRadius * Math.sin(angle); x = maxRadius * Math.cos(angle); - axises[0] = (float) y; - axises[1] = (float) x; + mCurrentY = (float) y; + mCurrentX = (float) x; } int pixelX = getVirtBounds().centerX() + (int) (x * (getVirtBounds().width() / 2)); diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayPointer.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayPointer.java index 67f8d23419ec..18de4f4b4777 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayPointer.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/overlay/InputOverlayPointer.java @@ -7,22 +7,20 @@ import android.view.MotionEvent; import org.dolphinemu.dolphinemu.NativeLibrary; +import org.dolphinemu.dolphinemu.features.input.model.InputOverrider; import java.util.ArrayList; public class InputOverlayPointer { - public static final int DOUBLE_TAP_A = 0; - public static final int DOUBLE_TAP_B = 1; - public static final int DOUBLE_TAP_2 = 2; - public static final int DOUBLE_TAP_CLASSIC_A = 3; - public static final int MODE_DISABLED = 0; public static final int MODE_FOLLOW = 1; public static final int MODE_DRAG = 2; - private final float[] axes = {0f, 0f}; - private final float[] oldaxes = {0f, 0f}; + private float mCurrentX = 0.0f; + private float mCurrentY = 0.0f; + private float mOldX = 0.0f; + private float mOldY = 0.0f; private float mGameCenterX; private float mGameCenterY; @@ -36,7 +34,7 @@ public class InputOverlayPointer private boolean mRecenter; private boolean doubleTap = false; - private int doubleTapButton; + private int mDoubleTapControl; private int trackId = -1; public static ArrayList DOUBLE_TAP_OPTIONS = new ArrayList<>(); @@ -49,9 +47,9 @@ public class InputOverlayPointer DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A); } - public InputOverlayPointer(Rect surfacePosition, int button, int mode, boolean recenter) + public InputOverlayPointer(Rect surfacePosition, int doubleTapControl, int mode, boolean recenter) { - doubleTapButton = button; + mDoubleTapControl = doubleTapControl; mMode = mode; mRecenter = recenter; @@ -112,15 +110,15 @@ public void onTouch(MotionEvent event) if (mMode == MODE_FOLLOW) { - axes[0] = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv; - axes[1] = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv; + mCurrentX = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv; + mCurrentY = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv; } else if (mMode == MODE_DRAG) { - axes[0] = oldaxes[0] + - (event.getY(event.findPointerIndex(trackId)) - mTouchStartY) * mGameHeightHalfInv; - axes[1] = oldaxes[1] + + mCurrentX = mOldX + (event.getX(event.findPointerIndex(trackId)) - mTouchStartX) * mGameWidthHalfInv; + mCurrentY = mOldY + + (event.getY(event.findPointerIndex(trackId)) - mTouchStartY) * mGameHeightHalfInv; } } @@ -130,11 +128,9 @@ private void touchPress() { if (doubleTap) { - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, - doubleTapButton, NativeLibrary.ButtonState.PRESSED); - new Handler() - .postDelayed(() -> NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, - doubleTapButton, NativeLibrary.ButtonState.RELEASED), 50); + InputOverrider.setControlState(0, mDoubleTapControl, 1.0); + new Handler().postDelayed(() -> InputOverrider.setControlState(0, mDoubleTapControl, 0.0), + 50); } else { @@ -146,23 +142,23 @@ private void touchPress() private void updateOldAxes() { - oldaxes[0] = axes[0]; - oldaxes[1] = axes[1]; + mOldX = mCurrentX; + mOldY = mCurrentY; } private void reset() { - axes[0] = axes[1] = oldaxes[0] = oldaxes[1] = 0f; + mCurrentX = mCurrentY = mOldX = mOldY = 0.0f; + } + + public float getX() + { + return mCurrentX; } - public float[] getAxisValues() + public float getY() { - float[] iraxes = {0f, 0f, 0f, 0f}; - iraxes[1] = axes[0]; - iraxes[0] = axes[0]; - iraxes[3] = axes[1]; - iraxes[2] = axes[1]; - return iraxes; + return mCurrentY; } public void setMode(int mode) diff --git a/Source/Android/jni/CMakeLists.txt b/Source/Android/jni/CMakeLists.txt index 146019501ec3..5f5713392b56 100644 --- a/Source/Android/jni/CMakeLists.txt +++ b/Source/Android/jni/CMakeLists.txt @@ -10,6 +10,7 @@ add_library(main SHARED GameList/GameFile.cpp GameList/GameFile.h GameList/GameFileCache.cpp + Input/InputOverrider.cpp IniFile.cpp MainAndroid.cpp RiivolutionPatches.cpp diff --git a/Source/Android/jni/Input/InputOverrider.cpp b/Source/Android/jni/Input/InputOverrider.cpp new file mode 100644 index 000000000000..26b823e03d7f --- /dev/null +++ b/Source/Android/jni/Input/InputOverrider.cpp @@ -0,0 +1,62 @@ +// Copyright 2021 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include + +#include "InputCommon/ControllerInterface/Touch/InputOverrider.h" + +extern "C" { + +JNIEXPORT void JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_registerGameCube( + JNIEnv*, jclass, int controller_index) +{ + ciface::Touch::RegisterGameCubeInputOverrider(controller_index); +} + +JNIEXPORT void JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_registerWii(JNIEnv*, jclass, + int controller_index) +{ + ciface::Touch::RegisterWiiInputOverrider(controller_index); +} + +JNIEXPORT void JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_unregisterGameCube( + JNIEnv*, jclass, int controller_index) +{ + ciface::Touch::UnregisterGameCubeInputOverrider(controller_index); +} + +JNIEXPORT void JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_unregisterWii( + JNIEnv*, jclass, int controller_index) +{ + ciface::Touch::UnregisterWiiInputOverrider(controller_index); +} + +JNIEXPORT void JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_setControlState( + JNIEnv*, jclass, int controller_index, int control, double state) +{ + ciface::Touch::SetControlState(controller_index, static_cast(control), + state); +} + +JNIEXPORT void JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_clearControlState( + JNIEnv*, jclass, int controller_index, int control) +{ + ciface::Touch::ClearControlState(controller_index, + static_cast(control)); +} + +JNIEXPORT double JNICALL +Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_getGateRadiusAtAngle( + JNIEnv*, jclass, int controller_index, int stick, double angle) +{ + const auto casted_stick = static_cast(stick); + return ciface::Touch::GetGateRadiusAtAngle(controller_index, casted_stick, angle); +} +}; diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp index 49bf59657113..1e80675d8d17 100644 --- a/Source/Android/jni/MainAndroid.cpp +++ b/Source/Android/jni/MainAndroid.cpp @@ -302,13 +302,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetMotionSen ciface::Android::SetMotionSensorsEnabled(accelerometer_enabled, gyroscope_enabled); } -JNIEXPORT double JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetInputRadiusAtAngle( - JNIEnv*, jclass, int emu_pad_id, int stick, double angle) -{ - const auto casted_stick = static_cast(stick); - return ButtonManager::GetInputRadiusAtAngle(emu_pad_id, casted_stick, angle); -} - JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env, jclass) { diff --git a/Source/Core/Core/HW/GCPadEmu.cpp b/Source/Core/Core/HW/GCPadEmu.cpp index e387d4765aac..470d2b8c2f8c 100644 --- a/Source/Core/Core/HW/GCPadEmu.cpp +++ b/Source/Core/Core/HW/GCPadEmu.cpp @@ -36,62 +36,47 @@ static const u16 trigger_bitmasks[] = { static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT}; -static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", "Start"}; - -static const char* const named_triggers[] = { - // i18n: The left trigger button (labeled L on real controllers) - _trans("L"), - // i18n: The right trigger button (labeled R on real controllers) - _trans("R"), - // i18n: The left trigger button (labeled L on real controllers) used as an analog input - _trans("L-Analog"), - // i18n: The right trigger button (labeled R on real controllers) used as an analog input - _trans("R-Analog")}; - GCPad::GCPad(const unsigned int index) : m_index(index) { // buttons - groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons"))); - for (const char* named_button : named_buttons) + groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP)); + for (const char* named_button : {A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON, Z_BUTTON}) { - const bool is_start = named_button == std::string("Start"); - const ControllerEmu::Translatability translate = - is_start ? ControllerEmu::Translate : ControllerEmu::DoNotTranslate; - // i18n: The START/PAUSE button on GameCube controllers - std::string ui_name = is_start ? _trans("START") : named_button; - m_buttons->AddInput(translate, named_button, std::move(ui_name)); + m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button); } + // i18n: The START/PAUSE button on GameCube controllers + m_buttons->AddInput(ControllerEmu::Translate, START_BUTTON, _trans("START")); // sticks groups.emplace_back(m_main_stick = new ControllerEmu::OctagonAnalogStick( - "Main Stick", _trans("Control Stick"), MAIN_STICK_GATE_RADIUS)); + MAIN_STICK_GROUP, _trans("Control Stick"), MAIN_STICK_GATE_RADIUS)); groups.emplace_back(m_c_stick = new ControllerEmu::OctagonAnalogStick( - "C-Stick", _trans("C Stick"), C_STICK_GATE_RADIUS)); + C_STICK_GROUP, _trans("C Stick"), C_STICK_GATE_RADIUS)); // triggers - groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers"))); - for (const char* named_trigger : named_triggers) + groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(TRIGGERS_GROUP)); + for (const char* named_trigger : {L_DIGITAL, R_DIGITAL, L_ANALOG, R_ANALOG}) { m_triggers->AddInput(ControllerEmu::Translate, named_trigger); } // rumble - groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble"))); + groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(RUMBLE_GROUP)); m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor")); // Microphone - groups.emplace_back(m_mic = new ControllerEmu::Buttons(_trans("Microphone"))); + groups.emplace_back(m_mic = new ControllerEmu::Buttons(MIC_GROUP)); m_mic->AddInput(ControllerEmu::Translate, _trans("Button")); // dpad - groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad"))); + groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP)); for (const char* named_direction : named_directions) { m_dpad->AddInput(ControllerEmu::Translate, named_direction); } // options - groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options"))); + groups.emplace_back(m_options = new ControllerEmu::ControlGroup(OPTIONS_GROUP)); m_options->AddSetting( &m_always_connected_setting, // i18n: Treat a controller as always being connected regardless of what @@ -138,14 +123,15 @@ GCPadStatus GCPad::GetInput() const const auto lock = GetStateLock(); GCPadStatus pad = {}; - if (!(m_always_connected_setting.GetValue() || IsDefaultDeviceConnected())) + if (!(m_always_connected_setting.GetValue() || IsDefaultDeviceConnected() || + m_input_override_function)) { pad.isConnected = false; return pad; } // buttons - m_buttons->GetState(&pad.button, button_bitmasks); + m_buttons->GetState(&pad.button, button_bitmasks, m_input_override_function); // set analog A/B analog to full or w/e, prolly not needed if (pad.button & PAD_BUTTON_A) @@ -154,20 +140,20 @@ GCPadStatus GCPad::GetInput() const pad.analogB = 0xFF; // dpad - m_dpad->GetState(&pad.button, dpad_bitmasks); + m_dpad->GetState(&pad.button, dpad_bitmasks, m_input_override_function); // sticks - const auto main_stick_state = m_main_stick->GetState(); + const auto main_stick_state = m_main_stick->GetState(m_input_override_function); pad.stickX = MapFloat(main_stick_state.x, GCPadStatus::MAIN_STICK_CENTER_X, 1); pad.stickY = MapFloat(main_stick_state.y, GCPadStatus::MAIN_STICK_CENTER_Y, 1); - const auto c_stick_state = m_c_stick->GetState(); + const auto c_stick_state = m_c_stick->GetState(m_input_override_function); pad.substickX = MapFloat(c_stick_state.x, GCPadStatus::C_STICK_CENTER_X, 1); pad.substickY = MapFloat(c_stick_state.y, GCPadStatus::C_STICK_CENTER_Y, 1); // triggers std::array triggers; - m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data()); + m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data(), m_input_override_function); pad.triggerLeft = MapFloat(triggers[0], 0); pad.triggerRight = MapFloat(triggers[1], 0); diff --git a/Source/Core/Core/HW/GCPadEmu.h b/Source/Core/Core/HW/GCPadEmu.h index 912e3f417f85..66a1aee4e496 100644 --- a/Source/Core/Core/HW/GCPadEmu.h +++ b/Source/Core/Core/HW/GCPadEmu.h @@ -5,6 +5,8 @@ #include +#include "Common/Common.h" + #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" @@ -49,6 +51,31 @@ class GCPad : public ControllerEmu::EmulatedController static constexpr ControlState MAIN_STICK_GATE_RADIUS = 0.7937125; static constexpr ControlState C_STICK_GATE_RADIUS = 0.7221375; + static constexpr const char* BUTTONS_GROUP = _trans("Buttons"); + static constexpr const char* MAIN_STICK_GROUP = "Main Stick"; + static constexpr const char* C_STICK_GROUP = "C-Stick"; + static constexpr const char* DPAD_GROUP = _trans("D-Pad"); + static constexpr const char* TRIGGERS_GROUP = _trans("Triggers"); + static constexpr const char* RUMBLE_GROUP = _trans("Rumble"); + static constexpr const char* MIC_GROUP = _trans("Microphone"); + static constexpr const char* OPTIONS_GROUP = _trans("Options"); + + static constexpr const char* A_BUTTON = "A"; + static constexpr const char* B_BUTTON = "B"; + static constexpr const char* X_BUTTON = "X"; + static constexpr const char* Y_BUTTON = "Y"; + static constexpr const char* Z_BUTTON = "Z"; + static constexpr const char* START_BUTTON = "Start"; + + // i18n: The left trigger button (labeled L on real controllers) + static constexpr const char* L_DIGITAL = _trans("L"); + // i18n: The right trigger button (labeled R on real controllers) + static constexpr const char* R_DIGITAL = _trans("R"); + // i18n: The left trigger button (labeled L on real controllers) used as an analog input + static constexpr const char* L_ANALOG = _trans("L-Analog"); + // i18n: The right trigger button (labeled R on real controllers) used as an analog input + static constexpr const char* R_ANALOG = _trans("R-Analog"); + private: ControllerEmu::Buttons* m_buttons; ControllerEmu::AnalogStick* m_main_stick; diff --git a/Source/Core/Core/HW/SI/SI_DeviceGCController.cpp b/Source/Core/Core/HW/SI/SI_DeviceGCController.cpp index 2672f70f63ca..aad9d33cd20c 100644 --- a/Source/Core/Core/HW/SI/SI_DeviceGCController.cpp +++ b/Source/Core/Core/HW/SI/SI_DeviceGCController.cpp @@ -119,8 +119,6 @@ int CSIDevice_GCController::RunBuffer(u8* buffer, int request_length) void CSIDevice_GCController::HandleMoviePadStatus(int device_number, GCPadStatus* pad_status) { - Movie::CallGCInputManip(pad_status, device_number); - Movie::SetPolledDevice(); if (NetPlay_GetInput(device_number, pad_status)) { diff --git a/Source/Core/Core/HW/WiimoteEmu/Dynamics.cpp b/Source/Core/Core/HW/WiimoteEmu/Dynamics.cpp index 4b4109a11909..dd21cd721a85 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Dynamics.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Dynamics.cpp @@ -5,6 +5,7 @@ #include #include +#include #include "Common/MathUtil.h" #include "Core/Config/SYSCONFSettings.h" @@ -221,9 +222,10 @@ WiimoteCommon::AccelData ConvertAccelData(const Common::Vec3& accel, u16 zero_g, u16(std::clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))}); } -void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed) +void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group, + const ControllerEmu::InputOverrideFunction& override_func, float time_elapsed) { - const auto cursor = ir_group->GetState(true); + const auto cursor = ir_group->GetState(true, override_func); if (!cursor.IsVisible()) { diff --git a/Source/Core/Core/HW/WiimoteEmu/Dynamics.h b/Source/Core/Core/HW/WiimoteEmu/Dynamics.h index 2933fbb7c356..08b3cbda9a0a 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Dynamics.h +++ b/Source/Core/Core/HW/WiimoteEmu/Dynamics.h @@ -15,6 +15,7 @@ #include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h" #include "InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.h" #include "InputCommon/ControllerEmu/ControlGroup/Tilt.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" namespace WiimoteEmu { @@ -81,7 +82,8 @@ void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& target, void EmulateShake(PositionalState* state, ControllerEmu::Shake* shake_group, float time_elapsed); void EmulateTilt(RotationalState* state, ControllerEmu::Tilt* tilt_group, float time_elapsed); void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float time_elapsed); -void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed); +void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group, + const ControllerEmu::InputOverrideFunction& override_func, float time_elapsed); void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_group, ControllerEmu::IMUAccelerometer* imu_accelerometer_group, ControllerEmu::IMUGyroscope* imu_gyroscope_group, float time_elapsed); diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp index 3cdc02e0b363..cb0fe4b6c9d8 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp @@ -39,34 +39,11 @@ constexpr std::array classic_button_bitmasks{{ Classic::BUTTON_HOME, }}; -constexpr std::array classic_button_names{{ - "A", - "B", - "X", - "Y", - "ZL", - "ZR", - "-", - "+", - "Home", -}}; - constexpr std::array classic_trigger_bitmasks{{ Classic::TRIGGER_L, Classic::TRIGGER_R, }}; -constexpr std::array classic_trigger_names{{ - // i18n: The left trigger button (labeled L on real controllers) - _trans("L"), - // i18n: The right trigger button (labeled R on real controllers) - _trans("R"), - // i18n: The left trigger button (labeled L on real controllers) used as an analog input - _trans("L-Analog"), - // i18n: The right trigger button (labeled R on real controllers) used as an analog input - _trans("R-Analog"), -}}; - constexpr std::array classic_dpad_bitmasks{{ Classic::PAD_UP, Classic::PAD_DOWN, @@ -77,30 +54,30 @@ constexpr std::array classic_dpad_bitmasks{{ Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller")) { // buttons - groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons"))); - for (auto& button_name : classic_button_names) + groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP)); + for (auto& button_name : + {A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON, ZL_BUTTON, ZR_BUTTON, MINUS_BUTTON, PLUS_BUTTON}) { - std::string_view ui_name = (button_name == "Home") ? "HOME" : button_name; - m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(button_name), - std::string(ui_name)); + m_buttons->AddInput(ControllerEmu::DoNotTranslate, button_name); } + m_buttons->AddInput(ControllerEmu::DoNotTranslate, HOME_BUTTON, "HOME"); // sticks - constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / CAL_STICK_RANGE; + constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / CAL_STICK_RADIUS; groups.emplace_back(m_left_stick = - new ControllerEmu::OctagonAnalogStick(_trans("Left Stick"), gate_radius)); - groups.emplace_back( - m_right_stick = new ControllerEmu::OctagonAnalogStick(_trans("Right Stick"), gate_radius)); + new ControllerEmu::OctagonAnalogStick(LEFT_STICK_GROUP, gate_radius)); + groups.emplace_back(m_right_stick = + new ControllerEmu::OctagonAnalogStick(RIGHT_STICK_GROUP, gate_radius)); // triggers - groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers"))); - for (const char* trigger_name : classic_trigger_names) + groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(TRIGGERS_GROUP)); + for (const char* trigger_name : {L_DIGITAL, R_DIGITAL, L_ANALOG, R_ANALOG}) { m_triggers->AddInput(ControllerEmu::Translate, trigger_name); } // dpad - groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad"))); + groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP)); for (const char* named_direction : named_directions) { m_dpad->AddInput(ControllerEmu::Translate, named_direction); @@ -113,20 +90,22 @@ void Classic::BuildDesiredExtensionState(DesiredExtensionState* target_state) // left stick { - const ControllerEmu::AnalogStick::StateData left_stick_state = m_left_stick->GetState(); + const ControllerEmu::AnalogStick::StateData left_stick_state = + m_left_stick->GetState(m_input_override_function); - const u8 x = static_cast(LEFT_STICK_CENTER + (left_stick_state.x * LEFT_STICK_RADIUS)); - const u8 y = static_cast(LEFT_STICK_CENTER + (left_stick_state.y * LEFT_STICK_RADIUS)); + const u8 x = MapFloat(left_stick_state.x, LEFT_STICK_CENTER, 0, LEFT_STICK_RANGE); + const u8 y = MapFloat(left_stick_state.y, LEFT_STICK_CENTER, 0, LEFT_STICK_RANGE); classic_data.SetLeftStick({x, y}); } // right stick { - const ControllerEmu::AnalogStick::StateData right_stick_data = m_right_stick->GetState(); + const ControllerEmu::AnalogStick::StateData right_stick_data = + m_right_stick->GetState(m_input_override_function); - const u8 x = static_cast(RIGHT_STICK_CENTER + (right_stick_data.x * RIGHT_STICK_RADIUS)); - const u8 y = static_cast(RIGHT_STICK_CENTER + (right_stick_data.y * RIGHT_STICK_RADIUS)); + const u8 x = MapFloat(right_stick_data.x, RIGHT_STICK_CENTER, 0, RIGHT_STICK_RANGE); + const u8 y = MapFloat(right_stick_data.y, RIGHT_STICK_CENTER, 0, RIGHT_STICK_RANGE); classic_data.SetRightStick({x, y}); } @@ -135,19 +114,20 @@ void Classic::BuildDesiredExtensionState(DesiredExtensionState* target_state) // triggers { - ControlState trigs[2] = {0, 0}; - m_triggers->GetState(&buttons, classic_trigger_bitmasks.data(), trigs); + ControlState triggers[2] = {0, 0}; + m_triggers->GetState(&buttons, classic_trigger_bitmasks.data(), triggers, + m_input_override_function); - const u8 lt = static_cast(trigs[0] * TRIGGER_RANGE); - const u8 rt = static_cast(trigs[1] * TRIGGER_RANGE); + const u8 lt = MapFloat(triggers[0], 0, 0, TRIGGER_RANGE); + const u8 rt = MapFloat(triggers[1], 0, 0, TRIGGER_RANGE); classic_data.SetLeftTrigger(lt); classic_data.SetRightTrigger(rt); } // buttons and dpad - m_buttons->GetState(&buttons, classic_button_bitmasks.data()); - m_dpad->GetState(&buttons, classic_dpad_bitmasks.data()); + m_buttons->GetState(&buttons, classic_button_bitmasks.data(), m_input_override_function); + m_dpad->GetState(&buttons, classic_dpad_bitmasks.data(), m_input_override_function); classic_data.SetButtons(buttons); diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h b/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h index 3ab0a94a3829..0b71de80fb34 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h @@ -205,16 +205,42 @@ class Classic : public Extension1stParty static constexpr u8 STICK_GATE_RADIUS = 0x61; static constexpr u8 CAL_STICK_CENTER = 0x80; - static constexpr u8 CAL_STICK_RANGE = 0x7f; + static constexpr u8 CAL_STICK_RADIUS = 0x7f; + static constexpr u8 CAL_STICK_RANGE = 0xff; static constexpr u8 LEFT_STICK_CENTER = CAL_STICK_CENTER >> (CAL_STICK_BITS - LEFT_STICK_BITS); - static constexpr u8 LEFT_STICK_RADIUS = CAL_STICK_RANGE >> (CAL_STICK_BITS - LEFT_STICK_BITS); + static constexpr u8 LEFT_STICK_RANGE = CAL_STICK_RANGE >> (CAL_STICK_BITS - LEFT_STICK_BITS); static constexpr u8 RIGHT_STICK_CENTER = CAL_STICK_CENTER >> (CAL_STICK_BITS - RIGHT_STICK_BITS); - static constexpr u8 RIGHT_STICK_RADIUS = CAL_STICK_RANGE >> (CAL_STICK_BITS - RIGHT_STICK_BITS); + static constexpr u8 RIGHT_STICK_RANGE = CAL_STICK_RANGE >> (CAL_STICK_BITS - RIGHT_STICK_BITS); static constexpr u8 TRIGGER_RANGE = 0x1F; + static constexpr const char* BUTTONS_GROUP = _trans("Buttons"); + static constexpr const char* LEFT_STICK_GROUP = _trans("Left Stick"); + static constexpr const char* RIGHT_STICK_GROUP = _trans("Right Stick"); + static constexpr const char* TRIGGERS_GROUP = _trans("Triggers"); + static constexpr const char* DPAD_GROUP = _trans("D-Pad"); + + static constexpr const char* A_BUTTON = "A"; + static constexpr const char* B_BUTTON = "B"; + static constexpr const char* X_BUTTON = "X"; + static constexpr const char* Y_BUTTON = "Y"; + static constexpr const char* ZL_BUTTON = "ZL"; + static constexpr const char* ZR_BUTTON = "ZR"; + static constexpr const char* MINUS_BUTTON = "-"; + static constexpr const char* PLUS_BUTTON = "+"; + static constexpr const char* HOME_BUTTON = "Home"; + + // i18n: The left trigger button (labeled L on real controllers) + static constexpr const char* L_DIGITAL = _trans("L"); + // i18n: The right trigger button (labeled R on real controllers) + static constexpr const char* R_DIGITAL = _trans("R"); + // i18n: The left trigger button (labeled L on real controllers) used as an analog input + static constexpr const char* L_ANALOG = _trans("L-Analog"); + // i18n: The right trigger button (labeled R on real controllers) used as an analog input + static constexpr const char* R_ANALOG = _trans("R-Analog"); + private: ControllerEmu::Buttons* m_buttons; ControllerEmu::MixedTriggers* m_triggers; diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp index 9a0d16790e92..9b5c137b3ef6 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp @@ -44,12 +44,12 @@ void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_st // the "Drawsome" game expects you to go "off screen" a bit to access some menu items. constexpr u16 MIN_Y = 0x15ff + 0x100; constexpr u16 MAX_Y = 0x00; - constexpr double CENTER_X = (MAX_X + MIN_X) / 2.0; - constexpr double CENTER_Y = (MAX_Y + MIN_Y) / 2.0; + constexpr u16 CENTER_X = (MAX_X + MIN_X + 1) / 2; + constexpr u16 CENTER_Y = (MAX_Y + MIN_Y + 1) / 2; - const auto stylus_state = m_stylus->GetState(); - const auto stylus_x = u16(std::lround(CENTER_X + stylus_state.x * (MAX_X - CENTER_X))); - const auto stylus_y = u16(std::lround(CENTER_Y + stylus_state.y * (MAX_Y - CENTER_Y))); + const auto stylus_state = m_stylus->GetState(m_input_override_function); + const u16 stylus_x = MapFloat(stylus_state.x, CENTER_X, MIN_X, MAX_X); + const u16 stylus_y = MapFloat(-stylus_state.y, CENTER_Y, MAX_Y, MIN_Y); tablet_data.stylus_x1 = u8(stylus_x); tablet_data.stylus_x2 = u8(stylus_x >> 8); @@ -74,8 +74,8 @@ void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_st // Pressure (0 - 0x7ff): constexpr u16 MAX_PRESSURE = 0x7ff; - const auto touch_state = m_touch->GetState(); - const auto pressure = u16(std::lround(touch_state.data[0] * MAX_PRESSURE)); + const auto touch_state = m_touch->GetState(m_input_override_function); + const u16 pressure = MapFloat(touch_state.data[0], 0, 0, MAX_PRESSURE); tablet_data.pressure1 = u8(pressure); tablet_data.pressure2 = u8(pressure >> 8); diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp index 0a37f278d2a8..1451acafbef8 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp @@ -84,17 +84,20 @@ void Drums::BuildDesiredExtensionState(DesiredExtensionState* target_state) DesiredState& state = target_state->data.emplace(); { - const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState(); + const ControllerEmu::AnalogStick::StateData stick_state = + m_stick->GetState(m_input_override_function); + state.stick_x = MapFloat(stick_state.x, STICK_CENTER, STICK_MIN, STICK_MAX); + state.stick_y = MapFloat(stick_state.y, STICK_CENTER, STICK_MIN, STICK_MAX); state.stick_x = MapFloat(stick_state.x, STICK_CENTER, STICK_MIN, STICK_MAX); state.stick_y = MapFloat(stick_state.y, STICK_CENTER, STICK_MIN, STICK_MAX); } state.buttons = 0; - m_buttons->GetState(&state.buttons, drum_button_bitmasks.data()); + m_buttons->GetState(&state.buttons, drum_button_bitmasks.data(), m_input_override_function); state.drum_pads = 0; - m_pads->GetState(&state.drum_pads, drum_pad_bitmasks.data()); + m_pads->GetState(&state.drum_pads, drum_pad_bitmasks.data(), m_input_override_function); state.softness = u8(7 - std::lround(m_hit_strength_setting.GetValue() * 7 / 100)); } diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp index cd86a04a320c..bf9090120392 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp @@ -101,17 +101,19 @@ void Guitar::BuildDesiredExtensionState(DesiredExtensionState* target_state) // stick { - const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState(); + const ControllerEmu::AnalogStick::StateData stick_state = + m_stick->GetState(m_input_override_function); - guitar_data.sx = static_cast((stick_state.x * STICK_RADIUS) + STICK_CENTER); - guitar_data.sy = static_cast((stick_state.y * STICK_RADIUS) + STICK_CENTER); + guitar_data.sx = MapFloat(stick_state.x, STICK_CENTER, 0, STICK_RANGE); + guitar_data.sy = MapFloat(stick_state.y, STICK_CENTER, 0, STICK_RANGE); } // slider bar if (m_slider_bar->controls[0]->control_ref->BoundCount() && m_slider_bar->controls[1]->control_ref->BoundCount()) { - const ControllerEmu::Slider::StateData slider_data = m_slider_bar->GetState(); + const ControllerEmu::Slider::StateData slider_data = + m_slider_bar->GetState(m_input_override_function); guitar_data.sb = s_slider_bar_control_codes.lower_bound(slider_data.value)->second; } @@ -122,17 +124,18 @@ void Guitar::BuildDesiredExtensionState(DesiredExtensionState* target_state) } // whammy bar - const ControllerEmu::Triggers::StateData whammy_state = m_whammy->GetState(); - guitar_data.whammy = static_cast(whammy_state.data[0] * 0x1F); + const ControllerEmu::Triggers::StateData whammy_state = + m_whammy->GetState(m_input_override_function); + guitar_data.whammy = MapFloat(whammy_state.data[0], 0, 0, 0x1F); // buttons - m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data()); + m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data(), m_input_override_function); // frets - m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data()); + m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data(), m_input_override_function); // strum - m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data()); + m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data(), m_input_override_function); // flip button bits guitar_data.bt ^= 0xFFFF; diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.h b/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.h index c0d332d5378f..883d0bc2ed1f 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.h +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.h @@ -69,6 +69,7 @@ class Guitar : public Extension1stParty static const u8 STICK_CENTER = 0x20; static const u8 STICK_RADIUS = 0x1f; + static const u8 STICK_RANGE = 0x3f; // TODO: Test real hardware. Is this accurate? static const u8 STICK_GATE_RADIUS = 0x16; diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp index 73f73aadd029..dbad8fbead11 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp @@ -37,14 +37,13 @@ constexpr std::array nunchuk_button_bitmasks{{ Nunchuk::Nunchuk() : Extension1stParty(_trans("Nunchuk")) { // buttons - groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons"))); - m_buttons->AddInput(ControllerEmu::DoNotTranslate, "C"); - m_buttons->AddInput(ControllerEmu::DoNotTranslate, "Z"); + groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP)); + m_buttons->AddInput(ControllerEmu::DoNotTranslate, C_BUTTON); + m_buttons->AddInput(ControllerEmu::DoNotTranslate, Z_BUTTON); // stick constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS; - groups.emplace_back(m_stick = - new ControllerEmu::OctagonAnalogStick(_trans("Stick"), gate_radius)); + groups.emplace_back(m_stick = new ControllerEmu::OctagonAnalogStick(STICK_GROUP, gate_radius)); // swing groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing"))); @@ -59,7 +58,7 @@ Nunchuk::Nunchuk() : Extension1stParty(_trans("Nunchuk")) // accelerometer groups.emplace_back(m_imu_accelerometer = new ControllerEmu::IMUAccelerometer( - "IMUAccelerometer", _trans("Accelerometer"))); + ACCELEROMETER_GROUP, _trans("Accelerometer"))); } void Nunchuk::BuildDesiredExtensionState(DesiredExtensionState* target_state) @@ -67,29 +66,34 @@ void Nunchuk::BuildDesiredExtensionState(DesiredExtensionState* target_state) DataFormat nc_data = {}; // stick - const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState(); - nc_data.jx = u8(STICK_CENTER + stick_state.x * STICK_RADIUS); - nc_data.jy = u8(STICK_CENTER + stick_state.y * STICK_RADIUS); - - // Some terribly coded games check whether to move with a check like - // - // if (x != 0 && y != 0) - // do_movement(x, y); - // - // With keyboard controls, these games break if you simply hit - // of the axes. Adjust this if you're hitting one of the axes so that - // we slightly tweak the other axis. - if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER) + bool override_occurred = false; + const ControllerEmu::AnalogStick::StateData stick_state = + m_stick->GetState(m_input_override_function, &override_occurred); + nc_data.jx = MapFloat(stick_state.x, STICK_CENTER, 0, STICK_RANGE); + nc_data.jy = MapFloat(stick_state.y, STICK_CENTER, 0, STICK_RANGE); + + if (!override_occurred) { - if (nc_data.jx == STICK_CENTER) - ++nc_data.jx; - if (nc_data.jy == STICK_CENTER) - ++nc_data.jy; + // Some terribly coded games check whether to move with a check like + // + // if (x != 0 && y != 0) + // do_movement(x, y); + // + // With keyboard controls, these games break if you simply hit one + // of the axes. Adjust this if you're hitting one of the axes so that + // we slightly tweak the other axis. + if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER) + { + if (nc_data.jx == STICK_CENTER) + ++nc_data.jx; + if (nc_data.jy == STICK_CENTER) + ++nc_data.jy; + } } // buttons u8 buttons = 0; - m_buttons->GetState(&buttons, nunchuk_button_bitmasks.data()); + m_buttons->GetState(&buttons, nunchuk_button_bitmasks.data(), m_input_override_function); nc_data.SetButtons(buttons); // Acceleration data: @@ -108,6 +112,8 @@ void Nunchuk::BuildDesiredExtensionState(DesiredExtensionState* target_state) // shake accel += m_shake_state.acceleration; + accel = Wiimote::OverrideVec3(m_imu_accelerometer, accel, m_input_override_function); + // Calibration values are 8-bit but we want 10-bit precision, so << 2. const auto acc = ConvertAccelData(accel, ACCEL_ZERO_G << 2, ACCEL_ONE_G << 2); nc_data.SetAccel(acc.value); diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h b/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h index 678abd23d235..438b93c03429 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h @@ -5,6 +5,8 @@ #include +#include "Common/Common.h" + #include "Core/HW/WiimoteCommon/WiimoteReport.h" #include "Core/HW/WiimoteEmu/Dynamics.h" #include "Core/HW/WiimoteEmu/Extension/Extension.h" @@ -156,6 +158,8 @@ class Nunchuk : public Extension1stParty ControllerEmu::ControlGroup* GetGroup(NunchukGroup group); + void LoadDefaults(const ControllerInterface& ciface) override; + static constexpr u8 BUTTON_C = 0x02; static constexpr u8 BUTTON_Z = 0x01; @@ -166,8 +170,14 @@ class Nunchuk : public Extension1stParty static constexpr u8 STICK_CENTER = 0x80; static constexpr u8 STICK_RADIUS = 0x7F; + static constexpr u8 STICK_RANGE = 0xFF; - void LoadDefaults(const ControllerInterface& ciface) override; + static constexpr const char* BUTTONS_GROUP = _trans("Buttons"); + static constexpr const char* STICK_GROUP = _trans("Stick"); + static constexpr const char* ACCELEROMETER_GROUP = "IMUAccelerometer"; + + static constexpr const char* C_BUTTON = "C"; + static constexpr const char* Z_BUTTON = "Z"; private: ControllerEmu::Tilt* m_tilt; diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp index 91bad8e995fc..d43f709c2fd2 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp @@ -64,8 +64,9 @@ void Shinkansen::BuildDesiredExtensionState(DesiredExtensionState* target_state) // guesses). const u8 brake_values[] = {0, 53, 79, 105, 132, 159, 187, 217, 250}; const u8 power_values[] = {255, 229, 208, 189, 170, 153, 135, 118, 101, 85, 68, 51, 35, 17}; - state.brake = brake_values[size_t(analog[0] * (sizeof(brake_values) - 1))]; - state.power = power_values[size_t(analog[1] * (sizeof(power_values) - 1))]; + // Not casting from size_t would trigger a static assert in MapFloat due to its use of llround + state.brake = brake_values[MapFloat(analog[0], 0, 0, static_cast(sizeof(brake_values) - 1))]; + state.power = power_values[MapFloat(analog[1], 0, 0, static_cast(sizeof(power_values) - 1))]; // Note: This currently assumes a little-endian host. const u16 button_bitmasks[] = { diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp index 04c13dc961d4..f81825a0ffa2 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp @@ -54,8 +54,8 @@ void TaTaCon::BuildDesiredExtensionState(DesiredExtensionState* target_state) { DataFormat tatacon_data = {}; - m_center->GetState(&tatacon_data.state, center_bitmasks.data()); - m_rim->GetState(&tatacon_data.state, rim_bitmasks.data()); + m_center->GetState(&tatacon_data.state, center_bitmasks.data(), m_input_override_function); + m_rim->GetState(&tatacon_data.state, rim_bitmasks.data(), m_input_override_function); // Flip button bits. tatacon_data.state ^= 0xff; diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp b/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp index aaa928686f3b..0b01b8dd7d48 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp @@ -86,16 +86,17 @@ void Turntable::BuildDesiredExtensionState(DesiredExtensionState* target_state) // stick { - const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState(); + const ControllerEmu::AnalogStick::StateData stick_state = + m_stick->GetState(m_input_override_function); - tt_data.sx = static_cast((stick_state.x * STICK_RADIUS) + STICK_CENTER); - tt_data.sy = static_cast((stick_state.y * STICK_RADIUS) + STICK_CENTER); + tt_data.sx = MapFloat(stick_state.x, STICK_CENTER, 0, STICK_RANGE); + tt_data.sy = MapFloat(stick_state.y, STICK_CENTER, 0, STICK_RANGE); } // left table { - const ControllerEmu::Slider::StateData lt = m_left_table->GetState(); - const s8 tt = static_cast(lt.value * TABLE_RANGE); + const ControllerEmu::Slider::StateData lt = m_left_table->GetState(m_input_override_function); + const s8 tt = MapFloat(lt.value, 0, 0, TABLE_RANGE); tt_data.ltable1 = tt; tt_data.ltable2 = tt >> 5; @@ -103,8 +104,8 @@ void Turntable::BuildDesiredExtensionState(DesiredExtensionState* target_state) // right table { - const ControllerEmu::Slider::StateData rt = m_right_table->GetState(); - const s8 tt = static_cast(rt.value * TABLE_RANGE); + const ControllerEmu::Slider::StateData rt = m_right_table->GetState(m_input_override_function); + const s8 tt = MapFloat(rt.value, 0, 0, TABLE_RANGE); tt_data.rtable1 = tt; tt_data.rtable2 = tt >> 1; @@ -114,8 +115,8 @@ void Turntable::BuildDesiredExtensionState(DesiredExtensionState* target_state) // effect dial { - const auto dial_state = m_effect_dial->GetState(); - const u8 dial = static_cast(dial_state.value * EFFECT_DIAL_RANGE) + EFFECT_DIAL_CENTER; + const auto dial_state = m_effect_dial->GetState(m_input_override_function); + const u8 dial = MapFloat(dial_state.value, EFFECT_DIAL_CENTER, 0, EFFECT_DIAL_RANGE); tt_data.dial1 = dial; tt_data.dial2 = dial >> 3; @@ -123,13 +124,13 @@ void Turntable::BuildDesiredExtensionState(DesiredExtensionState* target_state) // crossfade slider { - const ControllerEmu::Slider::StateData cfs = m_crossfade->GetState(); + const ControllerEmu::Slider::StateData cfs = m_crossfade->GetState(m_input_override_function); - tt_data.slider = static_cast((cfs.value * CROSSFADE_RANGE) + CROSSFADE_CENTER); + tt_data.slider = MapFloat(cfs.value, CROSSFADE_CENTER, 0, CROSSFADE_RANGE); } // buttons - m_buttons->GetState(&tt_data.bt, turntable_button_bitmasks.data()); + m_buttons->GetState(&tt_data.bt, turntable_button_bitmasks.data(), m_input_override_function); // flip button bits :/ tt_data.bt ^= (BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE | BUTTON_R_GREEN | BUTTON_R_RED | diff --git a/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.h b/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.h index 451135d8124f..9f0548e69fa8 100644 --- a/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.h +++ b/Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.h @@ -78,6 +78,7 @@ class Turntable : public Extension1stParty static constexpr int STICK_BIT_COUNT = 6; static constexpr u8 STICK_CENTER = (1 << STICK_BIT_COUNT) / 2; static constexpr u8 STICK_RADIUS = STICK_CENTER - 1; + static constexpr u8 STICK_RANGE = (1 << STICK_BIT_COUNT) - 1; // TODO: Test real hardware. Is this accurate? static constexpr u8 STICK_GATE_RADIUS = 0x16; @@ -86,11 +87,11 @@ class Turntable : public Extension1stParty static constexpr int EFFECT_DIAL_BIT_COUNT = 5; static constexpr u8 EFFECT_DIAL_CENTER = (1 << EFFECT_DIAL_BIT_COUNT) / 2; - static constexpr u8 EFFECT_DIAL_RANGE = EFFECT_DIAL_CENTER - 1; + static constexpr u8 EFFECT_DIAL_RANGE = (1 << EFFECT_DIAL_BIT_COUNT) - 1; static constexpr int CROSSFADE_BIT_COUNT = 4; static constexpr u8 CROSSFADE_CENTER = (1 << CROSSFADE_BIT_COUNT) / 2; - static constexpr u8 CROSSFADE_RANGE = CROSSFADE_CENTER - 1; + static constexpr u8 CROSSFADE_RANGE = (1 << CROSSFADE_BIT_COUNT) - 1; private: ControllerEmu::Buttons* m_buttons; diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp index 4aa11b3e70a2..41513780b93b 100644 --- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp @@ -5,11 +5,13 @@ #include #include +#include #include #include #include "Common/Assert.h" +#include "Common/Common.h" #include "Common/CommonTypes.h" #include "Common/Config/Config.h" #include "Common/FileUtil.h" @@ -63,10 +65,6 @@ static const u16 dpad_bitmasks[] = {Wiimote::PAD_UP, Wiimote::PAD_DOWN, Wiimote: static const u16 dpad_sideways_bitmasks[] = {Wiimote::PAD_RIGHT, Wiimote::PAD_LEFT, Wiimote::PAD_UP, Wiimote::PAD_DOWN}; -constexpr std::array named_buttons{ - "A", "B", "1", "2", "-", "+", "Home", -}; - void Wiimote::Reset() { const bool want_determinism = Core::WantsDeterminism(); @@ -211,24 +209,23 @@ void Wiimote::Reset() Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(index) { // Buttons - groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons"))); - for (auto& named_button : named_buttons) + groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP)); + for (auto& named_button : {A_BUTTON, B_BUTTON, ONE_BUTTON, TWO_BUTTON, MINUS_BUTTON, PLUS_BUTTON}) { - std::string_view ui_name = (named_button == "Home") ? "HOME" : named_button; - m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(named_button), - std::string(ui_name)); + m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button); } + m_buttons->AddInput(ControllerEmu::DoNotTranslate, HOME_BUTTON, "HOME"); // Pointing (IR) // i18n: "Point" refers to the action of pointing a Wii Remote. - groups.emplace_back(m_ir = new ControllerEmu::Cursor("IR", _trans("Point"))); + groups.emplace_back(m_ir = new ControllerEmu::Cursor(IR_GROUP, _trans("Point"))); groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing"))); groups.emplace_back(m_tilt = new ControllerEmu::Tilt(_trans("Tilt"))); groups.emplace_back(m_shake = new ControllerEmu::Shake(_trans("Shake"))); groups.emplace_back(m_imu_accelerometer = new ControllerEmu::IMUAccelerometer( - "IMUAccelerometer", _trans("Accelerometer"))); + ACCELEROMETER_GROUP, _trans("Accelerometer"))); groups.emplace_back(m_imu_gyroscope = - new ControllerEmu::IMUGyroscope("IMUGyroscope", _trans("Gyroscope"))); + new ControllerEmu::IMUGyroscope(GYROSCOPE_GROUP, _trans("Gyroscope"))); groups.emplace_back(m_imu_ir = new ControllerEmu::IMUCursor("IMUIR", _trans("Point"))); const auto fov_default = @@ -272,7 +269,7 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor")); // D-Pad - groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad"))); + groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP)); for (const char* named_direction : named_directions) { m_dpad->AddInput(ControllerEmu::Translate, named_direction); @@ -458,9 +455,10 @@ void Wiimote::BuildDesiredWiimoteState(DesiredWiimoteState* target_state) // Fetch pressed buttons from user input. target_state->buttons.hex = 0; - m_buttons->GetState(&target_state->buttons.hex, button_bitmasks); + m_buttons->GetState(&target_state->buttons.hex, button_bitmasks, m_input_override_function); m_dpad->GetState(&target_state->buttons.hex, - IsSideways() ? dpad_sideways_bitmasks : dpad_bitmasks); + IsSideways() ? dpad_sideways_bitmasks : dpad_bitmasks, + m_input_override_function); // Calculate accelerometer state. // Calibration values are 8-bit but we want 10-bit precision, so << 2. @@ -628,9 +626,6 @@ void Wiimote::SendDataReport(const DesiredWiimoteState& target_state) std::fill_n(ext_data, ext_size, u8(0xff)); } } - - Movie::CallWiiInputManip(rpt_builder, m_bt_device_index, m_active_extension, - GetExtensionEncryptionKey()); } Movie::CheckWiimoteStatus(m_bt_device_index, rpt_builder, m_active_extension, @@ -651,8 +646,9 @@ ButtonData Wiimote::GetCurrentlyPressedButtons() const auto lock = GetStateLock(); ButtonData buttons{}; - m_buttons->GetState(&buttons.hex, button_bitmasks); - m_dpad->GetState(&buttons.hex, IsSideways() ? dpad_sideways_bitmasks : dpad_bitmasks); + m_buttons->GetState(&buttons.hex, button_bitmasks, m_input_override_function); + m_dpad->GetState(&buttons.hex, IsSideways() ? dpad_sideways_bitmasks : dpad_bitmasks, + m_input_override_function); return buttons; } @@ -789,7 +785,7 @@ void Wiimote::StepDynamics() { EmulateSwing(&m_swing_state, m_swing, 1.f / ::Wiimote::UPDATE_FREQ); EmulateTilt(&m_tilt_state, m_tilt, 1.f / ::Wiimote::UPDATE_FREQ); - EmulatePoint(&m_point_state, m_ir, 1.f / ::Wiimote::UPDATE_FREQ); + EmulatePoint(&m_point_state, m_ir, m_input_override_function, 1.f / ::Wiimote::UPDATE_FREQ); EmulateShake(&m_shake_state, m_shake, 1.f / ::Wiimote::UPDATE_FREQ); EmulateIMUCursor(&m_imu_cursor_state, m_imu_ir, m_imu_accelerometer, m_imu_gyroscope, 1.f / ::Wiimote::UPDATE_FREQ); @@ -831,20 +827,87 @@ Common::Quaternion Wiimote::GetOrientation() const Common::Quaternion::RotateX(float(MathUtil::TAU / 4 * IsUpright())); } +std::optional Wiimote::OverrideVec3(const ControllerEmu::ControlGroup* control_group, + std::optional optional_vec) const +{ + bool has_value = optional_vec.has_value(); + Common::Vec3 vec = has_value ? *optional_vec : Common::Vec3{}; + + if (m_input_override_function) + { + if (const std::optional x_override = m_input_override_function( + control_group->name, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, vec.x)) + { + has_value = true; + vec.x = *x_override; + } + + if (const std::optional y_override = m_input_override_function( + control_group->name, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, vec.y)) + { + has_value = true; + vec.y = *y_override; + } + + if (const std::optional z_override = m_input_override_function( + control_group->name, ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, vec.z)) + { + has_value = true; + vec.z = *z_override; + } + } + + return has_value ? std::make_optional(vec) : std::nullopt; +} + +Common::Vec3 Wiimote::OverrideVec3(const ControllerEmu::ControlGroup* control_group, + Common::Vec3 vec) const +{ + return OverrideVec3(control_group, vec, m_input_override_function); +} + +Common::Vec3 +Wiimote::OverrideVec3(const ControllerEmu::ControlGroup* control_group, Common::Vec3 vec, + const ControllerEmu::InputOverrideFunction& input_override_function) +{ + if (input_override_function) + { + if (const std::optional x_override = input_override_function( + control_group->name, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, vec.x)) + { + vec.x = *x_override; + } + + if (const std::optional y_override = input_override_function( + control_group->name, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, vec.y)) + { + vec.y = *y_override; + } + + if (const std::optional z_override = input_override_function( + control_group->name, ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, vec.z)) + { + vec.z = *z_override; + } + } + + return vec; +} + Common::Vec3 Wiimote::GetTotalAcceleration() const { - if (const auto accel = m_imu_accelerometer->GetState()) - return GetAcceleration(*accel); + const Common::Vec3 default_accel = Common::Vec3(0, 0, float(GRAVITY_ACCELERATION)); + const Common::Vec3 accel = m_imu_accelerometer->GetState().value_or(default_accel); - return GetAcceleration(); + return OverrideVec3(m_imu_accelerometer, GetAcceleration(accel)); } Common::Vec3 Wiimote::GetTotalAngularVelocity() const { - if (const auto ang_vel = m_imu_gyroscope->GetState()) - return GetAngularVelocity(*ang_vel); + const Common::Vec3 default_ang_vel = {}; + const Common::Vec3 ang_vel = m_imu_gyroscope->GetState().value_or(default_ang_vel); - return GetAngularVelocity(); + return OverrideVec3(m_imu_gyroscope, GetAngularVelocity(ang_vel)); } Common::Matrix44 Wiimote::GetTotalTransformation() const diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h index c360f33ab700..0394e21e6e6e 100644 --- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h +++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h @@ -5,8 +5,11 @@ #include #include +#include #include +#include "Common/Common.h" + #include "Core/HW/WiimoteCommon/WiimoteReport.h" #include "Core/HW/WiimoteEmu/Camera.h" @@ -112,6 +115,20 @@ class Wiimote : public ControllerEmu::EmulatedController, public WiimoteCommon:: static constexpr u16 BUTTON_MINUS = 0x1000; static constexpr u16 BUTTON_HOME = 0x8000; + static constexpr const char* BUTTONS_GROUP = _trans("Buttons"); + static constexpr const char* DPAD_GROUP = _trans("D-Pad"); + static constexpr const char* ACCELEROMETER_GROUP = "IMUAccelerometer"; + static constexpr const char* GYROSCOPE_GROUP = "IMUGyroscope"; + static constexpr const char* IR_GROUP = "IR"; + + static constexpr const char* A_BUTTON = "A"; + static constexpr const char* B_BUTTON = "B"; + static constexpr const char* ONE_BUTTON = "1"; + static constexpr const char* TWO_BUTTON = "2"; + static constexpr const char* MINUS_BUTTON = "-"; + static constexpr const char* PLUS_BUTTON = "+"; + static constexpr const char* HOME_BUTTON = "Home"; + explicit Wiimote(unsigned int index); ~Wiimote(); @@ -146,6 +163,10 @@ class Wiimote : public ControllerEmu::EmulatedController, public WiimoteCommon:: // Active extension number is exposed for TAS. ExtensionNumber GetActiveExtensionNumber() const; + static Common::Vec3 + OverrideVec3(const ControllerEmu::ControlGroup* control_group, Common::Vec3 vec, + const ControllerEmu::InputOverrideFunction& input_override_function); + private: // Used only for error generation: static constexpr u8 EEPROM_I2C_ADDR = 0x50; @@ -161,11 +182,10 @@ class Wiimote : public ControllerEmu::EmulatedController, public WiimoteCommon:: void BuildDesiredWiimoteState(DesiredWiimoteState* target_state); // Returns simulated accelerometer data in m/s^2. - Common::Vec3 GetAcceleration( - Common::Vec3 extra_acceleration = Common::Vec3(0, 0, float(GRAVITY_ACCELERATION))) const; + Common::Vec3 GetAcceleration(Common::Vec3 extra_acceleration) const; // Returns simulated gyroscope data in radians/s. - Common::Vec3 GetAngularVelocity(Common::Vec3 extra_angular_velocity = {}) const; + Common::Vec3 GetAngularVelocity(Common::Vec3 extra_angular_velocity) const; // Returns the transformation of the world around the wiimote. // Used for simulating camera data and for rotating acceleration data. @@ -176,6 +196,10 @@ class Wiimote : public ControllerEmu::EmulatedController, public WiimoteCommon:: // Returns the world rotation from the effects of sideways/upright settings. Common::Quaternion GetOrientation() const; + std::optional OverrideVec3(const ControllerEmu::ControlGroup* control_group, + std::optional optional_vec) const; + Common::Vec3 OverrideVec3(const ControllerEmu::ControlGroup* control_group, + Common::Vec3 vec) const; Common::Vec3 GetTotalAcceleration() const; Common::Vec3 GetTotalAngularVelocity() const; Common::Matrix44 GetTotalTransformation() const; diff --git a/Source/Core/Core/Movie.cpp b/Source/Core/Core/Movie.cpp index f988fc7e6582..eb432bd92665 100644 --- a/Source/Core/Core/Movie.cpp +++ b/Source/Core/Core/Movie.cpp @@ -122,9 +122,6 @@ static bool s_bPolled = false; static std::mutex s_input_display_lock; static std::string s_InputDisplay[8]; -static GCManipFunction s_gc_manip_func; -static WiiManipFunction s_wii_manip_func; - static std::string s_current_file_name; static void GetSettings(); @@ -1426,28 +1423,6 @@ void SaveRecording(const std::string& filename) Core::DisplayMessage(fmt::format("Failed to save {}", filename), 2000); } -void SetGCInputManip(GCManipFunction func) -{ - s_gc_manip_func = std::move(func); -} -void SetWiiInputManip(WiiManipFunction func) -{ - s_wii_manip_func = std::move(func); -} - -// NOTE: CPU Thread -void CallGCInputManip(GCPadStatus* PadStatus, int controllerID) -{ - if (s_gc_manip_func) - s_gc_manip_func(PadStatus, controllerID); -} -// NOTE: CPU Thread -void CallWiiInputManip(DataReportBuilder& rpt, int controllerID, int ext, const EncryptionKey& key) -{ - if (s_wii_manip_func) - s_wii_manip_func(rpt, controllerID, ext, key); -} - // NOTE: GPU Thread void SetGraphicsConfig() { diff --git a/Source/Core/Core/Movie.h b/Source/Core/Core/Movie.h index 25747cd8a26d..e5cc13f2bfa0 100644 --- a/Source/Core/Core/Movie.h +++ b/Source/Core/Core/Movie.h @@ -5,7 +5,6 @@ #include #include -#include #include #include #include @@ -200,14 +199,4 @@ std::string GetInputDisplay(); std::string GetRTCDisplay(); std::string GetRerecords(); -// Done this way to avoid mixing of core and gui code -using GCManipFunction = std::function; -using WiiManipFunction = std::function; - -void SetGCInputManip(GCManipFunction); -void SetWiiInputManip(WiiManipFunction); -void CallGCInputManip(GCPadStatus* PadStatus, int controllerID); -void CallWiiInputManip(WiimoteCommon::DataReportBuilder& rpt, int controllerID, int ext, - const WiimoteEmu::EncryptionKey& key); } // namespace Movie diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp index df7e7371acb4..c4f9fd7d9ed3 100644 --- a/Source/Core/DolphinQt/MainWindow.cpp +++ b/Source/Core/DolphinQt/MainWindow.cpp @@ -403,15 +403,6 @@ void MainWindow::CreateComponents() m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i); } - Movie::SetGCInputManip([this](GCPadStatus* pad_status, int controller_id) { - m_gc_tas_input_windows[controller_id]->GetValues(pad_status); - }); - - Movie::SetWiiInputManip([this](WiimoteCommon::DataReportBuilder& rpt, int controller_id, int ext, - const WiimoteEmu::EncryptionKey& key) { - m_wii_tas_input_windows[controller_id]->GetValues(rpt, ext, key); - }); - m_jit_widget = new JITWidget(this); m_log_widget = new LogWidget(this); m_log_config_widget = new LogConfigWidget(this); diff --git a/Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp b/Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp index cd618f196fef..68075185d228 100644 --- a/Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp +++ b/Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp @@ -13,18 +13,25 @@ #include "Common/CommonTypes.h" +#include "Core/HW/GCPad.h" +#include "Core/HW/GCPadEmu.h" + #include "DolphinQt/TAS/TASCheckBox.h" -#include "InputCommon/GCPadStatus.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/InputConfig.h" -GCTASInputWindow::GCTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent) +GCTASInputWindow::GCTASInputWindow(QWidget* parent, int controller_id) + : TASInputWindow(parent), m_controller_id(controller_id) { - setWindowTitle(tr("GameCube TAS Input %1").arg(num + 1)); + setWindowTitle(tr("GameCube TAS Input %1").arg(controller_id + 1)); - m_main_stick_box = CreateStickInputs(tr("Main Stick"), m_x_main_stick_value, m_y_main_stick_value, - 255, 255, Qt::Key_F, Qt::Key_G); - m_c_stick_box = CreateStickInputs(tr("C Stick"), m_x_c_stick_value, m_y_c_stick_value, 255, 255, - Qt::Key_H, Qt::Key_J); + m_main_stick_box = CreateStickInputs(tr("Main Stick"), GCPad::MAIN_STICK_GROUP, &m_overrider, + m_x_main_stick_value, m_y_main_stick_value, 1, 1, 255, 255, + Qt::Key_F, Qt::Key_G); + m_c_stick_box = + CreateStickInputs(tr("C Stick"), GCPad::C_STICK_GROUP, &m_overrider, m_x_c_stick_value, + m_y_c_stick_value, 1, 1, 255, 255, Qt::Key_H, Qt::Key_J); auto* top_layout = new QHBoxLayout; top_layout->addWidget(m_main_stick_box); @@ -33,27 +40,43 @@ GCTASInputWindow::GCTASInputWindow(QWidget* parent, int num) : TASInputWindow(pa m_triggers_box = new QGroupBox(tr("Triggers")); auto* l_trigger_layout = - CreateSliderValuePairLayout(tr("Left"), m_l_trigger_value, 0, 255, Qt::Key_N, m_triggers_box); - auto* r_trigger_layout = CreateSliderValuePairLayout(tr("Right"), m_r_trigger_value, 0, 255, - Qt::Key_M, m_triggers_box); + CreateSliderValuePairLayout(tr("Left"), GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG, &m_overrider, + m_l_trigger_value, 0, 0, 0, 255, Qt::Key_N, m_triggers_box); + + auto* r_trigger_layout = + CreateSliderValuePairLayout(tr("Right"), GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG, &m_overrider, + m_r_trigger_value, 0, 0, 0, 255, Qt::Key_M, m_triggers_box); auto* triggers_layout = new QVBoxLayout; triggers_layout->addLayout(l_trigger_layout); triggers_layout->addLayout(r_trigger_layout); m_triggers_box->setLayout(triggers_layout); - m_a_button = CreateButton(QStringLiteral("&A")); - m_b_button = CreateButton(QStringLiteral("&B")); - m_x_button = CreateButton(QStringLiteral("&X")); - m_y_button = CreateButton(QStringLiteral("&Y")); - m_z_button = CreateButton(QStringLiteral("&Z")); - m_l_button = CreateButton(QStringLiteral("&L")); - m_r_button = CreateButton(QStringLiteral("&R")); - m_start_button = CreateButton(QStringLiteral("&START")); - m_left_button = CreateButton(QStringLiteral("L&eft")); - m_up_button = CreateButton(QStringLiteral("&Up")); - m_down_button = CreateButton(QStringLiteral("&Down")); - m_right_button = CreateButton(QStringLiteral("R&ight")); + m_a_button = + CreateButton(QStringLiteral("&A"), GCPad::BUTTONS_GROUP, GCPad::A_BUTTON, &m_overrider); + m_b_button = + CreateButton(QStringLiteral("&B"), GCPad::BUTTONS_GROUP, GCPad::B_BUTTON, &m_overrider); + m_x_button = + CreateButton(QStringLiteral("&X"), GCPad::BUTTONS_GROUP, GCPad::X_BUTTON, &m_overrider); + m_y_button = + CreateButton(QStringLiteral("&Y"), GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON, &m_overrider); + m_z_button = + CreateButton(QStringLiteral("&Z"), GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON, &m_overrider); + m_start_button = CreateButton(QStringLiteral("&START"), GCPad::BUTTONS_GROUP, GCPad::START_BUTTON, + &m_overrider); + + m_l_button = + CreateButton(QStringLiteral("&L"), GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL, &m_overrider); + m_r_button = + CreateButton(QStringLiteral("&R"), GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL, &m_overrider); + + m_left_button = + CreateButton(QStringLiteral("L&eft"), GCPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider); + m_up_button = CreateButton(QStringLiteral("&Up"), GCPad::DPAD_GROUP, DIRECTION_UP, &m_overrider); + m_down_button = + CreateButton(QStringLiteral("&Down"), GCPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider); + m_right_button = + CreateButton(QStringLiteral("R&ight"), GCPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider); auto* buttons_layout = new QGridLayout; buttons_layout->addWidget(m_a_button, 0, 0); @@ -84,40 +107,14 @@ GCTASInputWindow::GCTASInputWindow(QWidget* parent, int num) : TASInputWindow(pa setLayout(layout); } -void GCTASInputWindow::GetValues(GCPadStatus* pad) +void GCTASInputWindow::hideEvent(QHideEvent* event) +{ + Pad::GetConfig()->GetController(m_controller_id)->ClearInputOverrideFunction(); +} + +void GCTASInputWindow::showEvent(QShowEvent* event) { - if (!isVisible()) - return; - - GetButton(m_a_button, pad->button, PAD_BUTTON_A); - GetButton(m_b_button, pad->button, PAD_BUTTON_B); - GetButton(m_x_button, pad->button, PAD_BUTTON_X); - GetButton(m_y_button, pad->button, PAD_BUTTON_Y); - GetButton(m_z_button, pad->button, PAD_TRIGGER_Z); - GetButton(m_l_button, pad->button, PAD_TRIGGER_L); - GetButton(m_r_button, pad->button, PAD_TRIGGER_R); - GetButton(m_left_button, pad->button, PAD_BUTTON_LEFT); - GetButton(m_up_button, pad->button, PAD_BUTTON_UP); - GetButton(m_down_button, pad->button, PAD_BUTTON_DOWN); - GetButton(m_right_button, pad->button, PAD_BUTTON_RIGHT); - GetButton(m_start_button, pad->button, PAD_BUTTON_START); - - if (m_a_button->isChecked()) - pad->analogA = 0xFF; - else - pad->analogA = 0x00; - - if (m_b_button->isChecked()) - pad->analogB = 0xFF; - else - pad->analogB = 0x00; - - GetSpinBoxU8(m_l_trigger_value, pad->triggerLeft); - GetSpinBoxU8(m_r_trigger_value, pad->triggerRight); - - GetSpinBoxU8(m_x_main_stick_value, pad->stickX); - GetSpinBoxU8(m_y_main_stick_value, pad->stickY); - - GetSpinBoxU8(m_x_c_stick_value, pad->substickX); - GetSpinBoxU8(m_y_c_stick_value, pad->substickY); + Pad::GetConfig() + ->GetController(m_controller_id) + ->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction()); } diff --git a/Source/Core/DolphinQt/TAS/GCTASInputWindow.h b/Source/Core/DolphinQt/TAS/GCTASInputWindow.h index ab7e70800393..00830c0f5270 100644 --- a/Source/Core/DolphinQt/TAS/GCTASInputWindow.h +++ b/Source/Core/DolphinQt/TAS/GCTASInputWindow.h @@ -6,18 +6,25 @@ #include "DolphinQt/TAS/TASInputWindow.h" class QGroupBox; +class QHideEvent; +class QShowEvent; class QSpinBox; class TASCheckBox; -struct GCPadStatus; class GCTASInputWindow : public TASInputWindow { Q_OBJECT public: - explicit GCTASInputWindow(QWidget* parent, int num); - void GetValues(GCPadStatus* pad); + explicit GCTASInputWindow(QWidget* parent, int controller_id); + + void hideEvent(QHideEvent* event) override; + void showEvent(QShowEvent* event) override; private: + int m_controller_id; + + InputOverrider m_overrider; + TASCheckBox* m_a_button; TASCheckBox* m_b_button; TASCheckBox* m_x_button; diff --git a/Source/Core/DolphinQt/TAS/IRWidget.cpp b/Source/Core/DolphinQt/TAS/IRWidget.cpp index 992c10c90eba..7bab30186b99 100644 --- a/Source/Core/DolphinQt/TAS/IRWidget.cpp +++ b/Source/Core/DolphinQt/TAS/IRWidget.cpp @@ -54,8 +54,8 @@ void IRWidget::paintEvent(QPaintEvent* event) painter.drawLine(PADDING + w / 2, PADDING, PADDING + w / 2, PADDING + h); // convert from value space to widget space - u16 x = PADDING + (w - (m_x * w) / ir_max_x); - u16 y = PADDING + ((m_y * h) / ir_max_y); + u16 x = PADDING + ((m_x * w) / ir_max_x); + u16 y = PADDING + (h - (m_y * h) / ir_max_y); painter.drawLine(PADDING + w / 2, PADDING + h / 2, x, y); @@ -87,8 +87,8 @@ void IRWidget::handleMouseEvent(QMouseEvent* event) else { // convert from widget space to value space - int new_x = ir_max_x - (event->pos().x() * ir_max_x) / width(); - int new_y = (event->pos().y() * ir_max_y) / height(); + int new_x = (event->pos().x() * ir_max_x) / width(); + int new_y = ir_max_y - (event->pos().y() * ir_max_y) / height(); m_x = std::max(0, std::min(static_cast(ir_max_x), new_x)); m_y = std::max(0, std::min(static_cast(ir_max_y), new_y)); diff --git a/Source/Core/DolphinQt/TAS/IRWidget.h b/Source/Core/DolphinQt/TAS/IRWidget.h index b47954540339..b5681d852fc3 100644 --- a/Source/Core/DolphinQt/TAS/IRWidget.h +++ b/Source/Core/DolphinQt/TAS/IRWidget.h @@ -34,5 +34,7 @@ public slots: }; // Should be part of class but fails to compile on mac os +static const u16 ir_min_x = 0; +static const u16 ir_min_y = 0; static const u16 ir_max_x = 1023; static const u16 ir_max_y = 767; diff --git a/Source/Core/DolphinQt/TAS/TASInputWindow.cpp b/Source/Core/DolphinQt/TAS/TASInputWindow.cpp index 771b1402fc47..0054043a8ea3 100644 --- a/Source/Core/DolphinQt/TAS/TASInputWindow.cpp +++ b/Source/Core/DolphinQt/TAS/TASInputWindow.cpp @@ -4,6 +4,7 @@ #include "DolphinQt/TAS/TASInputWindow.h" #include +#include #include #include @@ -23,7 +24,23 @@ #include "DolphinQt/TAS/TASCheckBox.h" #include "DolphinQt/TAS/TASSlider.h" -#include "InputCommon/GCPadStatus.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/ControllerEmu/StickGate.h" + +void InputOverrider::AddFunction(std::string_view group_name, std::string_view control_name, + OverrideFunction function) +{ + m_functions.emplace(std::make_pair(group_name, control_name), std::move(function)); +} + +ControllerEmu::InputOverrideFunction InputOverrider::GetInputOverrideFunction() const +{ + return [this](std::string_view group_name, std::string_view control_name, + ControlState controller_state) { + const auto it = m_functions.find(std::make_pair(group_name, control_name)); + return it != m_functions.end() ? it->second(controller_state) : std::nullopt; + }; +} TASInputWindow::TASInputWindow(QWidget* parent) : QDialog(parent) { @@ -63,13 +80,22 @@ int TASInputWindow::GetTurboReleaseFrames() const return m_turbo_release_frames->value(); } -TASCheckBox* TASInputWindow::CreateButton(const QString& name) +TASCheckBox* TASInputWindow::CreateButton(const QString& text, std::string_view group_name, + std::string_view control_name, InputOverrider* overrider) { - return new TASCheckBox(name, this); + TASCheckBox* checkbox = new TASCheckBox(text, this); + + overrider->AddFunction(group_name, control_name, [this, checkbox](ControlState controller_state) { + return GetButton(checkbox, controller_state); + }); + + return checkbox; } -QGroupBox* TASInputWindow::CreateStickInputs(QString name, QSpinBox*& x_value, QSpinBox*& y_value, - u16 max_x, u16 max_y, Qt::Key x_shortcut_key, +QGroupBox* TASInputWindow::CreateStickInputs(const QString& text, std::string_view group_name, + InputOverrider* overrider, QSpinBox*& x_value, + QSpinBox*& y_value, u16 min_x, u16 min_y, u16 max_x, + u16 max_y, Qt::Key x_shortcut_key, Qt::Key y_shortcut_key) { const QKeySequence x_shortcut_key_sequence = QKeySequence(Qt::ALT | x_shortcut_key); @@ -77,7 +103,7 @@ QGroupBox* TASInputWindow::CreateStickInputs(QString name, QSpinBox*& x_value, Q auto* box = new QGroupBox(QStringLiteral("%1 (%2/%3)") - .arg(name, x_shortcut_key_sequence.toString(QKeySequence::NativeText), + .arg(text, x_shortcut_key_sequence.toString(QKeySequence::NativeText), y_shortcut_key_sequence.toString(QKeySequence::NativeText))); const int x_default = static_cast(std::round(max_x / 2.)); @@ -112,33 +138,72 @@ QGroupBox* TASInputWindow::CreateStickInputs(QString name, QSpinBox*& x_value, Q layout->addLayout(visual_layout); box->setLayout(layout); + overrider->AddFunction(group_name, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, + [this, x_value, x_default, min_x, max_x](ControlState controller_state) { + return GetSpinBox(x_value, x_default, min_x, max_x, controller_state); + }); + + overrider->AddFunction(group_name, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, + [this, y_value, y_default, min_y, max_y](ControlState controller_state) { + return GetSpinBox(y_value, y_default, min_y, max_y, controller_state); + }); + return box; } -QBoxLayout* TASInputWindow::CreateSliderValuePairLayout(QString name, QSpinBox*& value, - int default_, u16 max, Qt::Key shortcut_key, - QWidget* shortcut_widget, bool invert) +QBoxLayout* TASInputWindow::CreateSliderValuePairLayout( + const QString& text, std::string_view group_name, std::string_view control_name, + InputOverrider* overrider, QSpinBox*& value, u16 zero, int default_, u16 min, u16 max, + Qt::Key shortcut_key, QWidget* shortcut_widget, std::optional scale) { const QKeySequence shortcut_key_sequence = QKeySequence(Qt::ALT | shortcut_key); auto* label = new QLabel(QStringLiteral("%1 (%2)").arg( - name, shortcut_key_sequence.toString(QKeySequence::NativeText))); + text, shortcut_key_sequence.toString(QKeySequence::NativeText))); QBoxLayout* layout = new QHBoxLayout; layout->addWidget(label); - value = CreateSliderValuePair(layout, default_, max, shortcut_key_sequence, Qt::Horizontal, - shortcut_widget, invert); + value = CreateSliderValuePair(group_name, control_name, overrider, layout, zero, default_, min, + max, shortcut_key_sequence, Qt::Horizontal, shortcut_widget, scale); return layout; } +QSpinBox* TASInputWindow::CreateSliderValuePair( + std::string_view group_name, std::string_view control_name, InputOverrider* overrider, + QBoxLayout* layout, u16 zero, int default_, u16 min, u16 max, + QKeySequence shortcut_key_sequence, Qt::Orientation orientation, QWidget* shortcut_widget, + std::optional scale) +{ + QSpinBox* value = CreateSliderValuePair(layout, default_, max, shortcut_key_sequence, orientation, + shortcut_widget); + + InputOverrider::OverrideFunction func; + if (scale) + { + func = [this, value, zero, scale](ControlState controller_state) { + return GetSpinBox(value, zero, controller_state, *scale); + }; + } + else + { + func = [this, value, zero, min, max](ControlState controller_state) { + return GetSpinBox(value, zero, min, max, controller_state); + }; + } + + overrider->AddFunction(group_name, control_name, std::move(func)); + + return value; +} + // The shortcut_widget argument needs to specify the container widget that will be hidden/shown. // This is done to avoid ambigous shortcuts QSpinBox* TASInputWindow::CreateSliderValuePair(QBoxLayout* layout, int default_, u16 max, QKeySequence shortcut_key_sequence, Qt::Orientation orientation, - QWidget* shortcut_widget, bool invert) + QWidget* shortcut_widget) { auto* value = new QSpinBox(); value->setRange(0, 99999); @@ -151,7 +216,6 @@ QSpinBox* TASInputWindow::CreateSliderValuePair(QBoxLayout* layout, int default_ slider->setRange(0, max); slider->setValue(default_); slider->setFocusPolicy(Qt::ClickFocus); - slider->setInvertedAppearance(invert); connect(slider, &QSlider::valueChanged, value, &QSpinBox::setValue); connect(value, qOverload(&QSpinBox::valueChanged), slider, &QSlider::setValue); @@ -170,10 +234,10 @@ QSpinBox* TASInputWindow::CreateSliderValuePair(QBoxLayout* layout, int default_ return value; } -template -void TASInputWindow::GetButton(TASCheckBox* checkbox, UX& buttons, UX mask) +std::optional TASInputWindow::GetButton(TASCheckBox* checkbox, + ControlState controller_state) { - const bool pressed = (buttons & mask) != 0; + const bool pressed = std::llround(controller_state) > 0; if (m_use_controller->isChecked()) { if (pressed) @@ -188,50 +252,54 @@ void TASInputWindow::GetButton(TASCheckBox* checkbox, UX& buttons, UX mask) } } - if (checkbox->GetValue()) - buttons |= mask; - else - buttons &= ~mask; + return checkbox->GetValue() ? 1.0 : 0.0; } -template void TASInputWindow::GetButton(TASCheckBox* button, u8& pad, u8 mask); -template void TASInputWindow::GetButton(TASCheckBox* button, u16& pad, u16 mask); -void TASInputWindow::GetSpinBoxU8(QSpinBox* spin, u8& controller_value) +std::optional TASInputWindow::GetSpinBox(QSpinBox* spin, u16 zero, u16 min, u16 max, + ControlState controller_state) { + const u16 controller_value = + ControllerEmu::EmulatedController::MapFloat(controller_state, zero, 0, max); + if (m_use_controller->isChecked()) { - if (!m_spinbox_most_recent_values_u8.count(spin) || - m_spinbox_most_recent_values_u8[spin] != controller_value) + if (!m_spinbox_most_recent_values.count(spin) || + m_spinbox_most_recent_values[spin] != controller_value) { QueueOnObjectBlocking(spin, [spin, controller_value] { spin->setValue(controller_value); }); } - m_spinbox_most_recent_values_u8[spin] = controller_value; + m_spinbox_most_recent_values[spin] = controller_value; } else { - m_spinbox_most_recent_values_u8.clear(); + m_spinbox_most_recent_values.clear(); } - controller_value = spin->value(); + return ControllerEmu::EmulatedController::MapToFloat(spin->value(), zero, min, + max); } -void TASInputWindow::GetSpinBoxU16(QSpinBox* spin, u16& controller_value) +std::optional TASInputWindow::GetSpinBox(QSpinBox* spin, u16 zero, + ControlState controller_state, + ControlState scale) { + const u16 controller_value = static_cast(std::llround(controller_state * scale + zero)); + if (m_use_controller->isChecked()) { - if (!m_spinbox_most_recent_values_u16.count(spin) || - m_spinbox_most_recent_values_u16[spin] != controller_value) + if (!m_spinbox_most_recent_values.count(spin) || + m_spinbox_most_recent_values[spin] != controller_value) { QueueOnObjectBlocking(spin, [spin, controller_value] { spin->setValue(controller_value); }); } - m_spinbox_most_recent_values_u16[spin] = controller_value; + m_spinbox_most_recent_values[spin] = controller_value; } else { - m_spinbox_most_recent_values_u16.clear(); + m_spinbox_most_recent_values.clear(); } - controller_value = spin->value(); + return (spin->value() - zero) / scale; } diff --git a/Source/Core/DolphinQt/TAS/TASInputWindow.h b/Source/Core/DolphinQt/TAS/TASInputWindow.h index 26d6e48a00c8..e1f56e023596 100644 --- a/Source/Core/DolphinQt/TAS/TASInputWindow.h +++ b/Source/Core/DolphinQt/TAS/TASInputWindow.h @@ -3,11 +3,18 @@ #pragma once +#include +#include +#include +#include + #include #include "Common/CommonTypes.h" -struct GCPadStatus; +#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerInterface/CoreDevice.h" + class QBoxLayout; class QCheckBox; class QDialog; @@ -16,6 +23,20 @@ class QSpinBox; class QString; class TASCheckBox; +class InputOverrider final +{ +public: + using OverrideFunction = std::function(ControlState)>; + + void AddFunction(std::string_view group_name, std::string_view control_name, + OverrideFunction function); + + ControllerEmu::InputOverrideFunction GetInputOverrideFunction() const; + +private: + std::map, OverrideFunction> m_functions; +}; + class TASInputWindow : public QDialog { Q_OBJECT @@ -26,19 +47,25 @@ class TASInputWindow : public QDialog int GetTurboReleaseFrames() const; protected: - TASCheckBox* CreateButton(const QString& name); - QGroupBox* CreateStickInputs(QString name, QSpinBox*& x_value, QSpinBox*& y_value, u16 max_x, - u16 max_y, Qt::Key x_shortcut_key, Qt::Key y_shortcut_key); - QBoxLayout* CreateSliderValuePairLayout(QString name, QSpinBox*& value, int default_, u16 max, - Qt::Key shortcut_key, QWidget* shortcut_widget, - bool invert = false); + TASCheckBox* CreateButton(const QString& text, std::string_view group_name, + std::string_view control_name, InputOverrider* overrider); + QGroupBox* CreateStickInputs(const QString& text, std::string_view group_name, + InputOverrider* overrider, QSpinBox*& x_value, QSpinBox*& y_value, + u16 min_x, u16 min_y, u16 max_x, u16 max_y, Qt::Key x_shortcut_key, + Qt::Key y_shortcut_key); + QBoxLayout* CreateSliderValuePairLayout(const QString& text, std::string_view group_name, + std::string_view control_name, InputOverrider* overrider, + QSpinBox*& value, u16 zero, int default_, u16 min, + u16 max, Qt::Key shortcut_key, QWidget* shortcut_widget, + std::optional scale = {}); + QSpinBox* CreateSliderValuePair(std::string_view group_name, std::string_view control_name, + InputOverrider* overrider, QBoxLayout* layout, u16 zero, + int default_, u16 min, u16 max, + QKeySequence shortcut_key_sequence, Qt::Orientation orientation, + QWidget* shortcut_widget, std::optional scale = {}); QSpinBox* CreateSliderValuePair(QBoxLayout* layout, int default_, u16 max, QKeySequence shortcut_key_sequence, Qt::Orientation orientation, - QWidget* shortcut_widget, bool invert = false); - template - void GetButton(TASCheckBox* button, UX& pad, UX mask); - void GetSpinBoxU8(QSpinBox* spin, u8& controller_value); - void GetSpinBoxU16(QSpinBox* spin, u16& controller_value); + QWidget* shortcut_widget); QGroupBox* m_settings_box; QCheckBox* m_use_controller; @@ -46,7 +73,12 @@ class TASInputWindow : public QDialog QSpinBox* m_turbo_release_frames; private: + std::optional GetButton(TASCheckBox* checkbox, ControlState controller_state); + std::optional GetSpinBox(QSpinBox* spin, u16 zero, u16 min, u16 max, + ControlState controller_state); + std::optional GetSpinBox(QSpinBox* spin, u16 zero, ControlState controller_state, + ControlState scale); + std::map m_checkbox_set_by_controller; - std::map m_spinbox_most_recent_values_u8; - std::map m_spinbox_most_recent_values_u16; + std::map m_spinbox_most_recent_values; }; diff --git a/Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp b/Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp index 1b379c739fbc..e207ee0bb852 100644 --- a/Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp +++ b/Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp @@ -15,18 +15,14 @@ #include "Common/CommonTypes.h" #include "Common/FileUtil.h" +#include "Common/MathUtil.h" #include "Core/Core.h" -#include "Core/HW/WiimoteCommon/DataReport.h" -#include "Core/HW/WiimoteEmu/Encryption.h" -#include "Core/HW/WiimoteEmu/Extension/Classic.h" -#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" - +#include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteEmu/Extension/Classic.h" +#include "Core/HW/WiimoteEmu/Extension/Extension.h" #include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h" - -#include "Core/HW/WiimoteEmu/Camera.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "DolphinQt/QtUtils/AspectRatioWidget.h" @@ -34,6 +30,9 @@ #include "DolphinQt/TAS/IRWidget.h" #include "DolphinQt/TAS/TASCheckBox.h" +#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/ControllerEmu/StickGate.h" #include "InputCommon/InputConfig.h" using namespace WiimoteCommon; @@ -48,21 +47,25 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText), ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText))); - const int ir_x_default = static_cast(std::round(ir_max_x / 2.)); - const int ir_y_default = static_cast(std::round(ir_max_y / 2.)); + const int ir_x_center = static_cast(std::round(ir_max_x / 2.)); + const int ir_y_center = static_cast(std::round(ir_max_y / 2.)); auto* x_layout = new QHBoxLayout; - m_ir_x_value = CreateSliderValuePair(x_layout, ir_x_default, ir_max_x, ir_x_shortcut_key_sequence, - Qt::Horizontal, m_ir_box, true); + m_ir_x_value = CreateSliderValuePair( + WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, + &m_wiimote_overrider, x_layout, ir_x_center, ir_x_center, ir_min_x, ir_max_x, + ir_x_shortcut_key_sequence, Qt::Horizontal, m_ir_box); auto* y_layout = new QVBoxLayout; - m_ir_y_value = CreateSliderValuePair(y_layout, ir_y_default, ir_max_y, ir_y_shortcut_key_sequence, - Qt::Vertical, m_ir_box, true); + m_ir_y_value = CreateSliderValuePair( + WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, + &m_wiimote_overrider, y_layout, ir_y_center, ir_y_center, ir_min_y, ir_max_y, + ir_y_shortcut_key_sequence, Qt::Vertical, m_ir_box); m_ir_y_value->setMaximumWidth(60); auto* visual = new IRWidget(this); - visual->SetX(ir_x_default); - visual->SetY(ir_y_default); + visual->SetX(ir_x_center); + visual->SetY(ir_y_center); connect(m_ir_x_value, qOverload(&QSpinBox::valueChanged), visual, &IRWidget::SetX); connect(m_ir_y_value, qOverload(&QSpinBox::valueChanged), visual, &IRWidget::SetY); @@ -80,16 +83,19 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( ir_layout->addLayout(visual_layout); m_ir_box->setLayout(ir_layout); - m_nunchuk_stick_box = CreateStickInputs(tr("Nunchuk Stick"), m_nunchuk_stick_x_value, - m_nunchuk_stick_y_value, 255, 255, Qt::Key_X, Qt::Key_Y); + m_nunchuk_stick_box = CreateStickInputs( + tr("Nunchuk Stick"), WiimoteEmu::Nunchuk::STICK_GROUP, &m_nunchuk_overrider, + m_nunchuk_stick_x_value, m_nunchuk_stick_y_value, 0, 0, 255, 255, Qt::Key_X, Qt::Key_Y); m_classic_left_stick_box = - CreateStickInputs(tr("Left Stick"), m_classic_left_stick_x_value, - m_classic_left_stick_y_value, 63, 63, Qt::Key_F, Qt::Key_G); + CreateStickInputs(tr("Left Stick"), WiimoteEmu::Classic::LEFT_STICK_GROUP, + &m_classic_overrider, m_classic_left_stick_x_value, + m_classic_left_stick_y_value, 0, 0, 63, 63, Qt::Key_F, Qt::Key_G); m_classic_right_stick_box = - CreateStickInputs(tr("Right Stick"), m_classic_right_stick_x_value, - m_classic_right_stick_y_value, 31, 31, Qt::Key_Q, Qt::Key_W); + CreateStickInputs(tr("Right Stick"), WiimoteEmu::Classic::RIGHT_STICK_GROUP, + &m_classic_overrider, m_classic_right_stick_x_value, + m_classic_right_stick_y_value, 0, 0, 31, 31, Qt::Key_Q, Qt::Key_W); // Need to enforce the same minimum width because otherwise the different lengths in the labels // used on the QGroupBox will cause the StickWidgets to have different sizes. @@ -104,18 +110,33 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( top_layout->addWidget(m_classic_left_stick_box); top_layout->addWidget(m_classic_right_stick_box); + constexpr u16 ACCEL_ZERO_G = WiimoteEmu::Wiimote::ACCEL_ZERO_G << 2; + constexpr u16 ACCEL_ONE_G = WiimoteEmu::Wiimote::ACCEL_ONE_G << 2; + constexpr u16 ACCEL_MIN = 0; + constexpr u16 ACCEL_MAX = (1 << 10) - 1; + constexpr double ACCEL_SCALE = (ACCEL_ONE_G - ACCEL_ZERO_G) / MathUtil::GRAVITY_ACCELERATION; + auto* remote_orientation_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) - CreateSliderValuePairLayout(tr("X"), m_remote_orientation_x_value, 512, 1023, Qt::Key_Q, - m_remote_orientation_box); + CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP, + ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, + &m_wiimote_overrider, m_remote_orientation_x_value, ACCEL_ZERO_G, + ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_Q, + m_remote_orientation_box, ACCEL_SCALE); auto* remote_orientation_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) - CreateSliderValuePairLayout(tr("Y"), m_remote_orientation_y_value, 512, 1023, Qt::Key_W, - m_remote_orientation_box); + CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP, + ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, + &m_wiimote_overrider, m_remote_orientation_y_value, ACCEL_ZERO_G, + ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_W, + m_remote_orientation_box, ACCEL_SCALE); auto* remote_orientation_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) - CreateSliderValuePairLayout(tr("Z"), m_remote_orientation_z_value, 616, 1023, Qt::Key_E, - m_remote_orientation_box); + CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP, + ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, + &m_wiimote_overrider, m_remote_orientation_z_value, ACCEL_ZERO_G, + ACCEL_ONE_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_E, + m_remote_orientation_box, ACCEL_SCALE); auto* remote_orientation_layout = new QVBoxLayout; remote_orientation_layout->addLayout(remote_orientation_x_layout); @@ -127,15 +148,24 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( auto* nunchuk_orientation_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) - CreateSliderValuePairLayout(tr("X"), m_nunchuk_orientation_x_value, 512, 1023, Qt::Key_I, + CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP, + ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, + &m_nunchuk_overrider, m_nunchuk_orientation_x_value, ACCEL_ZERO_G, + ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_I, m_nunchuk_orientation_box); auto* nunchuk_orientation_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) - CreateSliderValuePairLayout(tr("Y"), m_nunchuk_orientation_y_value, 512, 1023, Qt::Key_O, + CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP, + ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, + &m_nunchuk_overrider, m_nunchuk_orientation_y_value, ACCEL_ZERO_G, + ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_O, m_nunchuk_orientation_box); auto* nunchuk_orientation_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) - CreateSliderValuePairLayout(tr("Z"), m_nunchuk_orientation_z_value, 512, 1023, Qt::Key_P, + CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP, + ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, + &m_nunchuk_overrider, m_nunchuk_orientation_z_value, ACCEL_ZERO_G, + ACCEL_ONE_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_P, m_nunchuk_orientation_box); auto* nunchuk_orientation_layout = new QVBoxLayout; @@ -145,29 +175,46 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( m_nunchuk_orientation_box->setLayout(nunchuk_orientation_layout); m_triggers_box = new QGroupBox(tr("Triggers")); - auto* l_trigger_layout = CreateSliderValuePairLayout(tr("Left"), m_left_trigger_value, 0, 31, - Qt::Key_N, m_triggers_box); - auto* r_trigger_layout = CreateSliderValuePairLayout(tr("Right"), m_right_trigger_value, 0, 31, - Qt::Key_M, m_triggers_box); + auto* l_trigger_layout = CreateSliderValuePairLayout( + tr("Left"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG, + &m_classic_overrider, m_left_trigger_value, 0, 0, 0, 31, Qt::Key_N, m_triggers_box); + auto* r_trigger_layout = CreateSliderValuePairLayout( + tr("Right"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG, + &m_classic_overrider, m_right_trigger_value, 0, 0, 0, 31, Qt::Key_M, m_triggers_box); auto* triggers_layout = new QVBoxLayout; triggers_layout->addLayout(l_trigger_layout); triggers_layout->addLayout(r_trigger_layout); m_triggers_box->setLayout(triggers_layout); - m_a_button = CreateButton(QStringLiteral("&A")); - m_b_button = CreateButton(QStringLiteral("&B")); - m_1_button = CreateButton(QStringLiteral("&1")); - m_2_button = CreateButton(QStringLiteral("&2")); - m_plus_button = CreateButton(QStringLiteral("&+")); - m_minus_button = CreateButton(QStringLiteral("&-")); - m_home_button = CreateButton(QStringLiteral("&HOME")); - m_left_button = CreateButton(QStringLiteral("&Left")); - m_up_button = CreateButton(QStringLiteral("&Up")); - m_down_button = CreateButton(QStringLiteral("&Down")); - m_right_button = CreateButton(QStringLiteral("&Right")); - m_c_button = CreateButton(QStringLiteral("&C")); - m_z_button = CreateButton(QStringLiteral("&Z")); + m_a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::A_BUTTON, &m_wiimote_overrider); + m_b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::B_BUTTON, &m_wiimote_overrider); + m_1_button = CreateButton(QStringLiteral("&1"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::ONE_BUTTON, &m_wiimote_overrider); + m_2_button = CreateButton(QStringLiteral("&2"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::TWO_BUTTON, &m_wiimote_overrider); + m_plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::PLUS_BUTTON, &m_wiimote_overrider); + m_minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::MINUS_BUTTON, &m_wiimote_overrider); + m_home_button = CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Wiimote::BUTTONS_GROUP, + WiimoteEmu::Wiimote::HOME_BUTTON, &m_wiimote_overrider); + + m_left_button = CreateButton(QStringLiteral("&Left"), WiimoteEmu::Wiimote::DPAD_GROUP, + DIRECTION_LEFT, &m_wiimote_overrider); + m_up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP, + &m_wiimote_overrider); + m_down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Wiimote::DPAD_GROUP, + DIRECTION_DOWN, &m_wiimote_overrider); + m_right_button = CreateButton(QStringLiteral("&Right"), WiimoteEmu::Wiimote::DPAD_GROUP, + DIRECTION_RIGHT, &m_wiimote_overrider); + + m_c_button = CreateButton(QStringLiteral("&C"), WiimoteEmu::Nunchuk::BUTTONS_GROUP, + WiimoteEmu::Nunchuk::C_BUTTON, &m_nunchuk_overrider); + m_z_button = CreateButton(QStringLiteral("&Z"), WiimoteEmu::Nunchuk::BUTTONS_GROUP, + WiimoteEmu::Nunchuk::Z_BUTTON, &m_nunchuk_overrider); auto* buttons_layout = new QGridLayout; buttons_layout->addWidget(m_a_button, 0, 0); @@ -196,21 +243,38 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons")); m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout); - m_classic_a_button = CreateButton(QStringLiteral("&A")); - m_classic_b_button = CreateButton(QStringLiteral("&B")); - m_classic_x_button = CreateButton(QStringLiteral("&X")); - m_classic_y_button = CreateButton(QStringLiteral("&Y")); - m_classic_l_button = CreateButton(QStringLiteral("&L")); - m_classic_r_button = CreateButton(QStringLiteral("&R")); - m_classic_zl_button = CreateButton(QStringLiteral("&ZL")); - m_classic_zr_button = CreateButton(QStringLiteral("ZR")); - m_classic_plus_button = CreateButton(QStringLiteral("&+")); - m_classic_minus_button = CreateButton(QStringLiteral("&-")); - m_classic_home_button = CreateButton(QStringLiteral("&HOME")); - m_classic_left_button = CreateButton(QStringLiteral("L&eft")); - m_classic_up_button = CreateButton(QStringLiteral("&Up")); - m_classic_down_button = CreateButton(QStringLiteral("&Down")); - m_classic_right_button = CreateButton(QStringLiteral("R&ight")); + m_classic_a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::A_BUTTON, &m_classic_overrider); + m_classic_b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::B_BUTTON, &m_classic_overrider); + m_classic_x_button = CreateButton(QStringLiteral("&X"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::X_BUTTON, &m_classic_overrider); + m_classic_y_button = CreateButton(QStringLiteral("&Y"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::Y_BUTTON, &m_classic_overrider); + m_classic_zl_button = CreateButton(QStringLiteral("&ZL"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::ZL_BUTTON, &m_classic_overrider); + m_classic_zr_button = CreateButton(QStringLiteral("ZR"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::ZR_BUTTON, &m_classic_overrider); + m_classic_plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::PLUS_BUTTON, &m_classic_overrider); + m_classic_minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::MINUS_BUTTON, &m_classic_overrider); + m_classic_home_button = CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Classic::BUTTONS_GROUP, + WiimoteEmu::Classic::HOME_BUTTON, &m_classic_overrider); + + m_classic_l_button = CreateButton(QStringLiteral("&L"), WiimoteEmu::Classic::TRIGGERS_GROUP, + WiimoteEmu::Classic::L_DIGITAL, &m_classic_overrider); + m_classic_r_button = CreateButton(QStringLiteral("&R"), WiimoteEmu::Classic::TRIGGERS_GROUP, + WiimoteEmu::Classic::R_DIGITAL, &m_classic_overrider); + + m_classic_left_button = CreateButton(QStringLiteral("L&eft"), WiimoteEmu::Classic::DPAD_GROUP, + DIRECTION_LEFT, &m_classic_overrider); + m_classic_up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Classic::DPAD_GROUP, + DIRECTION_UP, &m_classic_overrider); + m_classic_down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Classic::DPAD_GROUP, + DIRECTION_DOWN, &m_classic_overrider); + m_classic_right_button = CreateButton(QStringLiteral("R&ight"), WiimoteEmu::Classic::DPAD_GROUP, + DIRECTION_RIGHT, &m_classic_overrider); auto* classic_buttons_layout = new QGridLayout; classic_buttons_layout->addWidget(m_classic_a_button, 0, 0); @@ -247,11 +311,9 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( setLayout(layout); - u8 ext = 0; if (Core::IsRunning()) { - ext = static_cast(Wiimote::GetConfig()->GetController(num)) - ->GetActiveExtensionNumber(); + m_active_extension = GetWiimote()->GetActiveExtensionNumber(); } else { @@ -261,16 +323,35 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow( ini.GetIfExists("Wiimote" + std::to_string(num + 1), "Extension", &extension); if (extension == "Nunchuk") - ext = 1; - if (extension == "Classic") - ext = 2; + m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK; + else if (extension == "Classic") + m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC; + else + m_active_extension = WiimoteEmu::ExtensionNumber::NONE; } - UpdateExt(ext); + UpdateExt(); } -void WiiTASInputWindow::UpdateExt(u8 ext) +WiimoteEmu::Wiimote* WiiTASInputWindow::GetWiimote() { - if (ext == 1) + return static_cast(Wiimote::GetConfig()->GetController(m_num)); +} + +ControllerEmu::Attachments* WiiTASInputWindow::GetAttachments() +{ + return static_cast( + GetWiimote()->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments)); +} + +WiimoteEmu::Extension* WiiTASInputWindow::GetExtension() +{ + return static_cast( + GetAttachments()->GetAttachmentList()[m_active_extension].get()); +} + +void WiiTASInputWindow::UpdateExt() +{ + if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK) { setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1)); m_ir_box->show(); @@ -284,7 +365,7 @@ void WiiTASInputWindow::UpdateExt(u8 ext) m_remote_buttons_box->show(); m_classic_buttons_box->hide(); } - else if (ext == 2) + else if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC) { setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1)); m_ir_box->hide(); @@ -314,183 +395,22 @@ void WiiTASInputWindow::UpdateExt(u8 ext) } } -void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext, - const WiimoteEmu::EncryptionKey& key) +void WiiTASInputWindow::hideEvent(QHideEvent* event) { - if (!isVisible()) - return; - - UpdateExt(ext); - - if (m_remote_buttons_box->isVisible() && rpt.HasCore()) - { - DataReportBuilder::CoreData core; - rpt.GetCoreData(&core); - - using EmuWiimote = WiimoteEmu::Wiimote; - - u16& buttons = core.hex; - GetButton(m_a_button, buttons, EmuWiimote::BUTTON_A); - GetButton(m_b_button, buttons, EmuWiimote::BUTTON_B); - GetButton(m_1_button, buttons, EmuWiimote::BUTTON_ONE); - GetButton(m_2_button, buttons, EmuWiimote::BUTTON_TWO); - GetButton(m_plus_button, buttons, EmuWiimote::BUTTON_PLUS); - GetButton(m_minus_button, buttons, EmuWiimote::BUTTON_MINUS); - GetButton(m_home_button, buttons, EmuWiimote::BUTTON_HOME); - GetButton(m_left_button, buttons, EmuWiimote::PAD_LEFT); - GetButton(m_up_button, buttons, EmuWiimote::PAD_UP); - GetButton(m_down_button, buttons, EmuWiimote::PAD_DOWN); - GetButton(m_right_button, buttons, EmuWiimote::PAD_RIGHT); - - rpt.SetCoreData(core); - } - - if (m_remote_orientation_box->isVisible() && rpt.HasAccel()) - { - // FYI: Interleaved reports may behave funky as not all data is always available. - - AccelData accel; - rpt.GetAccelData(&accel); - - GetSpinBoxU16(m_remote_orientation_x_value, accel.value.x); - GetSpinBoxU16(m_remote_orientation_y_value, accel.value.y); - GetSpinBoxU16(m_remote_orientation_z_value, accel.value.z); - - rpt.SetAccelData(accel); - } - - if (m_ir_box->isVisible() && rpt.HasIR() && !m_use_controller->isChecked()) - { - u8* const ir_data = rpt.GetIRDataPtr(); - - u16 y = m_ir_y_value->value(); - std::array x; - x[0] = m_ir_x_value->value(); - x[1] = x[0] + 100; - x[2] = x[0] - 10; - x[3] = x[1] + 10; - - // FYI: This check is not entirely foolproof. - // TODO: IR "full" mode not implemented. - u8 mode = WiimoteEmu::CameraLogic::IR_MODE_BASIC; - - if (rpt.GetIRDataSize() == sizeof(WiimoteEmu::IRExtended) * 4) - mode = WiimoteEmu::CameraLogic::IR_MODE_EXTENDED; - else if (rpt.GetIRDataSize() == sizeof(WiimoteEmu::IRFull) * 2) - mode = WiimoteEmu::CameraLogic::IR_MODE_FULL; - - if (mode == WiimoteEmu::CameraLogic::IR_MODE_BASIC) - { - memset(ir_data, 0xFF, sizeof(WiimoteEmu::IRBasic) * 2); - auto* const ir_basic = reinterpret_cast(ir_data); - for (int i = 0; i < 2; ++i) - { - if (x[i * 2] < 1024 && y < 768) - { - ir_basic[i].x1 = static_cast(x[i * 2]); - ir_basic[i].x1hi = x[i * 2] >> 8; - - ir_basic[i].y1 = static_cast(y); - ir_basic[i].y1hi = y >> 8; - } - if (x[i * 2 + 1] < 1024 && y < 768) - { - ir_basic[i].x2 = static_cast(x[i * 2 + 1]); - ir_basic[i].x2hi = x[i * 2 + 1] >> 8; - - ir_basic[i].y2 = static_cast(y); - ir_basic[i].y2hi = y >> 8; - } - } - } - else - { - // TODO: this code doesnt work, resulting in no IR TAS inputs in e.g. wii sports menu when no - // remote extension is used - memset(ir_data, 0xFF, sizeof(WiimoteEmu::IRExtended) * 4); - auto* const ir_extended = reinterpret_cast(ir_data); - for (size_t i = 0; i < x.size(); ++i) - { - if (x[i] < 1024 && y < 768) - { - ir_extended[i].x = static_cast(x[i]); - ir_extended[i].xhi = x[i] >> 8; - - ir_extended[i].y = static_cast(y); - ir_extended[i].yhi = y >> 8; - - ir_extended[i].size = 10; - } - } - } - } - - if (rpt.HasExt() && m_nunchuk_stick_box->isVisible()) - { - u8* const ext_data = rpt.GetExtDataPtr(); - - auto& nunchuk = *reinterpret_cast(ext_data); - - GetSpinBoxU8(m_nunchuk_stick_x_value, nunchuk.jx); - GetSpinBoxU8(m_nunchuk_stick_y_value, nunchuk.jy); + GetWiimote()->ClearInputOverrideFunction(); + GetExtension()->ClearInputOverrideFunction(); +} - auto accel = nunchuk.GetAccel().value; - GetSpinBoxU16(m_nunchuk_orientation_x_value, accel.x); - GetSpinBoxU16(m_nunchuk_orientation_y_value, accel.y); - GetSpinBoxU16(m_nunchuk_orientation_z_value, accel.z); - nunchuk.SetAccel(accel); +void WiiTASInputWindow::showEvent(QShowEvent* event) +{ + WiimoteEmu::Wiimote* wiimote = GetWiimote(); - u8 bt = nunchuk.GetButtons(); - GetButton(m_c_button, bt, WiimoteEmu::Nunchuk::BUTTON_C); - GetButton(m_z_button, bt, WiimoteEmu::Nunchuk::BUTTON_Z); - nunchuk.SetButtons(bt); + if (m_active_extension != WiimoteEmu::ExtensionNumber::CLASSIC) + wiimote->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction()); - key.Encrypt(reinterpret_cast(&nunchuk), 0, sizeof(nunchuk)); - } + if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK) + GetExtension()->SetInputOverrideFunction(m_nunchuk_overrider.GetInputOverrideFunction()); - if (m_classic_left_stick_box->isVisible()) - { - u8* const ext_data = rpt.GetExtDataPtr(); - - auto& cc = *reinterpret_cast(ext_data); - key.Decrypt(reinterpret_cast(&cc), 0, sizeof(cc)); - - u16 bt = cc.GetButtons(); - GetButton(m_classic_a_button, bt, WiimoteEmu::Classic::BUTTON_A); - GetButton(m_classic_b_button, bt, WiimoteEmu::Classic::BUTTON_B); - GetButton(m_classic_x_button, bt, WiimoteEmu::Classic::BUTTON_X); - GetButton(m_classic_y_button, bt, WiimoteEmu::Classic::BUTTON_Y); - GetButton(m_classic_plus_button, bt, WiimoteEmu::Classic::BUTTON_PLUS); - GetButton(m_classic_minus_button, bt, WiimoteEmu::Classic::BUTTON_MINUS); - GetButton(m_classic_l_button, bt, WiimoteEmu::Classic::TRIGGER_L); - GetButton(m_classic_r_button, bt, WiimoteEmu::Classic::TRIGGER_R); - GetButton(m_classic_zl_button, bt, WiimoteEmu::Classic::BUTTON_ZL); - GetButton(m_classic_zr_button, bt, WiimoteEmu::Classic::BUTTON_ZR); - GetButton(m_classic_home_button, bt, WiimoteEmu::Classic::BUTTON_HOME); - GetButton(m_classic_left_button, bt, WiimoteEmu::Classic::PAD_LEFT); - GetButton(m_classic_up_button, bt, WiimoteEmu::Classic::PAD_UP); - GetButton(m_classic_down_button, bt, WiimoteEmu::Classic::PAD_DOWN); - GetButton(m_classic_right_button, bt, WiimoteEmu::Classic::PAD_RIGHT); - cc.SetButtons(bt); - - auto right_stick = cc.GetRightStick().value; - GetSpinBoxU8(m_classic_right_stick_x_value, right_stick.x); - GetSpinBoxU8(m_classic_right_stick_y_value, right_stick.y); - cc.SetRightStick(right_stick); - - auto left_stick = cc.GetLeftStick().value; - GetSpinBoxU8(m_classic_left_stick_x_value, left_stick.x); - GetSpinBoxU8(m_classic_left_stick_y_value, left_stick.y); - cc.SetLeftStick(left_stick); - - u8 rt = cc.GetRightTrigger().value; - GetSpinBoxU8(m_right_trigger_value, rt); - cc.SetRightTrigger(rt); - - u8 lt = cc.GetLeftTrigger().value; - GetSpinBoxU8(m_left_trigger_value, lt); - cc.SetLeftTrigger(lt); - - key.Encrypt(reinterpret_cast(&cc), 0, sizeof(cc)); - } + if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC) + GetExtension()->SetInputOverrideFunction(m_classic_overrider.GetInputOverrideFunction()); } diff --git a/Source/Core/DolphinQt/TAS/WiiTASInputWindow.h b/Source/Core/DolphinQt/TAS/WiiTASInputWindow.h index 911322a649c7..a521301a602c 100644 --- a/Source/Core/DolphinQt/TAS/WiiTASInputWindow.h +++ b/Source/Core/DolphinQt/TAS/WiiTASInputWindow.h @@ -5,31 +5,48 @@ #include "DolphinQt/TAS/TASInputWindow.h" -namespace WiimoteCommon -{ -class DataReportBuilder; -} - -namespace WiimoteEmu -{ -class EncryptionKey; -} +#include "Core/HW/WiimoteEmu/ExtensionPort.h" class QGroupBox; +class QHideEvent; +class QShowEvent; class QSpinBox; class TASCheckBox; +namespace WiimoteEmu +{ +class Extension; +class Wiimote; +} // namespace WiimoteEmu + +namespace ControllerEmu +{ +class Attachments; +} + class WiiTASInputWindow : public TASInputWindow { Q_OBJECT public: explicit WiiTASInputWindow(QWidget* parent, int num); - void GetValues(WiimoteCommon::DataReportBuilder& rpt, int ext, - const WiimoteEmu::EncryptionKey& key); + + void hideEvent(QHideEvent* event) override; + void showEvent(QShowEvent* event) override; private: - void UpdateExt(u8 ext); + WiimoteEmu::Wiimote* GetWiimote(); + ControllerEmu::Attachments* GetAttachments(); + WiimoteEmu::Extension* GetExtension(); + + void UpdateExt(); + + WiimoteEmu::ExtensionNumber m_active_extension; int m_num; + + InputOverrider m_wiimote_overrider; + InputOverrider m_nunchuk_overrider; + InputOverrider m_classic_overrider; + TASCheckBox* m_a_button; TASCheckBox* m_b_button; TASCheckBox* m_1_button; diff --git a/Source/Core/InputCommon/CMakeLists.txt b/Source/Core/InputCommon/CMakeLists.txt index 06ffb37a2d8a..53929b7f6cad 100644 --- a/Source/Core/InputCommon/CMakeLists.txt +++ b/Source/Core/InputCommon/CMakeLists.txt @@ -140,6 +140,8 @@ elseif(ANDROID) ControllerInterface/Android/Android.h ControllerInterface/Touch/ButtonManager.cpp ControllerInterface/Touch/ButtonManager.h + ControllerInterface/Touch/InputOverrider.cpp + ControllerInterface/Touch/InputOverrider.h ControllerInterface/Touch/Touchscreen.cpp ControllerInterface/Touch/Touchscreen.h ) diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp index 539e02b44980..0f30b50f6305 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp @@ -4,6 +4,7 @@ #include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h" #include +#include #include "Common/Common.h" #include "Common/MathUtil.h" @@ -48,6 +49,34 @@ AnalogStick::StateData AnalogStick::GetState() const return GetReshapableState(true); } +AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func) const +{ + bool override_occurred = false; + return GetState(override_func, &override_occurred); +} + +AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func, + bool* override_occurred) const +{ + StateData state = GetState(); + if (!override_func) + return state; + + if (const std::optional x_override = override_func(name, X_INPUT_OVERRIDE, state.x)) + { + state.x = *x_override; + *override_occurred = true; + } + + if (const std::optional y_override = override_func(name, Y_INPUT_OVERRIDE, state.y)) + { + state.y = *y_override; + *override_occurred = true; + } + + return state; +} + ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const { return m_stick_gate->GetRadiusAtAngle(ang); diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h index 47e3ad5743eb..377e63251d2b 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h @@ -21,6 +21,8 @@ class AnalogStick : public ReshapableInput ControlState GetGateRadiusAtAngle(double ang) const override; StateData GetState() const; + StateData GetState(const InputOverrideFunction& override_func) const; + StateData GetState(const InputOverrideFunction& override_func, bool* override_occurred) const; private: Control* GetModifierInput() const override; diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.h index 2d02adabf18f..652f64ae5fac 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.h @@ -3,6 +3,7 @@ #pragma once +#include #include #include "InputCommon/ControlReference/ControlReference.h" @@ -24,5 +25,21 @@ class Buttons : public ControlGroup for (auto& control : controls) *buttons |= *(bitmasks++) * control->GetState(); } + + template + void GetState(C* const buttons, const C* bitmasks, + const InputOverrideFunction& override_func) const + { + if (!override_func) + return GetState(buttons, bitmasks); + + for (auto& control : controls) + { + ControlState state = control->GetState(); + if (std::optional state_override = override_func(name, control->name, state)) + state = *state_override; + *buttons |= *(bitmasks++) * (std::lround(state) > 0); + } + } }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h index c08c072aba51..fb10bab074cb 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h @@ -5,14 +5,18 @@ #include #include +#include #include +#include #include +#include #include #include #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "InputCommon/ControllerEmu/Control/Control.h" +#include "InputCommon/ControllerInterface/CoreDevice.h" namespace ControllerEmu { @@ -27,6 +31,9 @@ class NumericSetting; template class SettingValue; +using InputOverrideFunction = std::function( + const std::string_view group_name, const std::string_view control_name, ControlState state)>; + enum class GroupType { Other, diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index 043ef373569f..7359a4e66d90 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -82,15 +82,28 @@ ControlState Cursor::GetGateRadiusAtAngle(double ang) const Cursor::StateData Cursor::GetState(const bool adjusted) { - if (!adjusted) - { - const auto raw_input = GetReshapableState(false); + const ReshapeData input = GetReshapableState(adjusted); + const StateData state = adjusted ? UpdateState(input) : StateData{input.x, input.y}; + return state; +} - return {raw_input.x, raw_input.y}; - } +Cursor::StateData Cursor::GetState(const bool adjusted, + const ControllerEmu::InputOverrideFunction& override_func) +{ + StateData state = GetState(adjusted); + if (!override_func) + return state; + + if (const std::optional x_override = override_func(name, X_INPUT_OVERRIDE, state.x)) + state.x = *x_override; + if (const std::optional y_override = override_func(name, Y_INPUT_OVERRIDE, state.y)) + state.y = *y_override; - const auto input = GetReshapableState(true); + return state; +} +Cursor::StateData Cursor::UpdateState(Cursor::ReshapeData input) +{ // TODO: Using system time is ugly. // Kill this after state is moved into wiimote rather than this class. const auto now = Clock::now(); diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h index 5e64ce86dc69..3710a40d92e6 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h @@ -29,6 +29,7 @@ class Cursor : public ReshapableInput // Modifies the state StateData GetState(bool adjusted); + StateData GetState(bool adjusted, const ControllerEmu::InputOverrideFunction& override_func); // Yaw movement in radians. ControlState GetTotalYaw() const; @@ -40,6 +41,8 @@ class Cursor : public ReshapableInput ControlState GetVerticalOffset() const; private: + Cursor::StateData UpdateState(Cursor::ReshapeData input); + // This is used to reduce the cursor speed for relative input // to something that makes sense with the default range. static constexpr double STEP_PER_SEC = 0.01 * 200; diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp index 8c2f4cbac539..8783087650a3 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp @@ -4,6 +4,7 @@ #include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h" #include +#include #include #include #include @@ -63,6 +64,53 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta } } +void MixedTriggers::GetState(u16* digital, const u16* bitmasks, ControlState* analog, + const InputOverrideFunction& override_func, bool adjusted) const +{ + if (!override_func) + return GetState(digital, bitmasks, analog, adjusted); + + const ControlState threshold = GetThreshold(); + ControlState deadzone = GetDeadzone(); + + // Return raw values. (used in UI) + if (!adjusted) + { + deadzone = 0.0; + } + + const int trigger_count = int(controls.size() / 2); + for (int i = 0; i != trigger_count; ++i) + { + bool button_bool = false; + const ControlState button_value = ApplyDeadzone(controls[i]->GetState(), deadzone); + ControlState analog_value = ApplyDeadzone(controls[trigger_count + i]->GetState(), deadzone); + + // Apply threshold: + if (button_value > threshold) + { + analog_value = 1.0; + button_bool = true; + } + + if (const std::optional button_override = + override_func(name, controls[i]->name, static_cast(button_bool))) + { + button_bool = std::lround(*button_override) > 0; + } + + if (const std::optional analog_override = + override_func(name, controls[trigger_count + i]->name, analog_value)) + { + analog_value = *analog_override; + } + + if (button_bool) + *digital |= bitmasks[i]; + analog[i] = std::min(analog_value, 1.0); + } +} + ControlState MixedTriggers::GetDeadzone() const { return m_deadzone_setting.GetValue() / 100; diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h index fcd98b279e6e..2e1014d047f9 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h @@ -17,6 +17,8 @@ class MixedTriggers : public ControlGroup void GetState(u16* digital, const u16* bitmasks, ControlState* analog, bool adjusted = true) const; + void GetState(u16* digital, const u16* bitmasks, ControlState* analog, + const InputOverrideFunction& override_func, bool adjusted = true) const; ControlState GetDeadzone() const; ControlState GetThreshold() const; diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp index f0516a567fdb..708831a4c3d1 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp @@ -35,4 +35,21 @@ Slider::StateData Slider::GetState() const return {std::clamp(ApplyDeadzone(state, deadzone), -1.0, 1.0)}; } + +Slider::StateData Slider::GetState(const InputOverrideFunction& override_func) const +{ + if (!override_func) + return GetState(); + + const ControlState deadzone = m_deadzone_setting.GetValue() / 100; + ControlState state = controls[1]->GetState() - controls[0]->GetState(); + + state = ApplyDeadzone(state, deadzone); + + if (std::optional state_override = override_func(name, X_INPUT_OVERRIDE, state)) + state = *state_override; + + return {std::clamp(state, -1.0, 1.0)}; +} + } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h index 9d1bf697a5fa..0e635da235d8 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h @@ -23,6 +23,9 @@ class Slider : public ControlGroup explicit Slider(const std::string& name_); StateData GetState() const; + StateData GetState(const InputOverrideFunction& override_func) const; + + static constexpr const char* X_INPUT_OVERRIDE = "X"; private: SettingValue m_deadzone_setting; diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp index 17e64d2a8b97..321c9272d018 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp @@ -6,6 +6,7 @@ #include #include #include +#include #include #include "Common/Common.h" @@ -31,4 +32,25 @@ Triggers::StateData Triggers::GetState() const return result; } + +Triggers::StateData Triggers::GetState(const InputOverrideFunction& override_func) const +{ + if (!override_func) + return GetState(); + + const size_t trigger_count = controls.size(); + const ControlState deadzone = m_deadzone_setting.GetValue() / 100; + + StateData result(trigger_count); + for (size_t i = 0; i < trigger_count; ++i) + { + ControlState state = ApplyDeadzone(controls[i]->GetState(), deadzone); + if (std::optional state_override = override_func(name, controls[i]->name, state)) + state = *state_override; + result.data[i] = std::min(state, 1.0); + } + + return result; +} + } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h index 2ea02bedb529..c73dee9cfae4 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h @@ -26,6 +26,7 @@ class Triggers : public ControlGroup explicit Triggers(const std::string& name); StateData GetState() const; + StateData GetState(const InputOverrideFunction& override_func) const; private: SettingValue m_deadzone_setting; diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp index 0a3de3e3912d..dc9830de3f93 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp @@ -6,6 +6,7 @@ #include #include #include +#include #include "Common/IniFile.h" @@ -176,4 +177,15 @@ void EmulatedController::LoadDefaults(const ControllerInterface& ciface) SetDefaultDevice(default_device_string); } } + +void EmulatedController::SetInputOverrideFunction(InputOverrideFunction override_func) +{ + m_input_override_function = std::move(override_func); +} + +void EmulatedController::ClearInputOverrideFunction() +{ + m_input_override_function = {}; +} + } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h index 2db991eb8288..e7e957e60875 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h +++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h @@ -15,12 +15,18 @@ #include "Common/IniFile.h" #include "Common/MathUtil.h" #include "InputCommon/ControlReference/ExpressionParser.h" +#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" #include "InputCommon/ControllerInterface/CoreDevice.h" class ControllerInterface; -const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"), - _trans("Right")}; +constexpr const char* DIRECTION_UP = _trans("Up"); +constexpr const char* DIRECTION_DOWN = _trans("Down"); +constexpr const char* DIRECTION_LEFT = _trans("Left"); +constexpr const char* DIRECTION_RIGHT = _trans("Right"); + +constexpr const char* named_directions[] = {DIRECTION_UP, DIRECTION_DOWN, DIRECTION_LEFT, + DIRECTION_RIGHT}; class ControlReference; @@ -184,6 +190,9 @@ class EmulatedController void SetDefaultDevice(const std::string& device); void SetDefaultDevice(ciface::Core::DeviceQualifier devq); + void SetInputOverrideFunction(InputOverrideFunction override_func); + void ClearInputOverrideFunction(); + void UpdateReferences(const ControllerInterface& devi); void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref); @@ -200,7 +209,7 @@ class EmulatedController std::vector> groups; - // Maps a float from -1.0..+1.0 to an integer of the provided values. + // Maps a float from -1.0..+1.0 to an integer in the provided range. template static T MapFloat(F input_value, T zero_value, T neg_1_value = std::numeric_limits::min(), T pos_1_value = std::numeric_limits::max()) @@ -223,11 +232,28 @@ class EmulatedController return T(std::llround((zero_value - neg_1_value) * input_value + zero_value)); } + // The inverse of the function above. + // Maps an integer in the provided range to a float in the range -1.0..1.0. + template + static F MapToFloat(T input_value, T zero_value, T neg_1_value = std::numeric_limits::min(), + T pos_1_value = std::numeric_limits::max()) + { + static_assert(std::is_integral(), "T is only sane for int types."); + static_assert(std::is_floating_point(), "F is only sane for float types."); + + if (input_value >= zero_value) + return F(input_value - zero_value) / F(pos_1_value - zero_value); + else + return -F(zero_value - input_value) / F(zero_value - neg_1_value); + } + protected: // TODO: Wiimote attachments actually end up using their parent controller value for this, // so theirs won't be used (and thus shouldn't even exist). ciface::ExpressionParser::ControlEnvironment::VariableContainer m_expression_vars; + InputOverrideFunction m_input_override_function; + void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env); private: diff --git a/Source/Core/InputCommon/ControllerEmu/StickGate.h b/Source/Core/InputCommon/ControllerEmu/StickGate.h index 528aa4a5c8aa..831762fda324 100644 --- a/Source/Core/InputCommon/ControllerEmu/StickGate.h +++ b/Source/Core/InputCommon/ControllerEmu/StickGate.h @@ -106,6 +106,10 @@ class ReshapableInput : public ControlGroup const ReshapeData& GetCenter() const; void SetCenter(ReshapeData center); + static constexpr const char* X_INPUT_OVERRIDE = "X"; + static constexpr const char* Y_INPUT_OVERRIDE = "Y"; + static constexpr const char* Z_INPUT_OVERRIDE = "Z"; + protected: ReshapeData Reshape(ControlState x, ControlState y, ControlState modifier = 0.0, ControlState clamp = 1.0) const; diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp index 7b15f92de955..d55284a65a40 100644 --- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp @@ -9,23 +9,11 @@ #include #include -#include "Common/Assert.h" #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/StringUtil.h" #include "Common/Thread.h" -#include "Core/Core.h" -#include "Core/HW/GCPad.h" -#include "Core/HW/GCPadEmu.h" -#include "Core/HW/Wiimote.h" -#include "Core/HW/WiimoteEmu/Extension/Classic.h" -#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" -#include "Core/HW/WiimoteEmu/WiimoteEmu.h" - -#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" -#include "InputCommon/ControllerEmu/StickGate.h" - namespace ButtonManager { namespace @@ -700,39 +688,6 @@ float GetAxisValue(int pad_id, ButtonType axis) return value; } -double GetInputRadiusAtAngle(int pad_id, ButtonType stick, double angle) -{ - // To avoid a crash, don't access controllers before they've been initialized by the boot process - if (!Core::IsRunningAndStarted()) - return 0; - - ControllerEmu::ControlGroup* group; - - switch (stick) - { - case STICK_MAIN: - group = Pad::GetGroup(pad_id, PadGroup::MainStick); - break; - case STICK_C: - group = Pad::GetGroup(pad_id, PadGroup::CStick); - break; - case NUNCHUK_STICK: - group = Wiimote::GetNunchukGroup(pad_id, WiimoteEmu::NunchukGroup::Stick); - break; - case CLASSIC_STICK_LEFT: - group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::LeftStick); - break; - case CLASSIC_STICK_RIGHT: - group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::RightStick); - break; - default: - ASSERT(false); - return 0; - } - - return static_cast(group)->GetInputRadiusAtAngle(angle); -} - bool GamepadEvent(const std::string& dev, int button, int action) { auto it = m_controllers.find(dev); diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h index 136d15915f1f..08c4349c8453 100644 --- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h +++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h @@ -272,9 +272,6 @@ void Init(const std::string&); bool GetButtonPressed(int pad_id, ButtonType button); float GetAxisValue(int pad_id, ButtonType axis); -// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes -double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle); - bool GamepadEvent(const std::string& dev, int button, int action); void GamepadAxisEvent(const std::string& dev, int axis, float value); diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp new file mode 100644 index 000000000000..9ddbaffcd6d9 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp @@ -0,0 +1,272 @@ +// Copyright 2021 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/ControllerInterface/Touch/InputOverrider.h" + +#include +#include +#include +#include +#include +#include + +#include "Common/Assert.h" + +#include "Core/HW/GCPad.h" +#include "Core/HW/GCPadEmu.h" +#include "Core/HW/Wiimote.h" +#include "Core/HW/WiimoteEmu/Extension/Classic.h" +#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" +#include "Core/HW/WiimoteEmu/WiimoteEmu.h" + +#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" +#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/ControllerEmu/StickGate.h" +#include "InputCommon/ControllerInterface/CoreDevice.h" +#include "InputCommon/InputConfig.h" + +namespace ciface::Touch +{ +namespace +{ +struct InputState +{ + ControlState normal_state = 0; + ControlState override_state = 0; + bool overriding = false; +}; + +using ControlsMap = std::map, ControlID>; +using StateArray = std::array; + +std::array s_state_arrays; + +const ControlsMap s_gcpad_controls_map = {{ + {{GCPad::BUTTONS_GROUP, GCPad::A_BUTTON}, ControlID::GCPAD_A_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::B_BUTTON}, ControlID::GCPAD_B_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::X_BUTTON}, ControlID::GCPAD_X_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON}, ControlID::GCPAD_Y_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON}, ControlID::GCPAD_Z_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::START_BUTTON}, ControlID::GCPAD_START_BUTTON}, + {{GCPad::DPAD_GROUP, DIRECTION_UP}, ControlID::GCPAD_DPAD_UP}, + {{GCPad::DPAD_GROUP, DIRECTION_DOWN}, ControlID::GCPAD_DPAD_DOWN}, + {{GCPad::DPAD_GROUP, DIRECTION_LEFT}, ControlID::GCPAD_DPAD_LEFT}, + {{GCPad::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::GCPAD_DPAD_RIGHT}, + {{GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL}, ControlID::GCPAD_L_DIGITAL}, + {{GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL}, ControlID::GCPAD_R_DIGITAL}, + {{GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG}, ControlID::GCPAD_L_ANALOG}, + {{GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG}, ControlID::GCPAD_R_ANALOG}, + {{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::GCPAD_MAIN_STICK_X}, + {{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::GCPAD_MAIN_STICK_Y}, + {{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::GCPAD_C_STICK_X}, + {{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::GCPAD_C_STICK_Y}, +}}; + +const ControlsMap s_wiimote_controls_map = {{ + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::A_BUTTON}, + ControlID::WIIMOTE_A_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::B_BUTTON}, + ControlID::WIIMOTE_B_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::ONE_BUTTON}, + ControlID::WIIMOTE_ONE_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::TWO_BUTTON}, + ControlID::WIIMOTE_TWO_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::PLUS_BUTTON}, + ControlID::WIIMOTE_PLUS_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::MINUS_BUTTON}, + ControlID::WIIMOTE_MINUS_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::HOME_BUTTON}, + ControlID::WIIMOTE_HOME_BUTTON}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP}, ControlID::WIIMOTE_DPAD_UP}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_DOWN}, ControlID::WIIMOTE_DPAD_DOWN}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_LEFT}, ControlID::WIIMOTE_DPAD_LEFT}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::WIIMOTE_DPAD_RIGHT}, + {{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::WIIMOTE_IR_X}, + {{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::WIIMOTE_IR_Y}, +}}; + +const ControlsMap s_nunchuk_controls_map = {{ + {{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::C_BUTTON}, + ControlID::NUNCHUK_C_BUTTON}, + {{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::Z_BUTTON}, + ControlID::NUNCHUK_Z_BUTTON}, + {{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::NUNCHUK_STICK_X}, + {{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::NUNCHUK_STICK_Y}, +}}; + +const ControlsMap s_classic_controls_map = {{ + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::A_BUTTON}, + ControlID::CLASSIC_A_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::B_BUTTON}, + ControlID::CLASSIC_B_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::X_BUTTON}, + ControlID::CLASSIC_X_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::Y_BUTTON}, + ControlID::CLASSIC_Y_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZL_BUTTON}, + ControlID::CLASSIC_ZL_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZR_BUTTON}, + ControlID::CLASSIC_ZR_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::PLUS_BUTTON}, + ControlID::CLASSIC_PLUS_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::MINUS_BUTTON}, + ControlID::CLASSIC_MINUS_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::HOME_BUTTON}, + ControlID::CLASSIC_HOME_BUTTON}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_UP}, ControlID::CLASSIC_DPAD_UP}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_DOWN}, ControlID::CLASSIC_DPAD_DOWN}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_LEFT}, ControlID::CLASSIC_DPAD_LEFT}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::CLASSIC_DPAD_RIGHT}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_DIGITAL}, + ControlID::CLASSIC_L_DIGITAL}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_DIGITAL}, + ControlID::CLASSIC_R_DIGITAL}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG}, + ControlID::CLASSIC_L_ANALOG}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG}, + ControlID::CLASSIC_R_ANALOG}, + {{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::CLASSIC_LEFT_STICK_X}, + {{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::CLASSIC_LEFT_STICK_Y}, + {{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::CLASSIC_RIGHT_STICK_X}, + {{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::CLASSIC_RIGHT_STICK_Y}, +}}; + +ControllerEmu::InputOverrideFunction GetInputOverrideFunction(const ControlsMap& controls_map, + size_t i) +{ + StateArray& state_array = s_state_arrays[i]; + + return [&](std::string_view group_name, std::string_view control_name, + ControlState controller_state) -> std::optional { + const auto it = controls_map.find(std::make_pair(group_name, control_name)); + if (it == controls_map.end()) + return std::nullopt; + + const ControlID control = it->second; + InputState& input_state = state_array[control]; + if (input_state.normal_state != controller_state) + { + input_state.normal_state = controller_state; + input_state.overriding = false; + } + + return input_state.overriding ? std::make_optional(input_state.override_state) : std::nullopt; + }; +} + +} // namespace + +void RegisterGameCubeInputOverrider(int controller_index) +{ + Pad::GetConfig() + ->GetController(controller_index) + ->SetInputOverrideFunction(GetInputOverrideFunction(s_gcpad_controls_map, controller_index)); +} + +void RegisterWiiInputOverrider(int controller_index) +{ + auto* wiimote = + static_cast(Wiimote::GetConfig()->GetController(controller_index)); + + wiimote->SetInputOverrideFunction( + GetInputOverrideFunction(s_wiimote_controls_map, controller_index)); + + auto& attachments = static_cast( + wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments)) + ->GetAttachmentList(); + + attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->SetInputOverrideFunction( + GetInputOverrideFunction(s_nunchuk_controls_map, controller_index)); + attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->SetInputOverrideFunction( + GetInputOverrideFunction(s_classic_controls_map, controller_index)); +} + +void UnregisterGameCubeInputOverrider(int controller_index) +{ + Pad::GetConfig()->GetController(controller_index)->ClearInputOverrideFunction(); + + for (size_t i = ControlID::FIRST_GC_CONTROL; i <= ControlID::LAST_GC_CONTROL; ++i) + s_state_arrays[controller_index][i].overriding = false; +} + +void UnregisterWiiInputOverrider(int controller_index) +{ + auto* wiimote = + static_cast(Wiimote::GetConfig()->GetController(controller_index)); + + wiimote->ClearInputOverrideFunction(); + + auto& attachments = static_cast( + wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments)) + ->GetAttachmentList(); + + attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->ClearInputOverrideFunction(); + attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->ClearInputOverrideFunction(); + + for (size_t i = ControlID::FIRST_WII_CONTROL; i <= ControlID::LAST_WII_CONTROL; ++i) + s_state_arrays[controller_index][i].overriding = false; +} + +void SetControlState(int controller_index, ControlID control, double state) +{ + InputState& input_state = s_state_arrays[controller_index][control]; + + input_state.override_state = state; + input_state.overriding = true; +} + +void ClearControlState(int controller_index, ControlID control) +{ + InputState& input_state = s_state_arrays[controller_index][control]; + + input_state.overriding = false; +} + +double GetGateRadiusAtAngle(int controller_index, ControlID stick, double angle) +{ + ControllerEmu::ControlGroup* group; + + switch (stick) + { + case ControlID::GCPAD_MAIN_STICK_X: + case ControlID::GCPAD_MAIN_STICK_Y: + group = Pad::GetGroup(controller_index, PadGroup::MainStick); + break; + case ControlID::GCPAD_C_STICK_X: + case ControlID::GCPAD_C_STICK_Y: + group = Pad::GetGroup(controller_index, PadGroup::CStick); + break; + case ControlID::NUNCHUK_STICK_X: + case ControlID::NUNCHUK_STICK_Y: + group = Wiimote::GetNunchukGroup(controller_index, WiimoteEmu::NunchukGroup::Stick); + break; + case ControlID::CLASSIC_LEFT_STICK_X: + case ControlID::CLASSIC_LEFT_STICK_Y: + group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::LeftStick); + break; + case ControlID::CLASSIC_RIGHT_STICK_X: + case ControlID::CLASSIC_RIGHT_STICK_Y: + group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::RightStick); + break; + default: + ASSERT(false); + return 0; + } + + return static_cast(group)->GetGateRadiusAtAngle(angle); +} +} // namespace ciface::Touch diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.h b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.h new file mode 100644 index 000000000000..6217b44d4e9b --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.h @@ -0,0 +1,89 @@ +// Copyright 2021 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +namespace ciface::Touch +{ +enum ControlID +{ + GCPAD_A_BUTTON = 0, + GCPAD_B_BUTTON = 1, + GCPAD_X_BUTTON = 2, + GCPAD_Y_BUTTON = 3, + GCPAD_Z_BUTTON = 4, + GCPAD_START_BUTTON = 5, + GCPAD_DPAD_UP = 6, + GCPAD_DPAD_DOWN = 7, + GCPAD_DPAD_LEFT = 8, + GCPAD_DPAD_RIGHT = 9, + GCPAD_L_DIGITAL = 10, + GCPAD_R_DIGITAL = 11, + GCPAD_L_ANALOG = 12, + GCPAD_R_ANALOG = 13, + GCPAD_MAIN_STICK_X = 14, + GCPAD_MAIN_STICK_Y = 15, + GCPAD_C_STICK_X = 16, + GCPAD_C_STICK_Y = 17, + + WIIMOTE_A_BUTTON = 18, + WIIMOTE_B_BUTTON = 19, + WIIMOTE_ONE_BUTTON = 20, + WIIMOTE_TWO_BUTTON = 21, + WIIMOTE_PLUS_BUTTON = 22, + WIIMOTE_MINUS_BUTTON = 23, + WIIMOTE_HOME_BUTTON = 24, + WIIMOTE_DPAD_UP = 25, + WIIMOTE_DPAD_DOWN = 26, + WIIMOTE_DPAD_LEFT = 27, + WIIMOTE_DPAD_RIGHT = 28, + WIIMOTE_IR_X = 29, + WIIMOTE_IR_Y = 30, + + NUNCHUK_C_BUTTON = 31, + NUNCHUK_Z_BUTTON = 32, + NUNCHUK_STICK_X = 33, + NUNCHUK_STICK_Y = 34, + + CLASSIC_A_BUTTON = 35, + CLASSIC_B_BUTTON = 36, + CLASSIC_X_BUTTON = 37, + CLASSIC_Y_BUTTON = 38, + CLASSIC_ZL_BUTTON = 39, + CLASSIC_ZR_BUTTON = 40, + CLASSIC_PLUS_BUTTON = 41, + CLASSIC_MINUS_BUTTON = 42, + CLASSIC_HOME_BUTTON = 43, + CLASSIC_DPAD_UP = 44, + CLASSIC_DPAD_DOWN = 45, + CLASSIC_DPAD_LEFT = 46, + CLASSIC_DPAD_RIGHT = 47, + CLASSIC_L_DIGITAL = 48, + CLASSIC_R_DIGITAL = 49, + CLASSIC_L_ANALOG = 50, + CLASSIC_R_ANALOG = 51, + CLASSIC_LEFT_STICK_X = 52, + CLASSIC_LEFT_STICK_Y = 53, + CLASSIC_RIGHT_STICK_X = 54, + CLASSIC_RIGHT_STICK_Y = 55, + + NUMBER_OF_CONTROLS, + + FIRST_GC_CONTROL = GCPAD_A_BUTTON, + LAST_GC_CONTROL = GCPAD_C_STICK_Y, + FIRST_WII_CONTROL = WIIMOTE_A_BUTTON, + LAST_WII_CONTROL = CLASSIC_RIGHT_STICK_Y, + +}; +void RegisterGameCubeInputOverrider(int controller_index); +void RegisterWiiInputOverrider(int controller_index); +void UnregisterGameCubeInputOverrider(int controller_index); +void UnregisterWiiInputOverrider(int controller_index); + +void SetControlState(int controller_index, ControlID control, double state); +void ClearControlState(int controller_index, ControlID control); + +// Angle is in radians and should be non-negative +double GetGateRadiusAtAngle(int controller_index, ControlID stick, double angle); +} // namespace ciface::Touch