forked from tymtltd/minetest
-
Notifications
You must be signed in to change notification settings - Fork 0
/
menu_lua_api.txt
385 lines (313 loc) · 13.4 KB
/
menu_lua_api.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
Minetest Lua Mainmenu API Reference 5.7.0
=========================================
Introduction
-------------
The main menu is defined as a formspec by Lua in `builtin/mainmenu/`
Description of formspec language to show your menu is in `lua_api.txt`
Callbacks
---------
* `core.button_handler(fields)`: called when a button is pressed.
* `fields` = `{name1 = value1, name2 = value2, ...}`
* `core.event_handler(event)`
* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"` or `"EditBoxEnter"`
Gamedata
--------
The "gamedata" table is read when calling `core.start()`. It should contain:
{
playername = <name>,
password = <password>,
address = <IP/address>,
port = <port>,
selected_world = <index>, -- 0 for client mode
singleplayer = <true/false>,
}
Functions
---------
* `core.start()`
* `core.close()`
* `core.get_min_supp_proto()`
* returns the minimum supported network protocol version
* `core.get_max_supp_proto()`
* returns the maximum supported network protocol version
* `core.open_url(url)`
* opens the URL in a web browser, returns false on failure.
* Must begin with http:// or https://
* `core.open_dir(path)`
* opens the path in the system file browser/explorer, returns false on failure.
* Must be an existing directory.
* `core.share_file(path)`
* Android only. Shares file using the share popup
* `core.get_version()` (possible in async calls)
* returns current core version
Filesystem
----------
* `core.get_builtin_path()`
* returns path to builtin root
* `core.create_dir(absolute_path)` (possible in async calls)
* `absolute_path` to directory to create (needs to be absolute)
* returns true/false
* `core.delete_dir(absolute_path)` (possible in async calls)
* `absolute_path` to directory to delete (needs to be absolute)
* returns true/false
* `core.copy_dir(source,destination,keep_source)` (possible in async calls)
* `source` folder
* `destination` folder
* `keep_source` DEFAULT true --> if set to false `source` is deleted after copying
* returns true/false
* `core.is_dir(path)` (possible in async calls)
* returns true if `path` is a valid dir
* `core.extract_zip(zipfile,destination)` [unzip within path required]
* `zipfile` to extract
* `destination` folder to extract to
* returns true/false
* `core.sound_play(spec, looped)` -> handle
* `spec` = `SimpleSoundSpec` (see `lua_api.txt`)
* `looped` = bool
* `core.sound_stop(handle)`
* `core.get_video_drivers()`
* get list of video drivers supported by engine (not all modes are guaranteed to work)
* returns list of available video drivers' settings name and 'friendly' display name
e.g. `{ {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }`
* first element of returned list is guaranteed to be the NULL driver
* `core.get_mapgen_names([include_hidden=false])` -> table of map generator algorithms
registered in the core (possible in async calls)
* `core.get_cache_path()` -> path of cache
* `core.get_temp_path([param])` (possible in async calls)
* `param`=true: returns path to a temporary file
otherwise: returns path to the temporary folder
HTTP Requests
-------------
* `core.download_file(url, target)` (possible in async calls)
* `url` to download, and `target` to store to
* returns true/false
* `minetest.get_http_api()` (possible in async calls)
* returns `HTTPApiTable` containing http functions.
* The returned table contains the functions `fetch_sync`, `fetch_async` and
`fetch_async_get` described below.
* Function only exists if minetest server was built with cURL support.
* `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
* Performs given request synchronously
* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
* Performs given request asynchronously and returns handle for
`HTTPApiTable.fetch_async_get`
* `HTTPApiTable.fetch_async_get(handle)`: returns `HTTPRequestResult`
* Return response data for given asynchronous HTTP request
### `HTTPRequest` definition
Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
{
url = "http://example.org",
timeout = 10,
-- Timeout for connection in seconds. Default is 3 seconds.
post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
-- Optional, if specified a POST request with post_data is performed.
-- Accepts both a string and a table. If a table is specified, encodes
-- table as x-www-form-urlencoded key-value pairs.
-- If post_data is not specified, a GET request is performed instead.
user_agent = "ExampleUserAgent",
-- Optional, if specified replaces the default minetest user agent with
-- given string
extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
-- Optional, if specified adds additional headers to the HTTP request.
-- You must make sure that the header strings follow HTTP specification
-- ("Key: Value").
multipart = boolean
-- Optional, if true performs a multipart HTTP request.
-- Default is false.
}
### `HTTPRequestResult` definition
Passed to `HTTPApiTable.fetch` callback. Returned by
`HTTPApiTable.fetch_async_get`.
{
completed = true,
-- If true, the request has finished (either succeeded, failed or timed
-- out)
succeeded = true,
-- If true, the request was successful
timeout = false,
-- If true, the request timed out
code = 200,
-- HTTP status code
data = "response"
}
Formspec
--------
* `core.update_formspec(formspec)`
* `core.get_table_index(tablename)` -> index
* can also handle textlists
* `core.formspec_escape(string)` -> string
* escapes characters [ ] \ , ; that cannot be used in formspecs
* `core.explode_table_event(string)` -> table
* returns e.g. `{type="CHG", row=1, column=2}`
* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
* `core.explode_textlist_event(string)` -> table
* returns e.g. `{type="CHG", index=1}`
* `type`: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
* `core.set_formspec_prepend(formspec)`
* `formspec`: string to be added to every mainmenu formspec, to be used for theming.
GUI
---
* `core.set_background(type,texturepath,[tile],[minsize])`
* `type`: "background", "overlay", "header" or "footer"
* `tile`: tile the image instead of scaling (background only)
* `minsize`: minimum tile size, images are scaled to at least this size prior
doing tiling (background only)
* `core.set_clouds(<true/false>)`
* `core.set_topleft_text(text)`
* `core.show_keys_menu()`
* `core.show_path_select_dialog(formname, caption, is_file_select)`
* shows a path select dialog
* `formname` is base name of dialog response returned in fields
- if dialog was accepted `"_accepted"`
will be added to fieldname containing the path
- if dialog was canceled `"_cancelled"`
will be added to fieldname value is set to formname itself
* if `is_file_select` is `true`, a file and not a folder will be selected
* returns nil or selected file/folder
* `core.get_screen_info()`
* returns
{
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
display_width = <width of display>,
display_height = <height of display>,
window_width = <current window width>,
window_height = <current window height>,
render_info = <active render information>
}
Content and Packages
--------------------
Content - an installed mod, modpack, game, or texture pack (txt)
Package - content which is downloadable from the content db, may or may not be installed.
* `core.get_user_path()` (possible in async calls)
* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* `core.get_modpath()` (possible in async calls)
* returns path to global modpath in the user path, where mods can be installed
* `core.get_modpaths()` (possible in async calls)
* returns table of virtual path to global modpaths, where mods have been installed
The difference with `core.get_modpath` is that no mods should be installed in these
directories by Minetest -- they might be read-only.
Ex:
```
{
mods = "/home/user/.minetest/mods",
share = "/usr/share/minetest/mods",
-- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
["/path/to/custom/dir"] = "/path/to/custom/dir",
}
```
* `core.get_clientmodpath()` (possible in async calls)
* returns path to global client-side modpath
* `core.get_gamepath()` (possible in async calls)
* returns path to global gamepath
* `core.get_texturepath()` (possible in async calls)
* returns path to default textures
* `core.get_games()` -> table of all games (possible in async calls)
* `name` in return value is deprecated, use `title` instead.
* returns a table (ipairs) with values:
{
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
title = <title of game>,
menuicon_path = <full path to menuicon>,
author = "author",
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
* `core.get_content_info(path)`
* returns
{
name = "technical_id",
type = "mod" or "modpack" or "game" or "txp",
title = "Human readable title",
description = "description",
author = "author",
path = "path/to/content",
depends = {"mod", "names"}, -- mods only
optional_depends = {"mod", "names"}, -- mods only
}
* `core.check_mod_configuration(world_path, mod_paths)`
* Checks whether configuration is valid.
* `world_path`: path to the world
* `mod_paths`: list of enabled mod paths
* returns:
{
is_consistent = true, -- true is consistent, false otherwise
unsatisfied_mods = {}, -- list of mod specs
satisfied_mods = {}, -- list of mod specs
error_message = "", -- message or nil
}
Logging
-------
* `core.debug(line)` (possible in async calls)
* Always printed to `stderr` and logfile (`print()` is redirected here)
* `core.log(line)` (possible in async calls)
* `core.log(loglevel, line)` (possible in async calls)
* `loglevel` one of "error", "action", "info", "verbose"
Settings
--------
* `core.settings:set(name, value)`
* `core.settings:get(name)` -> string or nil (possible in async calls)
* `core.settings:set_bool(name, value)`
* `core.settings:get_bool(name)` -> bool or nil (possible in async calls)
* `core.settings:save()` -> nil, save all settings to config file
For a complete list of methods of the `Settings` object see
[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
Worlds
------
* `core.get_worlds()` -> list of worlds (possible in async calls)
* returns
{
[1] = {
path = <full path to world>,
name = <name of world>,
gameid = <gameid of world>,
},
}
* `core.create_world(worldname, gameid, init_settings)`
* `core.delete_world(index)`
Helpers
-------
* `core.get_us_time()`
* returns time with microsecond precision
* `core.gettext(string)` -> string
* look up the translation of a string in the gettext message catalog
* `fgettext_ne(string, ...)`
* call `core.gettext(string)`, replace "$1"..."$9" with the given
extra arguments and return the result
* `fgettext(string, ...)` -> string
* same as `fgettext_ne()`, but calls `core.formspec_escape` before returning result
* `core.parse_json(string[, nullvalue])` -> something (possible in async calls)
* see `core.parse_json` (`lua_api.txt`)
* `dump(obj, dumped={})`
* Return object serialized as a string
* `string:split(separator)`
* eg. `string:split("a,b", ",")` == `{"a","b"}`
* `string:trim()`
* eg. `string.trim("\n \t\tfoo bar\t ")` == `"foo bar"`
* `core.is_yes(arg)` (possible in async calls)
* returns whether `arg` can be interpreted as yes
* `minetest.encode_base64(string)` (possible in async calls)
* Encodes a string in base64.
* `minetest.decode_base64(string)` (possible in async calls)
* Decodes a string encoded in base64.
Async
-----
* `core.handle_async(async_job,parameters,finished)`
* execute a function asynchronously
* `async_job` is a function receiving one parameter and returning one parameter
* `parameters` parameter table passed to `async_job`
* `finished` function to be called once `async_job` has finished
the result of `async_job` is passed to this function
### Limitations of Async operations
* No access to global lua variables, don't even try
* Limited set of available functions
e.g. No access to functions modifying menu like `core.start`, `core.close`,
`core.show_path_select_dialog`
Background music
----------------
The main menu supports background music.
It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
conventions as for normal sounds apply.
This means the player can add a custom sound.
It will be played in the main menu (gain = 1.0), looped.