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SocketIOLib.Build.cs
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SocketIOLib.Build.cs
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// Copyright 2018-current Getnamo. All Rights Reserved
using System.IO;
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class SocketIOLib : ModuleRules
{
private string ThirdPartyPath
{
get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/")); }
}
public SocketIOLib(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bUseRTTI = true;
bEnableExceptions = true;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Public"),
}
);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Private"),
Path.Combine(ModuleDirectory, "Private/internal"),
Path.Combine(ThirdPartyPath, "websocketpp"),
Path.Combine(ThirdPartyPath, "asio/asio/include"),
Path.Combine(ThirdPartyPath, "rapidjson/include"),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"OpenSSL"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
//Setup TLS support
if (Target.Platform == UnrealTargetPlatform.Win64 ||
Target.Platform == UnrealTargetPlatform.Win32 ||
Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.IOS
)
{
PublicDefinitions.Add("SIO_TLS");
}
}
}
}