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ReferenceImplementation.qs
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ReferenceImplementation.qs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
//////////////////////////////////////////////////////////////////////
// This file contains reference solutions to all tasks.
// The tasks themselves can be found in Tasks.qs file.
// We recommend that you try to solve the tasks yourself first,
// but feel free to look up the solution if you get stuck.
//////////////////////////////////////////////////////////////////////
namespace Quantum.Kata.CHSHGame {
open Microsoft.Quantum.Math;
open Microsoft.Quantum.Convert;
open Microsoft.Quantum.Intrinsic;
//////////////////////////////////////////////////////////////////
// Part I. Classical CHSH
//////////////////////////////////////////////////////////////////
// Task 1.1. Win condition
function WinCondition_Reference (x : Bool, y : Bool, a : Bool, b : Bool) : Bool {
return (x and y) == (a != b);
}
// Task 1.2. Alice and Bob's classical strategy
// (Both players should return the same value, regardless of input)
function AliceClassical_Reference (x : Bool) : Bool {
return false;
}
function BobClassical_Reference (y : Bool) : Bool {
return false;
}
//////////////////////////////////////////////////////////////////
// Part II. Quantum CHSH
//////////////////////////////////////////////////////////////////
// Task 2.1. Entangled pair
operation CreateEntangledPair_Reference (qs : Qubit[]) : Unit is Adj {
H(qs[0]);
CNOT(qs[0], qs[1]);
}
// Task 2.2. Alice's quantum strategy
operation AliceQuantum_Reference (bit : Bool, qubit : Qubit) : Bool {
// Measure in sign basis if bit is 1, and
// measure in computational basis if bit is 0
let basis = bit ? PauliX | PauliZ;
return ResultAsBool(Measure([basis], [qubit]));
}
// Task 2.3. Rotate Bob's qubit
operation RotateBobQubit_Reference (clockwise : Bool, qubit : Qubit) : Unit {
let angle = 2.0 * PI() / 8.0;
Ry(clockwise ? -angle | angle, qubit);
}
// Task 2.4. Bob's quantum strategy
operation BobQuantum_Reference (bit : Bool, qubit : Qubit) : Bool {
RotateBobQubit_Reference(not bit, qubit);
return ResultAsBool(M(qubit));
}
// Task 2.5. Play the CHSH game
operation PlayQuantumCHSH_Reference (askAlice : (Qubit => Bool),
askBob : (Qubit => Bool)) : (Bool, Bool) {
using ((aliceQubit, bobQubit) = (Qubit(), Qubit())) {
CreateEntangledPair_Reference([aliceQubit, bobQubit]);
let aliceResult = askAlice(aliceQubit);
let bobResult = askBob(bobQubit);
return (aliceResult, bobResult);
}
}
}