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Dreamcast Port #7453
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Dreamcast Port #7453
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Cool stuff. Makes me wonder about potential applications for the Dreamcast controller's screen for this game. |
@azihassan You may get better results with unpacked MPQs (reverting azihassan@d6eb734), it saves a few hundred KiB of RAM. Are you on our Discord? https://discord.gg/devilutionx |
Thanks I've been going back and forth with the unpacked option. Packed MPQs are easier to deal with for people who want to use their own diabdat.mpq, but I've been meaning to switch back to unpacked to see if it would improve loading times
Nice, I'll join it soon 👍 |
Only a little bit easier. The people running Dreamcast homebrew can probably handle running an extra command for data preparation. We also provide pre-built Windows binaries in https://github.com/diasurgical/devilutionx-mpq-tools/releases, and the tool can be run simply by double-clicking it. |
It was failing because mkdcdisc added a trailing period to /cd/fonts/fonts/VERSION making it /cd/fonts/fonts/VERSION. Looks like it's an ISO9660 thing
to make it easier for users to generate a .cdi with diabdat.mpq
because multiplayer mode only stores player data on the VMU, the rest is stored in a std::unordered_map<uint8_t, DLevel> DeltaLevels in memory data structure. I'm hoping that with this approach, player data won't exceed 100 KB
. Replace fs_* calls with regular std::f* calls . Temporarily disable hero items storage
. Restore hero items saving
…ing included This reverts commit 8d37150.
The shareware version has worse performance for some reason . Remove seemingly unecessary palette code . Enable DMA driver in SetFullscreenMode for good measure
to make it easier for thosre who want to use their own copy of diabdat.mpq instead of spawn.mpq and fonts.mpq
I forgot to add them after updating .github/workflows/dreamcast.yml
[ISSUE-10] Fix formatting
[ISSUE-8] libfmt patch
[ISSUE-2] Remove obsolete RAMdisk code
Oh OK, I didn't know these were available. In that case I'm sold! |
This reverts commit 6cb0513.
[ISSUE-15] Switch to unpacked MPQs
[ISSUE-14] Crash in palette_update code
[ISSUE-15] Switch to unpacked MPQs
[ISSUE-1] Disable stash
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