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Global resource tracking #7191
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Global resource tracking #7191
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Keeps track of all the currently loaded resources (currently only sprites but can be extended to sounds). This should eventually allow Lua to access them by name. Not sure if name-based access to currently-loaded sprites is something that we'll ever want (might be too unstructured), but at least this is useful for debugging sprite issues. If this only ends up useful for debugging, we can add a couple of `ifdefs` to only keep track of the sprites in debug mode.
This is neat to have in debug builds and is easy to get rid of if we want to in the future, so I'm marking this a ready for review. |
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Keeps track of all the currently loaded sprites. Can be extended in the future to also keep track of sounds.
This does introduce some overhead (timedemo goes from 6.4s to 6.9s on my machine), so we currently only enable it in debug builds.
If we ever want to revert this, it's as simple as removing all the
/#ifdef DEVILUTIONX_RESOURCE_TRACKING_ENABLED.*?#endif/
blocks.Sprites from the screenshot above (
dev.resources.listLoaded()
):