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macOS 10.4: Guard non-existing APIs
Linux x64 SDL1 #15119: Commit a838078 pushed by AJenbo
November 15, 2024 07:37 4m 15s master
November 15, 2024 07:37 4m 15s
Make invalid items unusable (#7506)
Linux x64 SDL1 #15118: Commit cfac786 pushed by AJenbo
November 15, 2024 03:59 4m 43s master
November 15, 2024 03:59 4m 43s
Allow for item drop rates up to 255 (#7533)
Linux x64 SDL1 #15111: Commit 1412e25 pushed by AJenbo
November 12, 2024 11:38 3m 41s master
November 12, 2024 11:38 3m 41s
Revise Teleport Target (#7531)
Linux x64 SDL1 #15110: Commit 228aa7e pushed by qndel
November 12, 2024 09:14 4m 15s master
November 12, 2024 09:14 4m 15s
At shutdown, free surfaces and textures allocated for virtual gamepad…
Linux x64 SDL1 #15090: Commit 09ba753 pushed by glebm
November 11, 2024 21:21 3m 36s master
November 11, 2024 21:21 3m 36s
CMake: FetchContent EXCLUDE_FROM_ALL fixes
Linux x64 SDL1 #15083: Commit 553d135 pushed by glebm
November 11, 2024 11:46 3m 43s master
November 11, 2024 11:46 3m 43s
Android major upgrades (#7524)
Linux x64 SDL1 #15080: Commit 17ce17e pushed by AJenbo
November 11, 2024 10:00 3m 54s master
November 11, 2024 10:00 3m 54s
Update Polish translations. (#7525)
Linux x64 SDL1 #15077: Commit d61ab52 pushed by glebm
November 10, 2024 22:27 4m 14s master
November 10, 2024 22:27 4m 14s
Upgrade vcpkg baseline commit
Linux x64 SDL1 #15066: Commit b50949a pushed by glebm
November 10, 2024 16:44 4m 1s master
November 10, 2024 16:44 4m 1s
Add a threshold for skipping the loading screen
Linux x64 SDL1 #15058: Commit 66b0f43 pushed by AJenbo
November 10, 2024 12:49 3m 37s master
November 10, 2024 12:49 3m 37s
Improve dev.display.path()
Linux x64 SDL1 #15056: Commit f7a93f4 pushed by glebm
November 10, 2024 10:16 3m 52s master
November 10, 2024 10:16 3m 52s
Pathfinding: Rename functions
Linux x64 SDL1 #15054: Commit e692acb pushed by glebm
November 10, 2024 08:57 3m 54s master
November 10, 2024 08:57 3m 54s
Update Amiga build configs
Linux x64 SDL1 #15051: Commit 44d5d2d pushed by glebm
November 10, 2024 04:25 3m 41s master
November 10, 2024 04:25 3m 41s
Clear unique item flags in LoadGameLevel()
Linux x64 SDL1 #15045: Commit bfd289d pushed by AJenbo
November 9, 2024 19:48 4m 41s master
November 9, 2024 19:48 4m 41s
ini.cpp: Fix empty \r\n line parsing
Linux x64 SDL1 #15027: Commit d8dde8d pushed by glebm
November 9, 2024 08:58 3m 39s master
November 9, 2024 08:58 3m 39s
ini: Write \r\n instead of \n
Linux x64 SDL1 #15021: Commit 1892f6a pushed by glebm
November 5, 2024 10:12 4m 39s master
November 5, 2024 10:12 4m 39s
Wake up the whole pack of Gargoyles when disturbed
Linux x64 SDL1 #15010: Commit 6318c55 pushed by AJenbo
October 30, 2024 01:53 13m 3s master
October 30, 2024 01:53 13m 3s
Upgrade some Android stuff
Linux x64 SDL1 #15006: Commit 4a7d34a pushed by AJenbo
October 29, 2024 11:38 4m 51s master
October 29, 2024 11:38 4m 51s
Fix clang-format violation (#7500)
Linux x64 SDL1 #15004: Commit 6b988fc pushed by qndel
October 27, 2024 14:54 8m 4s master
October 27, 2024 14:54 8m 4s
Update paths.cpp
Linux x64 SDL1 #15000: Commit bd18819 pushed by AJenbo
October 23, 2024 16:29 3m 47s master
October 23, 2024 16:29 3m 47s
A small tweak to the Haiku patch
Linux x64 SDL1 #14999: Pull request #7499 opened by Peppersawce
October 23, 2024 15:58 4m 4s Peppersawce:master
October 23, 2024 15:58 4m 4s
Define Haiku assets path
Linux x64 SDL1 #14998: Commit da0418d pushed by AJenbo
October 23, 2024 13:47 10m 7s master
October 23, 2024 13:47 10m 7s
Define Haiku assets path
Linux x64 SDL1 #14997: Pull request #7498 synchronize by AJenbo
October 23, 2024 13:43 3m 48s Peppersawce:master
October 23, 2024 13:43 3m 48s
Define Haiku assets path
Linux x64 SDL1 #14996: Pull request #7498 synchronize by AJenbo
October 23, 2024 13:38 3m 57s Peppersawce:master
October 23, 2024 13:38 3m 57s
Update ja_JP translations
Linux x64 SDL1 #14993: Commit 6523ac8 pushed by AJenbo
October 21, 2024 13:57 4m 9s master
October 21, 2024 13:57 4m 9s