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DGEngine is an implementation of the Diablo 1 game engine. It uses JSON files as configuration files.
Diablo.mp4
Hellfire.mp4
Diablo.Extended.mp4
You need the original Diablo game files either as an MPQ, zip or folder in order to run the engine.
You can create a zip with the original DIABDAT.MPQ using this tool: http://zezula.net/en/mpq/download.html
You run the engine by passing as an argument the path of the archive/folder with the gamefiles.
To run Diablo, you need the following:
- DGEngine
- DIABDAT.MPQ
- gamefilesd
Run the game like this:
DGEngine gamefilesd
To run Hellfire, you need the following:
- DGEngine
- DIABDAT.MPQ
- gamefilesd
- gamefileshf
- hellfire.mpq
- hfmonk.mpq
- hfmusic.mpq
- hfvoice.mpq
Run the game like this:
DGEngine gamefileshf
Diablo.Flare.mp4
As of v0.2.1, DGEngine can run using Flare gamefiles.
To run with Flare, you need the following (flare/mods):
- fantasycore
Note: use version 1.0 or greater 1.08
Run the game like this:
DGEngine gamefilesflare
Flare gamefiles are provided to test the engine and help make it more generic.
You can download a beta version of Diablo and use the provided DIABDAT.MPQ
.
Get it from here.
Note: The provided Hellfire gamefiles require the original game's DIABDAT.MPQ
.
Extract the files inside DIABDAT.MPQ
using this tool:
http://zezula.net/en/mpq/download.html
Note: you can get this tool from the first link as well.
If you need the games list files to extract from the MPQ, go to the first link and download them from there.
Compress those files into a .ZIP archive, or leave the extracted folder DIABDAT next
to the DGEngine
and main.json
files.
The files in the beta are not the same as in the original, so some things don't show (scrollbars on hero selection, etc), but you can use these to load the town level and see what's the engine's progress.
Diablo.2.mp4
As of v0.3.7, DGEngine can run using Diablo 2 gamefiles.
To run Diablo 2, you need the following:
- DIABDAT
- d2*
The d2*** MPQ files aren't supported by physfs (only v1 MPQ files are supported) You have to use diablo 2's gamefiles extracted into folders. Adding an external StormLib.dll or libstorm.so next to DGEngine will add support for Diablo 2 MPQ files.
Right now, you can load any of diablo 2's assets except level textures.
Run the game like this:
DGEngine gamefilesd2
If you're using linux or another OS with a case sensitive file system and you're using the extracted MPQ files, rename them to all lowercase like this:
find d2* -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
to run in portable mode, create a folder portable
next to the DGEngine binary.
You can see more information about configuration files here.
The engine with the gamefiles provided mimics all of the original game's menus (pixel perfectly) and allows you to load levels (click on the town passages). Most of the effort has been put into getting all the required primitives done to mimic the original's UI. What's missing is basically all inside the game itself (items, players, spells, etc). Everything else (apart from multi player) is done. You can even set the music volume when the game is playing and the music will stop/restart if the volume reaches 0, just like the original (and it will persist that information).
Right now, the engine runs on Linux and Windows.
Other projects used in DGEngine:
- PhysicsFS
- RapidJSON
- sfeMovie
- SFML
- StormLib
The project's vision is to become an RPG game engine, that just happens to be able to run Diablo, given the appropriate game files. This means that nothing can be hard coded in the game.
See how to contribute here.