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loopPlayer.js
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loopPlayer.js
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/*
This class is starting to grow into what I cut it out of....
I think this needs to be two different classes:
- one that will simply play a clip as it is configured, possibly with some
embellishments, but with no intention of **changing** the clip. The purpose
of this class is to produce audio, not facilitate editing
- the above functionality plus:
- ability to stage/audition changes to the clip:
- loop, loopStart, loopEnd, startOffset
- playbackRate, baseFrequency, currentFrequency
- duration?
- possibly one that handles specifically handles polyphonic playing
For now I am charging forward and letting the class grow and will get at
this quandry later this eve...
*/
export class LoopPlayer {
#audioContext
#loop
#player
#downstreamChain
#playStartSamples // for instrumentation if we want...
#state = {};
#envelopeNode
#startRelease
constructor(audioContext, loop, downstreamChain, state={}) {
this.#audioContext = audioContext;
this.#loop = loop;
this.#downstreamChain = downstreamChain;
this.#state = {...{
loop: loop.loop,
loopStart: loop.loopStart,
loopEnd: loop.loopEnd,
playbackRate: loop.playbackRate,
startOffset: loop.startOffset,
duration: loop.duration,
preGain: audioContext.createGain(), // *should* be able to get preGain from the loop
envelope: loop.envelope,
// detune: ??? maybe
}, ...state};
}
/*
* --------- Playing Related ----------------------------------------------
*/
play(startAt=0, detune=null) {
if(startAt == 0) {
startAt = this.#audioContext.currentTime;
}
this.#player = new AudioBufferSourceNode(this.#audioContext, {
buffer: this.#loop.audioBuffer,
loop: true, // loopStart/End don't work without this, so need to stop after one play below
loopStart: this.#state.loopStart,
loopEnd: this.#state.loopEnd,
playbackRate: this.#state.playbackRate
});
this.#player.addEventListener('ended', function(event) {
// add ended handler here to do any cleanup when a loop ends
this.stop();
console.log('loop ended');
}.bind(this));
if(detune) {
this.#player.detune.value = detune;
} else {
this.#player.detune.value = this.#loop.detune;
}
let nodeChain = this.#player;
this.state.preGain.gain.value = this.#loop.preGain;
nodeChain = nodeChain.connect(this.state.preGain);
const clipDuration = this.loopEnd - this.loopStart;
let startEnvelope = () => null;
this.#startRelease = () => null;
if(this.#state.envelope && this.#state.envelope.type == 'adsr') {
if(! this.#envelopeNode) {
this.#envelopeNode = this.#audioContext.createGain();
}
const sustain = this.#state.envelope.sustain
startEnvelope = function(startAt) {
const attackEnd = startAt + this.#state.envelope.attack;
const decayEnd = attackEnd + this.#state.envelope.decay;
const releaseEnd = startAt + clipDuration;
const releaseStart = releaseEnd - this.#state.envelope.release;
console.log('release end: ', releaseEnd);
this.#envelopeNode.gain
.setValueAtTime(0, startAt)
.linearRampToValueAtTime(1, attackEnd)
.exponentialRampToValueAtTime(sustain, decayEnd)
}.bind(this);
this.#startRelease = function(startAt) {
const releaseEnd = startAt + clipDuration;
const releaseStart = releaseEnd - this.#state.envelope.release;
this.#envelopeNode.gain
.setValueAtTime(sustain, releaseStart)
.linearRampToValueAtTime(0.01, releaseEnd);
}.bind(this);
nodeChain = nodeChain.connect(this.#envelopeNode);
}
nodeChain.connect(this.#downstreamChain);
this.#playStartSamples = Math.floor(this.#audioContext.currentTime * this.#loop.audioBuffer.sampleRate);
this.#player.start(startAt, this.#state.startOffset); // use the offset here to start at the right time
startEnvelope(startAt);
if(this.#state.loop) {
if(this.#state.duration) {
this.#startRelease(this.#state.duration - this.#state.envelope.release);
this.#player.stop(this.#state.duration);
} else {
// do nothing, wait for stop to get called
}
} else {
this.#startRelease(startAt);
this.#player.stop(startAt + clipDuration);
console.log('stopping at ', startAt + clipDuration, ' seconds');
}
}
stop(stopAt=0) {
if(this.#player) {
// todo: if there is an envelope attached activate the release
// and then schedule to stop at end of release
this.#player.stop(stopAt);
this.#player.disconnect();//this.#downstreamChain);
this.#player = null;
}
}
get detune() { return this.#player.detune; }
get sampleRate() { return this.#loop.audioBuffer.sampleRate; }
get sampleData() { return this.#loop.audioBuffer.getChannelData(0); }
isPlaying() { return Boolean(this.#player); }
// todo: this is not accurate if a startOffset other than loopStart is used.
// it should be pretty simple to add or subtract the difference off of the beginning
currentSampleIndex() {
if(this.#player) {
const sampleRate = this.#loop.audioBuffer.sampleRate;
const nowSamples = Math.floor(this.#audioContext.currentTime * sampleRate);
const samplesSinceStart = nowSamples - this.#playStartSamples;
const loopStartSamples = this.#player.loopStart * sampleRate;
const clipLengthSamples = Math.floor((this.#player.loopEnd * sampleRate) - loopStartSamples);
return loopStartSamples + samplesSinceStart % clipLengthSamples;
}
}
/*
* --------- Faux-Loop Interface Related ----------------------------------
*/
get loopStart() { return this.#state.loopStart; }
set loopStart(loopStart) {
if(this.#state.loopStart == this.#state.startOffset) {
this.#state.startOffset = loopStart;
}
this.#state.loopStart = loopStart;
if(this.#player) {
this.#player.loopStart = loopStart;
}
}
get loopEnd() { return this.#state.loopEnd; }
set loopEnd(loopEnd) {
this.#state.loopEnd = loopEnd;
if(this.#player) {
this.#player.loopEnd = loopEnd;
}
}
get playbackRate() { return this.#state.playbackRate; }
set playbackRate(playbackRate) {
this.#state.playbackRate = playbackRate;
if(this.#player) {
this.#player.playbackRate.value = playbackRate;
}
}
get loopPlay() { return this.#state.loop; }
set loopPlay(loopPlay) {
this.#state.loop = Boolean(loopPlay);
if(this.#player) {
this.#player.loop = this.#state.loop;
}
}
get state() { return {...this.#state}; }
set preGain(preGain) { this.#state.preGain.gain.value = preGain; }
// adsr is an object with fields: attack, decay, sustain, release
set adsr(adsr) {
if(adsr) {
this.#state.envelope = {
type: 'adsr',
...adsr
};
} else {
this.#state.envelope = {type: 'none'};
}
}
}