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Operators
Operators are constructs in Blender that can be called from the GUI, thus whenever you click a button or menu item, you execute an operator. Thus while you can use lots of Phobos' functions when scripting in Blender, most of the time you will work with the set of operators it provides.
This operator sorts the selected objects to their corresponding layers. See Editing a model for more information about layers in phobos.
Purpose
The selected objects will share the active objects mesh among each other. The overwritten meshes will be lost forever!
Parameters
shared Meshes Name
This is the new name for the shared mesh to use when exporting it.
Context Requirements
- The active object must not have an already shared mesh
- The active object has to be a visual or collision object
- The number of selected visual/collision objects has to be >= 2
Breaks the bond between the shared meshes. The objects will not get there old meshes back, but the meshes can now be edited and exported individually again. If you undo a sharing on a source object without undoing it on its adherents you may have problems with the mesh export later on!
For a description of individual operators please refer to our source documentation.
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