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Simon Reichel edited this page May 17, 2017 · 15 revisions

If you would like to contribute to Phobos, it's best if you first familiarize yourself with the TODOLBlender Basics in general, as we rely on its functionality a lot in our code. For instance, some operations such as importing or creating new meshes use the same operators that a user can access from Blender's GUI.

It's also important that you have a fairly good understanding of both URDF and SMURF, which are the data formats we use as input and output. You can play around with Phobos a bit and check out the code of the operators you use to get an idea of how we handle the related data in Blender.

Even before you start implementing new features on your fork of Phobos and send us pull requests, please feel free to create issues to report bugs or propose new features, or jump in the ongoing discussions.

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